View Full Version : Mod: Nine Governments Mod


Napoleon Hitler
Aug 02, 2002, 06:19 PM
This mod adds 3 new governments to the game and tweaks some of the old 6 governments. The new governments are Fascsism, Theocracy, and Corporate Republic. Please try it out and tell me if you think anything needs tweaking. It is not finished yet, but I am hoping that the government tweaking part is finished. Before I change other things like units and some combat and tech things, I want to make sure that the governments are all working and fairly well balanced.

When you unzip it, there should be a ReadMe and the .bic file. The ReadMe just tells you about the mod and the specifics to all the governments. Put the .bic file in with your scenarios and play it just like any other scenario. If you have any problems with this mod, let me know in this thread and we will try to fix them. Also, please post comments about the governments (likes/dislikes, fixes, balances, etc.) in this thread.

Thanks in advance for being a brave soul and testing this mod. :)

CivGeneral
Aug 02, 2002, 06:22 PM
Good old CTP Governments. I still miss that Technocracy Government :p.

Napoleon Hitler
Aug 02, 2002, 06:48 PM
Hehe...yes, they are all in CtP aren't they?

Well, I don't think I will be adding the other three unless the editor provides for more flexible things in governments. It was hard enough just to add these three and make them different enough from the other governments that you could tell a difference.

Napoleon Hitler
Aug 02, 2002, 10:26 PM
In case you were wondering, here is the ReadMe...Nine Governments Mod v1.0 ReadMe for Civilization III v1.29
by Laser


GOVERNMENTS -
**************************************************
Government: ANARCHY


Prerequisite - NONE

Corruption and Waste - CATASTROPHIC


Unit Support Costs:
Cost/Unit - 1

Free Units - ALL UNITS FREE

Per:
Town - N/A
City - N/A
Metropolis - N/A

Rate Cap - 10
Worker Rate - 1
Assimilation Chance - 1%
Draft Limit - 0
Military Police Limit - 0

Hurrying Production - CANNOT HURRY
War Weariness - NONE

Espionage:
Diplomats Are - CONSCRIPT
Spies Are - CONSCRIPT
Immune to - NONE

Flags:
TRANSITION TYPE
STANDARD TILE PENALTY

**************************************************
Government: DESPOTISM


Prerequisite - NONE

Corruption and Waste - RAMPANT


Unit Support Costs:
Cost/Unit - 1

Free Units - 0

Per:
Town - 4
City - 4
Metropolis - 4

Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 1%
Draft Limit - 2
Military Police Limit - 2

Hurrying Production - FORCED LABOR
War Weariness - NONE

Espionage:
Diplomats Are - REGULAR
Spies Are - REGULAR
Immune to - NONE

Flags:
DEFAULT TYPE
REQUIRES MAINTENANCE
STANDARD TILE PENALTY

**************************************************
Government: MONARCHY


Prerequisite - MONARCHY

Corruption and Waste - PROBLEMATIC


Unit Support Costs:
Cost/Unit - 1

Free Units - 0

Per:
Town - 2
City - 4
Metropolis - 8

Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 2%
Draft Limit - 2
Military Police Limit - 3

Hurrying Production - PAID LABOR
War Weariness - NONE

Espionage:
Diplomats Are - REGULAR
Spies Are - REGULAR
Immune to - NONE

Flags:
REQUIRES MAINTENANCE

**************************************************
Government: COMMUNISM


Prerequisite - COMMUNISM

Corruption and Waste - COMMUNAL


Unit Support Costs:
Cost/Unit - 1

Free Units - 75

Per:
Town - 3
City - 6
Metropolis - 9

Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 35%
Draft Limit - 2
Military Police Limit - 4

Hurrying Production - FORCED LABOR
War Weariness - NONE

Espionage:
Diplomats Are - REGULAR
Spies Are - ELITE
Immune to - NONE

Flags:
REQUIRES MAINTENANCE

**************************************************
Government: REPUBLIC


Prerequisite - THE REPUBLIC

Corruption and Waste - NUISANCE


Unit Support Costs:
Cost/Unit - 1

Free Units - 0

Per:
Town - 0
City - 0
Metropolis - 0

Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 2%
Draft Limit - 1
Military Police Limit - 0

Hurrying Production - PAID LABOR
War Weariness - LOW

Espionage:
Diplomats Are - VETERAN
Spies Are - REGULAR
Immune to - NONE

Flags:
REQUIRES MAINTENANCE
STANDARD TRADE BONUS

**************************************************
Government: DEMOCRACY


Prerequisite - DEMOCRACY

Corruption and Waste - MINIMAL


Unit Support Costs:
Cost/Unit - 1

Free Units - 0

Per:
Town - 0
City - 0
Metropolis - 0

Rate Cap - 10
Worker Rate - 3
Assimilation Chance - 4%
Draft Limit - 1
Military Police Limit - 0

Hurrying Production - PAID LABOR
War Weariness - HIGH

Espionage:
Diplomats Are - ELITE
Spies Are - REGULAR
Immune to - INITIATE PROPAGANDA

Flags:
REQUIRES MAINTENANCE
STANDARD TRADE BONUS

**************************************************
Government: FASCISM


Prerequisite - NATIONALISM

Corruption and Waste - NUISANCE


Unit Support Costs:
Cost/Unit - 1

Free Units - 0

Per:
Town - 4
City - 8
Metropolis - 12

Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 1%
Draft Limit - 3
Military Police Limit - 2

Hurrying Production - FORCED LABOR
War Weariness - NONE

Espionage:
Diplomats Are - REGULAR
Spies Are - VETERAN
Immune to - NONE

Flags:
REQUIRES MAINTENANCE
STANDARD TILE PENALTY
STANDARD TRADE BONUS

**************************************************
Government: THEOCRACY


Prerequisite - THEOLOGY

Corruption and Waste - PROBLEMATIC


Unit Support Costs:
Cost/Unit - 1

Free Units - 0

Per:
Town - 4
City - 6
Metropolis - 8

Rate Cap - 7
Worker Rate - 2
Assimilation Chance - 5%
Draft Limit - 3
Military Police Limit - 3

Hurrying Production - PAID LABOR
War Weariness - NONE

Espionage:
Diplomats Are - REGULAR
Spies Are - REGULAR
Immune to - INITIATE PROPAGANDA

Flags:
REQUIRES MAINTENANCE

**************************************************
Government: CORPORATE REPUBLIC


Prerequisite - THE CORPORATION

Corruption and Waste - MINIMAL


Unit Support Costs:
Cost/Unit - 3

Free Units - 0

Per:
Town - 0
City - 0
Metropolis - 0

Rate Cap - 10
Worker Rate - 3
Assimilation Chance - 4%
Draft Limit - 1
Military Police Limit - 0

Hurrying Production - PAID LABOR
War Weariness - LOW

Espionage:
Diplomats Are - VETERAN
Spies Are - VETERAN
Immune to - NONE

Flags:
STANDARD TRADE BONUS

**************************************************

Napoleon Hitler
Aug 03, 2002, 08:04 PM
Please be sure to post what you think about the governments and tell me if you think anything needs tweeking.