Anomander Rake
Sep 10, 2008, 06:21 PM
Hi again,
I am getting better and trying to put into practice some of the tips in threads such as the ALCs and the various cookbooks. In the Nobles Bullpen thread, blitzkrieg1980 suggested I try Alexander for his PHI/AGG and his early UU and UB.
I started a new game tonight and now seek advice - I am playing Epic, Continents, Temperate.
This is my start area and resources etc.
http://img139.imageshack.us/img139/8738/civ4screenshot0009mh3.jpg (http://imageshack.us)
Turn Summary: I started a Work boat (for Clams), started Mining, moved Scouts S and met Isabella on turn 2!
Damn I thought, she's close - Maybe I can axe her!
Turn 3 popped Pottery from a tribal village. :goodjob:
Turn 8 met Mansa Musa
Turn 9 started Agriculture research
Turn 11 Buddism FIDL
Turn 19 Finished Boat, started Worker, started BW research.
Turn 20 Met Willam van Oranje
Turn 21 Hinduism FIDL (the Dutch)
Turn 23 Met Ragnar :rolleyes:
Turn 31 Finished Worker, started Warrior
Turn 33 BW complete, Started AH research - got the whip out
Copper appears in Athens
Turn 35 Popped Mysticism from a Tribal hut
Turn 36 Started settler, whipped warrior
Turn 40 completed farm in Athens moved worker to Copper
Turn 43 AH complete - stared Archery research
Horses pop 1 square SW of my cultural border...
Turn 46 Mansa Musa converts to slavery
Turn 48 Mine complete - start road to Athens
Turn 50 Archery complete (start Writing but that can change)
Turn 51 Settler complete - start Barracks.
So my questions are:
Where should the Settler go?
Should I continue with Writing research or go with something else?
Should I Axe rush Isabella or Ragnar?
Should I continue with the barracks (copper not available til road is done - so no axemen yet).
Is it better to have to pop grow (back up to 3) in 4 turns and the barracks take 14, or have the pop grow in 8 and have the barracks in 4 turns? My instinct says option 2. All I need to MM is move the white circle from the clams (4F 2C) to the mine (6P) as the mine is on a 2 hammer hill - the other white circle stays on the corn (6F 1C).
Diplomatically Ragnar is the worst enemy of everyone.
On the map above, Isabella is S of me the area with the blacked out L with copper 1 sq to her east.
Ragnar is to the N - you can see the purple rice.
Thanks for reading and thanks in advance for any help.
I am getting better and trying to put into practice some of the tips in threads such as the ALCs and the various cookbooks. In the Nobles Bullpen thread, blitzkrieg1980 suggested I try Alexander for his PHI/AGG and his early UU and UB.
I started a new game tonight and now seek advice - I am playing Epic, Continents, Temperate.
This is my start area and resources etc.
http://img139.imageshack.us/img139/8738/civ4screenshot0009mh3.jpg (http://imageshack.us)
Turn Summary: I started a Work boat (for Clams), started Mining, moved Scouts S and met Isabella on turn 2!
Damn I thought, she's close - Maybe I can axe her!
Turn 3 popped Pottery from a tribal village. :goodjob:
Turn 8 met Mansa Musa
Turn 9 started Agriculture research
Turn 11 Buddism FIDL
Turn 19 Finished Boat, started Worker, started BW research.
Turn 20 Met Willam van Oranje
Turn 21 Hinduism FIDL (the Dutch)
Turn 23 Met Ragnar :rolleyes:
Turn 31 Finished Worker, started Warrior
Turn 33 BW complete, Started AH research - got the whip out
Copper appears in Athens
Turn 35 Popped Mysticism from a Tribal hut
Turn 36 Started settler, whipped warrior
Turn 40 completed farm in Athens moved worker to Copper
Turn 43 AH complete - stared Archery research
Horses pop 1 square SW of my cultural border...
Turn 46 Mansa Musa converts to slavery
Turn 48 Mine complete - start road to Athens
Turn 50 Archery complete (start Writing but that can change)
Turn 51 Settler complete - start Barracks.
So my questions are:
Where should the Settler go?
Should I continue with Writing research or go with something else?
Should I Axe rush Isabella or Ragnar?
Should I continue with the barracks (copper not available til road is done - so no axemen yet).
Is it better to have to pop grow (back up to 3) in 4 turns and the barracks take 14, or have the pop grow in 8 and have the barracks in 4 turns? My instinct says option 2. All I need to MM is move the white circle from the clams (4F 2C) to the mine (6P) as the mine is on a 2 hammer hill - the other white circle stays on the corn (6F 1C).
Diplomatically Ragnar is the worst enemy of everyone.
On the map above, Isabella is S of me the area with the blacked out L with copper 1 sq to her east.
Ragnar is to the N - you can see the purple rice.
Thanks for reading and thanks in advance for any help.