Firestorm94
Aug 30, 2008, 05:30 PM
what are your strongest combinations for an unrestricted leader? I'll add some when i think of some, but you can post your ideas, if you want. Sorry if this has been posted before
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View Full Version : strongest unrestricted leaders Firestorm94 Aug 30, 2008, 05:30 PM what are your strongest combinations for an unrestricted leader? I'll add some when i think of some, but you can post your ideas, if you want. Sorry if this has been posted before Genv [FP] Aug 30, 2008, 08:24 PM Hammurabi of Sumeria Boudica of Rome Louix IV Of Rome Willem van Oranje of " Anything " Firestorm94 Aug 30, 2008, 08:29 PM Tokugawa of Native America, no one could destroy that guy's archers, and the dog soldiers, ugh Genv [FP] Aug 30, 2008, 08:33 PM Dog soldiers can stand-up to macemen. It's terrifying. Thank goodness the AI Playing him is pre-defined to be stupid DMOC Aug 31, 2008, 12:12 AM Darius I of the HRE AmazonQueen Aug 31, 2008, 01:30 AM Churchill of Native America Churchill of Spain Peter of Byzantium Lincoln of Byzantium TheMeInTeam Aug 31, 2008, 01:30 AM Hammy of Sumeria Edit: or Zulu! Anybody of Rome Napoleon of Mongolia or Sumeria Hammy or most AGG leaders of Native America. Tokugawa of Germany (just kidding) Kalyse Aug 31, 2008, 03:44 AM Can you say why they are powered too? AmazonQueen Aug 31, 2008, 04:32 AM Churchill of Native America Churchill of Spain Peter of Byzantium Lincoln of Byzantium Can you say why they are powered too? Churchill of Native America for incredibly overpowered archery/gunpowder units. Also synergy between building SH for the totem poles and Charismatic Churchill of Spain for well-promoted Conquistidors and siege plus cheap citadels. Peter and Lincoln of Byzantium for my 2 favourite leaders for a SE combined with a UB that I feel is incredibly useful for a SE Refar Aug 31, 2008, 05:48 AM Peter and Lincoln of Byzantium for my 2 favourite leaders for a SE combined with a UB that I feel is incredibly useful for a SENow when you mention that... Why ? I played Byzantinum a few times lately... The Cataphract is great... But the Hippodrome ? I hadn't a single bloody artist slot in the whole empire... :mad: Ravellion Aug 31, 2008, 06:11 AM Now when you mention that... Why ? I played Byzantinum a few times lately... The Cataphract is great... But the Hippodrome ? I hadn't a single bloody artist slot in the whole empire... :mad: You don't have to up the culture slider as much when people go into emanicpation unrest (because you are in caste system). That's the only reason I can think of, at least. Jerrymander Aug 31, 2008, 08:05 AM Darius/HRE. AmazonQueen Aug 31, 2008, 08:30 AM Now when you mention that... Why ? I played Byzantinum a few times lately... The Cataphract is great... But the Hippodrome ? I hadn't a single bloody artist slot in the whole empire... :mad: When I'm playing Byzantium the happiness cap doesn't limit growth, just food supply, and since most of my beakers/gold come from specialists I don't mind how high I push the culture slider up. As for the artists I wouldn't use Byzantium for a cultural victory attempt but running Caste System gives you all the artist slots you could want. Refar Aug 31, 2008, 08:48 AM You are right on the happy cap... Tho it wasn't a problem in my games in question, so overall the Hippodrome was largely marginal... That artist i "needed" to culture bomb a bridgehead in the upcomming invasion on the other continent. And in the other game i again "needed" him for Jewellers... Both not too important overall (Not "needed" enought to run Caste System at that point), just caused some stirr up, when i realized i couldn't run any (in addition to the Hippodrome being marginal anyway :rolleyes:)... Astax Aug 31, 2008, 01:17 PM For warmonger I like Shaka of Inca. You get fast barracks, fast grainary, and your grainary gives you culture, so it's like free creative :) For building, I like Bismark of Inca! TheDS Sep 02, 2008, 03:14 PM FDR of Germany, especially with a Renaissance start. Any later and Forges are free (waste of a Trait), and any earlier and some jerk might off you before you come into your own. Once you hit that Assembly Plant, and follow it up with Hoover Dam, you'll have more Hammers than you know what to do with. Panzers come online at the same time, so you can build your army in a heartbeat, and anyone else with Tanks won't be able to use them, so your cities should be safe. Only real downside is missing out on 'Mids, GLH, and ToA, but if you really want those, an earlier start isn't out of the question, especially if you're somewhat isolated. GoodGame Sep 03, 2008, 06:22 PM Boudica of the Aztecs. But you need stonehenge for the happiness. Use the GG's for more CR promotions. Victoria of the Aztecs. The resource-less early unit rush works well with a short rapid expansion period (cheap settlers) to get a large rush of cheaper swords built up to wipe out the first couple of neighbors's archers. Financial keeps the rush going as you can keep crappy AI cities thanks to river cottages and fishing, and every crappy city is rushing even more cheap swords. Dues ex Machina. Helps carve out a huge empire out of the immediate neighbors. Financial helps get to iron-working quickly too, though I'd prefer using the Oracle. EDIT: Hammurabi of Sumeria. Ultra cheap, ultra early (Priesthood) courthouses (Ziggurauts already cheap, then throw in Organized discount). Aggressive+Vulture equals ultra Swordsman (cheaper, stronger (if you build a barracks, which is cheaper BTW), runs on bronze or iron). Can selectively pinch off choice cities, and far and away if you have galleys. Only con is they don't paradrop. blitzkrieg1980 Sep 04, 2008, 08:01 AM Alexander of Rome for me. The +25% GPP Forum mixed with the PHI trait, AGG and praetorians? I think it's an amazing SE / War monger game. During the GP rush, having Parthenon/National Epic, Pacifism, PHI, Forum: GPP+375%!!!! Having the GL and say 6 other scientist specialists in your GP Farm: 8*2=16 + 60 = 76 GPP/turn upon researching Philosophy. Not too shabby ;) Mayor West Sep 04, 2008, 08:38 AM Hannibal of Netherlands. Traits are a great balance between war-mongering (quick promotions = sustained offensive campaigns) and becoming a tech monster, and once you get Dikes online, coastal cities with a lighthouse and dike have sea tiles that generate 2F/1H/3G. Add the Great Lighthouse or the Colossus to that, and you'll have maceman before your opponent gets longbows on a map with lots of water. UU will let you get to the New World faster than your contemporaries, and dominates the sea until frigates. blitzkrieg1980 Sep 04, 2008, 08:58 AM Netherlands UU isn't the early military carrying unit (that's Portugal). But you'll be able to settle the new world faster (Galleon with capacity of 4 instead of 3). I prefer to use these to start intercontinental wars more quickly and with more troops than with regular galleons, but that's all on your play style. Mayor West Sep 04, 2008, 02:07 PM You're right, I phrased that poorly--Netherlands has the East Indiaman, which is a galleon with +1 capacity and +2 strength. It's practically unstoppable until frigates--they can even hold their own against privateers-- and lets you settle more units in new territory faster than a comparable galleon fleet. AfterShafter Sep 04, 2008, 02:23 PM Darius of Persia. blitzkrieg1980 Sep 04, 2008, 02:31 PM lol... nice |
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