View Full Version : Global Warming!!!


Prodigious
Sep 02, 2008, 01:51 PM
Is there any way to remove this from the game?

It's pretty damn annoying, and IMO unrealistic. A few games ago I got pretty damn unlucky and had global warming strike about 7-8 times around my capital.

:nuke:

TheMeInTeam
Sep 02, 2008, 04:41 PM
It's in the xmls somewhere so if you find it you can set its chance to zero. I'm not well practiced in doing it though.

I'd have pulled it out of my games long ago if it didn't affect MP to do so (making it less worth the effort by enough to prompt me to not bother).

It's extremely unrealistic and annoying, especially where nukes are concerned.

Combat Ingrid
Sep 02, 2008, 05:15 PM
It's in GlobalDefines.xml
Change it to 0 and save the xml file in the corresponding custom assets folder.

SwordofStriker
Sep 02, 2008, 07:58 PM
Another option besides removing it altogether is to take a look at Lt.Bob's Nuclear Fallout instead of desertification in Global Warming mod.

Fredric Drum
Sep 02, 2008, 10:37 PM
Is it the first one of these?



<DefineName>GLOBAL_WARMING_PROB</DefineName>
<iDefineIntVal>20</iDefineIntVal>
</Define>
<Define>
<DefineName>GLOBAL_WARMING_FOREST</DefineName>
<iDefineIntVal>50</iDefineIntVal>
</Define>
<Define>
<DefineName>GLOBAL_WARMING_UNHEALTH_WEIGHT</DefineName>
<iDefineIntVal>20</iDefineIntVal>
</Define>
<Define>
<DefineName>GLOBAL_WARMING_NUKE_WEIGHT</DefineName>
<iDefineIntVal>50</iDefineIntVal>

Combat Ingrid
Sep 02, 2008, 10:44 PM
Is it the first one of these?

<DefineName>GLOBAL_WARMING_PROB</DefineName>
<iDefineIntVal>20</iDefineIntVal>



Yes :goodjob:

Genv [FP]
Sep 02, 2008, 10:44 PM
Agreed, I hate this stupid thing. It would have been better for them to not include something that there is much controversy about

Terpoma
Sep 03, 2008, 08:41 AM
I enjoy global warming in Civ4, but mainly because I see Civ as a game about reacting to changes anyway so global warming becomes one more challenge you need to respond to.

But I do wish they'd develop it a bit more. The obvious way would be to have a "No Climate Change" option in the game setup screen, so it can be disabled in the same way vassal states and espionage and such can. This would likely make most people above happy.

But if they did that, I'd also wish they'd expand the system as well. So that world total city pollution begins changing tiles step by step, slowly, towards plains and desert, and nukes do the opposite, wanting to begin stepping tiles towards tundra and ice.

Maybe they could even add some major but rare climate-related modern age events? Like "A mini ice age has begun!", or whatnot, that slowly increases the reach of polar ice tiles and impassable ice shelves. Perhaps not everyone's cup of tea, but I'd enjoy the chaos this'd cause as southern and northern civs suddenly need to claim more equatorial regions to maintain their power throughout the modern age!

TheMeInTeam
Sep 03, 2008, 01:04 PM
I enjoy global warming in Civ4, but mainly because I see Civ as a game about reacting to changes anyway so global warming becomes one more challenge you need to respond to.

But I do wish they'd develop it a bit more. The obvious way would be to have a "No Climate Change" option in the game setup screen, so it can be disabled in the same way vassal states and espionage and such can. This would likely make most people above happy.

But if they did that, I'd also wish they'd expand the system as well. So that world total city pollution begins changing tiles step by step, slowly, towards plains and desert, and nukes do the opposite, wanting to begin stepping tiles towards tundra and ice.

Maybe they could even add some major but rare climate-related modern age events? Like "A mini ice age has begun!", or whatnot, that slowly increases the reach of polar ice tiles and impassable ice shelves. Perhaps not everyone's cup of tea, but I'd enjoy the chaos this'd cause as southern and northern civs suddenly need to claim more equatorial regions to maintain their power throughout the modern age!

Although very unrealistic, it might be fun. Just remember, human-induced global warming, especially pre-modern times, is equally realistic as "fishmen with cities in ocean barbs" showing up. Atlantis! (we don't have any proof that any human conduct has caused the recent global warming, or if it has to what extent? NOBODY ACTUALLY KNOWS! But this game acts as if a medieval forge and a lot of people could cause it without even burning a single lump of coal).

Chaos is fun sometimes though...kind of like how nukes can "crack the world in half" in next war. That is LITERALLY IMPOSSIBLE, but pretty funny.

Prodigious
Sep 03, 2008, 01:40 PM
<deleted>

In any case back to the topic... my main gripe about global warming isn't so much that it happens (I think overall climate change would be pretty cool as random events), but that it randomly turns tiles into desert?!?! What the heck is that all about? Sure it's been hot these past few summers, but I don't think the local sandbox at the park is gonna erupt and spew sand all over my town.

mrt144
Sep 03, 2008, 05:34 PM
Isn't global warming good if you have corporations? It seems that you can negate the negative impact of terrain going desert while your enemies don't have that benefit

cavilier210
Sep 03, 2008, 08:36 PM
there are a few mods btw that can change how global warming effects ur game more realistically. i saw a really interesting one that gave different effects, or progressive effects depending on how the xml was written, check them out. they're probably in the xml section of downloads

Tatran
Sep 03, 2008, 08:59 PM
Global warming seems always start to occur around turn 1000 (marathon) in my games and no nukes or melt downs.
I don't like the change. It should only happen when there's fall out.

cavilier210
Sep 03, 2008, 09:09 PM
i just use the world builder to make the deserts disappear and then have my worker remake the improvement i had there

Padma
Sep 04, 2008, 11:18 AM
If you want to discuss real-world "climate change", please do so in our Off Topic (http://forums.civfanatics.com/forumdisplay.php?f=18) forum.

Keep THIS thread on the topic of Global Warming in Civ4/BTS.

digitCruncher
Sep 05, 2008, 04:30 AM
I play with Global Warming producing tundra, instead of desert... it allows the cities not to starve as much. (And riverside tundra can be farmed, cottaged, or watermilled)

However, I haven't had a bit of global warming from Industry yet... and I just realised I recently played a game where people could build *2* forges per city (Which, should have, meant we would have midieval global warming).

I haven't had a nuclear war just yet, so that means I haven't had any global warming since 3.17 :(

Cookie Crumbs
Sep 05, 2008, 06:30 AM
Is there any way to make global warming like this: ice becomes tundra, tundra becomes grassland, grassland becomes plains, plains becomes desert. That would make global warming more interesting, since it wouldn't always be bad and would allow you to make really cold maps habitable.

Joshua368
Sep 05, 2008, 07:47 AM
Is there any way to make global warming like this: ice becomes tundra, tundra becomes grassland, grassland becomes plains, plains becomes desert. That would make global warming more interesting, since it wouldn't always be bad and would allow you to make really cold maps habitable.

Which is a bit more realistic, considering higher global temperatures would help places like canada and russia become the new fertile breadbaskets.

But anyway, I have global warming removed with the exception of nukes. Definitely very annoying and unrealistic when your industrialization causes global warming with nothing you can do to stop it. I don't might nukes destroying the world though (even if its unrealistic), I like the doomsday atmosphere they bring.

mboettcher
Sep 05, 2008, 08:16 AM
Global Warming should have a button agreed. I just wish there was a alpha centari-esque terraforming capacity late game to not only counteract the GlWarm but also to continue the worker evolution to maintain a constant level of value throughout the game. WOrker value falls off significantly as one finally sets up one;s land by the mid industrial era. I mean what the hell. We have to constantly be evolving and rotating improvements early and mid game, why not have to do so late game? Doesn;t seem consistant.

cr0ws
Sep 05, 2008, 03:38 PM
Yes, there should be a future tech that allows terraforming of "plots" in The Next War mod. Currently the way "pollution" is done in Civ 4 is just disappointing.

I really love how the whole environmental concept was done in Call to Power. A level graph would indicate how bad global pollution is and it was relative to how many "pollution inducing improvements" that were found in cities as well as "wasteland tiles" found around the world. And the "polar Ice cap melting" would turn certain land tiles into coast tiles every time the power bar would get to the top. That was pretty much the consequences of pollution I would've liked to see in Civ 4 done and not tiles turning into deserts with no way to rejuvenate them. And maybe once the pollution power graph got to the top would trigger random depopulating events such as rampant disease epidemics, tiles losing food producing capabilities to simulate famine, and as an extra measure maybe "eco-militias" popping out around rioting/discontent/starving cities.

But I like the mini ice age idea I've just read, that would be a COOL idea! Maybe a "rare random event"? Not enough "human impact on environment" focus in Civ 4.

Nooble
Sep 07, 2008, 12:10 AM
Hi, I tried to edit my .xml file. When I changed the 20 to 1 and try to save it, in notepad, it says cannot find file destination. In Wordpad, it says I don't have access.

Dresden
Sep 07, 2008, 12:51 AM
Make sure the file is not read-only; you can see this by right-clicking and choosing Properties. And, don't edit the one that was installed to the game's Assets folder. Instead copy it to the same location in your My Games\<...>\CustomAssets folder and edit that one. That way is much safer as the original stays unmodified and it doesn't cause problems when you try to play Locked saves like the GOTM.