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Lord Civius
Aug 31, 2008, 01:25 PM
http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/steward-coat-arms-sm.jpg
Ministry of the High Steward
High Steward- thecommonnate

Duties of the Minister
It is the duty of the High Steward to oversee the Kings Lands or more definatively its domestic affairs. He oversees the discussions of city build qeues for non-governed cites, the sliders, research path etc. He then posts instructions concerning domestic affairs in the TC threads according to consensus (when it is present) or what he feels is the best option before us when it is not. The High Steward is the Designated Player for any post-war TC's if the King does not play it himself.

thecommonnate
Aug 31, 2008, 03:30 PM
This is from Largest to Smallest, ties will begin with cities closest to Capitol, governed cities were only hastily looked through and all words concerning them should be considered gameplay suggestions.

Arete: I suggest Riflemen be produced after current build.
Arkadia: Maxed out for health, I suggest we begin a Grocer after current build, which will give us +3 health in Arkadia. (Military production somewhat long.)
Kassite: I suggest we turn on Avoid Growth as Kassite is Unhappy and Unhealthy.
Edori: Growing very well, I suggest Riflemen production center.
Venice: Will become unhealthy next turn, whip could be used. Scratch the Missionary here as we cannot build one (my bad). Focus on navy ship production.
Seville: Unhealthy w/ low production. Forest 2N1W should be chopped and turned into a workshop. Start a University after Theater for quicker Oxford in Arkadia, military builds long.
Warfire: Unhealthy. Should produce Trebucets. We should keep the forests to its North as we take 1 health from them.
Barcelona: Another good Trebucet factory.
Madrid: Fully capable of size 20, I suggest we grow by working Barcelona's Rice farms, which would make Barcelona stagnant.
New Giruvegan: Growing well. Builds are already stored and I presume instructed by Diamondeye, these should be followed.
Santiago: Begin working the Bronze hill, this can be done without interrupting the growth spurt too much.
Cordoba: Like I said, we should start a workshop over the forest 2S of the city. Should build navy ships.
Seidrik: Growing Well, continue University.
Blastoid: University after Library.
Babylon: Growing well, University after Library. (Sitting on a bunch of usable workers).

Lord Civius
Aug 31, 2008, 07:41 PM
Duties of the Minister has been edited. I removed espionage as it is more of a foreign affairs issue than a domestic one.

Great job on the micromanaging. Here is the list of City Governors:
Diamondeye- New Giruvegan
Provolution- Edorai
Vandal Warlord- Kassite
TCN- Venice

thecommonnate
Aug 31, 2008, 08:17 PM
Espionage should be looked after by the Minster of Foreign Affairs, very understandable.

Provolution
Aug 31, 2008, 09:44 PM
As Governor for Edorai, I approve TNCs proposal to produce multiple riflemen there.
I now support Moai Statues and National Epic in Kassite, to please Vandal, but would like Forbidden Palace to be in Cordoba along with West Point.

As High Marshal

I approve making Edorai the new Rifleman Elite Academy
I approve making Venice a specialty port for Frigates
Warfire should produce Trebuchets as suggested
Seville should produce Galleons after university
Arete should produce one settler, before riflemen, to settle the plain tile, Vandal Valley

I still think we need to delay the war, until Babylonians in Mari completed Versailles in 19 turns. I would also like to colonize that island south of the Viking Capital, Nidaros. It will be an excellent island to raid from later. As soon as Seville produced us a galley, build settler and garrisons and colonize it.

thecommonnate
Aug 31, 2008, 11:54 PM
Great, things are well worked out then.

Before I bring this to the official TC thread, though, I would like to bring further attention to the Madrid, Barcelona Rice Patties.

As mentioned above, Madrid could grow quite well if it had more access to food. The Rice Patties currently being worked from Barcelona Citizens would be an excellent source of extra food, but would leave Barcelona, (which is already being overshadowed by powerhouse, Arkadia) stagnant. I would also be difficult to return the farmland at a latter time, because it might already be worked into Madridian Infrastructure by then.

I request input from New Arkadian landowners, specifically Diamondeye, who owns the patties, as to what they think should be done. All other input, is of course, equally recognized.

Vandal Warlord
Sep 01, 2008, 08:09 AM
As Governor for Edorai, I approve TNCs proposal to produce multiple riflemen there.
I now support Moai Statues and National Epic in Kassite, to please Vandal, but would like Forbidden Palace to be in Cordoba along with West Point.

As High Marshal

I approve making Edorai the new Rifleman Elite Academy
I approve making Venice a specialty port for Frigates
Warfire should produce Trebuchets as suggested
Seville should produce Galleons after university
Arete should produce one settler, before riflemen, to settle the plain tile, Vandal Valley

I still think we need to delay the war, until Babylonians in Mari completed Versailles in 19 turns. I would also like to colonize that island south of the Viking Capital, Nidaros. It will be an excellent island to raid from later. As soon as Seville produced us a galley, build settler and garrisons and colonize it.

I agree, with all suggestions.

Does anyone else think that the Moai Statues should not go to Kassite?

Provolution
Sep 01, 2008, 08:51 AM
I think Kassite is now well landed as the Moai Statue location and the National Epic location (We need more culture in that straight for naval control).

The new location of Versailles (Mari) was the deciding moment, when I realized that.

thecommonnate
Sep 01, 2008, 12:00 PM
Okay, I'm pasting the city builds to the TC thread now, and will be awaiting the Kassite poll.

Diamondeye
Sep 02, 2008, 07:44 AM
Please do not base conclusions on assumptions the Moai statue debate is still going strong. Please edit out the Moai entirely from the OP.

Also, Cordoba could be a nice harbor as well, for shipbuilding (whether it gets the Moai or it, for some reason, doesnt)

thecommonnate
Sep 02, 2008, 05:20 PM
I'll take a real look at the rest of the cities at a later time, but here are the military build capitols:

Arete: Focus, Riflemen.
Edori: Focus, Riflemen. Secondary: 1-2 Cannon(s).
Venice: Focus, Frigates.
Warfire: Focus, from Trebucets to Cannons.
Barcelona: Focus, from Trebucets to Cannons.
New Giruvegan: Focus, Cannons.
Cordoba: Focus, Navy/Undecided

All of these cities are taken from Before yesterday's TC, with the exception of New Giruvegan, which completed a Hindu Monastery to begin its job as a military factory.

Like last post, comments on governed cities should be taken as suggestions, cities arranged in largest to smallest with ties going to cities closet to Arete.

Build requests are, as always, requested. More analysis to come later.

P.S. Diamondeye the Moai Statues issue has been resolved here; I apologize for the mistake, which should have been posted at the EGAH.

Lord Civius
Sep 02, 2008, 10:51 PM
I would suggest Ironclads be built along side the frigates and Galleons. Even though they can't enter oceans there strength is great for defending the land. Definately at least one super-cannon out of Edorai.

thecommonnate
Sep 02, 2008, 10:55 PM
I would agree with a few Ironclads for shore protection, but I would argue for this post-Babylonian war, and possibly out of Venice, Cordoba, and Arete.

Lord Civius
Sep 02, 2008, 11:04 PM
I agree, lincoln is no naval threat. However I still think they should be in the queue for our ship cities during the buildup. Post-war we will want to construct buildings after switching back to Organized Religion.

thecommonnate
Sep 03, 2008, 04:25 PM
That is true, our time with Organized Religion should be a strict building time.

With more siege weapons, we might be able to wipe out Lincoln now, anyways. Ironclads will be added to proposed military builds in my full report.

Lord Civius
Sep 03, 2008, 06:50 PM
Two, IMO, should suffice for the build up.

Provolution
Sep 04, 2008, 12:11 AM
Cordoba should get Moai Statues I think , so we can produce a lot of major steel ships there. These cost many hammers, so a couple of half hearted western ports is not a good strategy. After Moai, Steamships in Cordoba.

Lord Civius
Sep 04, 2008, 12:16 PM
Cordoba should get Moai Statues I think , so we can produce a lot of major steel ships there. These cost many hammers, so a couple of half hearted western ports is not a good strategy. After Moai, Steamships in Cordoba.

I concur with the High Marshal.

thecommonnate
Sep 04, 2008, 05:24 PM
Okay, I am starting my report now, I will be weighing my thoughts, the past thread posts, and anyone who would like to contribute now.

thecommonnate
Sep 04, 2008, 06:35 PM
Builds, Growth Instructions, and Improvements

This is from Largest to Smallest, ties will begin with cities closest to Capitol, governed cities were only hastily looked through and all words concerning them should be considered gameplay suggestions.

Arete: Riflemen should come from here in numbers, before and during the beginning stages of the Babylonian-War. After the Babylonian War begins to wind down (which should be somewhat quick after declaration), please begin Ironclad training to protect our coasts. Also, it has come to my attention that there is no Forge in Arete, stealing from it great Naval Production Center potential, as a note, I propose a forge be build after the adoption of the Free Speech/Organized Religion switch. Let grow (first size 20 city!)

Arkadia: Continue Oxford University. Let Grow.

Seville: Great Science Potential, but an Observatory would be counter-productive now with Organized Religion on the way. I propose Galleon training for a small Galleon production boost when Imperialism comes (also soon). Let grow.

Edori: I propose the construction of two elite cannons immediately at the beginning of the TC, followed by Edori-Class Riflemen training. Let grow.

Venice: Frigate production center, let grow.

Madrid: Keep the Levee production, it will give us another semi-production center for next TC.

Kassite: Take off Avoid Growth immediately when TC starts, but don't let it run into unhappiness again (that goes for all cities). I would say military builds after Forge, possibly a Privateer.

Barcelona: Cannons, Let grow.

Warfire: Cannons. Let grow, unless you are totally against anymore unhealthiness (speak now or forever hold your peace).

New Giruvegan: Cannons. Let Grow. I propose canceling work on the mines 2S of city and begin work on farm 2N1W of the city, this will not cut into production too much but give us a nice growth boost.

Santiago: Continue Forge, after begin Galleon. Let grow.

Seidrik: Finish Lighthouse (why not), begin work on Riflemen. Let Grow.

Cordoba: Galleons, let grow.

Babylon: Save Levee for Organized Religion and begin work on Galleons. Let Grow, maybe farm the space 1S of city.

Blastoid: Finish University, possibly courthouse afterwards? Not a big deal as far as military goes. Let Grow. That hill 1S2W could be used without disturbance, for now.

Vandal Valley: Keep as is, we want that Theater for a fat cross, and we will at least get pop2 after the TC.

Post-Notes:

-Don't forget, after Combustion the Oil in the Vandal Valley needs to be replaced with wells for city use.
-What do we plan to do about the coal 1W of Arete, on the bottom of a town. I would defiantly say keep the town.
-After the Capture of Mari in the 2nd Babylonian War, get some workers to fort the oil in the disputed territory when safe.
-It would be very efficient if we could settle the Moai Statues issue before the TC, as both cities could begin them in the next TC.

Teching Path
Lord Civius's Base Plan:
Corporation- (prerequisite for Assembly Line)- Wall Street national wonder, + 1 trade routes in all cities.
Assembly Line- UB (Shale Plant)factory, infantry units, Pentagon WW
Railroad- (leads to Combustion)- Railroads will benefit production in every city, draticly increase land movement, Machine Gunners
Combustion- Public Transportation will help offset unhealthiness from factories, Allow us to build oil wells, Transports and Destroyers

The way things look right now, I would really like Combustion, ASAP. However there are other matters.
We could also go for Assembly Line, which would also require Nationalism, and Corporation.

Also, Communism should be weighed, as it will give us a GSpy. The only person capable of researching Communism now is Ceaser. However, we must consider the potential that if a GSpy is created in another civ, there is not as big of a chance that they could get him here (for a spy mission) w/o us noticing. However, a GSpy for us would mean very good intelligence, or a better base ep rating for us in the next war.

All and all, I think we should beeline Combustion, mainly for the navy power. The new ships would put us at the highest possible advantage over other civ navies (of which I continue to see a majorly caravel-ran navy). This will greatly benefit us in wars to come.

My second up would be the course were on now, to Assembly Line. However, I think if we try Combustion now, we will get the biggest advantage as it will most likely emerge right before the close of the war, and the navy will become extremely important. Also, we still have riflemen...thats pretty good compared to other civs' armies we know.

Research Rate
Keep this at 70%, I say.

thecommonnate
Sep 04, 2008, 06:36 PM
Unseen NG orders from Governor Diamondeye:

Instructions for the next turnchat:

Citizens working the following tiles are to be converted to priest specialists:
The citizen working the grassland riverside hill 2N1E,
The citizen working the grassland hill 2S,
The citizen working the plains gold hill 1N.

For reason on the gold, see this thread: http://forums.civfanatics.com/showthread.php?t=289792

Lord Civius
Sep 04, 2008, 06:56 PM
The way things look right now, I would really like Combustion, ASAP. However there are other matters.
We could also go for Assembly Line, which would also require Nationalism, Constitution, and Corporation. An added bonus here in addition to tech bonuses (Nationhood Civic, Representation, and Wall Street) is the opening up of a new government style for the DG.


Assembly Line does not require Constitution. The list I gave is a tech path to assembly line,
Corporation-Assembly Line
then to Combustion,
Railroad-Combustion

We can do the RR-Combustion first but I prefer the factories first.

thecommonnate
Sep 04, 2008, 07:16 PM
Your right.

As for Combustion, we'll wait for more people to speak here and then bring it up to the Estates General. With that off it might be worth waiting...

Vandal Warlord
Sep 05, 2008, 03:48 PM
I personally would like to see Constitution before combusion.

thecommonnate
Sep 05, 2008, 10:08 PM
To tell the truth, I am really liking RPing the CoA right now, and I believe Constitution would give in to a Representation switch immediately, but this is up to the people.

I am going to give Civplayah the build proposals, post-note proposals, and the tech rate proposal. They haven't been fully evaluated yet but they will receive more traffic from the TC thread anyways. I will bring up the teching path there and at the EGAH, as well.

thecommonnate
Sep 05, 2008, 10:11 PM
Nevermind that, I read the Direction of Tech thread, and that looks like an agreeable path.

I'll post that in the TC thread, where it will also receive more criticism.

thecommonnate
Sep 06, 2008, 12:36 PM
For the next High Steward Report, I will be omitting all suggestions of governed cities (except my own) from the report. I will do this because of series of mistakes and misunderstandings from the last two TCs. I would also like to make clear that it was never my intention to take over command of the cities, but only to help the governors by giving my opinions on gameplay priorities in the cities, which was stated before every Report.

I would also like to personally apologize to Diamondeye, who has received the bulk of my mistakes.

Diamondeye
Sep 06, 2008, 07:52 PM
The apology is accepted. You were acting in good will, and I hold no grudges.

thecommonnate
Sep 08, 2008, 05:20 PM
This will be my final report for the CoA, as I have no hatred for them, I suppose it would be right to go over interior gameplay issues over the next TC.

Before I say anything regarding the builds of cities, let me post the Mayan Armada plan I support.

New Arkadia: We whip the Knights coming out of Santiago as the first action in the next TC, then move the Knights of Santiago to Seville and give him sentry orders. Also, we move the trebucets in Barcelona to the safest strike zone within Seville county. The caravel and the frigate in the Wester waters (Cordoba and Seville) should be promoted to first strike and strike at the Armada in hope of causing them to land on the Cordobian Peninsula rather then Seville county.

After this, Nationhood is adopted. Please, I propose that Nationhood is the only civic adopted here, if the Armada defeats both ships either while attacking or defending, they can skip straight to Seville and attack while we are in dismay. If Nationhood is the only civic adopted, we could draft right after the troops are landed, no matter what.

This plan is supported by past High Marshall Provolution, and needs only for the people of Arete to discuss. It would involve holding off PF elections until another 5 turns, though, I hope we can get past this.

Now on to builds.

Assuming that we do go into revolution on the first turn, all production will be halted for that time. Therefore for the first turn production queues don;t need to be interrupted.

Arete: I say we pump out the Ironclads like there's no tomorrow here. A best offense is a good defense, and for something like the Mayan Armada, it would be best to make sure that it could never happen again. Unhappiness caused by War Weariness will affect Arete in 4 turns, so I propose we turn on Avoid Growth, but only till the end of the Babylonian War.
Arkadia: Keep as is.
Seville: Keep Galleon Production, but draft As Soon As Possible. Assuming we switch to Nationhood on the first turn (or that we switch at all) the best case scenario is a draft on the 2nd Turn in the TC. The end product of this city with a draft is not going to be beautiful, may I remind you, but its better then not having Seville at all.
Venice: Whip the bank, let grow 1pop after that, then turn on avoid growth. Begin Ironclad production afterward.
Barcelona: Finish the Grocer, start Riflemen. If starvation isn't cured from the Grocer, and I think after that we can afford to let grow.
Madrid: Let grow, then produce Riflemen.
Warfire: Leave as is, if asked for directions I propose a market.
Santiago: Whip the Knights to begin with, move Knights of Santiago to Seville.
Seidrik: Leave as is, produce more galleons.
Cordoba: Leave for three turns. (You will be given directions) After, produce Ironclads.
Babylon: Leave as is, if given directions, choose Ironclad.
Blastoid: Whip courthouse, leave as is. Start a Grocer after Courthouse.
Vandal Valley: Leave as is, after theater, start granary.

As a general note for governed cities (not sure if they are even technically governed anymore), I would keep the production military if it is a War-Production Capable. And Kassite is in starvation.


I would also like to ask the CoA to end the TC if the Mayan Armada is wiped out before the end of the TC.

Provolution
Sep 09, 2008, 04:50 PM
Promote and Upgrade Caravel, making it a frigate, is essential.