Hygro
Dec 08, 2002, 11:21 PM
... who's up?
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View Full Version : ct3 - Chieftain Training Day (for newbies only) Hygro Dec 08, 2002, 11:21 PM ... who's up? BoBtheBUILDER Dec 09, 2002, 07:07 AM Padma is, I think! ;) We need to get his critique. :) BoB Padma Dec 09, 2002, 08:09 AM Sorry about that. :) It has been a very busy weekend, starting with the sewer backing up Friday. I don't have a basement, and the house has a very slight slope to it, so when it backs up the floor drain in the laundry room, it runs "downhill" through the kitchen and dining room. Lots of mopping and cleaning this weekend. :( I'll try to critique this sometime today. stwils Dec 09, 2002, 09:59 AM Padma, Of all the "house problems" that exist, plumbing problems are the WORST. I don't know which is worse: stopped up plumbing or no water at all. In July of '94 we had a flood here and were without water for 18 days. We had to take buckets to neighbors' swimming pools, fill them, drag them home, and then dump them into the toilet to make it flush. It was a long nightmare, but put me more in touch with my own humanity. :) stwils mcdan Dec 09, 2002, 11:04 AM Sorry about the plumbing Padma. :( And thanks for the commentary stwils - may never be able to swim in a pool again without that thought. off to "try" and have lunch now :lol: Looking forward to critique whenever you have a chance Padma - it is hard to catch back up on everything when your weekend is "ruined."- have a few questions but will hold off until then. Padma Dec 09, 2002, 12:41 PM Originally posted by mcdan Stwils, I think you have earned the right (even though we are learning about workers in Chieftain) to begin to say MMOW. Which for you would be "MASSIVE Movement of Workers" instead of More MOW. :DI concur! ;) As you noted, stwils, there is not a lot left for the workers to do. I want to open up the save and see for myself what they've been up to, though. :mischief: I see all of them working the jungles! Busy bees - and you are right no disease. ;) (I think only cities get this actually)Actually, units who stand around in the jungles will occasionally die of disease, also. In an early game, I fortified a stack of horsemen in a jungle. After a while, they started dying off! :eek: Originally posted by stwils We suggest alliances against the Romans. She says not now. Propose alliances against Rome. They say no.The AI will not accept an alliance against another civ unless you are already at war. They don't want to agree, and declare war, and then have you renege on the deal, leaving them holding the bag. (That would be a serious exploit!) I want to open the save to see just what we have stacked up for the atack on Rome. Remember, Knights are great on the attack, Musketmen are best for defense. We should probably have a mix. If we had cannon, I would say we should send them, too. "Artillery" of any sort can be of great benefit in attacking defended cities! Padma Dec 10, 2002, 08:25 AM Okay, things I wanted to check: 1) Workers. Most of that jungle they are clearing is outside of any city's radius. Which means that the clearing operations are just busy work - they have no real effect on us. If you really run out of useful things for them to do, fortify them in a city somewhere, or join some to smaller slow-growing cities. Just remember that if the game lasts long enough to get Steam Power, you want a lot of workers to Railroad your empire. After RR, you just need a few stacks on "Pollution Watch", the rest can be absorbed into cities again. Colonies are rarely useful. The colony on the Spice near Bapedi could have been a Settler to fill the land with culture. Remember, Domination requires *control* of the land. A Colony controls one tile. A city controls at least nine. The Colony on the Horses near Pricesylvania will also go away as soon as the temple is done and the borders expand. If we needed the horses there now, it would have made sense. As it is, it earns a :smoke: BTW, don't forget that as a Republic we can rush things like Temples, Harbors, etc. with $$, and incur no happiness penalties. ;) 2) Invasion Troops. I think I counted 9 Knights, 7 Immortals, 6 Musketmen, and 2 Spearmen(?!) on Caravels. (Why were the Spearmen not upgraded to Musketmen before boarding? :confused: ) That force should be sufficient to wreak serious havoc. Oh, yeah, and good thinking about staying outside Rome's borders until we are ready to war. We don't need any more implicit RoP Rapes. ;) Turn order: archer_007 stwils BoBtheBUILDER >>> UP NOW mcdan >>> On Deck BoBtheBUILDER Dec 11, 2002, 12:44 AM Phew.. this is gonna be something else, eh? Looking forward to some military campaigning. Hopefully I'll coordinate well and giftwrap the romans for our next player! :) First things first though! 0 - 1315 AD Advisor checks: Nothing really impressive here. We need hospitals for some of our cities to grow, doesn't look like anyone's all that upset though. We still can't trade with our peeps across the seas, I think because none have harbors, but that's just a guess. We have a strong military compared to pretty much everyone else on the planet, so that shouldn't be an issue. I'll go into more detail on military planning when I do my unit checks. Nothing else looks terribly fishy. We are running away with the score and we've got about 2/3 of the culture on the histrograph, so that's good, though it doesn't mean much as we're gonna kick some butt. City checks: Zimbabwe - I move the citizens on the 1st ring NE tile out to the 2nd ring SW tile. It slows growth from 4 to 8 turns but boosts production a shield. Since we don't really have anywhere to go with growth once we're up to 12 until we get Sanitation for hospitals I figure this isn't a big deal of a move. Pasargadae - Everything seems to be in order here, though I'm not sure why there's still a jungle tile within this city's borders. If there are workers clearing jungle that are outside of usable borders, why didn't they clear this tile first? Susa - I moved one of the citizens working a coast tile to working the mined hills with horses to the ENE of town. Boosts production for Magellan's Voyage and still nets growth in 9 turns. Ulundi - I moved one citizen from working an irrigated flood plain to working a mined grassland off the river and another citizen working a mined grassland not on the river to a mined desert tile. Now we aren't producing excess food and have slightly boosted production. Arbela - Doesn't look like I can do much until that saltpeter tile is mined, then I can switch a citizen working a regular hill over to that tile and pick up some extra commerce. Bapedi - We could actually have a happiness issue here with our next growth in five turns. Doh, never mind! This city can't grow! It's at 12 already. No clear way to boost production and slow growth, though moving a citizen off the irrigated grassland in the 1st Ring NW to the lake in the 1st Ring SW slowed growth from 5 to 7 turns and boosted commerce by one. Antioch - Not much to do to improve things here. There is an unimproved plains tile that could use irrigation though. Tarsus - We should be popping workers or settlers out of here left and right. I try to curb food production here but it's just impossible. I put the entertainer to work on the hills east of town and make one of the coastal tiles an entertainer. Gordium - I moved one citizen from an irrigated grassland on a river to a mined grassland on a river and moved one citizen from an irrigated grassland off a river to a coastal tile. Slight boost and commerce and production as a result. Bactra - Not much I can do here either. Sidon - This town is getting along okay. Tyre - I move one citizen from an irrigated desert tile to a coastal tile to start growth. I change production from University to Aqueduct so that city will grow when the food basket is full (currently size 6). Sardis - I change production from catapult to harbor and hurry production for 288gp. Samaria - Hurry production of harbor for 200gp. Hamadan - Hurry production of harbor for 240gp. Move citizen from forest to mined grassland to allow citiy to grow to size 6. Ergili - Leave citizens as they are. Hurry production of Caravel for 32gp. Pricesylvania - Leave citizens as they are. Dariush Kabir - Leave things as they are. May rush harbor here too eventually. Ghulaman - Change production from Spearman to Temple. Persepolis - Move citizen from an irrigated plains tile to an irrigated desert tile so that Tyre can use the plains tile. City still growing. Unit checks: I discover a sleeping Caravel in Bapedi. I christen this Caravel the P.S.S. Archer (CVN-001) and load the resident Immortal into this ship. There's a Knight that will be ready to go in Gordium next turn, but it will be too far away to be able to load onto the ship right away. I decide that it should head around to the rally point to pick up our catapults and sundry units down by Ergili so that we'll have reinforcements for our inital shock troops. I order up hurried production of the Caravel in Tarsus as well for 76gp. P.S.S. Archer recieves its orders and begins voyage to rally point. Now I take stock of our naval units that will be ready to engage soon. The P.S.S. Builder (CVN-002) carries a compliment of a Knight, an Immortal and a Spearman. This ship is furthest from the action and is expected to be ready to be in striking distance of Roman territory in five turns. The P.S.S. Stwils (CVN-003) is a bit closer to the action and carries a compliment of 2 Knights and an Immortal. On the scene just off the Roman coast are the P.S.S. Padma (CVN-004), Task Force Alpha; consisting of the P.S.S. Price (CVN-005), P.S.S. Mcdan (CVN-006), P.S.S. Persepolis (CVN-007), P.S.S. Chieftess (CVN-008), and the P.S.S. Barker (CVN-009). Also nearby is the P.S.S. Gunning (CVN-010). Their compliments are as follows: Designation Name Compliment CVN-004 Padma 3 Musketeers CVN-005 Price 2 Musketeers CVN-006 Mcdan 3 Knights CVN-007 Persepolis 3 Immortals CVN-008 Chieftess 2 Knights, 1 Immortal CVN-009 Barker 2 Knights, 1 Immortal CVN-010 Gunning 1 Immortal, 1 Spearman Our other naval unit is the P.S.S. Hygro, currently leaving the Bay of Bactra and carrying a Knight and 2 Musketmen. I decide the best approach would be to have two waves of attack with five knights in each group. The stronger group will hit the northern cities in the Roman realm (Veii, Rome, Cumae) while the smaller group will take on the southern towns (Neapolis, Antium, and Pompeii) The ships will be given the following orders: 1. One immortal unit will transfer duty from the P.S.S. Persepolis (CVN-007) to the P.S.S. Gunning (CVN-010). 2. Operation "Closed Fist" will attack the northern cities of the Roman lands and will have the following ship compliments assigned to it (5 Knights, 5 Immortals, 3 Musketmen and 1 Spearman): CVN-002 P.S.S. Builder CVN-003 P.S.S. Stwils CVN-004 P.S.S. Padma CVN-007 P.S.S. Persepolis CVN-008 P.S.S. Chieftess 3. Operation "Open Palm" will attack the southern cities of the Roman lands and will have the following ship compliments assigned to it (5 Knights, 3 Immortals, 2 Musketmen and 1 Spearman): CVN-005 P.S.S. Price CVN-006 P.S.S. Mcdan CVN-009 P.S.S. Barker CVN-010 P.S.S. Gunning 4. The P.S.S. Hygro (CVN-011) is assigned to relieve Operation "Open Palm" pending the outcome of the two campaigns. 5. The P.S.S. Archer (CVN-001) and the ships under construction will relieve Operation "Closed Fist" pending the outcome of the two campaigns. Now, to check on what our homeland defense looks like... Antioch and Tyre have large garrisons with an excess amount of units. I relieve the Knight and 2 Musketmen in Tyre and the Knight in Antioch and order them to the rally point to relieve our troops overseas. Otherwise our homeland defense seems sensible. I send one jungle clearing worker toward Antioch to irrigate that unimproved plains tile. I wake up two Immortals units that were fortified SW of Arbela and order them to the rally point. I order the workers that were working in the jungles between Bapedi and Gordium to move toward Bapedi to clear the additional jungle tile. I order the extra Knight in Goridum to the Rally Point. Well, think that's it for the preturn... :) Intraturn Nothing. 1 - 1320 AD Persepolis completes University, begins Knight. Zimbabwe completes Knight, begins Knight Arbela completes Knight, begins Knight Bapedi completes Knight, begins Marketplace (to manage happiness situation mentioned above). Tarsus completes Caravel, begins Caravel Gordium completes Knight, begins Knight Sardis completes Harbor, begins Marketplace Samaria completes Harbor, begins Aqueduct Hamadan completes Harbor, begins Temple Ergili completes Caravel, begins Caravel The P.S.S. Thunderfall (CVN-012) is commissioned and sails from Ergili to the Rally Point for troops to relive troops engaged in Operation "Closed Fist". The P.S.S. Thunderfall loads 2 Knights and an Immortal from the Rally point and sails for Rome. Knight in Zimbabwe heads to rally point. All workers in jungles west of Zimbabwe head north to clear jungle near Pasargadae. Musketman in Bactra fortifies. Knight in Goridum heads to Rally Point. Workers NW of Bapedi complete clearing jungle and begin mine. Musketman in Bapedi fortifies. Knight in Arbela heads to Rally Point. The P.S.S. Fanatica (CVN-013) is commissioned and sails from Tarsus to the Rally POint for troops to relieve troops engaged in Operation "Closed Fist". The P.S.S. Fanatica loads 2 Knights and an Immortal from the Rally Point and sails for Rome. No cities grew that I can see so I'm not going to check for citizen management. No one appears to be revolting. Egypt lacks all sorts of good stuff. We're up Monotheism, Feudalism and Engineering on them, they have Monarchy on us. They have 60 gp in their treasury and we have 290gp in ours. They are Polite to us and are in awe of our culture. Alex lacks Engineering, Theology and Chivalry and has Monarchy over us. He has 59gp in the bank and is in awe of our culture. We don't have any current deals with Alex. We're up Monotheism and Engineering on Caesar and he's up Monarchy on us. He has 16gp in the bank, is polite and is in awe of our culture. Intraturn Nothing. 2 - 1325 AD Our Alchemists discover Magnetism and begin to research Banking. The Great Lighthouse is now obselete. Sardis' cultural borders expand. Workers NW of Bapedi complete mine and move NE to help clear jungle. Cleo made 12gp last turn, no advances. Alex made 5gp last turn, no advances. Caesar made 2gp last turn, no advance. I change our research from Banking to Metallurgy so that we can move on to Military Tradition (and Cavalry... that'll cinch things for us). Intraturn Nothing. 3 - 1330 AD Ulundi completes Knight, begins Knight I move citizen from SSE 2nd Ring irrigated grassland to NW 2nd Ring mined grassland on a river. No reports of unhappy citizens. Cleo picked up Monotheism and paid at least 72gp for it, because she's broke now. Alex picked up Engineering and made 6pg last turn. Caesar picked up Engineering as well and made 4gp plus the 72gp from Cleo for a total gain of 76gp. Intraturn Nothing. 4 - 1335 AD The P.S.S. Archer (CVN-001) upgrades to Galleon class for 20gp in Ergili Naval Shipyard (ENSY). Its new designation is GVN-001. Workers outside Ghulman begin roads. Two additional Immortals units and a Knight unit join the compliment of the P.S.S. Archer (CVN-001) as it is upgraded. Persepolis' growth did not adversely affect happiness. Only tiles available to work are irrigated desert tiles or coastal tiles. I leave the citizen on the desert tile the AI assigned it to. I move citizen from mined plains tile NW of Antioch to Hills tile NNW of Antioch (same food, more production). Nothing interesting to report on the adviser screens. Cleo made 2gp last turn (2). Alex made 7gp last turn (78). Not sure what he spent it on, but Caesar lost 78gp last turn (12). His techs remain the same. Intraturn Alex complains about our Galley passing through his waters. I tell him that they'll be gone presently. He's bummed we're leaving but he lets us go without too much hassle. 5 - 1340 AD Persepolis completes Knight, begins Knight. Zimbabwe completes Knight, begins Knight. Arbela completes Knight, begins Knight. Sidon completes Musketman, begins Aqueduct. I change citizen from working coast tile to a hill tile so that food production is not wasted until Sidon completes its Aqueduct. Tyre completes Aqueduct, begins Knight. The people expand our place! :) I hurry production of the Galleons in Tarsus and Ergili for a total cost of 272gp. The P.S.S. Archer (GVN-001) sails from ENSY to provide relief for troops engaged in Operation "Closed Fist". Knight in Zimbabwe heads to rally point. Workers complete clearing jungle SSE of Pasargadae and begin mine and road. Worker stack (3) heads to mine irrigated desert outside of Persepolis. Worker stack (2) heads to mine saltpeter hill outside of Arbela. Knight in Persepolis heads to Rally Point. Musketman in Sidon fortifies. Knight in Arbela heads to Rally Point. Workers complete clearing jungle NNW of Bapedi and begin mine and roads. I move citizen working mined grassland not on a river NE of Bapedi to mined grassland on a river NNW of Bapedi. Worker stack (3) moves toward Bactra to build road through forest. Worker heads to clear jungle near Gordium. Cleo picked up 2gp last turn (4). Alex picked up 8gp last turn (86) and Theology. Caesar picked up 2gp last turn (14). Since Alex is gonna sell it anyway, I shop Theology to Caesar for Monarchy, his world map and 14gp. Intraturn Nothing. BoBtheBUILDER Dec 11, 2002, 12:47 AM 6 - 1345 AD Ulundi produces Knight, starts Knight. Antioch produces Knight, starts Knight. Tarsus produces Galleon, starts Galleon Ergili produces Galleon, starts Galleon. Knight in Ulundi moves to Rally Point. Worker stack (5) moves to mountains SW of Pasargade to build mine. Knight in Antioch moves toward Rally Point. Worker W of Antioch moves NE to irrigate mined plains tile. The P.S.S. Sullla (GVN-013) sails from the Tarsus Naval Shipyards (TNSY) to the Rally Point and loads 2 Catapults and 2 Knights. The P.S.S. Matrix (GVN-014) sails from ENSY with a full compliment of 4 Knights from the Rally Point. I declare war and all ships unload their compliments. All Caravels begin return to port to pick up fresh troops. I offer Alex an alliance against the Romans (so he won't attack our units) and he agrees for a copy of our World Map and 9gpt. I put Ergili's new citizen to work on a gold hill. Tyre put its new citizen to work on a mined desert tile, which I agree with. Pricesylvania put its new citizen to work on the only other improved tile available. Once it completes its temple the citizens will have to be remanaged. Intraturn Only noticible movement is a Greek ship sails from Corinth toward our ships near Rome. 7 - 1350 AD Babylon completes Colosseum, begins Knight. Pasargadae completes University, begins Knight. Gordium completes Knight, begins Knight. The people expand our palace again! :) I move our fast troops with Operation "Closed Fist" to the Hills SE of Veii. I move the slower troops to the plains tile with horses W of Veii. First Knight attack on Neapolis against Legionaire results in us dying and him losing 2hp. Second Knight attack on Neapolis against Spearman results in him dying and us losing 3hp. Third Knight attack on Neapolis against Spearman results in us dying and him losing 1hp (promotes to Vet). Fourth Knight attack on Neapolis against Spearman results in him dying and us losing 0hp. Fifth Knight attack on Neapolis against injured Legionaire results in him dying, us losing 3hp and us taking Neapolis (2 resisters). I change production in Neapolis to Temple. I move all units into Neapolis to quell resisters. Knight in Gordium moves toward Rally Point. Greece is now Gracious with us and Caesar doesn't want to chat. Cleo is still Polite but I don't think we need to bribe her to keep her from harassing us. Intraturn A legionaire attacks one of the Knights outside of Veii. The knight loses 1hp, the legionaire dies. 8 - 1355 AD The resistance in Neapolis has ended but everyone's unhappy and the city is still in disorder. I switch everyone over to entertainers in town. Bactra produces Temple, begins Knight. Someone starts a WLKD, I think it's Babylon... it scrolled by too fast. I move Zimbabwe's citizen on the irrigated grassland on the river across the river to the mined grassland to prevent wasted food production. I move worker NW of Antioch NE and fortify for future railroad construciton. First Knight attack on Veii against Pikeman results in us dying and him losing 0hp. Second Knight attack on Veii against Pikeman results in him dying and us losing 1hp. Third Knight attack on Veii against Legionaire results in him dying and us losing 2hp. Fourth Knight attack on Veii against Legionaire results in him dying and us losing 2hp andus taking Veii (2 resisters). I change production in Veii to Temple and change all nonresisting citizens to entertainers. Not much changes on the diplomatic front. Intraturn Some random troop movements, most of it consisting of Greek and Roman troops moving away from Veii The Greek Galley is now just outside of Neapolis. 9 - 1360 AD We discover Metallurgy and begin researching Military Tradition. Metallurgy renders the Great Wall obselete. Persepolis produces Knight and begins Knight. Zimbabwe produces Knight and begins Knight. The resistance in Veii has ended. I set all citizens to entertainers. Ulundi produces Knight, begins Knight. Arbela produces Knight, begins Knight. Order restored in Neapolis, I rush temple. I wake healed Knights, Immortals and a few Musketmen in Neapolis and begin march to Antium. Knight in Zimbabwe moves to Rally Point. I move Arbela citizen from mined hill off river to mined hill on river with saltpeter. I move workers SW of Arbela N to mine mountain. Knight in Arbela moves toward Rally Point. Workers WNW of Bactra move to mountain SSW of Sardis to mine. Knight in Persepolis moves toward Rally Point. Knight in Ulundi moves to Rally Point. Intraturn Legionaire outside of Antium kills one of our Knights. Greeks advance on Roman positions. 10 - 1365 AD We complete Magellan's Voyage in Susa, begin Galleon. Order restored in Veii. The people want to expand our palace again. One knight attacks Roman Warrior W of Veii and wins, losing 1hp One knight attacks Roman Legion WSW of Rome and dyes, taking 2hp off Legion. One knight attacks Roman Legion WSW of Rome and dyes, taking 1hp off Legion. One knight attacks Roman Legion WSW of Rome and wins, losing 3hp and promoting to Elite The rest of the Knights in Veii and some of the Immortals move out on Rome. Operation "Open Palm" fortifies on the hills NW of Antium in preparation of our attack. Notes: Remember to rush the temple in Veii as soon as possible. Also, once the temple is done in Neapolis you should be able to use citizens to start producing food again without going into a revolt. Hope I did okay here. On to the next warmonger! :) BoB Here's the save: Xeres of the Persians, 1365 A.D. (http://www.civfanatics.net/uploads3/ct3_1365ad.zip) Padma Dec 12, 2002, 11:06 AM Wow! I don't know how I missed your writeup, but I did! :crazyeye: I'll have a look at it tonight. :D mcdan Dec 12, 2002, 11:18 AM Operation "Open Palm" and "Closed Fist" - charge ahead! I'll have to reread your turns and get to studying now. Great Job Bob :goodjob: - I'll wait for Padma's critique before forging ahead. BoBtheBUILDER Dec 12, 2002, 11:18 AM No comment on the grand names of the Persian fleet? ;) BoBtheBUILDER Dec 12, 2002, 11:20 AM I did screw up... one of my ships got lost so the troop compliments got screwed up. I would suggest that more Knights to to hold the southern course, but I think either way we're in good shape. BoB Padma Dec 12, 2002, 11:20 AM :lol: I loved the names! mcdan Dec 12, 2002, 11:29 AM The CVN - 006 P.S.S. McDan - never thought I would have a ship named after me - great names! :rotfl: Wish I had been there for the christening and the launch. ;) BoBtheBUILDER Dec 12, 2002, 11:41 AM This would have been great if I had PTW (and we were playing with it) since you can actually name your units there. I think that would help a lot when planning miliatary campaigns. BoB Padma Dec 12, 2002, 03:51 PM All that write-up, and I don't really have much to say, here. :) This first phase was very well-executed. The two attack plans seem pretty good, but at the moment actually seem a little light on attackers, in my mind. Maybe I just like bringing unbeatable force on the attack. Don't forget that Rome is a true City now, so its defenders will have a wall-like boost to their defense.Keep ferrying those Knights over, and be sure to bring along those catapults. (They aren't cannon, but they're better than nothing.) Next player might want to hold off on the attack until more Knights are at the front lines. Or not. Me, I am risk-averse. But if you attack, and we get hit with unlucky rolls, you may need to back off for a couple turns. BTW, you did notice that Persepolis was starving, didn't you? Just Irrigate the wheat south of town. It will cost a a shield in production, but it will break even on food. Turn order: archer_007 >>>On Deck stwils BoBtheBUILDER mcdan >>> UP NOW "Lead on, MacDuff, and damned be he that first cries, 'Hold! Enough!" gunning1 Dec 12, 2002, 04:06 PM Wow, that was a GREAT write-up. I would never have thought that I would have a ship named after me! Thanks! :D Chieftess Dec 13, 2002, 12:02 PM Hi guys, just checking in to see how things are going. Looks like Padma is doing a good job standing in for me. Thanks. stwils Dec 13, 2002, 12:06 PM Good to hear from you, Chieftess. Yes, Padma is doing a great job for us. And we're still going strong.:) :) :) stwils mcdan Dec 13, 2002, 02:34 PM "Got It" Will study Bob's turn one more time tonight and then play. B the B's turn was excellent - details etc. (and of course our ships :) ) I have read Padma's critque (Thank you for your insight :)) and will get myself geared up tonight for my 10. :soldier: rwprice Dec 15, 2002, 10:04 PM Please check your private mail over at 'Poly. mcdan Dec 16, 2002, 12:26 PM PRETURN: No surprise here that we rank as the #1 city - 83% approval and hold the top 5 spots in city ranking - 3 size 12 cities , Persepolis (11) and Antioch (8). Almost 50% literacy and only a 5% disease rating. We are #1 in everything except military service (3rd rank - for 5 yrs) and famliy size - (4th rank with families filled with "only" children) Persia is just a gaint blue screen on the historgraph - world ranking is 286 - the next closest comes Greece with only 91. Rome follows with 83. Except for Greece having the HG - we have got the wonders covered - even though the Great Wall is now obsolete it remains in our list of accomplishments . I won't list all the wonders we have - we know what we've got. Advisors: Science Adviosr: wants us to increase research spending and we are technologically advanced. We are on military transtion at the moment in 6 turns. This will be great to pull out the cavalry and get the Military Academy at some point - I doubt we may go that route - armies are expensive and we prob. will not need any armies to win this. The cost is too high. I like Battlefield Medicine but if we have enough SoD's that should not be an issue. Cultural Advisor wants Cathedrals, Libraries and Colusseums. Also the University. I don't think we have that but maybe in Zim. Will check - yes we do. Culture Continued: Egypt and Rome are in awe of our culture Foreign Advisor: Greeks and Romans are in awe of culture. Romans have the Legionary and are furious with us. Egypt is polite. Greece is gracious. 1. Egypt has 14 gold, I extra Ivory Luxury. 2.Rome - unknown gold and luxuries (Our forces outnumber the Romans, scientist in rome not very advances, they fear our knight and sat we are tech. advanced . We are disdainful of their cultural advances.) 3. Greece- 17 g, 2 extra dyes , 0 extra silks. They say we are tech.a dvance and fear our knight. Our forces outnumber theirs and their scientists are not very advanced. We are disdainful of their cult. Achievments. They have the swordsman. Miltary Advisor: Our army cost 122 g pt with total units being 122. Advisor wants more knights and acknowleges we are stronger than other civs. Viewing our cities - we have garrisoned military in all cities from 1 - 5 except Tarsus where we have no protection. Trade Advisor: Unconnected cities include Dariush Kabir (where BtB has started a harbor), Veii and Neapolis - our two newly acquired city and town, respectively. Both are building temples. Veii has access to resources. We arenot trading with any other civ. We need another source for gems says the Trade Ad. Domestic Advisor: Happy: Tyre, Sardis, Bapedi, etc. Not Growing: Tarsus, Darish Kabir etc. Won't list all this - we can see it on the map easily enough. We ahve 82 Gold with 31 gpt and we are growing with 6 turns to Mil. Tradition. I play with science slider -Not much results here - could go for 90 gpt if I move sc. slider from 30 % to 20% - but then Milt. Trad. is postponed. So I will wait and lower slider on turn 5 (right before we get M.T.) if it still seems like a good move. Cities: Zim- OK - we have P23/ F24/ C 70 and no growth -but as a size 12 city we are not going to grow right now - cannot hurry production of knight - over 100 gpt and we only have 81 g. I think we want shields for this city - not any more food so I will leave as is and knight will be in 3 turns. I could move a 2nd ring citizen to a diff. second ring tile to get growth in 20 but it would increase the food and decrease the shields. So I leave as is. Parsargadae- I move citizens from one 2nd ring tile to a 2nd ring irrigating tile to increase shield production by 1. It decreases food from 26 to 24 causing growth to go from 8 to zero. Again, this seems OK since the city is at 12 and we need sanitation before we begin to grow again - why have too much growth and unhappy citizens - let's gain that extra shield and we still get knight in 2 turns. Cannot hurry production - as is over 100 g. Susa - Cannot rush gallon - 480 g required! No changes needed in citizen placement. Can gain a shield but that would result in a shortage. Stay at zero growth for above reasons stated for other size 12 cities. Gallon in 4 turns. Ulundi- No way to improve citizen location to increase production. Looks good. P26/F24/C49 with knight in 2 turns. As with our other above cities - zero growth. Arbela- Gain one shield by moving citizen in 2nd ring to a mined tile. Commerce is reduced from 55 to 52, Food remains the same. Knight in 3 turns. Bapedi- At it's maximum shield production with marketplace in one turn, growth in one turn. Antioch- Production at its current best with knight in 1 turn and growth in 3. No need to move citizens. Tarsus- Cannot improve shields and cannot reduce food. Leave as is with galleon in 2. Gordium- same as above with knight in 3. Bactra, Sideon, Tyre, Samaria, Ergili, Dariush Kabir and Ghulaman stay the same. Hamadan- cannot rush temple yet - 200+ g. Temple in 51 turns with growth in 1 turn. Move citizen to improve food and commerce but shields stay the same. P5/F12/C12 to 5/ 12/15 pt. Persepolis- city in shortage so move 2nd rind worker to NE tile to improve growth since city is at szie 11 and can grow. Changes to growth in 18 turns with knight still to complete in 3 turns. I does reduce the shield production so I will watch this during my turns. (from 21 to 19). Pricesylvania - hurry temple production for 24g Neopolis-Am going to follow previous turns and keeps citizens happy with entertainers until temple is build - then begin food again - I played around with the tiles and citizens but seems best to avoid any kind of outbreak because I want to do things in one less turn. So Neopolis stays the same. Temple in one turn. Veii - see above except temple in over 50 turns - cannot rush yet -will watch as see when I can do this. OK - onto our battle positions - I see our plan for "Operation Closed Fist" and "Open Palm." I do want to add more knights and catpults before attacking just in case. Will reassess this after the next few moves. I am not sure of each ship's name - wish it were PTW were they could remained named throughout game! (Bob- if you have time and want to - perhaps you could download a print of your last turn with the ships labeled - not sure if your programs lets you do that. If it does - I will correctly ID ships throughout my 10 turns. Just handwritten - or perhaps diff. colored dots over each ship to correlate with a name.) From E to W begining with stacked ships at coast near Veii: Stacked: Caravel and Galleon- for galleon complements assigned are 4 knights, 4 musketmen and 2 catapults Following the map N to W we see two galleons returning to mainland empty 1 single carvavel and 5 stacked veteran and regular caravels empty 3 Veteran and 3 regular caravels near the mainland - ready to reload. SoD: 3 knights stacked by Rome, 4 IM and 2 Knights stacked near Dephi, 2 knights - veteran and elite below Delphi. Below Rome in stack: 2 Veteran Musketmen, 1 Reg Musketman, 2 Veteran knights, and 3 veteran immortals. In Neopolis we have 1 Knight, 3 Musket, and 1 Spearman. In Veii - 3 immortals, 1 musket, and 1 spearman (they need to stay here to prevent revolt), The Immortals stacked outside of Veii, Three Knights stacked outside of Veii. We do look ready to contiue attack but I do want some more knights first - and catapults. Will send over ASAP and continue to set up game. Hard to not just start attacking - but a little caution since we are so far ahead and have planned these attacks so well. Am revisiting the slider one more time since I spent 24 g to rush temple. Perhaps will move slider up for one turn to get addition 60 g ( at 89 gpt) and then return to 30 % for 31 gpt until moving slider again as M.TR. approaches one turn (sometimes you can get more g for your turn then without losing momentum.) ***Finally - any suggestions or corrections before I begin my turns? Looking forward to hearing from anyone - will play turns late this afternoon. *** (Sorry for delay - I always seem to get the "got it" over the weekend. Hey, can play this game at work ;) - but at home during holiday weekends - no chance! Atlanta is filled with too many family activities - Festival of Trees, Atl. Sym Children's Concert this weekend and of course the test of all parents - the endurance :eek: of "The Nutcracker" at the Fox Theatre. Just when you cannot take the Nutcracker anymore - you turn and see your little girl transfixed - holding her overpriced Nutcracker in her arms - and you decide - perhaps a few minutes more...then it is over and hundreds of children stampede to the exit :) ) mcdan Dec 16, 2002, 12:31 PM Originally posted by mcdan - I see our plan for "Operation Closed Fist" and "Open Palm." I do want to add more knights and catpults before attacking just in case. Will reassess this after the next few moves. I am not sure of each ship's name - wish it were PTW were they could remained named throughout game! (Bob- if you have time and want to - perhaps you could download a print of your last turn with the ships labeled - not sure if your programs lets you do that. If it does - I will correctly ID ships throughout my 10 turns. Just handwritten - or perhaps diff. colored dots over each ship to correlate with a name.) FYI - in case anyone missed this note in the preturn. I did try and get the correct names - but gave up with the stacked ships -any advice? BoBtheBUILDER Dec 16, 2002, 01:03 PM :) Don't worry about the ship names. I just did it to keep things straight when I was trying to figure out what troops went where (I managed to screw that up anyway). Since I was using numbers I figured I'd give them names too. I long ago gave up any hope of keeping them straight after I unloaded all the troops. As far as advice goes, I would be sure to attack with numbers you are comfortable with. If you don't think that there are enough troops in your stack before you go. The worse development for us would be to not take a city because we wind up with a bunch of promoted units that'll be even harder to get rid of. :( BoB Hygro Dec 16, 2002, 07:37 PM In PtW, as already stated by BoB, you can rename units with a button. However, the manual stated all those buttons were things you could do with a keyboard in vanilla civ3 (most of them, anyway). Try shift+n or ctrl+n to rename a unit... it *might* work. Padma Dec 17, 2002, 08:06 AM Just an advance apology from me for a slowdown in my critiques. Real Life is kicking in big time for me with the holiday season. I will do my best to keep up with critiques, but do not be surprised at delays of 48 - 96 hrs. :( I can read the forums at work, and reply to posted questions, etc., but I cannot put the game on this machine. (I make way too much money here to put my job in jeopardy with such a flagrant violation of rules. I sometimes worry about keeping a browser window open to CFC all day, but since I only browse "while my program is compiling", I'm probably okay there. ;) ) In any case, if I need to look at the save closely, it will have to wait until I get home, and I don't think I've put in more than about an hour total on the computer there over the last 4 days. Just bear with me, and we can keep this game going. :D mcdan Dec 17, 2002, 02:39 PM Intraturn - 1365 AD One of our veteran IM's is attacked outside of Rome by three Romans. He kills two and becomes Elite. Third Roman and two others run to fortify Rome. Two Greek fighters moves towards our location outside of Rome, but stay in their territory. WE LOVE... somewhere in the far NW - hooray for us - but went too fast to see which city Veii is starving Bapedi completes marketplace. I set it to University to be completed in 10 turns. As our advisor suggested Univ's are needed. I think esp. now that we need to increase our science output. Advances are costly and this will help. Gold is moved up to 146 at 93 pt. Maybe one more turn at this rate to get that gold so we can rush some temples,etc. Then I need to return slider to higher level to get Mil. Tradition. Antioch produced a knight. Set it to build a cannon in 3 turns. Neapolis is starving. Neapolis has completed a temple. Hit the wrong button and it is set for harbor in 80 turns. I think we need a worker to help with making use of the tiles and help with starvation but will have to wait for actual turn 1 to correct that. Now that temple is complete we can work on the starvation. I move one citizen to wheat tile and another to a grassland bonus tile. Increases food from 0 to 8. Priceslvania has completed a temple. Begin Granary for city growth. TURN ONE: 1370 AD 146 gold/ MT in 8 turns From galleon (one of our mighty CVN P.S. S..'s) unload 2 catapults, 1musketman, 1 knight. galleon begins it return to load up again. Three stacked knights move closer to Rome but remain on our tiles. Three IM's near Veii join the stacked knights. Elite injured Knight fortifies outside of Rome Upgrade Caravel to Galleon as it arrives at Ergili for 20 g Caravel off coast of Veii moves back to rally point to reload Operation "Closed Fist" continues to ready for attack as a stack of 4 IMs and 2 Knights move closer to Rome and join another SoD. This SoD fortifies at Rome - total in stack is 4 knights and 3 IM's - how can that be - I just added to stack??? Will watch this tile and see - there was defiantly more than 1 knight on that tile. (Will look at 1635 Preturn after game and check and report.) Fortify SoD at Antium - several musketmen as defense - want to add a little to defense before going ahead here. Stacked workers mine land near Bapedi Knight moves to rally pt and loads onto Caravel 7 caravels and 2 galleon move to towards rally pt workers complete work in NW and move up towards a Tyre - about 7 workers - I will have 2 join the city for growth, 3 will move N, and 2 will work tiles. Knights and musketmen are loaded into 2 Caravels and 1 Galleon at rally pt. Check domestic slider - will keep at 91 gpt one more turn so we can get some upgrades. Intraturn- 218 g/ MT in 7 Two Romans attack our fortified but injured knight (I think he had already lost 3hp) Knight defeats one Roman, then the second Roman attacks and our knight dies. The Greecian SoD (3 swordsmen and 1 warrior) moves another tile closer but still not crossing our borders but have entered Roman territory. Greece and Rome are at war - thought I checked this in the preturn and they were not. Perhaps it just happened when Greece crossed the border. I check with Greece - they thank us for assistance in their war against Rome. They have 39 g in treasury. They are gracious towards us. Am not sure what to do here - We want to conquer them too - so I make not agreements with them and we leave in harmony. Babylon produces a knight, set to build a cannon in 3 turns Pasargadae completes knight, set to build another knight in 5 turns Starvation still at Veii Ulundi produces Knight, Set for cannon in 2 Tarsus produces galleon, set for University Neopolis citizens not happy - give them entertainment to prevent riots. Now they are content but not growing. TURN TWO - 1375 2 Catapults move towards Rome Upgrade 6 Caravels to 6 Galleons for 20 g each Move 4 Caravels to rally pt and 2 galleons NE towards r.p. Our IM moves over mountain to attack a Roman - he kills and becomes and Elite IM and moves onto Wheat tile in Rome. SoD's join him on this tile. Rome has moved up to a 9 city - last turn it was at 8. Stacked workers build some final roads outside of Bapedi Tiles around Rome of SoD's are fortified and wait for next ship arrival before attack begins. MMOW - three join Tyre to grow city from 6 to 9, others build roads or move to Rally Pt. Another galleon upgrade for 20 g Knights move to Rally pt Intraturn- Romans request an audience. What can it hurt - sure. They want peace - we say good-bye after offering to accept 3 of their cities as a gift to us - no way of course - just messin' with 'em Greece requests audience. Wants to trade world maps. They need it more than us so I offer it in addition to 20 g from them. They say they are sad we would ask for that. I say good-bye Greece SoD attacks Roman military SW of Rome - right by our SoDs. Three Greek swordsmen are killed. N other action. Persepolis has knight, set to build settler in 2 to move to rally pt. Zimbabwe has produced knight, set to build cannon for rally pt. Arbela has produced knight, set for knight Gordium has produced knight, set for courthouse. For the first time Gordium has 1 unhappy citizen. The city is at 12 and cannot grow anymore for a while. Try to slow growth but cannot. SoD's continue to stack Turn THREE: 1380 AD Our knight defeats roman military near mountain W of Rome. (The weakened milt. caused by Greece attack) Legionary on wheat tile ready to attack us - Legionary is 3/3/1 to our IM at 4/2/1 We attack Legionary and defeat him. Upgrade to Cannon from catapult for 20 g MMOW - roads, mines, and clearing forest on island, 1 joins city of Tyre to grow to size 12, some move to rally pt others to the N Knights move to rally pt, load onto caravals check sc. slider - move 10% to get 149 g next turn - then will go up to 30%. checked other advisors - all is still the same Intraturn Poor Greece - they attack Rome with a single warrior - obviously he is defeated. Then the Romans attack us on our SoD wheat tile - we kill their Legionary with one IM Susa has galleon, set to build library in 3 Ulundi has cannon, set to build Palace in 38 Antioch has cannon, set to build knight - not many choices here Tyre has knight, set to build marketplace in 12, the city has grown to size 12 TURN FOUR - 1385 282 g, MT in 10 Check Veii to see if can rush temple yet - still not enough g SoD move closer or fortify around Rome We attack on longbowman (or someone like that) in 1st ring of Rome - killed by our IM MMOW - mines, roads, clear jungle for road, join caravals, fortify in N Caravels and Galleons move across ocean and sea tiles - carrying military or returning to load Sc. Slider back to 30% with MT in 4 Intraturn Persepolis has settler, set to build colosseum in 8 Babylon has cannon, set to build University in 6 Zimbabwe has cannon, set to build knight in 4 WE LOVE somewhere in NE on mainland Priceslvania grows and expands TURN FIVE 1390: Knight attacks Rome - kills immediately a Legionary then retreats to heal MMOW - jungle clearing still, 3 join Sardis, one gets on caravel, others move stack Caravels and Galleons move across ocean and sea tiles - loading and carrying miliary or returning to load Intraturn: 10 g harvested via forest Romans attack us - kill one of our knights- many Romans move around so quickly I cannot record. Greece reappears on scene - ready to attack Rome again - from the opp. side we are on. We have not fully surrounded Rome. Sardis in civil disorder - perhaps I added too many workers to quickly - thought we had enough production for that. Give them an entertainer and move one citizen to get one more shield per turn. Zero growth. Will watch this. mcdan Dec 17, 2002, 02:45 PM TURN SIX: 1395 353 g at 35 pt with MT in 2 turns Launch attack on Rome - kill 3, lose one - I know this should be more decriptive but it happened so quickly. I was surprised by the lost knight - had 3 hp vs. the Longbowman who was in the red with 1 hp left. Unload knights onto land near Veii Knight attacks city against Legionary - legionary is defeated WOOHOO - We Take Rome! 11 gold from Rome 3 risisters time to garrison city Rome set to build temple to help with resisters but it will take forever - 60 turns so mostly will have to rush this or change it. But all choices were in the "high turn count" Move Roman workers to work unworked tile in first tier - mine and build road, 3 stacked. In Operation Open Palm - We attack Antioch - lose one knight, they lose one Legionary. Then lost one musketman while a second musketman takes down a longbowman. IM moves in at kills Legionary and becomes Elite. IM then kills a warrior. Antioch is left with warriors defending city Fortify Rome with IMs and Knights. Cannot move in Musketmen yet (already moved) Begin to press on with Operation Closed Fist moving Knights SE of city towards Cumae. Surprised by a lone Greecian Hoplite blocking my way. I do not want war with Greece - YET - so I fortify my troops one tile from Hoplite and primarily two tiles from Cumae. City checks - try to rush productions in some- but too costly, check citizen locations, etc. Minor changes, Aqueduct still 85 turns away in Samaria and too costly to rush at the moment. Sidon still has one unhappy laborer and is not grown. Aqueduct there is 8 turns. Tyre is 50/50 happy vs unhappy - citing peace and overpopulation as problems. If I give them an entertainer will lose 3 shields per turn. Instead move citizen to 2nd tier tile and create one content laborer out of the 6 unhappy laborers vs the 6 happy lab's. This slows shields only by one. Intraturn Roman milt. attackes Greecian Hoplite - Greece wins. Greece moves to stack together with Hoplite In Rome we have quelled one resistor - now we only have two But, Rom needs entertainment - not being productive. Give them an entertainer Pasargadae has produced a knight, gets Coluseum to maintain happiness in a city with rapid growth, size 12 Susa gets Library, set to build Knight Arbela gets Knight, set to build Cathedral Bactra produces knight, set to build Library Order restored in Sardis Demographics check - we are still naturally the top 5 cities but our approval rating has slipped to #2. All else seems the same. World Ranking : Persia 299 with the rest at a distance - Greece second with 95 Happiness -99.2 % TURN SEVEN - 1400 Move Military towards Cumae Give Rome lots of entertainment for the moment as we wait for last two resistors to relinquish the fight. Unload 3 knights from Galleon for Open Palm MMOW - clearing forests mainly Knights and cannons move towards rally pt Fortify Sods outside of Antioch - not strong enough yet - none have complete hp. - except one IM who becomes Elite - he attackes Antioch and kills Legionary Well, Then I attack again because I see Antioch is down to spearman. Our injured IM can take him on - and does. Kills Spearman to become Elite IM. OK - now I am feeling bold - They are now down to warriors! Attack with injured IM and defeat warrior. WOO HOO - We take Antioch No gold - 2 resisters Fortify one IM (I think) and then move the five workers to mine and build roads. Veii - can finally rush production on temple - do so at the tune of 204 g As I look at map , am glad we have some settlers on the way - lots of tiles unprotected Intraturn- Greece continues to move and stack outside of Cumae Roman milt. run to Cumae - 2 I think - they go quickly We complete Military Tradition. Was enjoying taking Antioch - should have checked sc. sl. last turn - could have earned us some g Science Ad says - Banking or Theory of Gravity. Time to check manual before proceeding. Will go with Banking - we can aviod tax collectors and help increase our cash with this - will lead to Wall St. Sm. Wonder. (Th of Gra. will lead to Newton's Univ. We are miltary oriented but I don't see a threat of the other civs building this before us.) Resistance in Rome has ended. Veii has produced a Temple, Set for Barracks. Remove entertainer and move to irrigated cattle tile to increase production, food and commerce - with a content laborer Antioch has quelled a resistor - one down, one to go Ergili produces galleon, set for aqueduct Move science slider down one to 30% for one turn to get 60 more gold (93 g) - slows banking by two turns and will move up on next turn. TURN EIGHT - 1205 AD 131 g at 93 pt, Banking in 8 turns A Pompeii archer is beyond his city - he looks to be aiming for the Roman workers we now have - we attack with an injured knight - who takes him down a notch - then runs to heal. The second knight kills him. We move into position for Open Palm and Closed Fist last two cities - Cumae has grown to a size 10. Galleon and Caravals move across sea and ocean tiles Am going against my sc.slider plan - we need to hurry the temple in Antioch and two other cities - need that gold. Lower slider to 10% for 140+ gold. Intraturn: Forest harvested for 10 g on mainland Rome in Disorder again - increase food production and add more entertainers. Have one unhappy laborer now instead of 2 resisters - moved onto more productive tiles. Zimbabwe has produced Cavalry Samaria grown and expands Upgrade twelve knights to Cavalry - 10 g each for 120 g total Load Caravel and send off from Ergili Load Galleon in Tarsus - a secondary rally pt for the N mcdan Dec 17, 2002, 03:44 PM (computer shut down here – but I checked and I see no changes, had just saved before turn nine so all is OK) TURN NINE: 1410 Move Caravel towards Romans - fully loaded with cannons and musketmen Upgrade a caravel to galleon at Tarsus Load 4 cavalry onto Galleon Load and move 2 galleons with Calvary from Ergili MMOW - mining and road SoD stacked and fortified by two Roman cities in the two campaigns intraturn: Greece is on the move - I Hoplite in Pompeii, 2 swordsmen outside of Cumae Antioch completes Cavalry, starts another cavalry saltpeter is used up but then another source is found on mainland move slider to 30% for banking in 5 turns at 37 gpt TURN TEN:1415 Take a Roman Legionary at Cumae (it was by mistake was trying to fortify catapult - not sure what happened - had planned on just stacking on the last two turns to set up for next player.) So here we go against my plan – Let’s attack Pompeii- WOO HOO - Another win for us - we take Pompeii and gain 8 g - we lose one knight but the rest of the stack remains. We have one resister. Rush Temple in Antium - ready to go in 1420 at 228+ g Set for Temple in Pompeii Upgrade 2 Catapults to 2 Cannons in Ergili - ready to load - caravel is waiting in Ergili So - There it is - Thanks for the great set up - so I could take those cities down :) - Sorry it took 3 posts - was worried about length vs. # of words allowed per posting - then computer shut down. Interesting turns - let me know what you all think??? Here is the save: mcdan Dec 17, 2002, 03:49 PM Originally posted by Padma Just an advance apology from me for a slowdown in my critiques. Real Life is kicking in big time for me with the holiday season. I think we will all be feeling that way during this time of year - so delays are completely understandable - for all of us. The game will continue - I know Archer wants a crack at the Roman's city of Cumae and then we will decide about the Greeks. We will all just slow down a bit during this time of year. Aside from not playing at work (no need for job loss :) ) - how many relatives will understand the need to play a computer game for hours while the ham and turkey sit unattended! :D Padma - to quote - Dr. Suess - I like your hat :lol: \ Happy Holidays to all, mcdan BoBtheBUILDER Dec 17, 2002, 09:37 PM Looks good here... one city left and Rome's but is ours... :) Elephantine will probably flip to our glorious culture too. :) Well, maybe not. We'll probably just have to take it anyway, it's not like anyone is in a position to stop us... How many more tiles you all think we'll need for domination? BoB Padma Dec 17, 2002, 10:27 PM Originally posted by BoBtheBUILDER How many more tiles you all think we'll need for domination? BoB That one I can answer quickly: 116 more tiles - land and/or coastal. (MapStat is a nice utility. :D ) mcdan Dec 18, 2002, 06:51 AM Originally posted by Bob the Builder How many more tiles you all think we'll need for domination? [QUOTE]Originally posted by Padma That one I can answer quickly: 116 more tiles - land and/or coastal. (MapStat is a nice utility. :D ) Tile counting for domination. :confused: I know you need 66% of the land mass to call this one - plus we already know how many square miles we possess - but am not sure how to go about this (without MapStat :)) - it reminds me of counting pips in Backgammon before doubling. Any suggestions - also I saw in the manual that we have to wait for the UN to elect us Sec-Gen before declaring this victory. Is that correct - or is it just the percentage? (BTW - In my report sometimes I called a Roman soldier a Legionary - I think that was ususally the case - sometimes they died before I could tell - esp. when they were garrisioned in a city - so not 100% certain on the rank of some of those fallen soldiers.) :scan: mcdan BoBtheBUILDER Dec 18, 2002, 07:46 AM You have to wait for the UN if you want to go the Diplomatic route, which is really unnecessary for us. Domination requires 2/3 of the available tiles under your civ's control and 2/3 of the entire world population in your civilization. With that many tiles left outstanding we're probably going to need to finish off the Egyptians and start a fight with the Greeks. We could just pursue a conquest victory (defeat all other civs) and if we stumble upon domination along the way, more the better! :) BoB Hygro Dec 18, 2002, 01:22 PM If the Romans got swords and big shields, they are Legionaries. If anything else, they are not Roman special units but whatever they are. Padma Dec 19, 2002, 08:49 AM :lol: This game is soooo over! :lol: The histograph is so incredibly ours it is laughable. All we need to do now is play mop-up. The last Roman city should easily fall to our forces outside of it. Just remember to use the full-strength Knights first. We have six of those, and that should be plenty. You might need to use a unit or two with an already-missing HP, though, if they have more defenders than I expect, and/or they get a "lucky streak" with the RNG. Be sure to build Libraries/Temples ASAP in the former Roman cities to get the culture border expansion. We also want to be sure to get a barracks or two in for upgrades and healing during the next war. Speaking of the next war, we have a choice of Greece or Egypt. We have no per-turn deals with either, so we can attack at will. Cleo will be a push-over. A couple SODs of Cavalry, Muskets, and Cannon, and they're gone. Greece will be a little tougher. They have Saltpeter, while we have none on that continent, so we cannot upgrade/build Cavs or Muskets there - they have to be ferried over from home. There is a solution, however. :evil: Attack due west, and take their Saltpeter for ourselves! Whoever we attack next, make sure our Roman cities have at least a couple of Muskets each for defense, and build a SOD or two of Cavalry (& Knights until we can upgrade them). And by SOD I mean at least 8 - 10 attackers in it. Keep the stack intact - do not split it up attacking targets of opportunity. Also build a small stack of Cannon (with some Muskets for defense) and drag it along to help besiege cities. Remember: Bombard first, to weaken the defenders, then attack with Cavs/Knights. BTW, we can probably turn off scientific research, and just collect the gold for upgrades and rushing. We should not have to worry about Greece getting "ahead" of us, and we are going for Domination/Conquest anyway, so more research really isn't necessary. Turn order: archer_007 >>> UP NOW stwils >>> On Deck BoBtheBUILDER mcdan (mcdan, I think you have probably taken your last turn in this game. :D ) BoBtheBUILDER Dec 19, 2002, 08:58 AM If we turn down research should we turn up luxes? Though I guess we'll need the cash for upgrades, but more luxes mean more :) which means more points, right? Course, I guess we're not really in a competition here either. BoB Padma Dec 19, 2002, 09:36 AM Yeah, if we were looking to "rate" the game based on score, we would need more happy people. If that were the case, I would be advocating cathedrals and such in our larger cities, some of which are precariously balanced: 6 happy, 6 unhappy, growth in 9999. Actually, it might be a good idea to bump the Lux tax, and/or build some cathedrals, just in case we get some war weariness. But most SGs are played to "win", never mind the score, so our only real concern is to avoid riots (and associated production loss) due to war weariness here. :D Padma Dec 19, 2002, 11:05 AM Originally posted by mcdan Padma - to quote - Dr. Suess - I like your hat :lol: \ Just wearing my holiday finery! :D A lot of us with custom avatars (especially in Off Topic and Site Feedback) have put together "Holiday versions" of them. Grey Fox made mine because I haven't had time to sit down and do it myself. :) :santa: :goodjob: stwils Dec 20, 2002, 01:56 PM Hi everyone, This morning my wonderful 17 inch Dell monitor began to flicker and then to fade. As I type now, it looks faded, gray, and like a stencil. I can still get online and post. Anyway, bless Dell. They will send me a replacement Monday or Tuesday. (Warranty runs out in Feb. so I am lucky it is happening now.) But I can not play Civ3 on this kind of screen. So for now, I have to say that I will not be able to take my turn unless it is after the replacement monitor arrives. And then there is Christmas. And I will be with family and will not be able to play. This is very disconcerting. I can barely see the screen. Wanted to post this before the whole monitor goes out. :( stwils Archer 007 Dec 20, 2002, 03:54 PM Got It! After this turn, you may want to skip me until further notice, for I will be out of town for the holidays visiting family. I will proboly have my turns posted by toworrow night or Sunday afternoon. Archer 007 Dec 21, 2002, 10:46 AM Preturn-Checked cities. Moved out some of knights in cities that now have defense garrisons. Turn 1-1420-Bapedi finishs University, starts Catherdal. Bactra finishs Library, starts University. Babylon finishs University, starts Cavalry. Antium finshes Temple, starts Granary. We capture Cumae w/ no losses. Gained three workers in the capture. Turn 2-1425-Alexander tells us to leave his territory. We tell him to take a hike and he declares war. Knight killed near Cumae in Greek raid. Persepolis finishes Colosseum, starts Calvary. Tarsus finishes University, starts Catherdal. Neapolis finishs Worker, starts Library. Rome has a WLTKD. Turn 3-1430-Sidon builds Aqueduct, starts Library. Battling a Hoplite near Antium, our Immortals spawn a Great Leader, Darius. Signed a military alliance w/ Egypt. Had to give them Engineerring in return. Turn 4-1435- Nothing happened here. Turn 5-1440- Discover Banking. Starts Ecomonics. Pasargadae builds Colsseum, starts Bank, Arbela finishs Cathedral, starts Bank. Capture Delphi, gain 2 workers, and start it building a Temple. Turn 6-1445- Capture Knossos, it starts Temple. Antioch starts Bank. Turn 7-1450- Zimbabwe, Persepolis, Susa, and Gordium start Banks. Tyre starts University. Capture Corinth, get 2 workers in capture, starts Temple. Turn 8-1455- Sardis finishs Markletplace, starts Library. Captured Pharsalos. Turn 9-1460- Darius arrives on the mainland. Turn 10-1465- Ecomnomics discovered, start Theory of Gravity. Ulundi starts Smith's Trading Company, will be finished in 9 turns. Capture Sparta, get 3 workers, starts Temple. And the save: http://www.civfanatics.net/uploads3/ct3_1465.sav mcdan Dec 21, 2002, 04:53 PM Just downloaded your save - look at all that blue in the histograph! :goodjob: Woo Hoo! World Ranking now up to 320 while Greece lingers at 98! Still can't figure out why our approval rating is still in 2nd place hovering around 50% - guess it comes with the territory when you take over so many cities and have to manage so many size 12 cities that just keep wanting to grow even though there are limitations. Thanks for the quick turn around on your 10 turns. Science slider I see you kept at 20% and we have 6 times the amount of gold that the last turn. Yea- haw! Over 600+ g ! :D What if we move it to 10% for the next 10 turns (114 pt) and get even more ??? since we are so advanced. Then we could rush temples etc. Is that a good idea? I see lots of Roman workers that we now have to manage - stwils brace yourself! ;) Looks like we are so close to the end - Padma - I think you are right - my previous turns may have been my last! :) Padma Dec 22, 2002, 12:24 PM Haven't had a chance to actually look at the save, yet; I had a little trouble downloading it. the correct file is http://www.civfanatics.net/uploads3/ct3_1465.SAV (Remember, the uploads folder is case sensitive. ;) ) I did run MapStat against the save. We are only 24 tiles from domination! [dance] :D Chieftess Dec 25, 2002, 01:03 PM Good luck guys! You're almost there! :D :goodjob: Just checking in to see how this is going. Padma Dec 26, 2002, 09:23 PM With a little luck, we are heading into the last turn of the game! With just 24 tiles to go, I would sign a peace deal with Alex (to get people happier), set Science rate to ZERO, and rush Temples on the Horse Island, and in any conquered cities that don't have them. Set the folks in rioting Greek/Roman cities to entertainers - keep 'em happy while we build culture. We just need a few cities to expand their culture borders, and we've got it nailed! stwils, if your computer is up to it, you are up now! :D If not, let us know, and BoB can have the pleasure of finishing this game! Don't sweat fancy stuff with workers, etc. Just get those temples built so we can grow! Archer 007 Dec 26, 2002, 09:30 PM Yay, a turn away from victory. :goodjob: :band: :goodjob: Chieftess Dec 26, 2002, 09:52 PM Just to add a note, you can still win by taking out the remaining Greek cities. 3 9 tile cities = 27 tiles, over the domination limit. Just send more cavalry over with the cannons, and it should be a cake-walk. The AI capital is usually the most defended. Not to mention there's a gap in the mainland (the SE). There's more than one way to win this one. Have fun! :D Forget the settler - I think it was one that could be rushed.. then settled. :) Hygro Dec 27, 2002, 04:00 AM Ooohh almost done. Good job! Padma Dec 27, 2002, 07:57 AM You're right, Chieftess. There's more than one way to win this one. We just need to gain those 24 tiles. :D stwils Dec 28, 2002, 05:33 AM Got it! stwils stwils Dec 28, 2002, 10:40 AM First of all, if we should win during my turns, it will really be an exciting event for me. I know you may not believe this (well, maybe you will :lol: ) but I have never won a game before. And secondly, my computer is giving me fits. Dell thought it was my monitor, and replaced it at no charge with this HUGE monitor which I hate. And it makes the problem worse. They have decided it is my video card, and Dell will help me tackle that. But first I wanted to play my turns. Just so you'll get an idea of what I am looking at, my screen is very light, and everything I see looks like I am seeing it through Venetian blinds. Also, all of the text is steaked and looks like a stencil. So with that, here are my questions: (this is a training game.:)) 1. I'm setting the Science slider to 0, as Padma suggested, and I am planning to make peace with Greece. 2. Padma has hinted that a lot of cities will be rioting and smoking. Would upping the luxury slider help as much as sending in the clowns? Do taxmen help with disorder? 3. When I rush temples and libraries, should I worry about the cost? If I rush it and the advisor scowls because it is costing 300 gold, do I just go on and do it anyway? And what will the results be? 4. We've got so much military on our ships, what would you think of our invading that little Egyptian town on the west coast? And also the one beyond Greek towns to the North east ? It would give us more tiles. 5. And while I am rush building temples, etc and dealing with riots, what should I do with all the military on the ground that are standing around - if we don't use them to invade. Just fortify them? 6. If we should win before my 10 turns are up, shall I play on to the 10th? 7. And shall I save each turn so we will get a before and after save as well as the winning turn? I'll listen out for your ideas. And rest my eyes from peering through these Venetian blinds. stwils:):lol: :lol: Padma Dec 28, 2002, 12:12 PM Originally posted by stwils First of all, if we should win during my turns, it will really be an exciting event for me. I know you may not believe this (well, maybe you will :lol: ) but I have never won a game before. And secondly, my computer is giving me fits. Dell thought it was my monitor, and replaced it at no charge with this HUGE monitor which I hate. And it makes the problem worse. They have decided it is my video card, and Dell will help me tackle that. But first I wanted to play my turns. Just so you'll get an idea of what I am looking at, my screen is very light, and everything I see looks like I am seeing it through Venetian blinds. Also, all of the text is steaked and looks like a stencil. So with that, here are my questions: (this is a training game.:)) 1. I'm setting the Science slider to 0, as Padma suggested, and I am planning to make peace with Greece.Setting the Science slider to zero is because we won't need any more research within this 10 turns - it won't help any, and we can use the gold. ;) Peace with Greece is one option. The other is to press the war. 2. Padma has hinted that a lot of cities will be rioting and smoking. Would upping the luxury slider help as much as sending in the clowns? Do taxmen help with disorder?Generally, raising the Lux Tax is preferred in your core, high-producing cities. If you raise it enough to help your core cities, but the outlying corrupt cities (i.e., Rome & Greece) aren't happy enough, yet, go ahead and apply specialists. Entertainers make others happy; Scientists and Tax Men count as Content - not Unhappy, so they help with disorder as well. 3. When I rush temples and libraries, should I worry about the cost? If I rush it and the advisor scowls because it is costing 300 gold, do I just go on and do it anyway? And what will the results be?Don't worry too much about the cost. You can only rush those for which you have money, anyway. But setting Science to zero will increase our gpt, so rush the ones on the Horse Island first, then, rush what you can with any gold leftover. Continue rushing as you gain gold each turn. 4. We've got so much military on our ships, what would you think of our invading that little Egyptian town on the west coast? And also the one beyond Greek towns to the North east ? It would give us more tiles.If you declare peace with Greece, don't bother to attack Egypt. Unless you see an easy non-auto-razing town to grab. 5. And while I am rush building temples, etc and dealing with riots, what should I do with all the military on the ground that are standing around - if we don't use them to invade. Just fortify them?If we're at peace, just pull them out of Greece and fortify them. I am guessing 3 - 5 turns before we win, so no need to "use" them for anything. 6. If we should win before my 10 turns are up, shall I play on to the 10th?No, just play until you get the win announcement. 7. And shall I save each turn so we will get a before and after save as well as the winning turn?Sure! :D And be sure to post the save taken right before the win. That way everyone can play the last turn, and record the win in their own HoF. Good luck with your "Venetian Blinds"! stwils Dec 28, 2002, 02:06 PM Preturn - Persia 1465ad Preturn Set Science slider to 0 Made peace with Greece (RoP) not alliance Set Ghulaman to rush Temple in 1 turn Set Hamadan to rush Temple in 1 turn Set Pricesylvania from granary to rush Library Put 2 clowns in Rome (want to rush temple) Set Neopolis to rush library Delphi gets a clown Sparta gets clown (want to rush temple soon) Pharsalos - gets clown and is set to Temple Clown to Corinth Want to rush Temple in Pompeii - we lack the gold but it will come Change Antium form Granary to rush Library Set Cumae from Pikeman to Temple (will rush when the gold comes in) Changed citizin in Bactra so there is growth Bapedi gets a clown; moved citizens to get more food Enter* Alex appears and is mad. Even though we have a RoP he wants our troops out. I agree (Not sure why he is mad...) Babylon gets Cavalry; set to Bank Veil gets Library(we rushed it in preturn); set to University Antium has Library; set to university Lots of cheers and "we love you" stuff Sidon gets Library; set to University now Hamadan gets Temple; set to Library Pricesylvania gets Library; set to University Ghulaman gets Temple; set to Library stwils Dec 28, 2002, 03:43 PM Turn#1 1470ad moved canons and fortified them fortified catapult moved northen galleon nearer other 3 fortified all militia in Sparta moved 3 galleons nearer Elephantine Rush Temple in Rome Enter* Rome gets Temple;set to Library Turn#2 1475ad workers do their thing galleon moves around to join other 3 later (I can't help it. I want to take that Egyptian Elepahantine. :) workers go to and fro 3 loaded galleons move off the coast of Elephantine Pop rushing Library now at Hamadan Enter* Cheers go up. :) (Nice to hear) Set ? to Smith's Trading Company just for fun Set Hamadan to University because it just got Library Turn#3 1480ad Rush Temple in Pompeii Move lone galleon near the other 3 Unload the militia from the 3 galleons on Elephantine Enter* Cleo is mad. Turn#4 1485ad Workers, etc 4th galleon arrives near the other 3 Cavalry attacks Elephantine. Kills one and is elite We capture Elephantine. There are two resistors We send all our cavalry and fortify. They still resists. What the f*** We rush Library in Rome Enter* Rome gets Library; set to Univ. Her borders expand Zimbabwe gets Bank; set to Musketman Pasargadae has Bank We WIN!!!!!! Wheeeeeeee. Happy Happy Joy Joy It all happened so fast Glad I saved the 1485ad I also clicked on continue for 1490ac but did not play. Just wanted to get the save. OK. Team. Here is the 1485ad save stwils Dec 28, 2002, 03:45 PM Augghhh save did not work. Will try again. stwils Dec 28, 2002, 03:48 PM Here also is the 1490ad save which I did not play. I tried to save the 1485ad at the moment of winning but couldn't. So here is just a moment after we won. stwils Dec 28, 2002, 03:52 PM We won after all these months! [party] [dance] :beer: [dance] [party] (This was also a big moment for me as I have never before won a game.) Thanks to all you!:love: :goodjob: :love: stwils stwils Dec 28, 2002, 03:58 PM And I hereby declare that tomorrow will be: WE LOVED PADMA DAY.:love: :lol: [dance] [dance] Because he picked us up out of the gutter where we were languishing and took us on. To Padma: :goodjob: :beer: :goodjob: stwils Hygro Dec 28, 2002, 04:30 PM Great job folks! Archer 007 Dec 28, 2002, 05:06 PM Yay, this is my first win also. BoBtheBUILDER Dec 28, 2002, 08:43 PM WTG gang! :) Thanks to ct for getting this started and Padma for keeping us going. :goodjob: Thanks to the whole ct3 team for this excellent intro to succession games. While this isn't my first win, it was my first SG and I'm glad that we saw it though to the happy end. :) Maybe we should explore another game at a higher level now? ;) BoB gunning1 Dec 28, 2002, 08:57 PM WOW, congratulations! So btw, how did SS Gunning do? ;) But great job! :D aneeshm Dec 28, 2002, 09:58 PM Double post . Sorry . aneeshm Dec 28, 2002, 09:59 PM Congratulations to all who played . I've followed this thread for quite some time . Even though I play Regent , this thread has taught me quite a bit . Padma Dec 28, 2002, 10:07 PM Aww, shucks. Thanks, folks. :blush: I would be quite willing to do another game at a higher level. Maybe one I can play in, too? (hint, hint) :D What are your thoughts? Who would like to play? What level? mcdan Dec 29, 2002, 09:07 AM Great job by all!!! :goodjob: :D [party] stwils - thanks for making those last turns count. Hey team - great job by all - this has been a terrific way to learn and play. I personally cannot believe how much I have learned playing this SG. As a supreme - novice these turns have taken me to a new level in the game and a greater understanding of every aspect of the game. Thanks to everyone :) mcdan mcdan Dec 29, 2002, 09:09 AM Originally posted by stwils And I hereby declare that tomorrow will be: WE LOVED PADMA DAY. [dance] Absolutely !!! And - hummm - let's get started on another SG asap... :) stwils Dec 29, 2002, 10:24 AM Count me in on another SG! (I hope you will play this time, Padma.) A few thoughts. Would we want to play PTW? (Not multiplayer.) It might be fun to use the new interface things and buttons. And maybe play against some civs we haven't played against in Civ3. A higher level would be OK with me although I am still not that good yet on chieftain/warlord. But let's think about a PTW SG. :) :) :) :) :) ct3 was so much fun, workers and all. I really enjoyed playing with all of you. stwils [party] [dance] [party] gunning1 Dec 29, 2002, 10:26 AM So what happened to the SS Gunning? :) stwils Dec 29, 2002, 12:21 PM I think it was the one that unloaded all the militia on the shores of Elephantine which captured the city.:) Better check with BobtheBuilder to be sure. stwils;) BoBtheBUILDER Dec 29, 2002, 12:23 PM Sorry gunning, since we weren't playing with PTW and couldn't actually name our units we lost track of what units were what. :( I don't have PTW right now, though if we do have a PTW SG it'll probably give me the impetus to go buy it. ;) I'm thinking we should at least do warlord or regent. I think that some of the team members might be surprised by how well they would do at regent, particularly when they're doing 10 turns at a shot. Of course we would want Padma to participate in the game too! :) Other than that I leave the discussion open for the next SG. :) gunning1 Dec 29, 2002, 12:39 PM Ok, that's ok, I'm just glad that I got a unit named after me! I think that you guys should play another game at a higher level. I enjoyed reading these write-ups, and I hope to see more. :) Archer 007 Dec 29, 2002, 07:13 PM I'm think my turn writeups were the dryest. Padma Dec 29, 2002, 09:40 PM I'm thinking a PTW game on Warlord or Regent. Maybe that'll convince Bob to go buy it. :lol: ;) I prefer to play Regent, but with the smarter Barbs in PTW, maybe Warlord would be better for those less experienced. But I will leave that up to the others who want to play. I'm also thinking Standard size map, 5 or 6 opponents (or Large with 7 or 8), Random Land Mass, Random Age, Restless Barbs. As for the Civ, not Persians or English. We can decide that together. Let me know your thoughts. :D BoBtheBUILDER Dec 30, 2002, 06:22 AM Aw, c'mon, why not the Persians or the Brits? ;) BTW, after three seasons of mediocrity (providing San Fran's defense doesn't cause me to lose ten points tonight) I will have won my first fantasy football league! :) BoB stwils Dec 30, 2002, 06:43 AM Bob, use some of that gold Santa put in your stocking and buy PTW!:) :) :) stwils mcdan Dec 30, 2002, 07:30 AM I'm up for a PTW SG :wavey: Check out the newly added Vikings, Koereans, etc- 9 more civs, new victory conditons, interesting changes etc - Maybe it's time for Bob to go shopping :) I haven't played it - just installed during the holidays and have been drawn to the manual and strat. guide. Wonder why we don't want to do Persian or English this time around? :lol: Meduim map sounds great with random, random, and restless barbs. I'll go along with whatever the team wants - Warlord or Regent. Will learn how to tackle these advanced barbs! [punch]Outposts? BTW -Good going :thumbsup: with the Fantasy Football League, Bob! Rare to ever win! (Our Falcons in Atlanta lost last night - securing a place in the playoffs thanks to New Orleans.) BoBtheBUILDER Dec 30, 2002, 09:57 AM Well I grew up in Phila. and I'm still a diehard Eagles fan, though I didn't get anyone from the team on my fantasy team. My mom and sis were out here for the weekend and we were crushed watching our beloved Iggles lose in overtime to the dreaded Giants, but with a week off we'll have Donovan back and look out NFC! ;) My fantasy league performance was pretty impressive, I lost Jay Fiedler for what seemed like an eternity due to injury, then I lost Priest Holmes going into the final weeks, but I managed to pick up Chad Pennington off waivers (I don't know who was sleepin' there) and rode him to victory. :) I have a few giftcards and a few cash gifts... maybe that's what I'll use it for... that way we can play live against each other too! ;) BoB stwils Dec 30, 2002, 01:13 PM That would be awesome, Bob, if sometime in the future we could play each other over multiplayer. I am glad we are going to have some barbs in this new game. We had none in ct3. (I can't remember about Sul5b. I don't think we had them there either.) As for the map size, I really don't want to go with large or huge. But if all of you do, I will go along. In fact, I will go along with anything the majority wants because I want to play! How many of us will there be? By the way, I kinda hope we don't actually start the game for a few days - my computer is still ailing. The new monitor they sent is not right and has to be replaced. I have to sit almost across the room it is so big. But, thank God, Dell is sending someone over here to operate on my computer and do something about the graphic card - or whatever the h*** is making it behave like it is: I AM STILL LOOKING THROUGH VENETIAN BLINDS! And believe me, it is not a pleasant sight on a computer. :crazyeye: :crazyeye: :crazyeye: But I am so glad we are going to give PTW a go! What fun. :lol: stwils Padma Dec 30, 2002, 04:21 PM I will set up a new PTW game in the next few days (I hope). Look for a game named PAD1_<something or other>. I will also post a link here, just to be safe. ;) But first, I must have a look at SUL5b! (What a long, busy weekend this turned out to be!) :D Padma Jan 02, 2003, 03:23 PM Here we go: PAD1 - PTW Random (http://forums.civfanatics.com/showthread.php?s=&threadid=40604) :D mcdan Jan 08, 2003, 05:56 AM Hey Archer - did you see we had all moved to Padma's new game? There are still spaces left I think - come on - stick with the team :) If you have time, etc. Look for PAD in new SC listing - Chieftess is heading up one team for regents, and Padma and gang are playing warlord. Just an FYI - mcdan Archer 007 Jan 09, 2003, 01:57 PM Not have PTW so sadly i can't join mcdan. Thank you for the reminder/invite though. |
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