dorkynorky
Aug 29, 2008, 04:55 PM
In games where one is going for victories other than culture.
For several months after getting Civ4 BTS I was playing like I always did Civ 3 that is through warmongering. Then I decided to try for a cultural victory. I still had to have my fix via an axe rush, but found that going cultural didn't destroy my option to romp later in the game. And in fact, concentrating on spreading religions out to my border cities for the requisite temples gobbled up my neighbors border lands. In that game, after the big three were in cruise mode, I kept my culture slider at a moderate 30% and went on teching and building and was able to go a conquering with my riflemen. OKAY, that game was on Prince level and normally I'm playing Monarch/Emperor, but I was trying to get the mechanics right
In my most recent Monarch game I decided to go for a Cultural victory as the Egyptian dame. I had to make use of those lovely war chariots, but this time I didn't wipe any one out or keep any of the captured cities, just pinned one opponent and kept the other from settling on prime real estate until I could afford to. I actually chose to make one of my big three a barb city on my border since it had good food and production. I've got 60 turns to go and while there are a couple of guys on my continent who are leading me in techs, I've limited their access to resources by the growth of my cultural boundaries. I've snarfed a couple of cities from one and will probably get a few more by the end of the game.
I know that I used up a bunch of resource generating the culture, but I'm wondering whether strategic use of culture is not actually applicable to games where one is looking for another victory type? Maybe Sistene's is actually an offensive weapon. Maybe a border cathedral is one as well. Does your generic everday civ know how to effectively use culture to protect its borders?
Culture as a weapon for grabbing territory and resource. What do you think?
For several months after getting Civ4 BTS I was playing like I always did Civ 3 that is through warmongering. Then I decided to try for a cultural victory. I still had to have my fix via an axe rush, but found that going cultural didn't destroy my option to romp later in the game. And in fact, concentrating on spreading religions out to my border cities for the requisite temples gobbled up my neighbors border lands. In that game, after the big three were in cruise mode, I kept my culture slider at a moderate 30% and went on teching and building and was able to go a conquering with my riflemen. OKAY, that game was on Prince level and normally I'm playing Monarch/Emperor, but I was trying to get the mechanics right
In my most recent Monarch game I decided to go for a Cultural victory as the Egyptian dame. I had to make use of those lovely war chariots, but this time I didn't wipe any one out or keep any of the captured cities, just pinned one opponent and kept the other from settling on prime real estate until I could afford to. I actually chose to make one of my big three a barb city on my border since it had good food and production. I've got 60 turns to go and while there are a couple of guys on my continent who are leading me in techs, I've limited their access to resources by the growth of my cultural boundaries. I've snarfed a couple of cities from one and will probably get a few more by the end of the game.
I know that I used up a bunch of resource generating the culture, but I'm wondering whether strategic use of culture is not actually applicable to games where one is looking for another victory type? Maybe Sistene's is actually an offensive weapon. Maybe a border cathedral is one as well. Does your generic everday civ know how to effectively use culture to protect its borders?
Culture as a weapon for grabbing territory and resource. What do you think?