View Full Version : Does terraforming with nuke allow in the HoF?
Moonsinger Aug 05, 2002, 09:08 AM I read that it's possible to set off a nuclear explosion to convert river glass/plain to flood land. Is this legal for the HoF game?
PS: I have included a poll to see how many of you think it should or should not be allowed.
Bamspeedy Aug 05, 2002, 09:56 AM I say if they want to deal with the global warming they should be able to do it. I don't see any major effect from doing this. Because of several factors:
1. You must be extremely careful of where you place the nuke, as any tile that is just 1 tile away from the river will turn to desert.
2. You must spend time cleaning up the pollution and may result in lost population before you clean it up and/or from the nuke explosion.
3. Global warming.
I never bother with it, and don't really see the benefit in doing so.
JuicyCivNewbie Aug 05, 2002, 04:40 PM Can't really see why it would be disallowed, it is risky and not overwhelmingly powerful anyway.
RufRydyr Aug 06, 2002, 10:57 AM Let it stand. The less rules the better.
Moonsinger Aug 07, 2002, 12:54 AM Originally posted by Bamspeedy
1. You must be extremely careful of where you place the nuke, as any tile that is just 1 tile away from the river will turn to desert.
That's no problem! The science of terraforming with nuke is fairly simple and reliable. Any grassland/plain 1 tile away from the river will turn into desert. Any forest will turn into grassland or plain. Therefore, by planting a forest on the tile that we wish to reserve will prevent it from turning into desert.
Turn 1: Plant forest on the tile we wish to reserve
Turn 2: Set off the nuclear explosion and move workers into position ready for cleaning up pollution.
Turn 3: Clean up all pollution around the center tile and ready workers for cleanning up ground zero (the center title where the nuke landed)
Turn 4: Clean up pollution in ground zero.
So basically, the terraforming with nuke will take exactly 4 turns to complete (if done correctly). In the mean time, each surrounding city may loose up to 3 population. However, in the end, those surrounding city may gain the benefit of the newly found flood land for the rest of the milking phase. On the other hand, a nuclear explosion does increase global warming which may turn some of our beautiful grasslands into desert. Therefore, I agree with Bamspeedy that there isn't any benefit in doing so.
Chieftess Sep 03, 2002, 09:01 AM At first, I thought 'disallowed'... then I figured, it can be risky, so it's an expert player strategy. ;) BTW, won't the AI declare war on you even if you nuke your own land?
Turn 4: Clean up pollution in ground zero.
:nono: I know it's the correct term, but post 9/11, I don't think some will like that.
Moonsinger Sep 03, 2002, 09:07 AM Originally posted by Chieftess
At first, I thought 'disallowed'... then I figured, it can be risky, so it's an expert player strategy. ;) BTW, won't the AI declare war on you even if you nuke your own land?
No, they won't! By the time we are ready to terraform our land with nuke, the AI is usually left with a single size 1 town in the middle of the desert.:D
RufRydyr Oct 09, 2002, 06:44 AM In my current game I'm terraforming as I nuke enemy cities. LMAO. Then I'm using her workers (from razing the city) to clean it up. Then I'll plant my own nice city there.
I'm about to post cool before and after 'first strike' pics on my site.
Moonsinger Oct 30, 2002, 08:53 PM Using nuke is really a BAD idea!!! In my current game, after I converted about 300 tiles to floodplain, the sun is getting really hot now. At each turn, at least 20 tiles are turning into plain or desert.:(:(:( Eventually I don't have any more grassland left. My people are dying becuase of global warming and there is nothing I could do to undo the mistake that I made. That's it! If I ever going to plain another civ3 game, I swear I will never build another nuke.:cry: :cry: :cry:
ProPain Nov 25, 2002, 07:09 AM Very interesting strategy. Never thought about this possibility and will certainly try it.
Originally posted by Moonsinger
Using nuke is really a BAD idea!!! In my current game, after I converted about 300 tiles to floodplain, the sun is getting really hot now. At each turn, at least 20 tiles are turning into plain or desert.:(:(:( Eventually I don't have any more grassland left. My people are dying becuase of global warming and there is nothing I could do to undo the mistake that I made. That's it! If I ever going to plain another civ3 game, I swear I will never build another nuke.:cry: :cry: :cry:
Converting 300 tiles, that's 300/9=34 :eek: dropped nukes right? Maybe you're overdoing it a bit!
ProPain
Diminution Jan 11, 2003, 09:56 PM :nono: I know it's the correct term, but post 9/11, I don't think some will like that. [/B][/QUOTE]
To me, the suggestion that we limit the use of the phrase "ground zero" because it has a connection to the events of 9/11 is just a little more than stretching it. After all, the association is really more the creation of sensationalistic reporters and slogan-happy politicians than something truly related to that tragedy. Applying rules like this can cause serious restrictions of vocabulary and expression.
jblii Jan 18, 2003, 12:55 PM Originally posted by Diminution
:nono: I know it's the correct term, but post 9/11, I don't think some will like that.
In truth, the term "ground zero" has a much longer history, going back to at least 1945 (Hiroshima & Nagasaki bombings). It simply indicates the center of a massive trauma on the land when used in a military context. Dictionary.com (http://dictionary.reference.com/search?q=ground%20zero)
jblii Jan 18, 2003, 01:01 PM Originally posted by Diminution
:nono: I know it's the correct term, but post 9/11, I don't think some will like that.
To me, the suggestion that we limit the use of the phrase "ground zero" because it has a connection to the events of 9/11 is just a little more than stretching it. After all, the association is really more the creation of sensationalistic reporters and slogan-happy politicians than something truly related to that tragedy. Applying rules like this can cause serious restrictions of vocabulary and expression. [/B][/QUOTE]
In truth, the term "ground zero" has a much longer history, going back to at least 1945 (Hiroshima & Nagasaki bombings). It simply indicates the center of a massive trauma on the land when used in a military context. URL=http://dictionary.reference.com/search?q=ground%20zero]http://dictionary.reference.com/search?q=ground%20zero[/URL]
nihil8r Mar 18, 2003, 07:00 PM what? 34 nukes will cause global warming? BAH! what about tacticals?
Emp.Napoleon Nov 29, 2003, 09:01 PM Hmmm but does this also convert ocean into land?
Darkness Dec 01, 2003, 02:48 AM Originally posted by Emp.Napoleon
Hmmm but does this also convert ocean into land?
Only coast IIRC, but Moonsinger is the one you should ask! She's the authority on this subject...
Moonsinger Dec 01, 2003, 08:52 AM Darkness is absolutely correct! Only coast and lake would dry up and turn into land. However, in theory (because I have never gone to that extreme), if you have enough nukes, you could turn ocean into sea, and sea into coast, then coast into dry land.
DaveMcW Dec 03, 2003, 10:40 PM Hmmm... does drying up land increase the domination limit? :groucho:
superslug Dec 04, 2003, 12:28 AM Originally posted by DaveMcW
Hmmm... does drying up land increase the domination limit? :groucho:
I know just how to test this. I'll let you know in a day or so.
superslug Dec 04, 2003, 09:55 AM Okay, I thought I knew how to test this relatively quickly. Sadly, I forgot the game won't let you trigger a Domination victory after 2050, when the Histographic condition is triggered. There is a game .sav where I could develop a rough nuke/tile ratio that would give a an idea of how many detonations would be required to activate land increase. However, without knowing whether the domination value the game checks against is static (set at map generation) or dynamic, there's no point in spending time launching missles on a "test" map. This may have to wait...
Moonsinger Dec 04, 2003, 01:47 PM Superslug,
What does Mapstat say after you launch the nukes and successfully turn some water tile into dry land?
superslug Dec 04, 2003, 05:34 PM I haven't launched any yet, I'm afraid. I do wonder though, how does Mapstat compute the domination tile limit? And is it the same way the game does?
What I'm getting at is this: if the domination tile limit is dynamic, meaning the game recomputes every turn, then maybe this technique has a minimal chance of practicality. However, if it's a static value stored at the beginning of the game, then the domination value can't be increased.
This is why I was saying earlier I would have to do my testing before 2050, so I could use Mapstat as a comparison to actually triggering the Domination limit in the game. That's the only way I can think of to test for static/dynamic.
Mazarin Dec 04, 2003, 07:06 PM this method is only available in vanilla civ3, right? I've run a little test with the c3c editor and it seemed not to change any land -even after 50 ICBMs
superslug Dec 04, 2003, 08:19 PM Mazarin, that sounds like good confirmation for C3C. Hygro posted here (http://forums.civfanatics.com/showthread.php?s=&threadid=49478&perpage=10&display=&pagenumber=2) that nuclear terraforming doesn't work in PTW.
I may launch a massive nuke strike in PTW just to see if there are any coastal changes...
DaveMcW Dec 04, 2003, 08:20 PM I tested with PTW 1.27 and it's the same as C3C. Only forests and jungles are affected now.
In vanilla civ3 1.29, drying up coast increases the domination limit displayed by mapstat. I wasn't able to test domination victory though.
superslug Dec 04, 2003, 08:22 PM Originally posted by DaveMcW
Tests in vanilla civ3 1.29 show drying up coast does increase the domination limit!
I wonder if this holds true for PTW then?
Moonsinger Dec 05, 2003, 12:18 AM Originally posted by superslug
I wonder if this holds true for PTW then?
It won't work in PTW; I had tried this last summer without any success. However, because of this, I have discovered an alternative farming technique in PTW.;) Basically, after launching about 50 nukes and caused massive poluttion in PTW, not one single tile got alter . I was sad at first because nuclear terraform was no longer possible, but then I realized that I no longer have to worry about losing valuable grassland to global warming.:) Since then, I start building factory and hospital asap while having enough workers standing by to clean up all poluttion instantly. The dairy life in PTW is much easier than in the vanilla one.;)
superslug Dec 05, 2003, 01:42 AM Well, I have to admit if there's no chance at all of increasing the tile count in PTW with nukes, I really see no point in testing it myself. There's no way on earth this would prove to be enough of an advantage to be worth making HOF attempts in III instead of PTW.
A_Turkish_Guy Dec 24, 2003, 06:55 AM i think it is good to use, maybe yaer 1900 AD or around.i tried it one of my games and it did work.i got lots of flooad plain and there is no warming.check the sun turn to purple and stop it.i did like that and 150 years there is no warming.but all my cities have mass tranasit system.
superslug Dec 24, 2003, 08:00 AM Originally posted by A_Turkish_Guy
.i tried it one of my games and it did work.
Do you by chance recall what version?
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