View Full Version : Rise of Classical Empires


Terrance888
Aug 18, 2008, 07:27 AM
http://img411.imageshack.us/img411/1305/update2bjw1.gif
The Hill before the Chasm
Long time ago, my sons, there lies great kings and many chiefs. Darali, warriors of the North. Are war-like but merciful. They have great kingdoms propped up by man chiefs. As their power Rose their enemy, the Daras, the Great Enemy, their power grew. At the end of the Great age the chiefdoms in the Land known as "Europe". Then, from the East, horseriders driven from their homes by the fierce Wisthal swarmed the land. The Horan, Yural and other peoples are pushed into the land furture West. As they attacked wave after wave of those looking for new homes attacked the Darali Kingdoms, then, they crumbled into legend as the Wisthal themselves are driven from their homes and came to Europe. There, kingdoms are shattered. And small chiefdoms rule the land.

To the South the peoples of the Nile fought for many years, but a large forces, driven by the breaching of the Great Oasis. Attacked them all. In the Chaos they are razed, their people live on. But they are suppresed.

To the north. The Great Shamandom of Chunherra survived. As they grew, more and more they affect the outside world. However, more and more the outside world affects them. A King of a Citystates assassinated a Shaman of Chunherra. Pertenders rent the kindom as the City states are destroyed for the Unifying force of Chunherra is know gone. Shamans rule over patches of land as they fought for scraps.

Today, my friends, is a new age. You will lead your tribes to greatness! Today, Classical Empire that will affect history forever shall rise!

This day is 500 From the Chasm. Today, my friends, shall affect destiny!

Rules (Cp'n Pasted from Reclaim the World). They are different this time around.

:
I) Getting Started
When we first start out, we are in the smoking remains of great past within story and memory. When signing up, all you need is the name of your country, a color, a location on the map for your capital, and filling out of the Stats. The kingdom or nation will be the small plot of land surrounding the capital. This is a blank map of the World Since this is a story-telling-based game, we would recommend a history of your kingdom up to this point, and a flag would be excellent too.

When creating your stories, remember that the past kingdoms are recorded in ruins and in stories. They whisper of the power of the past, while brag of their future strength.

I should probably add: When you choose your color, do not choose any whites, light grays, blacks, or light blues. The whites are too close to the blank terrain, grays are for barbarians, blacks are too close to the border colors, and light blues too close to water.

II) The Turn

The turn is the basic unit of in-game time, and lasts from the previous update until the GMs declare that the turn is over, usually when all orders are in (See section III for details). If not everyone hands in their orders, the turn ends after 48 hours. During each turn, you sort out diplomacy and trades between other countries, and you work out agreements. However, anything you say here does not have to be truthful. Only your orders are what matter. Also, PMs can be made between players to deal with these matters. These also do not require any truth. To maintain this, we ask that PMs received by a GM not be quoted in any PMs between players.

III) Orders

Within a given period from the previous update, you must PM your orders to one of your GMs. Orders are lists of where you want to spend your money, what projects you want to make, where you want your troops to go, where you want to expand, etc. If you fail to send orders in a timely manner, your country will be automated for the turn. Missing multiple orders, without warning me in advance, may make your country an NPC, meaning that they are fully automated and open to anyone else to join. Also, when filling out orders, please include your stats.

A) Economy + Infrastructure

Your nation's economy is determined in Gold Per Turn (GPT). This is your nation's income per turn. This income is what you will use to improve your nation, either by building cities, researching technology, or building your army and navy. You can also bank your gold for spending at a future date, but it will not accumulate interest until a specific tech is introduced by me and researched. Also note your GPT will naturally rise over time due to inflation. If your GPT is in between 1 and 50, it takes 3 turns for it to rise by one. From 50 to 75, it will raise by one every 5 turns. Various technologies will and events may give Civilizations a boost.
- If you research various Techs you can gain Infranstructure from a project. However, it will be made sure that it isn't overwhelming.

B) Resources
I must think on this


C) Great People. Yes, like in Civ, we now have great people. After a particularly great turn, you may receive a great person, who will bring his expertise to help you, be it a great strategist or an innovator in the likes of Einstein and Leonardo Da Vinci.

D) Military

Your military is divided into army and navy, and each is rated by an arbitrary number that rates your country relative to the others. For every 1 gold you invest here you get 1 military point. The more military power you have, the higher the chance that you will win. However, upsets can happen, and the better military may not always win. Additionally, certain techs you can research will give you military multipliers. Also, for every 5 military you have, whether it’s army or navy, you lose 1 gpt in maintenance.
There will also be a Military Cap, which will be raised by various techs and government types. At first, the Cap will be set at 30 total Units. (land, sea, and river)

In the beginning, the people are miltia who fight for you off season. You have 20 no maintenance units.

E) War details

When you are at war with someone, you PM in your orders a minimum of how many units of military you want to send and where you want to send them. If you want to, you can be more detailed, and you will probably get better results. When you capture a city, it will be in revolt. Since cities do not make units, all this means is that you don’t get its base 2 gpt for 1 turn. In this turn, you can do three things: You can do nothing, which makes Charles Li (the official War GM) flip a coin. Heads, it comes out of rebellion. Tails, it stays in for another turn. Or, you can Raze the city, erasing it from the face of the earth and adding an instant amount of gold (determined by the age you are in) to your banked gold. The last option is to Pacify the citizens, spending an amount of gold that is determined by your era to make it instantly come out of revolt.

F) Technology

The Dual GMs will pick one or two advances made in any, assign it a tech value, and open it up for everyone. You can then use Tech Points, bought at 1 gold per point, to purchase these advances. They may give economic benefits, enable further expansion, discover new resources, provide military multipliers, or really anything that technology has done for man. Some, not many, technologies will be exclusive. This means that only one or two nations can research them, and once researched they can be traded. Mostly these exclusive techs will be sent via a private PM, to preserve secrecy. And remember, you cannot trade a tech that you do not have! Trades are only recognized if you send them to both the person you’re trading with and your assigned GM, and if you lie about a tech, you will receive a penalty. Some Unique techs will be Untradeable.

G) Special Projects

Projects were a big part of the RfMK, and they will still be important. Think of something that actually makes sense, like diverting gold for a massive blitzkrieg or a boost in research, and we’ll assign it a monetary value. Additionally, you can suggest a unique technology (again, that makes sense) for your nation. If it gets approved, it will be assigned a Tech Point value and effect and will act like any other exclusive tech.

Some projects also needs turn time to complete, such as breeding of animals efforts and some projects known as Wonders. So big that multiple generations worked on them before they are completed.

H) Cities
There are some projects that came up multiple times, and have been made into things you can spend money on. The first of these are cities. Give a name and location, you get a city on the map that adds 2 gpt to your economy. They also hold the land and make it with less rebelion, while themselves as a magnet for them. Cities cost 5 gold for the first two, and for every two after the cost increases by 5. However, if the city is lost, the gpt bonus transfers away. There is a city cap that increases with time. Currently only a small group of tribes join under your banner. So only 3 Cities can be controled.


I) Expansion and Attack

If there is empty land next to your country, or within reach by sea, you can order expansion to that area. This incorporates this area into your country, as long as the request is not excessive. Expansion is limited by the technology you have researched, and may be severely limited in the beginning. Larger nations also have lower stability (See section H for info on this). Also, you can make attacks with your military. Simply say where you want to attack and with how much power, and we will set up the attack. You can tell us more (the method of transport, perhaps some tactics) and you will get better results, but you don’t have to. Defenders can also include in their orders strategies for defense and will have better results. It’s probably worth mentioning, too, that you CAN make surprise attacks (without declaring war), but you will recieve a penalty as a result. It's still worth doing, however.

J) Trade and Diplomacy Orders

When you’ve finished making arrangements with other players, you must give the orders to fulfill your part of the trade in your orders. For instance, if you are going to trade 7 tech to get 21 gold, you must say “I give 7 tech to this country” in your orders. Same goes for any other diplomatic action. In trades, the items that are traded, excluding projects, grow by 10%, rounded up. This means that if you give 4 power, the receiver receives 4.4 power, which is rounded up to 5. Technology is special when traded, because you don’t actually lose it when you trade it. It’s sort of like the flame of a candle – you can spread it without losing it. However, be careful- once a nation knows a technology, they can never unlearn it. Other diplomatic actions like treaties, alliances, and for that matter trades will be limited by tech level but are largely left up to the players’ imaginations.

K) Stability

No nation is totally stable. Several things affect your stability- your ratio of military to population (cities), your governmental types, whether you’re at war or not, the size of your empire, and various random events all have a hand in it. Your stability will be kept a secret from other nations! It will not be posted on the main stat page, but if you ask your GM for it you will receive a PM with information. Stability is ranked between 0 and 50. The higher you are, the more stable. Each nation starts at a stability of 40. Instability carries several negative effects. You have a higher chance of cities rebelling and forming their own nations, you can suffer diplomatic penalties from other NPCs, and if you have any unique technologies they are likely to be leaked by malcontents.

L) Government type

Government types carry pros and cons. Every system has its strengths and weaknesses. In the beginning you will be restricted to a few basic types, but as time progresses you can PM era-appropriate governments you want to switch to and, if approved, they will be implemented for all to use. In the start you are restricted to:
Monarchy of Chiefs (Most Darali)
+ 1 Technology + Expansion - 1 Economy - 5 Stability =Military

Shamandom (Chunherra)
- 1 Technology + Expansion + 1 Economy + 5 Stability = Military

Warrior State (Mexicans?)
= Technology + Expansion = Economy - 5 Stabliliy + Military


Generic

Chiefdom
= Technology - Expansion = Economy - 5 Stability +Military

Tribal Council
= Technology = Expansion = Economy + 5 Stability -Military

Republic
+Technology =Expansion +1 Economy = Stability -Military
As time goes on and more people invent new governments in their PMs, new forms of government will be available.

M) Stories

The more detailed you are in your orders, the more successful you will be. If two nations clash that are absolutely equal in power, the one who is more descriptive wins. Remember, we GMs are people too, and we like reading good stories, so naturally we will want to keep the storytellers alive, right?

Likewise, Stories written in the thread may give benefits.

Link to inspiration Threads.
ChuckNES (http://forums.civfanatics.com/showthread.php?t=283741)
While We Wait (http://forums.civfanatics.com/showthread.php?t=285436)


I perhaps needs another GM to help me, perhaps not.

Don't post unless confirmed GM.

Terrance888
Aug 18, 2008, 07:30 AM
Stlll under construction. New GMs must PM me if they want to.


Here shall be updates and Maps!

Here shall be stats!


Here shall be Techs!

Any discussion in the WWW... thread. Thanks! Also tell me if I need an another GM or not.
Remember, map is of before the crisis and 'First Dark Ages'. New cultures are Gustavics, horsemen form the Urals, Teutons are a mix of Darali and Erin Tribesmen.

Tashia/: South France/Spain
- Portia : Po River Italy.
Havian: North France/Lowlands/North Germany
-Salas Havian: North France
-Savian: North Germany
-Loricia: Danubian River
Gern: England
Yural: Central Europe
- Horan : Greece
Rishii: North of Greece
Erin: Scandinvania
Wisthal: Urals
RiZhen: North China/Korea
Guan: South east asia/ China/ Islands
Hattyui: Asia Minor
Hapiz: Indus
Dibutian: India
Farz: West Africa
Lorckia: South Africa
Revil: Nile
-Lora
-Horviz
-Thenbei
Ervih: Mesopotamia
-Servih
-Orhiv
-- Tabrian
- Jothilheim
Aryia: Persia
-Mizura

Tuzia: Artic America
Genwiv: California
Red Fox: Wood Land America
Talxical: Mexico
-Toltuloc Central America
-Zulotux: West Coast Central
Yuluvi: Migration: Mexico
Havicial: Amazon
Izan: Andes



Tashia= Farli (means roughly Far People): South France/Spain
Havian= Daras (means Great Enemy) =: North France/Lowlands/North Germany
Gern= Alakli (Sea People): England
Yural= Farli (again. The Darali recycle names quite often. When they know people better they wil get a more unquie name.): Central Europe
Erin= Norli ( Northen People): Scandinvania

Terrance888
Aug 18, 2008, 08:15 AM
That's it, Love, either you delete that with a MOD you are a GM!

Dam you. :(

PLEASE POST IN WWW UNTIL THIS THREAD IS READY!

Technologies?


Technology Advancement Technologies
Alphabet Less things to remember, they represent sounds so more can learn it and continue discovery: 7 TP +1TTP
-Needs Writing
Economy Advancement Technologies
Better Agriculture Better seeds means more produce: 5 TP +1Gpt
Military Advancement Technologies
Copper A metal that need to be beaten to be smelted: 4 TP + Military with Copper
-Needs Gold Smelting
Bronze A Harder metal that shines and doesn't rust: 5 TP + Military with Copper and Tin
-Needs Copper Smelting
Structures Advancements Technologies
Masonary Shaping rocks:3 TP Can build Basic Walls, Forts and Quarries
- Needs Mathmatics
Mining Mining resources:3 TP Can build Mines + 1GPT
Specials Advancements Technologies
Writing, wonderful stuff, makes it easier to record discoveries and trade: 6 TP +1 TPT + 1 GPT
Gold Smelting Beat a Yellow Metal into Jewlery: 4 TP +1 Gold Per Trade
Projects Technologies
Arches Can build small arches: 10 TP
- Needs mansonary
Mathmatics Can build Projects: 5 TP
- Needs Writing

Terrance888
Aug 19, 2008, 07:59 AM
I've got all my posts. You may post.
Template:
Nation/Player
(City Income)/(Infranstructure)[next in 3]/(trade)/(bonus)-(total GPT)
2/8[9 in 3]/0/0-10
Government Type
Tech Points: 16
Stability: 45
Mil Points:15
Army
Navy
Projects
Technologies.

You have 15 Military to build units.
You have 16 Tech Points to choose techs.
Not done with Resource map: 4 Main resource Types. Trade Resource. Economic Resource. Military Resource. Special Resource.

Here is a small list.
Trade Resource- Can trade +5 GPT
Gold- +4 GPT
Copper: +5% military with Copper Smelting. +10% Military with Bronze and copper+tin
Tin: +1 GPT per trade. All nations traded with gets Tin. Needed for Bronze.

Neverwonagame3
Aug 22, 2008, 01:13 AM
Fendians/Neverwonagame3
(City Income)/(Infranstructure)[next in 3]/(trade)/(bonus)-(total GPT)
2/8[9 in 3]/0/0-10
Shamanate
Tech Points: 16
Stability:
Mil Points:
Army 15
Navy 0
Projects None
Technologies Undecided
(I had an idea for a unique technology: New Shamanate Empire. It would give theoretical control over the Shamanate. I'll allocate my techs when I know if it's approved)

Terrance888
Aug 31, 2008, 06:53 AM
No, actually: You can have it as a claim that your rulars are directly related. Since it costs much not all despots try to use the logical claims. With that tech (10 TP?) you will bet easier NPC Diplomancy and Expancion for Asia Minor. Middle East.

Did that answer your question. I was thinking I can write updates from a Arch Scribe's point of view.


Sorry all, I was banned. Please give me advice and help me place resources on the map?

Gold will be: Hollow Yellow Square.
Copper will: Hollow Brown Square
Tin will be: Hollow Gray Square
Grapes will: Hollow Purple Square (+ 1 GPT per trade route and +5 Stability)
Gems will: Alternating hollow Purple Gray Square. (+ 1 GPT per trade route and +10 stability with gold)
Rare Wood: Brown Rectangle (+5 Navy)

That is pre-classical resources!

Neverwonagame3
Aug 31, 2008, 04:35 PM
I would have preferred my idea, even if it was more expensive, but ah well.

Fendians/Neverwonagame3
(City Income)/(Infranstructure)[next in 3]/(trade)/(bonus)-(total GPT)
2/8[9 in 3]/0/0-10
Shamanate
Tech Points: 16
Stability:
Mil Points:
Army 15
Navy 0
Projects None
Technologies
Claim to Shaman's Throne (10 TTP)
Alphabet (1 TTP)
Writing (1 TTP)
(Any other techs in existence?)

Terrance888
Aug 31, 2008, 05:43 PM
I wrote everything wrong! It should be TechPoints.
Look above for techs!

Neverwonagame3
Aug 31, 2008, 09:43 PM
Many of them aren't given a tech point cost.

Terrance888
Sep 01, 2008, 06:05 AM
Yeah, that was me drunk on too much cider.

Will be fixed.

Neverwonagame3
Sep 01, 2008, 09:21 PM
Fendians/Neverwonagame3
(City Income)/(Infranstructure)[next in 3]/(trade)/(bonus)-(total GPT)
2/8[9 in 3]/0/0-10
Shamanate
Tech Points: 16
Stability:
Mil Points:
Army 15
Navy 0
Projects None
Technologies
Claim to Shaman's Throne (10 TP)
Better Agriculture (5 TP)

I'll play, but this seems dead.

Terrance888
Sep 02, 2008, 03:33 PM
Neah, wait until some other Forum Games are gone then I will restart it.

Any ways, you are entitled to the Whole Wide World! Do you want it steamed, stewed, grilled or toehr?

Terrance888
Sep 13, 2008, 10:29 PM
This is Alive. Participation is needed! All I need is a map of resources and I am good to go.

Yes, I have time. No, I don't have paint. But I do have acceptable editor that only works on making borders and coloring. Anything else is a waste.

Neverwonagame3
Sep 13, 2008, 11:16 PM
I'm still in.

Terrance888
Sep 14, 2008, 08:06 AM
I know... other guys are just ignoring me. I'd like even styles to come.

:hide:

Arian
Sep 20, 2008, 05:44 PM
Hi,

Can I start in Europe, Amsterdam?

Color: Orange (what else?)

Details follow later.


Thanks for starting this NES.

Terrance888
Sep 20, 2008, 05:52 PM
A Darali Leader. Good choice. A Darali Leader or one of the Invaders?

For history read up on the Links. Basically: Noble Darali Tribes has been invaded by Gutavics from the Urals.

Arian
Sep 20, 2008, 06:10 PM
I'll be a Darali leader, of course...

Here's the flag (inspired on my avatar):

http://www.bartelssport.nl/shop/images/www.Geuzenvlag.gif

Terrance888
Sep 20, 2008, 07:02 PM
Good. Here is some trivia while I wait for the stats nessessary for update.

Darali was the second most influencial Culture (Chunherra's the first) and the greatest land. At its might it contained North and Central France. Rhineland (Homeland). Alp highlands. Danube Banks. And as far west as I don't know yet. (stories?). Anyways, they also conquered south England when the channel was flooded and has colonies in Italy when the (Mongols!) Gustavics invaded. Now, small city states (Amsterdam) turn into Kingdoms ripe for the future. (Wow, this is almost Update One. :))


Fendians are mostly a branch of Nobles that supposidy has connections directly to the last shaman 500 years ago. They took over the Holy Council. Cleased it of the Shamans blood and offered it to the heavens. Then, the fought wars to increase their fraction's strength. They are the strongest as Mesopotamian Chunherrans Allied to them, most importantly Yurtz and Turnah. 3 More Factions remain. A Northern Faction with the alliance of a central Asian Tribe. A southern Faction with the word of the Nile under their command while the Eastern Faction is based on Jerico and the Normads of the South and East.

Should this count as Update 0? Just back round. OMG, I can't take suspence.

EDIT: Nice map. I think I will give you brownie points for that. ;)

Neverwonagame3
Sep 20, 2008, 07:54 PM
Do we post actions on the thread, or PM orders like an NES? I'm still in this.

Terrance888
Sep 20, 2008, 08:30 PM
Send Orders. Diplo in thread is not enacted unless in orders. I still need stats.

Adrian, Template:
Nation/Player
(City Income)/(Infranstructure)[next in 3]/(trade)/(bonus)-(total GPT)
2/8[9 in 3]/0/0-10
Government Type
Tech Points: 16
Stability:
Mil Points:15
Army
Navy
Projects
Technologies.

You have 15 Military to build units.
You have 16 Tech Points to choose techs.
Not done with Resource map: 4 Main resource Types. Trade Resource. Economic Resource. Military Resource. Special Resource.

Fill this out.

Brownie Points. You can exchange 10 for 10 Gold, 5 Stabilization or 1 City (useful when you have large empires). They are mythical creatures that work for those that aided them. Adrian has 2 Brownie Points for Joining and for the Flag. Neverwonagam3 has 1 For Joining, 3 for Helping me to make the Pre-History. And 2 for making his stats without being told. I will give them out pretty freely. And you can save them. And I WILL give them freely. (as in giving orders very fast, making a resource map (10 Brownie points :mischief:) and writing stories.)

Neverwonagame3
Sep 20, 2008, 08:55 PM
Query: By now, how much do the factions really know about what happened 500 years ago? What does each one claim happened?

Terrance888
Sep 21, 2008, 11:24 AM
Well, 500 years ago the last Shaman is Killed. Well, your Faction's home town is in the Shaman's Council. So, as one of the few Council men, the clan joined together to provide witnessess of Twins and that their leader is the younger one. The Northern Faction is basically the remants of a Dictatorship that assassinated the shaman and tried to control the nation. The southernmost is the Justification of the Pharoh of the Niles and he just claims the Shamanship to gain more power. (also, his clan left just after the assassination and the rise of the dictator ship.) The last one of factions is the leader of the Normad Chunherrans and they claim he is the desendent of the 1st shaman.


Basically. Northern One, Remants of the Chunherran Empire.
Southern One, Clan from Old Chunherra, Pharoh.
Eastern One, Normad Chunherrans, claims their leader is the first shaman's brother's dessendent.
Yours, Some true blood connection, lead the first rebellion against the Chunherran Empie, leads the Fendian Shamandom.

Really, you should write your history. You do whatever you want with it.

Legend of the First Shaman

Long ago, when the summers are cold and winters freezing. A young shaman was suddenly possessed by a great spirit. It said that if he killed all his brothers and all the leaders of other tribes the sun will come over the coldness of hate. So he fought. One of his baby brother is hidden by his mother away far to the east. While the others are killed one by one.

When they all are killed, the sun began to grow stronger. He was proclaimed Great Shaman of his tribes. When the possessing spirit left, he became a wise, yet undirect, rular. His secret brother lead the other Chunherran tribes of the desert.

Years past. And when the last line of him was killed. His brother's line stood up against the dictator.


(official story) Anyway, it isn't directy true. It is like the Chinese telling legends of the Shang before it is found true. Or Greek story tellers telling of the sack of troy. Of Scholars poring over books and trying to restart glory. All have their own tales of the past. And although the main Anatoganists are dead their clans grew their power and eventually fought again. I will give a map Tomarrow.

Arian
Sep 21, 2008, 12:11 PM
Teutons/Arian
(City Income)/(Infranstructure)[next in 3]/(trade)/(bonus)-(total GPT)
2/8[9 in 3]/0/0-10
Monarchy of Chiefs
Tech Points: 16
Stability:
Mil Points:
Army 15
Navy 0
Projects None
Technologies Undecided

Stuck in Pi
Sep 21, 2008, 12:59 PM
Ah, screw it. I'm in. I like the idea well enough. I'll take England (if it's untaken).

I'll give stats when my nation is given the thumbs up.

Arian
Sep 21, 2008, 03:21 PM
Here's the Teuton homeland with it's capital Teutoburg:

http://img401.imageshack.us/img401/8796/teutonhomelandturn0nm1.jpg

Orders will be sent very soon.

Terrance888
Sep 21, 2008, 03:29 PM
Everybody, Glad to see this is alive. No orders needed yet, update 1 is needed.
Look at the links for history. Will paste old cultures list.

Neverwonagame3
Sep 21, 2008, 06:28 PM
Well, 500 years ago the last Shaman is Killed. Well, your Faction's home town is in the Shaman's Council. So, as one of the few Council men, the clan joined together to provide witnessess of Twins and that their leader is the younger one. The Northern Faction is basically the remants of a Dictatorship that assassinated the shaman and tried to control the nation. The southernmost is the Justification of the Pharoh of the Niles and he just claims the Shamanship to gain more power. (also, his clan left just after the assassination and the rise of the dictator ship.) The last one of factions is the leader of the Normad Chunherrans and they claim he is the desendent of the 1st shaman.


Basically. Northern One, Remants of the Chunherran Empire.
Southern One, Clan from Old Chunherra, Pharoh.
Eastern One, Normad Chunherrans, claims their leader is the first shaman's brother's dessendent.
Yours, Some true blood connection, lead the first rebellion against the Chunherran Empie, leads the Fendian Shamandom.

Really, you should write your history. You do whatever you want with it.

Legend of the First Shaman

Long ago, when the summers are cold and winters freezing. A young shaman was suddenly possessed by a great spirit. It said that if he killed all his brothers and all the leaders of other tribes the sun will come over the coldness of hate. So he fought. One of his baby brother is hidden by his mother away far to the east. While the others are killed one by one.

When they all are killed, the sun began to grow stronger. He was proclaimed Great Shaman of his tribes. When the possessing spirit left, he became a wise, yet undirect, rular. His secret brother lead the other Chunherran tribes of the desert.

Years past. And when the last line of him was killed. His brother's line stood up against the dictator.


(official story) Anyway, it isn't directy true. It is like the Chinese telling legends of the Shang before it is found true. Or Greek story tellers telling of the sack of troy. Of Scholars poring over books and trying to restart glory. All have their own tales of the past. And although the main Anatoganists are dead their clans grew their power and eventually fought again. I will give a map Tomarrow.

I was going to, but I didn't want too much of an advantage in brownie points.

Terrance888
Sep 21, 2008, 07:12 PM
Update Friday. I need to make Resource Map. What should I include? I am thinking: Precious Metals, tin, copper, iron, gems, precious wood, coal, fur. Modern stuff in the future.

Updates will be like this. Each turn is 25 years. After 10 turns or til 750 A.C. (After Crisis, known as the start of the first dark age.) We will give awards. Woo!

Brownie Points Count
Neverwonagame3: 8
Arian: 5
Stuck in Pi: 1

Working on resource map. Suggestions welcome!

Neverwonagame3
Sep 21, 2008, 07:15 PM
Can I do a story without getting any brownie points?

Terrance888
Sep 21, 2008, 07:23 PM
If you want. Seriously. I give them VERY freely. Except you need a horde to use them.

Stuck in Pi
Sep 21, 2008, 07:26 PM
England (Gern)/Stuck in Pi
(City Income)/(Infranstructure)[next in 3]/(trade)/(bonus)-(total GPT)
2/8[9 in 3]/0/0-10
Government Type-Republic
Tech Points: 16
Stability: 50(?)
Army: 7
Navy: 8
Projects: none
Technologies: Writing, Agriculture, Gold Smelting
Story: The Gern were used to war. Earlier cultures had controlled them until just recently. They had over thrown them with a large revolt. However, they had learned from the occupiers. Writing, agriculture, orginization. Even the form of government they had taken from them. The republic was able to easily assimilate nearby territories into its hold, and soon held all of Southern Brittania. Their future is unknown...

Neverwonagame3
Sep 21, 2008, 08:05 PM
Government of the Fendians
Traditionally, a Shaman had ruled through apponted Governors. Prior to collapse, these had beeen very autonomous entities, reforming the country with religious authority granted from the Shaman. As a distant figure to the people, he had more appeal.

As the Shamanate become smaller, this autonomy was reduced. The rise of agiculturalisation even caused rebellions in it's day, which only calmed generations later. An unprecedented thing happened- the Shaman actually deposed governors. This created instability for a while.

Meanwhile, the Shamanate itself had become hereditary. In the old days, this was merely a de facto fact of life (and in fact had not existed in early Shamanate times). The Fendians turned it into a de jure reality, copying their Southern "brethren" somewhat.

At the same time, the religious authority enjoyed by the Shaman was considerably reduced. After all, he did have rivals- this was publically admitted as a pretext for taking less time in managing the affairs of the realm. He was more like a King then an old Shaman now.

Arian
Sep 22, 2008, 02:41 AM
Update Friday. I need to make Resource Map. What should I include? I am thinking: Precious Metals, tin, copper, iron, gems, precious wood, coal, fur. Modern stuff in the future.

Working on resource map. Suggestions welcome!

Suggestions for resources (based on Civ):

Mine: Gold, Silver, Iron, Copper, Tin, Lead, Salt, Sulphur, Gems, Diamond, Uranium, Aluminum, Coal, Amber
Quarry: Stone, Marble, Clay
Farm: Wheat, Corn, Rice, Potato
Camp: Deer, Fur, Bison, Ivory
Pasture: Cow, Pig, Sheep, Horse
Plantation: Sugar, Cotton, Coffee, Tea, Tobacco, Dye, Incense, Silk, Hemp, Rubber
Boat: Fish, Whale, Crab, Clam, Pearl, Kelp, Shrimp
Orchard: Apple, Banana, Lemon, Cacao, Olive

EDIT: added orchard

The red ones could be added later as science progresses so they become available. No need for them now.

Terrance888
Sep 22, 2008, 02:08 PM
How About:
Precious metals, Iron, copper, tin, lead, salt, Precious gems
Stone, Marbled, Precious Clay
Fur, Ivory
Horse, Domesticated Animals
Wine, Fruits, Oil, Silk.

Some Resources can be created. (such as transporting olive trees to america.)

Now, need to make an acceptable map. : (

Ok. I have a list of their colors and looks.

Precious Metals: Yellow Triangle
- Gold, Silver
Iron: Dark Gray Triangle
- Stronger Metal
Copper: Brown Triangle
- Strong Metal
Salt: Light Gray Triangle
- Used to save meat
Precious Gems: Yellow Square
- Ohhh, Shiny
Stone: Dark Gray Square
- I can build with this
Marble: Light Gray Square
- I can build something better with this
Precious Wood: Brown Square
- Smells nice and lasts long.
Fur: Orange Triangle
-Nice and Warm
Ivory: Orange Square
- Nice, Strong, Kill a few... Nice elephant, don't tusk my elephant
Horse: Red Square
- Fasty Fast!
Domesticated Animals: Red Triangle
- Milk and skin and meat, what more do you want?
Wine: Purple Square
- Whatca say... Give me another cup!
Fruits: Purple Triangle
- Balanced nutrition is good for you
Oil: Olive Square
- Gloopy Olive Oil: Yum
Silk: Olive Triangle
- Softy silky softy silky... Go away bandit! There Mine!

(Description followed)

Neverwonagame3
Sep 27, 2008, 02:41 AM
Is an update coming for this?

Terrance888
Sep 27, 2008, 06:52 AM
My Paint Program Broke. :(

I can still do an Update. But you will have to wait for the Map.

Do you want just the update? Then I can give it to you soon.

Neverwonagame3
Sep 28, 2008, 02:07 AM
Just the update will do for now (from my perspective).

Terrance888
Sep 28, 2008, 08:17 AM
Arian is working on a map for me. :). Thanks, the last one is OK. But make them different colors. Also, that city to the north of you can be yours. To find a blank map, go to NESing forums and go the completed map. I am using Northern style world map.

Arian
Sep 28, 2008, 10:32 AM
Arian is working on a map for me. :). Thanks, the last one is OK. But make them different colors. Also, that city to the north of you can be yours. To find a blank map, go to NESing forums and go the completed map. I am using Northern style world map.

I used the map from your first post. I'll add a city to the north. I'll also increase the size of the 'city-dots' and adjust their colors.
I'll make the capitals also recognizable.

Stucky = red
NWAG3 = purple
Arian = orange
France = blue

http://img186.imageshack.us/img186/6010/worldmapstart2ri4.gif

Link to map:
http://img186.imageshack.us/img186/6010/worldmapstart2ri4.gif

This map only has cities for England, France, Palestine and Germany as requested by Charles. Capitals have a white dot.
No resources or whatsoever.

Terrance888
Sep 28, 2008, 10:40 AM
I mean, each dot is a city state. :). Ah well. Good job. Did you find the Blank Map yet?

(brownie points?)

Update by nightfall.

Arian
Sep 28, 2008, 10:53 AM
I mean, each dot is a city state. :). Ah well. Good job. Did you find the Blank Map yet?

(brownie points?)

Update by nightfall.

Yep, found it. What do you want me to do with it?

Terrance888
Sep 28, 2008, 11:18 AM
Sigh. Go and find a blank map. Each city is a separate city state.

Arian
Sep 28, 2008, 11:30 AM
Sigh. Go and find a blank map. Each city is a separate city state.

I said I found it: Earth, Blank, Northern Style.
It's empty and very white :), no city states on it.

Neverwonagame3
Sep 30, 2008, 05:11 PM
Update? (10char)

Terrance888
Sep 30, 2008, 05:36 PM
Ahhh, last few days are full of home work. When I finish my update, I will try to get a better program and better rules. However, things will stay as it is after the Update.

Here it goes!

Terrance888
Sep 30, 2008, 05:52 PM
130 RHE (Rise of Horzan Empire) 525 AC

Written by Head Scribe Chartes

"Ahh, it has been an interesting decade hasn't it?" Said an Assistant

"Certainly. Many forces push the world. I fear we are about to enter an age where we will finally fall."

"Fall, Horzan? The Shining Empire that lasted for 330 years? Never!"

"I feel Horzan is but a gem in a pile of coal," came the reply, "No, the dark ages will end, New Empires will rise, and Horzan will fall."

He picked up a tablet, three of defeat and one of unbelieveable Victory.

"The Fendians, did very well", he stated, "They lead their shepard and Farmer army north and with the aid of the Haittii defeated the Cunhuhunraan Shamandom.", he sighed

"What is wrong?", Asked an assistant.

Here:

Our allies turned against us and burned out fields! How will the Great Mother reply? --(A long hammer mark)--Their victory is near, our miltia is crushed--(A burn)-- Lord Teashmyk of the north is killed in battle! Our retreat to the west is stopped! I shall die before I surrender, with this as my record, tell the story for Centuries.
[- Cunhunhunraan Shamandm - 4 Fendian Army - 3 Haittii Army + Metal Beating]

"And here"

Celebrate our Victory! For they are defeated! Their city lies, ready to be ruled by the true spirit of the true shaman! Be thankful!


"What happened next shocked all his officers", he said, Shaking his head. "After vassalizing the land as what seemed to be a 'Khatirate' He attacked his allies to the north, after crushing their chariots all they have to field were masses of Infantry. However, their Iron Weapons, even decorated, is enough to push them back, the quickly retreated and post a Guard in the Vassal State."

"However, on returning, he levied a new army and smashed the drunk Haittii, who celebrated a week after every big victory. Pushing north, they reach their capital, a fort on a hill overlooking a strange see and a sprawing complex of towns and stables. There, they laid Seige."

[- 6 Fendian Army, - 10 Haittii Army, + Iron Working]

"Now, their Western Neighbors are jealous, and hearing their leader is killed in battle and they are invited to the throne, they and their allies march into a trap. The Fendian Guards poked the Norzulian Shaman full of holes and burned his guards with tar. Pushing west, their allies surrendered and his family escaped."
[- Norzulia]

"To the south, they are building a huge Army, to attack I suppose. However, they stayed there, on the edge of the desert, see their enemies destroyed for them one by one."

"However, their wars took toll, and some families got mad. However, they still believed this is for the Greater Good."
[- 5% Stabilty]


"The Other Problem," He continued, "is the Teutons of Dariz (Gaul). They are a Mixture of Darali, Erin of the north and Gustavis of the Far East. They expanded north and established itself well in the Darali Homeland. The Darali Kingdoms of the West became worried that these peoples might ruin them. While the Gustavics are just mad that they themselves didn't get to ruin them."

"Their New City is in a land of Islands. There they found trade routes to the North. There, a mixture of Erin, Darali and men from the Northern Tundra, rose the Gernnic England. They captured Tin from Kent of the Darali who rebeled to join them and expanded rapidly, creating a unified, large, and peaceful Empire."

[+ 5% Stability, + City of Kent ]

"However, From a distant Isle came Ullarics and they invaded the north of their Isle. There is know knowledge what they will do."


Brownie Points
Neverwonagem3 + 11
Adrian + 11
Stuck In Pie + 2

Neverwonagame3
Sep 30, 2008, 06:00 PM
I'm satisfied from my own perspective, but what about the others?

Arian
Sep 30, 2008, 06:05 PM
Thanks Charles for the first update. It looks promising :)

Arian
Sep 30, 2008, 07:00 PM
@Charles

Here's a map of the world blown up 4 times: 7082 x 4382 pixels where I've added some resources in Scandinavia and England (cow, sheep, copper ore, fur and lumber) as an example. After some digging on the net I found a lot more usable resources.

http://img440.imageshack.us/img440/3861/earthblanknorthernresouvq2.png

What do you think of it?

I can resize the icons to 25 x 25 pixels so you can add more on a smaller area. Now they are 50 x 50 pixels.

Terrance888
Sep 30, 2008, 07:37 PM
I Like it!

Make the Icons smaller and I can 'Try' to Get the Map Going.

Here are resources I 'Must' Have.

Wine +1 GPT Per trade Route and +1% Stability
Tin + 1 GPT Per Trade Route. Traded Nations gain use but not resource. Only owner gets bonus.
Wood +5% Navy over other ships + 5% faster Projects
Copper + 5% Military with use of Tin
Iron + 5% Military makes Bronze against them useless
Horse + 5% Military
Cash Crop (Cotten, Olive Oill) + 2 GPT per Trade Route
Domesticated Animals (Cow, Sheep) + 5% Stablility + 2 GPT
Trade Resource (Masted Ship, ect)
Spices + 1 GPT per Trade Route, + 5% Stablility

As you can see, Trade is important, so is Stability!

Arian
Oct 02, 2008, 02:09 PM
Possible usable resources with icons:

http://img340.imageshack.us/img340/4907/roceresourcesfs9.pngIcons are 25x25 pixels. I'll upload them later as separate files in an archive.

If more is needed, let me know.

Terrance888
Oct 02, 2008, 05:57 PM
Haha, LESS is needed. This is not 'SUPER CIV'! This is a forum Game. :)

Also, what about effects for every Resource? This is 475 B.C. With 25 Year Turns it iwll take 19 turns to AD years. 50 Turns to 1500. :)

Arian
Oct 02, 2008, 06:02 PM
You decide what to do next.

Terrance888
Oct 02, 2008, 06:32 PM
I Like it!

Make the Icons smaller and I can 'Try' to Get the Map Going.

Here are resources I 'Must' Have.

Wine +1 GPT Per trade Route and +1% Stability
Tin + 1 GPT Per Trade Route. Traded Nations gain use but not resource. Only owner gets bonus.
Wood +5% Navy over other ships + 5% faster Projects
Copper + 5% Military with use of Tin
Iron + 5% Military makes Bronze against them useless
Horse + 5% Military
Cash Crop (Cotten, Olive Oill) + 2 GPT per Trade Route
Domesticated Animals (Cow, Sheep) + 5% Stablility + 2 GPT
Trade Resource (Masted Ship, ect)
Spices + 1 GPT per Trade Route, + 5% Stablility

As you can see, Trade is important, so is Stability!

This is good enough. Salt (1 Free City per Age change)
Precious Gems (+0.5 GPT per city rounded down)
Stone Quarry (-5 gold per project cost per turn)

Neverwonagame3
Oct 02, 2008, 07:17 PM
By the way, is an entry for England going to be done? They didn't get much coverage.

Terrance888
Oct 03, 2008, 04:53 PM
I did, but I didn't get ****ing orders. :p

Neverwonagame3
Oct 03, 2008, 07:09 PM
OOC: A significant part of this is bluff.

From Fendians
To Southern Shamandom

We Fendians have defeated the Northern usurpers, though it took us many lives. Then, despite lack of troops, we defeated the Western usurpers. Now you, as evidenced by your actions, wish to face us in war.

There are several reasons why you should not do this. First, we will be able to build an army as you cross through the deserts of the Sinai. You would face us replentished, while you would be weakened.

Second, we were able to defeat the Western usurpers when weakened by the use of strategy- when strengthened, we will be all the more powerful. Third, we have aqquired Northern technology to strengthen us, making us even stronger.

Fourth, even if we were equal in forces (as you may still believe), there is the question of risk. If you are defeated, you risk losing all to barbarians. Even if you win, barbarians might see a chance to invade your kingdom- and much of ours will fall to barbarians.

Fifth, we are willing to make you an offer. Your lands are not traditionally part of the Shamanate, and you will be rightful Shaman of them, completly independent of us. You will have rights over the Sinai, and we will send aid in your wars without you having to return the favor.

You and I will be equals, you ruling Egypt and me ruling Palestine. I will also acknowledge you as a spiritual equal, having the rights of Shaman over your own lands. Finally, if our dynasty is destroyed you will recieve all the rights of our dynasty to any lands we Fendians own by right.

Given such prospects, why gamble it all on a risky endevaour which gains you almost nothing and which could lose you everything? What you could hope to gain is nothing compared to what you would lose.

Terrance888
Oct 03, 2008, 07:32 PM
(:p it is almost like world war one in small scale: all are risking everything)

South Shamandom, Pharoh of all the Revil people of the Nile. God King of Egypt:
Fendians:

What is palestine? What is war? My troops are to put down the Beduin of the Eastern Shamanite that swarmed our border. (messanger gets slapped)

DUDE!


A while later, an exasperated mod, who is a space commander on a fleet, introduces them to holograms and mindwashing.


I, Shaman of Revile, Pharoh of Nile, agrees.

Neverwonagame3
Oct 03, 2008, 09:03 PM
Maybe you should just retcon that diplomacy out of existence. Sorry about that, I didn't realise.

Arian
Oct 04, 2008, 01:43 PM
@Charles

Can you plz answer my PM

Terrance888
Oct 04, 2008, 02:13 PM
Ok. Guys, I know what you guys want. THIS IS SHUT DOWN FOR REPAIRS.

Dude, Arian. This is supposed to be easy. Nice, relaxed. Blah blah. Now you are putting this **** on me. I mean, read RFMK.

Sorry for trolling but I am really busy, you can co-mod it with me but then we will need to split this up more and you can't play and ****. Anyways, I give permission for you to use my Alt-History. You to Neverwonagam3. Will start new thread after repairs.

Arian
Oct 04, 2008, 02:28 PM
Hey matey, relax

I was only trying to help you out. I like what you are trying to set up! And I'm not blaming you for anything. It's probably in my genes, but I like to help people out and your initiative deserves continuation. I also want to point out that the template you took your game from (Berubeg IIRC) has died out AFAIK. No hardfeelings here... Let's make something beautiful!

Terrance888
Oct 04, 2008, 02:47 PM
It is in your genes. YES! Only 1 person in the world has those genes,I'll pay him a visit. :joke:. Thanks. Yes, it will be similar to His, but this one you can remember the disaster! Well, for your template, it should be:

Ancient

Early Classical (now)
Early Barbarian (now, not in Cradles)
Late Classical (Republican Rome)
Late Barbarian (200 A.D. Germanic Tribes)
Early Imperial (Imperial Rome)
Early Civilized (400 A.D.)
Late Imperial (600 Byzantine)
Civilized (700 A.D. Franks)
(1000 A.D.)

2 Lines of ages, Civilization and Barbarian. Civilized follow Civilized ages. Barbarians Follow barbaric Ages. Civilized ages are stronger in the state but weaker in military unless well invested. Barbaric Ages are stronger in Military but can have a good state if well invested. :p. OTL Rome invested alot in Military retaining the good state. OTL Hungarians are good military and gained a strong state. War gives you slave resources. Meh, more ideas.

Horzan is in the Late Classical Age. It will fall soon.

Arian
Oct 04, 2008, 03:12 PM
Hey Charles now you're talking business!!

Let's keep it plain and simple:

Start with an empty Earthmap at 4000 BC. Make a set of rules. Anyone can join and start at the place they want. Give it a name like:

Conquer the World or Beyond

First empire to conquer 50% of Earth or establish first colony on Alpha Centauri wins (sounds familiar eh?!?!)

What do you think of this set up?

Terrance888
Oct 04, 2008, 03:25 PM
Nice. We don't want to much technology but we want enough to be interesting. Want to Co-Mod CtEoB with me? We shouldn't post before ready but we can post a development thread. It should be:

First Empire to conquer 50% of the Livable Earth. (gray for barbs)
Or First Empire to controll 80% of the Income (Domination)
Or First Empire to Establish a thriving colony on Alpha Centari (strong enough to withstand zerg forward forces :p)
Or Last Emprie Surviving after Zerg Landings (2100 :p you have until 2050 to establish Colony on Centari Time Victory)

Arian
Oct 04, 2008, 03:28 PM
I like that mate! I will co-mod it.

Terrance888
Oct 04, 2008, 03:37 PM
First, we need a Nice prehistory. Then, we should make a tech tree. Perhaps different resources and military like your idea. Then, in cradles we can make it so they start with more resources and less respect. I am going to start a discussion thread. First 1000 years is culture development (what kind of people lives where? Good for stories.)


EDIT: you should first page. They like you better. :p Then we can ask them for their ideas.

Arian
Oct 04, 2008, 03:45 PM
I think we should start at zero, only barbarians in the grey. The story should be written in the course of the game. So the empires will write their own history with their ups and downs and give them space to tell them their stories. I think the mods should be on the side-line and be as neutral as possible.
I agree we need:

1. general rules
2. tech tree
3. unit list
4. wonders (?)
5. resources
6. government types

Civ is a good guideline in this!

thomas.berubeg
Oct 04, 2008, 03:46 PM
have distinct cradles, seperate from each other (even better, make two or three different threads, with each developing without contact with the others... (though poeple would have to be honest))

Real world or Fantasy (or jsut amde up?)

i think it would be interesting to have a completly different world than earth...

edit:
Anyways...

the way i see it, is a thread for Middle east, one for Europe, one for America (central? might be good to split this one in two, too), and east asia (china, india, bura, japan, etc...) we can fill up the rest as we go along.

once poeple are advanced enough, the threads are combined (new threads?)

Arian
Oct 04, 2008, 03:51 PM
have distinct cradles, seperate from each other (even better, make two or three different threads, with each developing without contact with the others... (though poeple would have to be honest))

Real world or Fantasy (or jsut amde up?)

i think it would be interesting to have a completly different world than earth...

edit:
Anyways...

the way i see it, is a thread for Middle east, one for Europe, one for America (central? might be good to split this one in two, too), and east asia (china, india, bura, japan, etc...) we can fill up the rest as we go along.

once poeple are advanced enough, the threads are combined (new threads?)

Thomas, you're welcome to help (as you already know) :D

thomas.berubeg
Oct 04, 2008, 03:55 PM
what do you think of my idea?

I'de be happy to CoGM (never gm a game like this alone... too much work) if people would rather see this than Reclaiming the world.

(each of us could run one or two cradles)

Terrance888
Oct 04, 2008, 04:01 PM
Well, 3 GMs? We can have A European/Middle East (Persian Empires and Stuff) ending at India.

Then, we have Southeast Asia to Japan and the Islands

Then We have North Americal California and Rivers cultures.

Than we have Andes Amazonian cultures. Can be merged with above.


3 to 4 Cradles. Lets have it like this, those who settle in cradle gets a Money bonus but a stability hit. (still talking in RfMK terms) while those outside get a stability bonus but a money hit. Players can choose their style.

Arian
Oct 04, 2008, 04:05 PM
What about no cradles at all and just go for it? Start were you like. If civilizations make contact and trade shall follow.

thomas.berubeg
Oct 04, 2008, 04:06 PM
why a stability hit?

(i think people shouldn't really be allowd to settle outside the cradles... they have to work for it...)

thomas.berubeg
Oct 04, 2008, 04:06 PM
What about no cradles at all and just go for it? Start were you like. If civilizations make contact and trade shall follow.

If it's a world wide map, it makes for nations that are waaaaaay too big...

Arian
Oct 04, 2008, 04:13 PM
If it's a world wide map, it makes for nations that are waaaaaay too big...

Yup, so we need lots of players!! :D also it's a victory condition (conquer 50% of the world)

thomas.berubeg
Oct 04, 2008, 04:16 PM
but it's also unrealistic... in RFMK 1, my nation (the aztecs) covered all of south america, part of africa, half of north america, some of Asia, as well as antarctica...

by the 1400s :eek:

Arian
Oct 04, 2008, 04:23 PM
but it's also unrealistic... in RFMK 1, my nation (the aztecs) covered all of south america, part of africa, half of north america, some of Asia, as well as antarctica...

by the 1400s :eek:

I think reality isn't that important. It's a game, the world as we know now would be very different had the Aztecs invented gunpowder and the nukes!!! ;)
We all would be dead by now or speak Aztec :lol:

Terrance888
Oct 04, 2008, 04:26 PM
why a stability hit?

(i think people shouldn't really be allowd to settle outside the cradles... they have to work for it...)

Stability hit because at first the people aren't sure the 'new' government will work. They most likey have been ruled before.

Outside, large tribes is a new thing, and they have less dissent for it. Also, with far flung empires I propose 3 things.

1 Slave resource, you get more from invading other players

2 Trade: empires who don't trade get a HUGE hit

3 Cradles: Randomly give bonuses to larger clumps of nations (i.e. at 500 A.D. all European nations get fuedalism for free because it hat 5 players while america has only 3. or other bonus. We have to explain when we start)

Watch as far flung kingdoms get only 9 gpt from their 2 cities while those closer to others get 28 from their 3 cities and trade. :) This will be accurate (in clumps tech get spread around) and makes them want to join clumps!

Stiil easy, rewards those who follow your tips, kill off far flung civs relisticaly and watch as they impode with trade.

thomas.berubeg
Oct 04, 2008, 04:28 PM
i agree entirely about not having a need to have a connection with the real world, but even with that in mind, some realism need to be kept...

for example (compellty over the top, but i'de dearly love to see this)
Acceptable:
a civilization decides to go down a zepplin line of technology. given enough time, this culture could take to the air, and develop floating cities) this is possible given a different line of technology
Unacceptable:
Complete conquest of the world by 1500

aztec would be fun to speak ;)

Arian
Oct 04, 2008, 04:37 PM
i agree entirely about not having a need to have a connection with the real world, but even with that in mind, some realism need to be kept...

for example (compellty over the top, but i'de dearly love to see this)
Acceptable:
a civilization decides to go down a zepplin line of technology. given enough time, this culture could take to the air, and develop floating cities) this is possible given a different line of technology
Unacceptable:
Complete conquest of the world by 1500

aztec would be fun to speak ;)

If one civilization (player/empire) succeeds in conquering then we have a winner. This civilization would have lots of Great Generals!! :lol:

Things like developing floating cities should be possible if the player points it out in its orders. The modders have to decide about the benefits and costs of this. Anyway such endeavors should be possible.

Another things to think about is religion. Any thoughts about this?

Terrance888
Oct 04, 2008, 04:41 PM
Hay Kuz ug ouzlut taz!

Yeah... We can do it like Motheron, in the NESing forums. You can get Unique techs or what not.

Acceptable: Unique techs focus on making lighter materials and easier light air makers
- Final tech is floating City

Unacceptable: All Unique techs focus on military, ending with a +1000 bonus
- Conquering the whole world fast.


Unique Techs must not all

thomas.berubeg
Oct 04, 2008, 04:42 PM
Stability bonus, culture bonus against other civs, military advantages in some case, etc... they should be special events that happen as a result fo some great event, or randomly... not in the players control.
(might be interesting to have magic as part of the game, though i don't see how it would work)

Arian
Oct 04, 2008, 04:48 PM
Stability bonus, culture bonus against other civs, military advantages in some case, etc... they should be special events that happen as a result fo some great event, or randomly... not in the players control.
(might be interesting to have magic as part of the game, though i don't see how it would work)

I really don't like the idea of magic in this game. Culture is something I haven't thought about. However one thought comes to mind is that an empire accumulates culture during the game and could be represented as a circle of influence from the capital (more culture, larger circle) and give some benefits for high cultuere. I think the circle-idea is easy to implement.

thomas.berubeg
Oct 04, 2008, 05:01 PM
I jsut sent an examples of a possible set of stats of a player after hundreds of (game) years have gone by

Arian
Oct 04, 2008, 05:21 PM
I jsut sent an examples of a possible set of stats of a player after hundreds of (game) years have gone by

I'm gonna setup some rules tomorrow. Input and suggestions are welcome!

Catharsis
Oct 04, 2008, 06:18 PM
{So what's the current status of this game? Is it dead, to be replaced by the new one you mentioned? Or is this one still being played, too? Sorry, I just can't understand all the NES-speak. :undecide:}

Arian
Oct 04, 2008, 06:25 PM
{So what's the current status of this game? Is it dead, to be replaced by the new one you mentioned? Or is this one still being played, too? Sorry, I just can't understand all the NES-speak. :undecide:}

We're trying to set this up. ;)
At this moment it's an embryo, hoping to see the light of day :)

Catharsis
Oct 04, 2008, 06:30 PM
{Right-o. Have to keep the list updated, you see.}

Arian
Oct 04, 2008, 06:41 PM
{Right-o. Have to keep the list updated, you see.}

What list? Are we on a list? Is that good or bad??

Catharsis
Oct 04, 2008, 06:53 PM
{Forum Games Catalogue/Information Thread. It's neither good nor bad because no-one reads it. ;)

Anyway, apologies for the thread hijack.}

Terrance888
Oct 04, 2008, 07:16 PM
Yeah, this is barely alive, or should I say Pre Mature. For I didn't make sure my map making program still worked. If I get to co-mod. I will NOT make the maps.

Arian
Oct 04, 2008, 07:20 PM
Here a some suggestions for rules:

Conquer the World or Beyond - Forum Game

RULES


Goal - Victory conditions

First empire to conquer 50% of the World or establish first colony on Alpha Centauri wins


World

Earth


Game turns (suggestion)

This game starts at 4000 BC

Suggestion:
15 turns of 200 years (1000 BC)
20 turns of 100 years (1000 AD)
10 turns of 50 years (1500 AD)
10 turns of 25 years (1750 AD)
10 turns of 10 years (1850 AD)
10 turns of 5 years (1900 AD)
rest 1 year/turn


Civilizations

Each civilization starts with one city (=capital) and one warrior.
Cradles or not??

Cities

Each civilization has a capital. The capital generates 5 gold and 2 culture per turn.
Other cities generate 2 gold and 1 culture by default
Cost to found a new city = 5 gold

City growth
....

Technology

See techtree (not made yet). Techs cost Technology Points (TP). 1 TP = 1 gold. Some city improvements generate TP.


City Improvements (suggestion)

City improvements cost gold to construct. Each improvement has its own benefits. Only 1 per city.

Walls
Barracks
Library
University
Theatre
Factory
Bank
Temple
....


Resources (become visible/available as techs are discovered)

Resources are needed to create units or give a bonus for constructing them.

Copper
Iron
Stone
Marble
Sulphur
Uranium
Aluminum
Oil
Horse
....
....


Trade Goods (become visible/available as techs are discovered)

Trade goods enhance the civilization in various ways.

Spices
Sugar
Salt
Ivory
Gold
Silver
Gems
...
...


Units (suggestion/stats?)

For army

Level 0:
Militia: cost to build: 0 gold, strength: 1, move: 0, not upgradable. Every city has one of them. Maybe big cities should get more. Also these guys should be automatically upgraded as more techs become available like archery (for example +25% strength for all city militia)

Level 1:
Warrior:

Level 2:
Spearman, Axeman, Archer, Horseman, Chariot, Catapult

Level 3: Longbowman, Swordsman, Pikeman, Light Cavalry, Trebuchet

Level 4: Musketman, Cuirassier, Bombard

Level 5: Rifleman, Cavalry, Cannon

Level 6: Infantry, Tank, Artillery

Level 7: Advanced Infantry, Advanced Tank, Advanced Artillery

For navy

Level 1: Galley (to transport units overseas), Trireme

Level 2: Caravel, Galleon (to transport units overseas)

Level 3: Sail Frigate, Ship of the Line, Paddlesteamer (to transport units overseas)

Level 4: Ironclad, Man o' War

Level 5: Dreadnought

Level 6: Destroyer, Cruiser, Battleship, Transport Ship (to transport units overseas), Carrier

Level 7: Stealth Destroyer, Missile Cruiser

For airforce

Level 1: Balloon, Airship

Level 2: Fighter, Bomber, Helicopter

Level 3: Jet Fighter, Jet Bomber, Attack Heli

Level 4: Stealth Fighter, Stealth Bomber


Upgrading

The cost yo upgrade a Warrior (level 1) to Spearman, Axeman, Archer, Horseman, Chariot, Catapult (level 2) depends on the cost of the new unit. Changing units within the same level is not allowed.


Unit experience

Newly created units start as regular, after winning a battle they become veteran (+50% strength), after another victory they become elite (+100% strength)


Combat

Unit with highest strength wins most of the time.


Upkeep

.... (1 gold per 5 units??)


Expanding

To expand just move units in grey territory. Beware of barbarians however.


Wonders

.....


Projects

.....


Governments (suggestion)


Tribalism (default at start)
Despotism
Monarchy
Theocracy
Republic
Democracy
Dictatorship
.....
.....
(advantages/disadvantages to be decided)


Trade (suggestion)

Trade should be simple. First make contact with another civilization and create a trade route. Each trade good generates a certain amount of gold.


Culture (suggestion)

Culture radiates from the capital, the more culture, the larger the circle and more stable the civilization


Religion

Religions are founded by discovering techs (sounds familiar, I guess)
A civilization can only have one state religion. Civilizations with same state religion should get some bonus. Founder of religions can build it's shrine and get a bonus for it (extra income).
(suggestions)


Stability (suggestion)

Maybe stable civilizations get a gold bonus.

Positive:
Peace
Culture
Some techs
Some government types
Good events
Units stationed in city
State religion

Negative:
War
Bad events like diseases and disasters
Units out of the city
Non state religion

Diplomacy

Anything goes, defensive pacts, war declarations, non-aggression, whatever...
(suggestions welcome)


Espionage

....
(suggestions welcome)


Establishing a colony on Alpha Centauri

To colonize Alpha Centauri a spaceship is needed. The following parts are needed:

Engines: max 5
Life support: 1
Structure: 1
Living Quarters: 1

The journey will take:
40 turns with only 1 engine.
32 turns with only 2 engines.
24 turns with only 3 engines.
16 turns with only 4 engines.
8 turns with only 5 engines.


Events

Events occur just like in the real world (floods, tsunamis, tornadoes, aircrashes, flu to name but a few)
Mods decide which events occur and where they occur.


Orders

Orders can be given by PM or in the thread, whatever.


Starting template for civilizations

Name/Player: .../...
Government: Tribalism
Treasury/Income per turn: 10/5 gpt
Total Culture/Culture per turn: 0/2
Technology Points: 0
Religion: none
Army: 1 Warrior
Navy: none
Airforce: none
Spaceship status: none
Researched techs: none
Available resources: none
Available trade goods: none
Trade with: nobody

Suggestions are welcome.

Terrance888
Oct 04, 2008, 07:31 PM
Grey Territory means Weak Tribes.

Dark Grey means large chiefdoms verge of Kingdoms.

We need a tech tree. Important techs will be: Writing, Archary, Alphabet, Wheel, Animal Breeding, Mining, Basic Smithing, Bronze Smithing, Bronze Casting, Horse Riding, Pottery, Iron Smithing, Philisoph, Animalism.

Arian
Oct 04, 2008, 07:35 PM
Grey Territory means Weak Tribes.

Dark Grey means large chiefdoms verge of Kingdoms.

We need a tech tree. Important techs will be: Writing, Archary, Alphabet, Wheel, Animal Breeding, Mining, Basic Smithing, Bronze Smithing, Bronze Casting, Horse Riding, Pottery, Iron Smithing, Philisoph, Animalism.

Yep, we need a techtree. One that goes all the way to Alpha Centauri! ;)