View Full Version : What is Theocracy good for?
fuddha Sep 02, 2008, 06:14 AM As the title says...
Does it prevent non-state religion missionaries from spreading religion or does it prevent trade route religion spread? Or both?
Also, does it prevent foreign religion spread or domestic? (for instance you have hinduism as state and confucianism as a second religion)
Much obliged.
BurnEmDown Sep 02, 2008, 06:26 AM No religion other than state religion can spread, missionaries, "natural spread", domestic, foreign, whatever, none other than state religion.
GooglyBoogly Sep 02, 2008, 06:39 AM If you run no state religon at the same time, religion will still spread naturally however.
JujuLautre Sep 02, 2008, 06:51 AM No religion other than state religion can spread, missionaries, "natural spread", domestic, foreign, whatever, none other than state religion.
Incorrect; the effects are not clearly explained, I agree with that. But all what theocracy does about religion spreading is forbid the natural or foreign-missionaries spreading of non-state religions. But yourself can spread religions through missionaries.
However, let's not forget the +2XP effect, main point of theocracy ;)
fuddha Sep 02, 2008, 07:00 AM But all what theocracy does about religion spreading is forbid the natural or foreign-missionaries spreading of non-state religions. But yourself can spread religions through missionaries.
Ahhh, so it is useful when hoarding religions and spreading only your state religion when going for Apostolic Palace. Marginal use on higher levels IMHO.
However, let's not forget the +2XP effect, main point of theocracy ;)
Duh! I knew it was good for something. Now if only Christo Redentor was an early wonder...
Pir Lan Tota Sep 02, 2008, 07:28 AM Incorrect; the effects are not clearly explained, I agree with that. But all what theocracy does about religion spreading is forbid the natural or foreign-missionaries spreading of non-state religions. But yourself can spread religions through missionaries.
However, let's not forget the +2XP effect, main point of theocracy ;)
Vassalige + Theo + CHM + Barracks + Stables == Kick Ass Knights :D
Wolfshanze Sep 02, 2008, 11:01 AM Theocracy is mostly something you want to be in to wage wars... it's hard to beat +2 EXP to all your units... Theocracy is mostly a war civic.
Supr49er Sep 02, 2008, 11:06 AM Theocracy is mostly something you want to be in to wage wars... it's hard to beat +2 EXP to all your units... Theocracy is mostly a war civic.
Yep, that's how I use it. :goodjob:
AfterShafter Sep 02, 2008, 11:49 AM It's great for getting Justinian to like you - along with a few other unsavory religious nuts. "You have wisely chosen your civics" bonus can be a lifesaver.
Oh, then you kill the bastard with it.
Molon Labe Sep 02, 2008, 03:52 PM I have never used Theocracy to prevent the spread of non-state religions. Just to make an invading army.
TheMeInTeam Sep 02, 2008, 04:31 PM You can still spread religions with your own missionaries, it just won't happen from other civ's missionaries or auto-spread.
Relevant info, since you can gift missionaries and civs in theocracy will spread it...pretty abusive (bhruics patched this out but since 3.17 it's back in).
Anyway, it can be used as an emergency measure to avoid an AP diplo loss, but mostly you will just be using it for war, and it's pretty good for that purpose.
pvzh Sep 02, 2008, 10:36 PM Relevant info, since you can gift missionaries and civs in theocracy will spread it...pretty abusive (bhruics patched this out but since 3.17 it's back in).
What so abusive in this? Avoiding penalty on success rate of spreading as foreign missionary? Prevention of foreign spread under standard rules is more of a flavour of Theocracy civic and does not serve any tangible practical purpose.
JujuLautre Sep 02, 2008, 10:53 PM This is abusive in the sense where if you're able to spread a religion to a civ by gifting it a missionary, then a part of the second effect of theocracy (no spread by foreign missionaries) just does not mean anything.
Perhaps indeed this is a flavour of the theocracy civic, but here, it's just totally useless.
King Flevance Sep 02, 2008, 11:14 PM Relevant info, since you can gift missionaries and civs in theocracy will spread it...pretty abusive (bhruics patched this out but since 3.17 it's back in).
What so abusive in this?
The AI will fall for it in the scenario below allowing you an AP win. A human won't.
Anyway, it can be used as an emergency measure to avoid an AP diplo loss.
fuddha Sep 03, 2008, 02:35 AM It's great for getting Justinian to like you - along with a few other unsavory religious nuts. "You have wisely chosen your civics" bonus can be a lifesaver.
Oh, then you kill the bastard with it.
LOL! :D
My hat's off to you sir!
King Flevance Sep 03, 2008, 02:49 AM I forgot to add Aftershafter's quote to my list. (There was suppose to be a joke about that comment and his user name in my post originally - being as they work so well together. :lol:)
kristopherb Sep 03, 2008, 07:06 AM It's great for getting Justinian to like you - along with a few other unsavory religious nuts. "You have wisely chosen your civics" bonus can be a lifesaver.
Oh, then you kill the bastard with it.
You can kill any bastard with it.
I like Thoeracy in CIV but i hate the idea of it real life.:lol:
City gar 3 drill longbows and redcoats are a sight to behold.
Inky Sep 03, 2008, 06:54 PM Relevant info, since you can gift missionaries and civs in theocracy will spread it...pretty abusive (bhruics patched this out but since 3.17 it's back in).
The AI can also be fooled into accepting a free city with the religion. So patching the missionary gifting out doesn't actually protect the AI from aquiring the AP religion via Theocracy. It just requires a bit more effort.
Both things are AI exploits, because the AI won't try to do them to you. But nobody is forcing you to exploit the AI.
CoZe Sep 03, 2008, 10:22 PM There is no exploit. AI can opt to not spread your gifted missionary (happened to me). I believe it has motives, if it is running theocracy for war, and already has the state religion, then it uses your missionary as a second religion wont do much harm. But if it is running theocracy for preventing unwanted religions, then your gifted missionary goes wasted.
Inky Sep 07, 2008, 05:56 PM Yes, sometimes the AI won't use the missionary, but I don't see any sign that it is intelligently deciding to do so to block a religious victory. If you gift it in a city which can use happiness or culture, the AI isn't likely to turn it down, even if they are the last hold-out.
As far as I know, the AI doesn't gift units. It can gift cities, but rarely, and then only if they'd have to opt to liberate them. Generally, vassals turn over cities to masters.
Again, though, a human knowing this doesn't have to do it to the AI. To play fair, don't do things which you know the AI can't do and which unfairly disadvantage them.
Willem Sep 07, 2008, 06:04 PM Ahhh, so it is useful when hoarding religions and spreading only your state religion when going for Apostolic Palace. Marginal use on higher levels IMHO.
The limits on religion spread are a negative, not a positive. The real reason to use that civic is the XP gain.
AfterShafter Sep 07, 2008, 07:16 PM The limits on religion spread are a negative, not a positive. The real reason to use that civic is the XP gain.
I don't know... I really do use it just to suck up to Justinian sometimes ;)
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