View Full Version : What happens to excess breakers?


akillias
Sep 11, 2008, 02:37 PM
What happens to excess breakers, does moving the slider down when you have 1 turn left saves to a new tech you money?

grandad1982
Sep 11, 2008, 02:54 PM
A happy CIV3 memory there.

In CIV4 beaker overflow is put in to the next tech.

Supr49er
Sep 11, 2008, 03:22 PM
I thought this was a Dark Tower question. ;)

#1 fan
Sep 11, 2008, 03:25 PM
ha! i do that all the time. i didn't know that beaker overflow is put into the next tech.

Supr49er
Sep 11, 2008, 03:31 PM
Welcome to the Forums #1 fan. :beer:

#1 fan
Sep 11, 2008, 04:44 PM
Welcome to the Forums #1 fan. :beer:

thanks! happy i found you guys.

akillias
Sep 11, 2008, 05:58 PM
Lol Damn, Then I Didn't Help Myself! Lol No Wonder Why I Lost My Lead In Late Game. I Will Try To Play Differently And Apply All The Stuff I Learned Today.

slaze
Sep 11, 2008, 06:56 PM
What happens to excess breakers, does moving the slider down when you have 1 turn left saves to a new tech you money?

Yes, they go into the next tech (as others have said), BUT WITH THE MULTIPLIERS FROM THE TECH BEFORE.

In case you aren't aware of all the research multipiers lemme run it down for you. There are the obvious multipliers, buildings (library) and civics (free religion) but there are hidden multipliers, prerequisites and opponents knowing the tech.

Opponents knowing the tech is pretty minimal, if i recall correctly it maxes out to about +18% if you've meet all your opponents on an 17 rival map and they all know a tech and if one civ knows the tech on a standard size map you get like a +2-3% multiplier. Theres an exact formula somewhere in the forums that has to do primarily with met rivals that know the tech but for the most part i consider it pretty negligable.

Prerequisite bonus on the other hand, is much easier to calculate. Basically, you get a +20% bonus on research per prerequisite tech that you know. Example: Writing has three prerequisites techs, preisthood, AH and Pottery. If you know all three of them while researching writing you get a +60% multiplier added to your research.

So, if you are researching a tech that has more prereqs than the next tech you are about to research, it may do you good to tech right up to the near end of that tech but not complete it, and spill all your research into the next tech for the next turn. The best example of this I beleive would be Scientific method (also because you lose the monastary multipliers). If you have PP, chem and astro (its three prereqs) and you are going to research something with less prerequisite multipliers (say only 1 or 2 prereqs), you may want research right up to the end but not complete it and put the overflow into a tech with a lesser rate.

This sort of MM only yields a slight increase from "normal" research, but it can act as a sort of extra library for a turn here and there.

Levgre
Sep 11, 2008, 07:47 PM
You can actually use overflow techniques to get free extra beakers.

For example... assume you have monastery in every city, with 1000 base beakers... so you get +100 beakers.

However, at Sci. Method, those monasteries become obsolete. But, say you have 1 beaker left on Sci. Method, 1099 will go into your next tech, like Physics. 99 free beakers.

This technique also works when you get bonus beakers for researching a tech with multiple pre-requisite known, and use that overflow for another tech.

Ibian
Sep 12, 2008, 08:18 AM
I wish they would fix that.

DaveMcW
Sep 12, 2008, 11:29 AM
I wish they would fix that.

I think they did.