View Full Version : Role Play Challenge: The Barbaric Mayans


madscientist
Sep 13, 2008, 06:06 AM
Welcome to my next Role Play Challenge (PRC): The Mayan Barbarians! These games are meant to be fun and education! This represents the fourth and last of the Terra based maps I shall play in this series. The first being the popular Joao of Portugal/Brazil, the second the Annoying Frenhc when Louis lost, the third the recent Elizabeth and her massively unhappy American Colony! Here I offer the other flip side of the Terra map, the native inhabitants of the NEW WORLD!!! For educational puropses I hope to show how to deal with raging barbarians in an isolated/large land mass area without the great wall!

Pacal is the child-king of the Barbaric Mayan people. Anarchy runs rampant here, no sense of order or organized leadership. Just orders from Pacal, and of course the whip! But Pacal is no fool, and will quickly adapt to what other leaders do, he just has no one to guide him in this primitive land! And while he knows the sea and can work it, he has no desire to sail past sight of land, for now! He also plands to expand the Mayan empire across the entire world he knows, and will stop at nothing to do this regardless of the savage nations present on his land or from overseas!

So what is this RPC all about!

Settings

Map: Terra map where SEM gratiously agreed to insert Pacal onto the New World. We are isolated with ALOT of land
Monarch difficulty, marathon speed.
RAGING BARBARIANS are turned on!

Rules
1) No world wonders can be built until the Old World is met with the exception of Chichen Itza, for historical flavor. No Great Wall to protect us from those raging barbs!

2) Pacal cannot adopt any civics except slavery until he meets the Europeans! After that, all are in play as in a normal game.

3) Pacal cannot tech or trade for Optics until he has met at least 2 Old World leaders.

4) Pacal MUST control the entire New World land mass area, or at least keep it free of European settlers before he wins the game.

5) Pacal must declare war on, and stay at war against any Old World nation that settles in the New World. He can only accept peace once that city is captures or razed.

Any victory condition is acceptable, even a loss is tolerable. However, controling the entire NEW WORLD is essential to victory and this includes no barbarian cities either!

So a look at our Savage Child leader

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/Pacalstart0001.jpg

And the start

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/Pacalstart0000.jpg

Looks like a very decent start, on a hill and behind a river on the ocean. Very defenseable early on, and looks like some decent cottages.

Pacal starts with mysticism and mining so an early religion is possible. He also has a resourceless UU in the Holkan which requires BW/hunting although we may want at least fishing first. We should have at least three techs before the hordes appear!

The lack of civics means no happiness or production bonus's. However, pacal is expansives (cheap harbors/graneries) and gets +3 happy from the UB so construction should be emphasized easrlier than later.

So how do we start off our Barbaric Mayans!

Krick19
Sep 13, 2008, 06:27 AM
I say settle in place. Do you want to get a religion? It would help out with cash/happiness.

Sian
Sep 13, 2008, 06:42 AM
aye ... Settle in place ... try to get a single religion for the +1 happyness and culture and go priest specialists for a shrine asap :)

Leventis
Sep 13, 2008, 07:35 AM
I find that Pacal is a pretty good leader to have when isolated. His UB gives +3:) and expansive of course grants +2:health:. This offsets not being able to trade for happy and health resources early on and allows him to grow reasonably large cities. Not sure about you not wanting to have civics till the Old World meets you though. It gonna be very tough to run an empire without HR or Rep if you are low on happy resources, even if you do have ballcourts. Reckon you can get an early religion?

The start looks a no-brainer btw, settle in place and go exploring with your warrior. As far as techs go, I think you want to be aiming for writing and construction for libraries and ballcourts respectively. Also, I think you'll probably get horses or bronze in the BFC just by looking at the start. Just 2 resources visable is a bit of a giveaway -- something to keep in mind.

Killroyan
Sep 13, 2008, 08:43 AM
Food: cows, clams, FP -> check
Production: cows and 4 hills -> check
Commerce: coastal, fp, sea food, financial -> check
Defense: Start on hill (always nice with raging barbarians) -> check

Ok, that settles it :p

Owen Glyndwr
Sep 13, 2008, 09:05 AM
Wow, sounds like an interesting concept, good luck with all those barbarians. It would be pretty ironic if you ended up doing a transatlantic invasion of "Eurasia".

madscientist
Sep 13, 2008, 09:30 AM
Wow, sounds like an interesting concept, good luck with all those barbarians. It would be pretty ironic if you ended up doing a transatlantic invasion of "Eurasia".

I am thinking that's perhaps the LONGGGGGGGGG range plan here! Providing I do not get overrun by the Barbarians.

DMOC
Sep 13, 2008, 09:51 AM
Tech BW and Hunting to get those Holkans. Save a religion for later (possibly philo lightbulb?)

cripp7
Sep 13, 2008, 09:58 AM
what is the map size? Standard or large

madscientist
Sep 13, 2008, 10:10 AM
what is the map size? Standard or large

LArge, which is the default for Terra maps.

Stuck in Pi
Sep 13, 2008, 11:43 AM
get a religon mad, get a religon...

TheMeInTeam
Sep 13, 2008, 12:20 PM
This RPC HATES :). Hope you have some good resources. Hope very strongly. You're going to get reamed by barb galleys and will probably need MC, which you can't slingshot, so hope you have some gold/silver/gems to make it more useful. Without HR or Mids you'll be needing religion, coliseums (which make construction an unusual early priority for you in this isolation), theaters, and temple to combat anger, and maybe calendar.

On the bright side, at least the UU and UB are very strong in this RPC. The UU will protect you until axes show up, which on monarch will take some time, so you can neglect archery perhaps forever as you'll have time to tech the other stuff. The UB is +3 :), which is pretty huge.

IMO shooting for early CoL here would be useful on a lot of counts, especially if you don't go early religion...you'll need the +2 :) available from religion/temple. With that and construction you get +5 :). Anything else like resources and so forth will give you all you need.

semirami
Sep 13, 2008, 12:22 PM
Going for early religion is a big gamble with raging barbs. Don't rely on holcans too much. They just suck. You need better units with raging barbs. I'd research F/BW/H first for some early holcans fogbusters. If there isn't a copper nearby Archery is next.

The UU will protect you until axes show up, which on monarch will take some time

Not with raging barbs. Axes and even swords will come very soon. And he has a lot of empty land.

AmazonQueen
Sep 13, 2008, 12:35 PM
Its a coastal start so with any luck you can expand so as to minimise your land borders. Given how common barb galleys will be maybe not bother with fishing boats until you can build triremes.

They do look very tough rules you've set yourself.

Terrance888
Sep 13, 2008, 12:50 PM
Most important is fog bursting and such. Either play as conquer as they come or stop them at their root...

Hereditary Rule
Sep 13, 2008, 01:42 PM
:goodjob:

This looks like a very interesting RPC! Awaiting with Anticipation. Definitely vote for an early religion here.

madscientist
Sep 13, 2008, 03:39 PM
The Barbaric Mayans: Part I

I jumped into this one right away, and the good news is that we are still alive!!!

Pacal looks arround in bewilderment at all the land, and decided to send his scouting warrior up NW, finding a forrested river.

He decides to wisely settle in place, taking advantage of the natural defenses.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalA0000.jpg

Pacal briefly considers a "Greater Calling!" and ponders an early religion. But the reality of the situation dictates a need for FAST and RELIABLE defense!

The techpath went: BW(for chopping and whipping units)/hunting(for the UU)/archery(for better city defense)/fishing(to eat!)/AH(to get chariots)/masonry(for wallsdammit!)/wheel(to drive the chariots)/pottery(er, we are financial I guess) and start IW (because you never have enough military against Raging Barbs!).

That's a mouthfull, and we have armsfull of Barbarians out there!!!!

After BW we sheck out the land

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalA0001.jpg

Yes, copper is a rather weak location! I originally planned to get a settler there, but altered that plan after the massive BARBS!

A few items to discuss before the horde get's it's press.

The benefit of having a hemisphere to myself is that we can get all the goodie huts, and we got over 500 gold!!! The bad thing is we are developing so slow we still basically have it! The scouting warrior popped some Barbs which decided to pay the Mayan's a little visit.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalA0002.jpg

No problems, we built a few Holkans (chopped most of them) and some archers. They did good enough on warriors to get some decent promotions, the capital defending archer is up to CG III, and we have 1 Guerilla II archer defending a mine to prevent barbs pillaging it.

Also, we have yet to see a barb Galley but we are seeing axemen by the save!

Brutality at it's very best!!!!

We actually managed to build a settler while defending our capital, helped by using the worked to chop a hill forest and settled

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalA0003.jpg

My thinking is that there are several forrests to chop, it's a decent city, and most importantly "IT'S ON A HILL!!!!". Good enough for my defending archer to fend off axemen, for now. Finally, I am hoping that the Barbs direct their attacks against the new city and allow the capital to develope. So far mensa/mensa results.

A little better view here

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalA0004.jpg

I have a Holkan ontop of the copper (I prefer to settle south on the shore), and another near the horse. If I can get a third city on the river to capture the horse I can get chariots to ward off the Barb axes. I may then be able to buid a road to the cities!!!

So that is where we are at. Raging Barbarians wrecking havoc on the Mayan civilization! Fogbusters are not helping too much as the barbs are just going arround them! Production is limited and I cannot get a large enough force out there, but perhaps that can change. We also have NOT revolted to slavery yet, but I think that's the first thing to do next segment!

SO some more defense, another settler, capture the horses, and let's hope Iron is closer than the copper (AND ON A HILL)!



Also note that along the river there are horses. A plan starts forming

PaulusIII
Sep 13, 2008, 03:46 PM
So... you are the barbarians yourself, while being under attack by more hordes of barbarians? Sounds like fun!

semirami
Sep 13, 2008, 04:07 PM
Golden fishville will boost your economy and will give you so much needed axemen. Postpone IW and research Sailing for immediate access to copper in the capital, once the mine is built.

Guardian_PL
Sep 13, 2008, 04:17 PM
I'm sorry madscientist to say that, but it looks like you're going to stay on lower difficulties for a while still. What on earth is wrong with copper city? Fish, copper, coastal, 2xgold. Instead you're going after cows :rolleyes: You're lucky you have Holkans for defense...

Also, although I understand that in role-playing one can do whatever he/she wishes, but I can't help frowning upon statements like:
Pacal is the child-king of the Barbaric Mayan people. Anarchy runs rampant here, no sense of order or organized leadership. Just orders from Pacal, and of course the whip! But Pacal is no fool, and will quickly adapt to what other leaders do, he just has no one to guide him in this primitive land! And while he knows the sea and can work it, he has no desire to sail past sight of land, for now! He also plands to expand the Mayan empire across the entire world he knows, and will stop at nothing to do this regardless of the savage nations present on his land or from overseas!

I mean, it's NOTHING like it!
It's a difference to tell to other people that French are annoying (it's a common inconsistence, similar to saying the English people drink tea at 5 p.m.), and calling Mayans barbaric savages, with no sense of order or organization...
It's your thread, you can do whatever you wish, and I'm sure many, many people will love it.
I won't, end of story ;)

madscientist
Sep 13, 2008, 04:44 PM
I'm sorry madscientist to say that, but it looks like you're going to stay on lower difficulties for a while still. What on earth is wrong with copper city? Fish, copper, coastal, 2xgold. Instead you're going after cows :rolleyes: You're lucky you have Holkans for defense...

Also, although I understand that in role-playing one can do whatever he/she wishes, but I can't help frowning upon statements like:


I mean, it's NOTHING like it!
It's a difference to tell to other people that French are annoying (it's a common inconsistence, similar to saying the English people drink tea at 5 p.m.), and calling Mayans barbaric savages, with no sense of order or organization...
It's your thread, you can do whatever you wish, and I'm sure many, many people will love it.
I won't, end of story ;)

GP, lighten up!!! If I say these Mayans are barbaric savages, they are!!! Not many other leaders left to play a barbarian type game and they sort of fit in my way of thinking! New world, other end of the Terra map, sure Monty probably is a better fit but he was taken, HC does not fit, and I have other plans for sitting BULL. All in fun and enjoying VIC a little more! You gotta admit, his animation certainly looks like a rather primitive child! Hey perhaps my Mayan approach can get better results than history (but probably not, I fear those Barbs will be shutting me down sooned that the AIs will).

As far as city placement, my thinking was to establish a border city to draw off the Barbarians wrath (the real Barbs, not the Mayan Barbs) as I felt a city placed in a desert tile would have gotten overrun. That second city is on a hill and has already survived a few axes.

Let's think about it, why do we need axes right now??? Holkans provide adequate defense except against axes which chariots provide superior results against axes. So in my thinking chariots/Holkans are more flexible against these barbs than axes/holkans.

madscientist
Sep 13, 2008, 04:45 PM
Golden fishville will boost your economy and will give you so much needed axemen. Postpone IW and research Sailing for immediate access to copper in the capital, once the mine is built.

Hmmm, there is a penninsula with a mountain at the end blocking galley access to that copper region, thus I am thinking sailing won't help there. Sailing may be a good idea though as that river becomes an unpillagable trade route, once I am able to get a road to city #2.

PaulusIII
Sep 13, 2008, 04:59 PM
GP, lighten up!!! If I say these Mayans are barbaric savages, they are!!! Not many other leaders left to play a barbarian type game and they sort of fit in my way of thinking! New world, other end of the Terra map, sure Monty probably is a better fit but he was taken, HC does not fit, and I have other plans for sitting BULL. All in fun and enjoying VIC a little more! You gotta admit, his animation certainly looks like a rather primitive child! Hey perhaps my Mayan approach can get better results than history (but probably not, I fear those Barbs will be shutting me down sooned that the AIs will).

Incidentally, a RPC butchers history. If the Mayans were accurately played they should make a straight beeline for Astronomy rather than avoiding it like it is now. But hey, why ruin the fun? :D

Joshua368
Sep 13, 2008, 05:08 PM
What's wrong with the copper spot, seems like a great early city to me... 1SW of copper gets you copper, two golds, and fish to work them. Sure with all that desert it'll never amount to much but I've found working gold/silver/gems can be a huge boost to your economy, even if the city has no real other purpose.

Looks like this is going to be a very interesting game though, eager to see how it continues.

Edit: Oops, a lot of posts popped up while I was writing this. :p (left the browser on this page for a while)

Lekdevil.NL
Sep 13, 2008, 05:26 PM
Postpone IW and research Sailing for immediate access to copper in the capital, once the mine is built.

I'm not sure that will work, since there is no coastal route (yet) between that city and the capital...

EDIT: Grrr... Mad beat me to it. Where's the "delete" button when you need one?

semirami
Sep 13, 2008, 05:48 PM
I thought, there is a coastal route. Forgot about the pennisula. Obviously it won't work

Kerran
Sep 13, 2008, 06:21 PM
An added bonus for gold/copperville is that the fish is (or looks to be, at least) on ocean instead of coast. This means that the barbs cant pillage it until they get galleons/frigates (galleys cant enter ocean in another civ's borders and caravels cant pillage)

Abegweit
Sep 14, 2008, 12:07 AM
Fair warning MS, this RPC is going to be HARD. Raging barbs when you are on a huge continent by yourself. :eek: On top of that, you are forbidden to build wonders to ease the problem. GW. GHL, Pyramids. All forbidden. For the icing on the cake, you are not allowed to seek out the AI. :crazyeye:

Good luck. You are going to need it. This will play at LEAST a level higher than normal.

D_almighty
Sep 14, 2008, 12:27 AM
Fair warning MS, this RPC is going to be HARD. Raging barbs when you are on a huge continent by yourself. :eek: On top of that, you are forbidden to build wonders to ease the problem. GW. GHL, Pyramids. All forbidden. For the icing on the cake, you are not allowed to seek out the AI. :crazyeye:

Good luck. You are going to need it. This will play at LEAST a level higher than normal.

Don't forget the tech orgy that's probably going on on the other continent. Can you say patrolling destroyers pre-liberalism?

Leventis
Sep 14, 2008, 12:54 AM
Fogbusters are not helping too much as the barbs are just going arround them!

IMO, fogbusters are used for 2 main things:

1) To ensure barbs don't spawn too close to your cities so you can be better prepared if they venture into your borders.

2) To prevent barb cities popping up in places where you want to settle cities yourself.


Obviously, you're trying to firstly stop those barbs attacking you, but by looking at your final screenshot, I think your fogbusters are too far away from your cities. If there is still fog between your cities and your fogbusters then you are gambling a bit. At the start of the next turnset, for instance, you might want to move the warrior from the copper tile 3W onto the gold to stop barbs popping up really close to your capital. Once you get a few more units out there you should be fine though :).

CivEikka
Sep 14, 2008, 01:16 AM
I have been lurking since the genghis khan game but first time i post here and first time i do an shadow game. The idea is very tempting, must try it. :)

TheForestAuro
Sep 14, 2008, 02:22 AM
Once, on a Terra map, the only places the AI settled on the new world was the Southern coast and it wasn't until around 1900ish that I made it to the new World, only to be assaulted by Barbarian Riflemen, Grenadiers, and Ironclads.

Terrifying.

CivEikka
Sep 14, 2008, 02:32 AM
I played about 300turns, and things look like this. http://img185.imageshack.us/img185/1460/rpcmayafv0.th.jpg (http://img185.imageshack.us/my.php?image=rpcmayafv0.jpg)
Now it's time to expand. I builded stonehenge and oracle, snabbed CoL. Building only archers, upgraded starting warrior to holkan. And yes, there is iron. :)


The save is included.

Joshua368
Sep 14, 2008, 07:54 AM
I played about 300turns, and things look like this. http://img185.imageshack.us/img185/1460/rpcmayafv0.th.jpg (http://img185.imageshack.us/my.php?image=rpcmayafv0.jpg)
Now it's time to expand. I builded stonehenge and oracle, snabbed CoL. Building only archers, upgraded starting warrior to holkan. And yes, there is iron. :)


The save is included.

RPC rules you aren't allowed to build almost all wonders. At least you didn't get the great wall. ;)

madscientist
Sep 14, 2008, 08:14 AM
The Barbaric Mayans: Part II

Pacal and his Mayans have beaten back those Barbarians hordes, showing all his people just who is the strongest and most savage here! Sure he adopted slavery, using teh whip on captured Barbarians but all for the spread of the Mayan culture. Still lot's to do an dof course gold is always a valued item, being barbaric or civilized!

So this section went pretty well although I am certain we are pretty far behind the other world. No fear, as along as we hold our lands that is the most important. But of course we need to hold those lands, and let's see what is out there.

We had massive barbarian assults until 1300 BC, at which point they completely stopped as those barbarians were happy enough to set up show and grow some food. Pacal was a little puzzled by this and had to bring the fight to them.

But I am getting a little ahead of myself.

First thing is we got a great random event

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalB0000.jpg

Combat I to archery units, well that guarentees holding our cities, especially with walls!

And after alot of fighting with the barbarians we FINALLY managed to build a road between our 2 cities.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalB0001.jpg

We could also start developing the landscape arround the capital, some mines and pastures and a few cottages.

All of which allowed us to pop out our third city

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalB0002.jpg

Yep I went after the horses first.

Techpath went sailing (for trade routes)/IW (to kill more barbs)/Agriculture(to have some bread with our fish and beef)/writing(for a good story)/math(because we need it for alot of good other stuff)/Calendar(for happy resources)/construction(to have a ball!)/Currency(even a barbarric nation needs gold) and start Code of Laws (to start moving to a more sophisticated society!

Wheh!!!!!!!!!!!!

Once those barbs stopped we used our woodsman III Holkan (man these were great UUs to repel those barbs!) to explore the continent

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalB0003.jpg

Not bad at all. Lot's of good land, a few nice cities developed by the Barbarians, and looks like half the New World is isolated from us by a mountain!

You also see that after teching IW we have a great resource of iron just south of the capital in the BFC. A difficult location to plunder by the barbarians!

We settled our 4th city, to claim the copper and more importantly gold for a happy resources.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalB0004.jpg

We built up a modest army and decided to acquire some more cities

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalB0006.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalB0007.jpg

An actual pretty smart location by the barbs.

The next city went here

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalB0008.jpg

Not the best, but I wanted the DYE and also planned the Moari statues here as production seams rather high!

And to no great surprise we see we are LAST in tech

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalB0009.jpg

No concern here yet, at least until I start see destroyers howing up.

Near the end of the segment we capture another Barb city.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalB0010.jpg

We also send a galley and combat I/shock/shield Holkan to the sourthen continent for aome exploration. Did fairly well and actually got several hundred more gold to fuel the research!

And another look at North America

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalB0011.jpg

OK, some fog-busters and capture Polynesia. Once we get some courthouses we can fully settle this land mass!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalB0012.jpg

South America looks a little more challenging as there are some more agressive barbs down there and ALOT of jungle! I think clearly eastablish our entire northern land mass and then take the lower one even if we have to fight Europeans to do it!

And finally a view of our cities

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalB0013.jpg

Ball courts in those primary cities, then I think another military buildup phase and then see where we go! Definitely courthouses, and then perhaps the liberalism path with maybe a deviation for either fuedalism or machinery, just so we do not look like a continent of sapd when the Europeans come strolling it!

So how are our Barbarric Mayans doing so far!

Frankthetank
Sep 14, 2008, 08:50 AM
You're doing great. How about settling a panama city south of the mountain to use as a barb training facility and a conduit for your navy against the barb galleys

CivEikka
Sep 14, 2008, 09:39 AM
RPC rules you aren't allowed to build almost all wonders. At least you didn't get the great wall. ;)

1 thing i have learned from these RPC:s that rules are meant to be broken, sometimes.

(Didn't have the economy to upkeep troops and techs, that's why i build those wonders. :) )

madscientist
Sep 14, 2008, 09:46 AM
1 thing i have learned from these RPC:s that rules are meant to be broken, sometimes.

(Didn't have the economy to upkeep troops and techs, that's why i build those wonders. :) )

Absolutely!! They are meant to have fun, so enjoy! As long as no spoilers are posted, I am fine with anyone breaking the rules!

semirami
Sep 14, 2008, 11:12 AM
And to no great surprise we see we are LAST in tech


No,
There are 8 AIs+ you. There is an AI at 9th place, but you cant see it.

Joshua368
Sep 15, 2008, 08:21 AM
What's the demographics screen like? That'll give you a good view of your standing in the world.

By the way mad, do you think you could go to the options and click the 'advanced city screen' box? Puts more useful information onscreen (turns until growth/build completion, which city is best in science/gold/production)

madscientist
Sep 15, 2008, 09:40 AM
What's the demographics screen like? That'll give you a good view of your standing in the world.

By the way mad, do you think you could go to the options and click the 'advanced city screen' box? Puts more useful information onscreen (turns until growth/build completion, which city is best in science/gold/production)

This is in the BUGS mod??? Perhaps I'll explore a little more on the BUGS options as see what I can get visible!

Demographics requires espionage against the AIs, right???

Elkad
Sep 15, 2008, 09:48 AM
Actually I think the advanced city titles is a default option, no mod needed.

Yes, in bts you need EP against the AIs to see their scores.

Joshua368
Sep 15, 2008, 10:46 AM
This is in the BUGS mod??? Perhaps I'll explore a little more on the BUGS options as see what I can get visible!

Demographics requires espionage against the AIs, right???

No, it's built in the original civ, but it adds onto the bug mod rather well. From the start screen, go Advanced --> Options --> Graphics and then check "Detailed City Info". Here's an example (http://i185.photobucket.com/albums/x68/NealTS/Civ4ScreenShot0005-8.jpg) of what it does, from Neal's game. Note that even without the BUG mod he can see how many turns it'll take Paris to grow and finish production, Berlin as well. Also the hammer icon shows Paris his best production city and the gold for Berlin. There's a beaker somewhere out there as well... all in all very convenient!

Also yes the chart requires espoinage, but not the actual demographics screen. You know, the one with a list of various categories (GNP, crop yield, soldiers, etc), I just doublechecked and this does not require contact with the other civs. (unless it changed in 3.17)

Invero
Sep 15, 2008, 11:07 AM
Not the best, but I wanted the DYE and also planned the Moari statues here as production seams rather high!


First of all, your games are really great, for both educational and entertainment purposes.

I just wanted to say, they are called "Moai Statues". It may be to much to ask, but I hate to see it called wrong names.

Other then that, keep going, it's really entertaining.

Buena Caza!

D_almighty
Sep 15, 2008, 11:09 AM
First of all, your games are really great, for both educational and entertainment purposes.

I just wanted to say, they are called "Moai Statues". It may be to much to ask, but I hate to see it called wrong names.

Other then that, keep going, it's really entertaining.

Buena Caza!

Mad is quite famous for his spelling. :lol:

TheMeInTeam
Sep 15, 2008, 11:11 AM
Mad is quite famous for his spelling. :lol:

No kidding. Don't take anything personally regarding his spelling. This is the same guy who lead the "Cataracts" as Justinian. Sounds like a powerful fighting force to me :lol:!

Joshua368
Sep 15, 2008, 11:14 AM
No kidding. Don't take anything personally regarding his spelling. This is the same guy who lead the "Cataracts" as Justinian. Sounds like a powerful fighting force to me :lol:!

It's almost like tradition by this point. He advertises it with his subtitle. ;)

Although I see pretty much everyone misspell the Maoiuei statues, you can't really hold that against him.

CivEikka
Sep 15, 2008, 12:47 PM
This game depends on luck, i restarted the game and got hunting from goody hut, but the capital got rap... killed by barbarians. :/

madscientist
Sep 15, 2008, 01:00 PM
This game depends on luck, i restarted the game and got hunting from goody hut, but the capital got rap... killed by barbarians. :/

Not sure luck has much to do with it, at least surviving the early part.

I teched BW/hunting first for the reosurceless UU. Third was archery. Capital is on a hill, so getting enouygh defense before the hordes arrived was prime importance. I used the early worked to chop out more defenders. At that point I attempted to settle city #2 and that was ontop of a hill (much to the fanbas's disapproval)

All in all, an isolated large continent with raging barbs means ALOT of early military.

D_almighty
Sep 15, 2008, 02:00 PM
Great Wall would have trivialized this... good job so far Mad! What's the plan to get your tech up to the AI level?

madscientist
Sep 15, 2008, 04:13 PM
Great Wall would have trivialized this... good job so far Mad! What's the plan to get your tech up to the AI level?

I am expecting to be in a big tech hole once the AI shows, who I will greed with swarms of Holkans.

:spear:

madscientist
Sep 15, 2008, 06:57 PM
The Barbaric Mayans!: Part III

Pacal begins the building of his empire, one city at a time. He orders his people to settle new cities while his military is directed to capture the barbarian cities. Things are going well and he is pleased, even attempting (if foolishly) to settle the southern continent. Until he meets, civilization!

OK, a very slow growth/building segment. A little barb conquering but they essentially stayed content running arround in the sourthen hemishere. Something about the flipped seasons.

To start, our techpth: CoL/metal casting/machinery/polytheism/PH/monarchy/compass/fuedalism/guilds and start Engineering. The reason for guilds are some extra gold producing cities and to get a military unit with a little more umph although we do need HBR before we can build knights.

We start by popping one more hut in the south with our super Holkan.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalC0000.jpg

He aint that super. Well, who cares about south America right now.

We got a little help in tech as we popped our lone GP

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalC0001.jpg

Which we used for an Academy in the captial.

We start moving to expand our empire, making the beginnings of a strong CE game. The Barb city, although poorly placed makes a good start

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalC0002.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalC0003.jpg

Complete with a few established cottages!

We then started filling in cities, using our former military force as fogbusters

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalC0004.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalC0005.jpg

Nicely settling that eastern region. I built/whipped as many courthouses as I could manage to cover costs, and built cottages in almost all cities.

I then took FranktheTank's advice and settled a Panama city.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalC0006.jpg

It was great, it was fantastic, it was

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalC0008.jpg

Shortlived! My fault as I expected a lone crossbow to standup a bit.

But a great idea nevertheless

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalC0009.jpg

This time I brought more than sufficient longbows/crossbows to hold the city, and do some imporvements!

After what seemed an eternity, we finally met one of the AIs

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalC0010.jpg

Pleased to meet you Sal, what are those fancy concepts you have there. Civics? Sounds great, gotta try me some! Here, let me trade you some techs.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalC0011.jpg

Hmmmmmmm.........................

Well, I revolted to some civics, I figured I need to start bringing the Mayans some civilization if I want a little more than :spear: to repel colonists.

We saved here after the anarchy

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalC0013.jpg

HR is a no brainer although the UB certainly did it's job. Vassalage for some buffed military (raze my citiy Barbs, let me at them!!!!!!!). And Caste to run some merchants as I expect the next segment shalt have some AGGRESSIVE south American settling.

A few more cities to settle on the Northern Continent but I think I will leave some open lands. Just to "invite" some foolish Europeans to try and colonize!!! 5000 years of shooting Barbarians has left me eager for something else!.

Our cities

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalC0015.jpg

we did get a quest/event looking to get a sport's league. Considering our useful UB, I probably will be spamming Ball Courts in our remaining cities.

OK, seams like things are in order (we won't discuss the tech situation).

Techpath is up for discussion though. I think we want the following

Engineering
HBR
Civili Service
Optics

All the middle Age warring techs to claim those South American Barb cities, which should be nice and mature now. The Forbidden Palace wonder is a must down there (by the way, we built NO national wonders yet!). By the time Europe comes cruising by we should have some decently promoted Mideival units, plus be teching towards education/liberalism.

Seriously, recovering techs I am not that concerned about as I expect a full CE game from superior land from a financial leader to blow past the AIs. We shall see though.

brades
Sep 15, 2008, 10:48 PM
I would think once your land matures, you should be able to close any gap on the AIs. After all people do win isolated starts, and your isolated start probably has three times as much land as any of those. Out of curiosity what % of the land do you currently control?

D_almighty
Sep 15, 2008, 11:24 PM
Come to think of it, what percentage of land is your continent? A domination victory is definitely in the cards.

Kerran
Sep 16, 2008, 03:16 AM
I then took FranktheTank's advice and settled a Panama city.

That's all good and well Mad, but you kinda missed his point; it should have been placed to the north, where it would touch both oceans. As it is now, you will have to build a fort to act as channel instead.

D_almighty
Sep 16, 2008, 06:41 AM
Couldn't he just build a fort up north more? The grasslands tile south of the mountain. (Although it will be vulnerable to volcano random event)

madscientist
Sep 16, 2008, 06:55 AM
I wanted to work some useful tiles with the city (dye/cow) and I am building a fort in the northern Hemisphere to coonect the oceans. I realize now I could have killed two birds with one stone, but oh well.

Kev
Sep 16, 2008, 08:56 AM
Wonder if you could beg for a tech or some cash... I think if you gave Sal some cash he might go to pleased.... Do begging techs count against WFYABTA?

brades
Sep 16, 2008, 04:05 PM
its bad practice to trade with the first AI you meet, he may be the worlds worst enemy.

Joshua368
Sep 16, 2008, 05:45 PM
its bad practice to trade with the first AI you meet, he may be the worlds worst enemy.

True, but I think Mad was joking, he obviously won't be doing any trades for a while. :p

Looking around, he's... 15 techs behind, but most of them aren't exactly vital. Still the barbs set him back. I'm certain that a good ol' fashioned cottage spam can fix this problem with time, but catching up an entire era in tech will be interesting. Here's hoping for lots of nice tech brokering.

Sal's advantage:
- Meditation
- Monotheism
- Theology
- Divine Right
- Aesthetics
- Literature
- Drama
- Music
- Philosophy
- Alphabet
- Civil Service
- Paper
- Engineering
- Optics
- Horseback Riding

madscientist
Sep 16, 2008, 07:32 PM
True, but I think Mad was joking, he obviously won't be doing any trades for a while. :p

Looking around, he's... 15 techs behind, but most of them aren't exactly vital. Still the barbs set him back. I'm certain that a good ol' fashioned cottage spam can fix this problem with time, but catching up an entire era in tech will be interesting. Here's hoping for lots of nice tech brokering.

Sal's advantage:
- Meditation
- Monotheism
- Theology
- Divine Right
- Aesthetics
- Literature
- Drama
- Music
- Philosophy
- Alphabet
- Civil Service
- Paper
- Engineering
- Optics
- Horseback Riding

Indeed, he is far ahead!

A very long update coming up! While we have NOT caught up to Sal completely, we have caught up and we are on the path to leaving him in the dust!

The rest of the gang has shown up, and issues about the RPC rules need ot be addressed.

But fo now, bask in the glory on how the Mayans have become civilized!

ANewGuy
Sep 16, 2008, 07:57 PM
Ok. Great.

Now then, kick his can in the next segment (After this one)

madscientist
Sep 16, 2008, 07:59 PM
The Civilized Mayans: Part IV

As I said a VERY long segment full of infrastructure, some city capturing, city settling, and lot's of trading!

As I mentioned in the last segment, what techpath?

I went with predominantly military, then self tech fillin trades

Engineering/HBR/CS/Optics/Banking/GP/Med/Mono?Aesthetics/Lit/CHEMISTRY(a major tech!)/liberalism and saved!

To start we got this

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0000.jpg

Largest empire in the world! Land is POWER!!!

As we have time we continue settling cities as we see fit, with little concern for the economy.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0002.jpg

we kept the slider between 40-60%, adjusting maybe 10% for a new city, upping it 10% for a new market/gracoer/bank/courthouse!

Sal quickly got Astronomy which nicely allowed things like this

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0003.jpg

Ufortunately, we could not get any foreign trade routes.

We finally teched CS and switched civics

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0006.jpg

With commerce from the captial and an academy, we teched fairly well from the captial allowing our other cities to establish themselves!

Once we brought enough middle Age units to South America we started moving on some Babr cities

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0007.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0008.jpg

Very nice, but of course since Sal has Astronomy we are faced with these issues.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0009.jpg

Unacceptible. we start building a few Pikes to take the city easily.

We started meeting other AIs, such as Hannibal

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0010.jpg

And Cyrus

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0011.jpg

Both light years ahead of the Mayans. Think Pacal, think. Use the Mayan ingenuity or at least Maya's massive land to overcome this problem.

Moving in on yet another Barb city

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0013.jpg

Finally we are set to throw these Arabs off our lands

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0014.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0015.jpg

Too bad Sal was pleased with us as we adopted Buddhism once it spread to us.

Now, the interesting thing here is that the culture border popped for Sal's city, yet when I captured it the thing autorazed! Damn! Well we got peace with Sal for 80 gold, built a settler, sent him there and Sal had already resettled the city! Reattack? Not so fast, read on!

Once we teched Banking we readjusted our civics again.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0016.jpg

Mercantilism is not my favorite civic, but in the RPC a free merchant in each city payed off bigtime! And each new city ran a free artist to pop culture!

Now, we met another AI

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0017.jpg

Who just happens to be Sal's overlaord and master! I'll tell you what, that RPC rule about kicking AIs off the New World, that can wait a little longer. With our new found civilization comes a new founded wisdom. We shall have our continent, all in good time.

The next AI we met

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0018.jpg

GOOD GOD NO!!!!!!!!!!!!!!!! No more Sury's. Wait that was 2 RPCs ago, we are OK here.

And then we finally met an AI a little weaker than ourselves in tech.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0019.jpg

And quickly made a trade.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0020.jpg

Yeha!!! Arround 1300 AD and we get ourselves alphabet!

Capturing another City

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0021.jpg

And another Greek trade

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0022.jpg

To Be Continued!!!!!

madscientist
Sep 16, 2008, 08:18 PM
The Civilized Mayans: Part IV

So we take a look at the glance screen to see who hates who.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0023.jpg

Looks like Shaka and Perciles hate each other, but that's it!

we meet another AI who is light years ahead of us.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0024.jpg

Rolling over a few more Barbarians.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0026.jpg

I sure as hell could use the FP in South America, or State Property.

Settling more in the Southern Hemsiphere.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0027.jpg

And internal Barb city.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0028.jpg

We meet the last AI,

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0030.jpg

Who seams on our tech level, OK closing the gaps a little bit.

Finally, after teching chemistry we are at this point!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0031.jpg

A monopoly on Chemistry. well I certainly know what to do here. I will spare you all the trade screenshots, but we got the following techs for chemistry

Education
Drama
Theology
Music
Printing Press
Philosphy
Divine Right
Economics


And after that tech trade frenzy

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0032.jpg

We also got Nationalism a few turns later once the Taj was built!

The only tech missing was liberalism which we researched (No, we were NOT first), and while we were almost finished

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0033.jpg

We used the GE to launch a GA!!! By the way we still have NO wonders, Great or NAtional!

We readjusted civics

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0034.jpg

Exhausted from so much trading, pacal took a breather.

The tech options

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0035.jpg

OK, what to tech next here????

The Northern Hemisphere

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0036.jpg

And the Sourthen

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0037.jpg

The final tech situation this segment.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0038.jpg

Much much better, but still some work to do here.

Diplomacy we are doing pretty good

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0039.jpg

And the screenshots of our cities, it takes two!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0040.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalD0041.jpg

And demographics!

OK, where to go from here! Here are my ideas

1) Fill in all of our lands first! A pittance colony or 2 is acceptible, for the moment. Let's see what we really need to do

2) Tech, Tech, Tech!!! Cottage, Cottage, Cottage!!!! Land is Power!!! Time to leverage this BIGTIME!!!!!!

3) I like the idea of bringing the Colonization of the New World to the Old World, what do you say!!!! I say the hell with the SpaceShip, I am talking late game intercontinental invasion here!!!!!

D_almighty
Sep 16, 2008, 08:22 PM
You're doing impressively; I guess all the land paid off.

Let's see the victory conditions so far?

hal08
Sep 16, 2008, 08:25 PM
Did you consider using the GE to rush the FP in the south?

madscientist
Sep 16, 2008, 08:51 PM
@ D almighty: So far we have 20% of the land, less on the population with Shaka being our threat.

@hal08: We had already gotten halfway through the FP. Considering the large civic shange we had coming I figured it best to run the GA.

Phinaeus
Sep 16, 2008, 09:04 PM
Long time lurker, first time poster here.

About Basra; it was autorazed because you need at least 2 pop to prevent autorazing.

Also, do the islands off of your coast count as part of the New World?

vicawoo
Sep 16, 2008, 09:06 PM
Do you have to conquer the islands?

Joshua368
Sep 16, 2008, 09:07 PM
Ha ha, burning a Great Engineer on a golden age? Them crazy Mayans. With no wonders though I see why he isn't of much use. Will you be building later game wonders as you get ahead in tech, or will the no wonder rule last all game?

A late game invasion of the old world would definitely make for an interesting twist on history, but you'd have a lot of land to cover. I suppose it is marathon though, so you should be fine once you get a tech advantage... tanks would probably be a good time to attack, two movement points always make things easier. Might be tedious, but I suppose compared to that Suryavarman hell it'll be fun.

D_almighty
Sep 16, 2008, 09:26 PM
The huge number of cities would mean massive production; I don't think he'd have a problem making a modern army to shake the Old World. :)

madscientist
Sep 16, 2008, 09:28 PM
@ Phinaeous: Welcome and thanks about the autorazing. I thought at one time that if the city popped it's culture borders it coudl remain, but I guess I was wrong.

@Vicawoo: I have no decided yet, but likely yes is we are going to colonize the Old World.

@ Joshua368: Not much use for a GE this game, I am looking at State Property so the corps are of no use. I have not though much about the late wonders, but I think no. We went this far without wonders and the game get's easier now (I'll probably regreat saying that though!).

madscientist
Sep 16, 2008, 09:29 PM
The huge number of cities would mean massive production; I don't think he'd have a problem making a modern army to shake the Old World. :)

:devil::sniper::devil:

D_almighty
Sep 16, 2008, 09:35 PM
Build the Pentagon at least, if you can.

Owen Glyndwr
Sep 16, 2008, 11:23 PM
3) I like the idea of bringing the Colonization of the New World to the Old World, what do you say!!!! I say the hell with the SpaceShip, I am talking late game intercontinental invasion here!!!!!

Haha, I, like it a lot. Like I said, it would be worth it just for the irony alone!

Killroyan
Sep 17, 2008, 12:58 AM
If you want to go cottages, cottages and cottages I suggest to research constitution and democracy. You will be needing emancipation as quickly as possible. Too bad you burned the GE already. Love those Mayans. "
"Look, we found a guy that can build wonders in one day!!!"
"That sounds great, now sacrifice him for our gods so we have golden times!!!"
But anyway, it could have given you a headstart on the SoL but then again, it might already be build.

Crazy game again and I love it. Not 1 wonder or national one :):):)

madscientist
Sep 17, 2008, 07:13 PM
The Civilized Mayans: Part V

well, well, well. The Mayans have caught up in tech by the end of this segment! We are on the verge of building a massive army now, to claim what is ours and start "Colonizing" those backwards leaders from the old world! Still patience, patience, patience.

Also I have also only built the Forbidden Palace, so I can still build some National Wonders!

Finally, be forewarned that this segment is TRADE heavy!

Techpath: Astronomy/Democracy/rifling/Communism/Steel/Steam Power/Assembly Line

We immediately trade off Astronomy once teched

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0000.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0001.jpg

Current techs

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0002.jpg

And remember how far behind we were!!!

Astronomy also opened a flood of resource trades

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0003.jpg

And MASSIVE amounts of trade route commerce.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0004.jpg

And we went back to the tech trading well.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0005.jpg

Note we are essentially leaving the dangerous Shaka in the dust here!

We changed civics again

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0006.jpg

A few cities ha dhappiness issues that we could easily alleviate by rush buying some Ball Courts! A very usefull UB in this game! We have the CE game going full force now!

We captured a few more Barb cities, with the only ones left on Northern islands which we probably will capture later, post Combustion!

And I should note that the Persians are definitely an issue

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0008.jpg

Off shore islands are one thing, this is unacceptible. We continue to built military.

After teching Communism we revolted to State Property and left the civics at

US
FS
EMANC
FM
FR

Here is the last Barb city we took

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0010.jpg

Very nicely set up. We still need to fill in a fe wmore cities on this continent though.

We sent off a few more trades

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0011.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0012.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0013.jpg

After all that our final tech situation

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0014.jpg

WOW!!! Just remember how the Mayans were when the Europeans first arrived! We have surpased those who were once our tech masters!

We saved here, looking to nab Assembly Line/RailRoad/Combustion for some serious production to go with our strong CE. THEN we shall see a MAYAN explosion into the world!!!!!

Of course some riff-raff has settled near us

Arabs

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0015.jpg


Greeks

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0016.jpg

Persians

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0017.jpg

And more Arabs

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalE0018.jpg

First of all we need a Navy. Second we need to take these out one at a time.

I am thinking this order

1) Persians first, then try and repair the damaged Diplomacy
2) Greeks, Ditto.
3) Arabs and Shaka, as Sal is Shaka's Vassal (as is Suryavarman). Here I am planning a much larger war to captureLot's of Zulu lands overseas.

But first things first! Tech, military, navy!!!!

The Mayans ar eready to expand, and not just to some puny off-shore islands!

Krick19
Sep 17, 2008, 07:19 PM
Very nice job. War is definitely the way to go for now.

D_almighty
Sep 17, 2008, 07:56 PM
Nah, take them all at once! :scan:

Killroyan
Sep 18, 2008, 01:18 AM
It was only a matter of time before you would overtake the AI techwise. 1280 beakers right now and the cottage economy has yet start to bloom. Priority number one is now getting the factories online and if possible get the pentagon which is great with such a great big chunk of land and the upcoming war. Then towards combustion because you really want those destroyers and transports.

GOGO MAYANS, but slap some sense into them if they get another GE. USE IT ON THE PENTAGON, the gods will not be pleased enough with just 1 GE this time to give you golden years!!!! ;) :)

madscientist
Sep 18, 2008, 08:30 PM
The Civilized Mayans: PArt VI

A fairly short and rather strightforeard round here. Teching to a point that we want and building a production base.

We start by getting an indication of what our power numbers are

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalF0000.jpg

Followed by this

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalF0001.jpg

You shall pay for this eventually Shaka, you shall pay. Your vassal Sal shall pay also.

He attacked a coastal city, not even denting the defending rifle. He landed a few units which we routed. He sank a few ships, pillaged some seafood.

On the other hand we took care of

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalF0002.jpg

Finally, that annoying Arab city is ours!


We settled one last city on South America to solidify a nice perimeter there.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalF0003.jpg

There is still one Barb city very far south, and two Persian cities there.

A decent rade with Justinian, the only AI able to keep up with us in tech.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalF0004.jpg

And finally peace from Shaka

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalF0005.jpg



We shall Bide our time, but Vengence shall be ours!!!

A GM we popped

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalF0006.jpg

Was used to get 3900 gold and allowe dus to upgrade our rifles to infantry.

Now there is one concern

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalF0007.jpg

That most recent city I build got Hinduism spread to it and thus we are member of the AP

We abstained but after the vote

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalF0008.jpg

:eek:

Two AIs without Hinduism. Something needs to be done here!

Soon after we see that Shaka just cannot stop himself and declares war on Pericles.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalF0011.jpg

Right after this we teched industrialism and saved.

OH, our techpath went: Assembly Line/RR/Combustion/Electricity/Industrialism.

The victory condition screen

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalF0012.jpg

And Demographics

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalF0013.jpg

OK, a few points here

1) I say wee need to adopt OR fast and swap to Hinduism. Then start spamming Hindu Missionaries real fast.

2) I think now is a good time to dogpile Pericles and cliam those off-shore islands now.

3) We have several cities factoried/powered up and can start spitting our tanks. Once we get a navy with an invasion force I think it's time to war some, and often.

4) Techs, I think Fascism for PS as the extra 25% military production will ofset the loss of US and the +25% from OR will eventually offset it too!

Enough for tonight!

ANewGuy
Sep 18, 2008, 08:36 PM
A Tank/Marine war is definitely best right now. Start with Pericles, then Hannibal/Cyrus, then Shaka and co.

Killroyan
Sep 19, 2008, 12:57 AM
Incredible, you own a whole big freaking continent and you only have 25% of the landmass!!! Population is even smaller but the your food growth is like 1,5 time the size of the other AI's so you will catch up with that in no time. Production is sky rocketing however. Almost twice the size of the next one. NICE!! It would be interesting to see the trade screens, trade routes and civics. Apparantly you will be running PS/FS/Eman/FM/OR soon?

The first target should be Cyrus according to the rules. You cannot have other AI's on your continent so these cities have to go. Let those marines/tanks get some practice before they invade the old world.

I am looking very forward to the next segment with naval warfare. Gogo drydocks.

madscientist
Sep 19, 2008, 09:37 PM
Late to post the next segment. Suffice for a fast summary

1) We are defending our Hemisphere

2) We are at war with most of the world

3) We have captured cities, but due to teh size of our empire defense is difficult as we keep getting cities captured that we need to retake

4) Shaka is being his usual jerk self

5) Cyrus has landed a very significant force and took a city that shall require alot of work to retake

6) The 2 continent system with a mountain separating them is very difficult to shuffle forces between them.

7) Finally, Hannibal (Cyrus's vassal) has built the UN and appears to have enough votes to win! The UN city is in the most inaccessible location for us.

Truely Barbarric!!!!!

Joshua368
Sep 19, 2008, 10:36 PM
All right, highly competitive endgames where the winner isn't obvious are the best. :king:

Just make sure someone isn't creeping up on cultural on top of all that. ;)

CivCorpse
Sep 19, 2008, 10:40 PM
All right, highly competitive endgames where the winner isn't obvious are the best. :king:

Just make sure someone isn't creeping up on cultural on top of all that. ;)

Is it too late for an axe rush? J/K Joshua

madscientist
Sep 20, 2008, 05:33 AM
Is it too late for an axe rush? J/K Joshua

Yes. However, I still have not built the Mocha statues, where do they go??????

madscientist
Sep 20, 2008, 06:00 AM
The Barbarric, yet Civilized Mayans!: Part VII

Yes, Barbarric and Civilized! The segment has alot of war, all emphasizing on the RPC rules of kicking the Old World off our New World! Multiple wars with no peace as I stubbornly refuse to Shaka's conditions (plus there are a few island cities to claim).

We start by dealing with Pericles and those Greek islands.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0000.jpg

TWo off-shore which are easy enough to claim

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0001.jpg

Techpath went along pure warring line: Fascism/Flight/Artillery/Rocketry/Fission/Satellites/Ecology (yeah, you know where we are heading!)

Once we teched Fascism we readjusted civics

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0002.jpg

To make it clear, our state religion is NOT the AP religion! It is the better spread Buddhism but we can still build Hindu Missionaries and slowly spread the AP religion. As of the save, the AP is not an issue.

After captureing the second Greek city

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0003.jpg

We brought Pericles in

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0004.jpg

We have no issues with the Greeks now, and as of the save we are trading although Pericles is moving towards a cultural win and may need to be addressed if we ever get that far!

Next we ammasses two assault forces to deal with those pesky Arab cities arround our lands.

To the south

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0005.jpg

And the north

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0006.jpg

And we called Sal

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0007.jpg

A very nasty and interesting war. Shaka was sal's master so he declared on us (as well is the insignificant Khmer). Now sal's navy was a hassle as he had destroyers, yet Shaka proved a real pain landing alot of cavalry and infantry.

To tell the truth I am certain Shaka was aiming for us anyway as we were immediately attacked amphibiously by Shaka.

We fought one invasion off but this one

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0008.jpg

Landed a stack of 20 something units. Took us a long time to track down all those units and reclaim those cities.

But we eventually did

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0009.jpg

Now those southern cities fell like wheat. The northern Arab cities were a little tougher but fell also

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0010.jpg

I will not bore you with so many screen shots, but severl of our South American cicites were captured by Shaka and recaptured by ourselves. Truely an RPC aganist Old World Colonization!

Now, there is one leader who has yet to settle the New World, so we have one good friend

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0012.jpg

He is also the only one ahead of us in tech and the one most likely to launch a space ship.

And the last Southern Hemisphere city we had to recapture

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0013.jpg

Wiping out that Zulu attack force for good.

The last Arab city taken although there are a few Khmerian island cities, so no peace with Shaka.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0015.jpg

We then got this random event!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0016.jpg

SO to accept war with Cyrus we get

8 free tanks
+1 :happy:
Free upkeep for 20 units!

We accepted

And send a force of tanks against those two Persian cities on our continent

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0018.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0019.jpg

To be continued.......

madscientist
Sep 20, 2008, 06:14 AM
The barbarric, yet Civilized Mayans: Part VI continued

Once we forced the Persians off our land we assembled an invasion force to clear those islands of Persians.

However, Shaka was still hopping arround taking Northern Hemishpere cities now

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0020.jpg

SO we direct tanks to take those cities. I should note I am trying my best to airlift units to appropiate cities for defense, but our borders are so damned large, and the fight is on our turf right now, not theirs. Well I did try and bring it to Shaka's

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0021.jpg

I razed a key Zulu city then proceeded to pillage all the land with a large Tank force. We did some damage, but those tanks were eventually lost and Sal sunk the escourt ships. And Shaka was still demanding a city for peace!

So we continued islands hopping against the Persians.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0022.jpg

And reclaimed what is ours

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0023.jpg

Then, what I view as a cataclismal event.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0024.jpg

Hannibal (who is a vassal of Cyrus and at war with us) built the UN. And the vote

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0025.jpg

THAT my friends, looks very bad!!!! Justinian voted for Hannibal and if he stays with him, Hannibal can get an easy Diplo win!!!!! To complicate matters, Carthage is well land-locked and with the perimeter of several nations we are at war with. Almost impossible to get to with totally abandonning our nations defense.

And if things were not bad enough

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0026.jpg

Cyrus dropped a very large stack on our western shore of the Sourthern land mass!!!! Most of our army is in the north hunting Zulus, so we need a fast defense down there and need to prepare a counter attack.

I saved there, but plan to play it out some more after this post.

Our diplomacy

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0028.jpg

The island regions

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0029.jpg

Yeah, Hyuna needs to be attacked also. I am waiting as Justinian "Has Enough on His Hands" and I hoping he has his sight's on HC rather than us.

And finally victory conditions.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalG0030.jpg


OK, the plan

1) Priority, we need to repel those Persians.

2) Not much to do with the UN right now except hope Justinian breaks from the Hannibal block.

3) Finish off the Zulu cronies in our Hemsiphere and get peace. I am pretty sure Shaka will take liberalism for peace.

4) Use our tremendous production edge and start bringing the fight to the Old World, soon.

5) Oh, we are building the Manhatten Project, and yes I plan to show the world just how Barbarric and savage the Mayans can be!!!!!

Lekdevil.NL
Sep 20, 2008, 06:37 AM
THAT my friends, looks very bad!!!! Justinian voted for Hannibal and if he stays with him, Hannibal can get an easy Diplo win!!!!! To complicate matters, Carthage is well land-locked and with the perimeter of several nations we are at war with. Almost impossible to get to with totally abandonning our nations defense.

Lurker's comment:
Actually, there is a naval path to Carthage: South of Arabia and Persia, skirting the Antarctic ice cap. You'll be able to land your armies a mere 2 tiles away from Hannibal's capital, should you decide to take that route. Please destroy Cyrus' nearby coastal cities as well, while you're at it. :)

PaulusIII
Sep 20, 2008, 06:42 AM
Justinian is highly unlikely to declare on you. Justinian will not declare at Pleased and he's been so for ages. More likely he's attacking HC, the only leader he's not pleased or friendly with who's not vassaled to a friend of his.

Unfortunately, if I remember the vassal rules correctly Justinian will not declare on Cyrus either because he likes Hannibal. If Just dowed Cyrus the UN troubles would be over.

madscientist
Sep 20, 2008, 07:14 AM
A quick update. We have gotten peace with all and rebuilding. I do have a question though

If I repeated Nuke Carthage, is the a chance I will destroy the UN? Or do World Wonders survive such attacks?

Pieman
Sep 20, 2008, 07:44 AM
As far as I know of, Wonders are never destroyed by nukes. You'd have to raze the city to get rid of it.

madscientist
Sep 20, 2008, 08:51 AM
The Barbarric, Yet Civilized Mayans!: Part VIII

I played a small amount of the next segment as I wanted to finish the war and look for a better stop point to get advice.

We continued to island hop

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0000.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0001.jpg

And frankly I was tired of a useless war against the Big Zulu, so

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0002.jpg

Maybe he'll adopt FR and tick off someone else. Besides I think it will be more useful to attack him with some heavier weapondry, if I do.

Now Cyrus certainly does not fight like Shaka, and moved his army slower allowing us to mount a strong defense. His attacking stack had no anti-tanks (he kept them in the occupied city) so infantry and tanks took out most of his seige weapondry, then mopped up the troops.

After a counter attack on our occupied city

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0003.jpg

At which point we

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0004.jpg

SO we finally have some peace! Time to rebuild the infrastructure.

We changed civics to emphasize the US/FR aspect

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0005.jpg

Now as Justinian went after HC, we decided to jump into the fray

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0006.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0007.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0008.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0009.jpg

There! All screenshots tell that story!!!

The horns of war blast again, but Shaka has decided to attack someone else

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0010.jpg

Good, maybe he can raze some of those cultural cities.

Also Shaka spun himself a colony

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0011.jpg

Who was immediately willing to open borders, upping our commerce a bit more.

Finally, the ultimate diplomatic tool falls into our hands!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0012.jpg

MUHAHAHAHAHA!!!!!!!!!!!!!!!!

We saved here looking for some advice!

Techs show that the Shaka team does NOT have Fission yet.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0013.jpg

:rolleyes:

And victory conditions

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalH0014.jpg

Both Justinian and Cyrus have built the Apollo Mission.

So folks, I consider our entire Hemisphere under Mayan control. Those few Artic cities are insignificant and I will not consider them essential for the RPC angle.

Now according to my RPC rules/guidelines I consider this a success as long as we keep the Hemisphere intact. Still I prefer a victory, but how to approach this, or prevent a loss!

1) Pericles Cultural: I say let's see if Shaka can eliminate that threat

2) Space: We are behind, and looks like Justinian has some of the production corps. That that is indeed a race.

3) Domination: We don't have much of an edge yet, looks like a long drawn out battle there. The question is whether we can run the table before Justinian goes to space?

But the final question, What to do with the Manhatten Project (besides built Nukes).

Are we Barbarric Mayans and use Nukes

OR

Are we Civilized Mayans and with hold use of the Nukes!

PaulusIII
Sep 20, 2008, 09:04 AM
Space seems the way to go. You have two important techs on your competition.

I doubt using nukes will do good for the Mayans. Nuking Shaka (or any Buddhist, for that matter) will piss off Justinian and might push him to declare war as well... which might trigger all-out nuclear war.

Gooblah
Sep 20, 2008, 09:17 AM
Build a ton of nukes, then somehow get a No Nuke resolution through; you'll be able to use your stockpile still

Feyaria
Sep 20, 2008, 09:45 AM
A great game so far. Your only mistake was not settling the small islands yourself very early. This gives you +2 trade routes (due to the +100% oversea bonus). Its what i call a Mini-Taderoute-Economy. With about 20 cities you get +40 commerce, thats huge in times when you make about 100 beakers per turn. And working lots of coastal tiles with finacial leader is very helpful so early in the game.

It worked great in my shadow game:

Once the barbarians stoped coming, i rexed like mad at 30% science. After currency i made the above mentioned isalnd cities, which gave me a great boost in trade routes. I teched MC before, to have some triremes to protect against barbarian galleys (there were a lots of them between the small islands)

After calender i built the citiy at the sugar on the small isolated penisula (the one saladin built in your game) to get the sugar for happiness.

I was going to the south once the whole northern continent was settled. I had crossbows already, so barb axes and swords were no problem.

In 1105 I met Saladin. I traded him Engineering for 5 backward techs, so i could catch up fast.

In the old world, Cyrus was the big player, he vassalized shaka a short time after we met. Later he vassalized also Perikles and Huyana (reduced to 1 city). Saladin, Justl and Sury were his willingy vassals at times and broke free later. As Cyrus was freindly to me, it was going to be a peaceful game.

I also used my first Great Person (also an engineer) for a Golden Age shortly after i met Saladin. Saving 5 turns of anarchy gives you almost the same amount of beakers as bulbing a tech. (HR/burocracy) At the end of the Golden Age i got a great scientist, which i used for bulbing most of Education. AIs were researching Gunpowder/Chemistry, as they were in the above mentioned big war against Shaka. Trading Education around got me to tech parity and at a good postions for the Liberalism race. I switched to Mecantilism/Serfdom at the end of the GA, there were still huge lands to improve on the southern continent.

A few turns after Saladin got Astronomy, i fully settled my landmass:
19 cities in the north, 15 in the south, 4 on islands (build 2 more as i had overproduced settlers) and later on i conquerd 2 barbarian cities on the small tundra island in the northeastfor a total of 40 cities.

After that it was just a peaceful teching, trading and resource selling. I could have done a massive oversea invasion, but i just have done this in my last 2 BtS games, so i was going for a peaceful space race.

1392 Liberalism -> Astronomy
1400 ~400 beakers/turn
1450 ~750 b/t
1500 ~1000 b/t
1520 change of civis to US/FS/EM/SP/FR
1550 ~2000 b/t, already 5 techs advantages on all AIs
1600 ~2500 b/t, 6 rounds at 0% science to upgarde all troups to infantry, second in power rating, first in everything else
1650 ~3000 b/t, more then 100 gpt with resource trades
1700 ~3500 b/t
1750 ~4500 b/t
1800 ~6000 b/t
1838 ~8500 b/t Start of spaceship
1868 ~9000 b/t Future Tech 12, Win with a score of 81103

What worked once, worked also twice: I was first to Physics and Communism, and used the 2 Great People for another Golden Age to switch to the final civics: Universal Suffrage/Free Speech/Emancipation/State Property/Free Relgion (Of more precicly: i researched Democracy while in the Golden Age and switched to US/Eman at the end of the GA) So my only turns of anarachy in this game where for switching to slavery in the beginning.

As i have settled my continent eraly, the AI was happy to settle the small artic islands, only a few turns before the win, Perikles settled a city in the far south, there were only 2 squares without my culture.

D_almighty
Sep 20, 2008, 10:37 AM
A great game so far. Your only mistake was not settling the small islands yourself very early. This gives you +2 trade routes (due to the +100% oversea bonus). Its what i call a Mini-Taderoute-Economy. With about 20 cities you get +40 commerce, thats huge in times when you make about 100 beakers per turn. And working lots of coastal tiles with finacial leader is very helpful so early in the game.

It worked great in my shadow game:

Once the barbarians stoped coming, i rexed like mad at 30% science. After currency i made the above mentioned isalnd cities, which gave me a great boost in trade routes. I teched MC before, to have some triremes to protect against barbarian galleys (there were a lots of them between the small islands)

After calender i built the citiy at the sugar on the small isolated penisula (the one saladin built in your game) to get the sugar for happiness.

I was going to the south once the whole northern continent was settled. I had crossbows already, so barb axes and swords were no problem.

In 1105 I met Saladin. I traded him Engineering for 5 backward techs, so i could catch up fast.

In the old world, Cyrus was the big player, he vassalized shaka a short time after we met. Later he vassalized also Perikles and Huyana (reduced to 1 city). Saladin, Justl and Sury were his willingy vassals at times and broke free later. As Cyrus was freindly to me, it was going to be a peaceful game.

I also used my first Great Person (also an engineer) for a Golden Age shortly after i met Saladin. Saving 5 turns of anarchy gives you almost the same amount of beakers as bulbing a tech. (HR/burocracy) At the end of the Golden Age i got a great scientist, which i used for bulbing most of Education. AIs were researching Gunpowder/Chemistry, as they were in the above mentioned big war against Shaka. Trading Education around got me to tech parity and at a good postions for the Liberalism race. I switched to Mecantilism/Serfdom at the end of the GA, there were still huge lands to improve on the southern continent.

A few turns after Saladin got Astronomy, i fully settled my landmass:
19 cities in the north, 15 in the south, 4 on islands (build 2 more as i had overproduced settlers) and later on i conquerd 2 barbarian cities on the small tundra island in the northeastfor a total of 40 cities.

After that it was just a peaceful teching, trading and resource selling. I could have done a massive oversea invasion, but i just have done this in my last 2 BtS games, so i was going for a peaceful space race.

1392 Liberalism -> Astronomy
1400 ~400 beakers/turn
1450 ~750 b/t
1500 ~1000 b/t
1520 change of civis to US/FS/EM/SP/FR
1550 ~2000 b/t, already 5 techs advantages on all AIs
1600 ~2500 b/t, 6 rounds at 0% science to upgarde all troups to infantry, second in power rating, first in everything else
1650 ~3000 b/t, more then 100 gpt with resource trades
1700 ~3500 b/t
1750 ~4500 b/t
1800 ~6000 b/t
1838 ~8500 b/t Start of spaceship
1868 ~9000 b/t Future Tech 12, Win with a score of 81103

What worked once, worked also twice: I was first to Physics and Communism, and used the 2 Great People for another Golden Age to switch to the final civics: Universal Suffrage/Free Speech/Emancipation/State Property/Free Relgion (Of more precicly: i researched Democracy while in the Golden Age and switched to US/Eman at the end of the GA) So my only turns of anarachy in this game where for switching to slavery in the beginning.

As i have settled my continent eraly, the AI was happy to settle the small artic islands, only a few turns before the win, Perikles settled a city in the far south, there were only 2 squares without my culture.


That's... really impressive. I think Mad's game sounds a lot more in line with his RPC though! :king::nuke:

cripp7
Sep 20, 2008, 12:29 PM
It worked great in my shadow game:

Once the barbarians stoped coming, i rexed like mad at 30% science. After currency i made the above mentioned isalnd cities, which gave me a great boost in trade routes. I teched MC before, to have some triremes to protect against barbarian galleys (there were a lots of them between the small islands)

After calender i built the citiy at the sugar on the small isolated penisula (the one saladin built in your game) to get the sugar for happiness.

I was going to the south once the whole northern continent was settled. I had crossbows already, so barb axes and swords were no problem.

In 1105 I met Saladin. I traded him Engineering for 5 backward techs, so i could catch up fast.

In the old world, Cyrus was the big player, he vassalized shaka a short time after we met. Later he vassalized also Perikles and Huyana (reduced to 1 city). Saladin, Justl and Sury were his willingy vassals at times and broke free later. As Cyrus was freindly to me, it was going to be a peaceful game.

I also used my first Great Person (also an engineer) for a Golden Age shortly after i met Saladin. Saving 5 turns of anarchy gives you almost the same amount of beakers as bulbing a tech. (HR/burocracy) At the end of the Golden Age i got a great scientist, which i used for bulbing most of Education. AIs were researching Gunpowder/Chemistry, as they were in the above mentioned big war against Shaka. Trading Education around got me to tech parity and at a good postions for the Liberalism race. I switched to Mecantilism/Serfdom at the end of the GA, there were still huge lands to improve on the southern continent.

A few turns after Saladin got Astronomy, i fully settled my landmass:
19 cities in the north, 15 in the south, 4 on islands (build 2 more as i had overproduced settlers) and later on i conquerd 2 barbarian cities on the small tundra island in the northeastfor a total of 40 cities.

After that it was just a peaceful teching, trading and resource selling. I could have done a massive oversea invasion, but i just have done this in my last 2 BtS games, so i was going for a peaceful space race.

1392 Liberalism -> Astronomy
1400 ~400 beakers/turn
1450 ~750 b/t
1500 ~1000 b/t
1520 change of civis to US/FS/EM/SP/FR
1550 ~2000 b/t, already 5 techs advantages on all AIs
1600 ~2500 b/t, 6 rounds at 0% science to upgarde all troups to infantry, second in power rating, first in everything else
1650 ~3000 b/t, more then 100 gpt with resource trades
1700 ~3500 b/t
1750 ~4500 b/t
1800 ~6000 b/t
1838 ~8500 b/t Start of spaceship
1868 ~9000 b/t Future Tech 12, Win with a score of 81103

What worked once, worked also twice: I was first to Physics and Communism, and used the 2 Great People for another Golden Age to switch to the final civics: Universal Suffrage/Free Speech/Emancipation/State Property/Free Relgion (Of more precicly: i researched Democracy while in the Golden Age and switched to US/Eman at the end of the GA) So my only turns of anarachy in this game where for switching to slavery in the beginning.

As i have settled my continent eraly, the AI was happy to settle the small artic islands, only a few turns before the win, Perikles settled a city in the far south, there were only 2 squares without my culture.


can you send me a save of that game?

DMOC
Sep 20, 2008, 01:54 PM
Nuclear war! Well, that's just what I want to see. :)

Zizon
Sep 20, 2008, 03:43 PM
Just finished reading, can't wait to see how this turns out!

Orzio
Sep 20, 2008, 04:36 PM
Advancded "Europe" came to bacward barbaric mayans. Mayans learnd thigns and is no longer backward instead they are ahead. But despite evrythign they remeberd one thing past from genration to generation. How to be barbaric NUKE THEM ALL :D

D_almighty
Sep 20, 2008, 05:34 PM
I'd like to see a modern invasion force perhaps supplemented by nukes, but be reasonable with it; don't just nuke, nuke with the purpose of subduing and crushing your enemies! :sad: :trouble: :sad:

Joshua368
Sep 20, 2008, 05:43 PM
Yeah remember only nuke when you have an invasion force right on hand to take the city, otherwise it won't accomplish much.

Also the rest of the world (except Shaka) is awfully close to nukes of their own. Investing in a side trip to Laser (not sure how far away it is) might not be a bad idea.

CivCorpse
Sep 20, 2008, 11:42 PM
Build a pile of nukes then wait for them to pass the no nuke treaty....then Booooooom

hal08
Sep 21, 2008, 12:01 AM
Mad, at the last save posted, you had a lot of undeveloped tiles, especially forests. Lumber mills and railroads or workshops would provide a great production boost for military. Even some of your core cities' tiles were missing improvements. Get tired of the micro management of such a large empire? :D

madscientist
Sep 21, 2008, 06:51 AM
The Barbarric Mayans!: The Finale!

Pacal's Mayans finally realized their destiny, successfully building the Space Ship to explore and civilize space, the final frontier. Yes the Mayans are a truely intellingent and Civilized people, but as mentioned still have a nasty and brutal barbarric streak in them. Read on.......

First off all this happened greatly decreasing the chances of a Cathaginian Diplomatic win.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0000.jpg

I am not sure who declared war on who first, but we do not care.

It was also suggested that I detour laser for SDI, which I did. After that I went along the normal space ship part tech path with one minor trade. We also popped a GE which we used for a GA

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0002.jpg

Now, Pacal is a very vengeful savage and has some old business to take care of.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0003.jpg

Now Sal is close to tech parity, at least a far as conventional military forces, so I was hoping to take him out with a large task force here. But teh bulk of our attack here was a MASSIVE Nuclear assault on all the Zulu lands.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0004.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0005.jpg

Yes Shaka glowed green, with no way to defend himself, respond, or clean up the mess.

We did manage to capture The Arab capital

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0006.jpg

However, it was pretty clear that we could not hold it for long. So we loaded all the troops onto the ships a left Medina un occupied.

And Shaka

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0007.jpg

Was certainly willing to talk peaceful WITHOUT demanding a Mayan city in return! The captured Arab city we starved down to a population of 1 then gifted back to Sal.

Also because of all the Nuclear action, Justinian turned to annoyed at us.

Pacal's Barbarric Mayans are not very popular, as evidenced by the UN vote

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0008.jpg

Hmmmm........ That is a concern.

The only person who was pleased with us was Pericles who is Cyrus's vassal which got us this trade

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0010.jpg

And here you can see Pacal is none too popular.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0012.jpg

Also to note is that Justinian went to war against Cyrus and ended up vassaling to him!

The final dreaded UN diplo win vote shows up

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0014.jpg

Pacal breathes a sigh of relief and laughes at the fools!

At this point the tech situation we were in good control of

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0015.jpg

And even though Justinian/Cyrus/Pericles all built Apollo, we teched liked crazy and delayed Apollo until most of the space techs were researched and until after the SDI was built!

Once we started building the Space Ship it went pretty fast as we could alomost simultaneously build all parts, except for the engines and statis chamber which took a little longer. Nevertheless in the late 1900's

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0017.jpg

BUT, that is NOT the end...............

Krick19
Sep 21, 2008, 06:54 AM
Zomg Not The End

Feyaria
Sep 21, 2008, 07:09 AM
And also forests outside of BFC should be chopped when the cultural border expands. They drop from 90 to 74 hammers, but its still a very good investment of worker time.

@cripp7
can you send me a save of that game?

after settling all cities: 189290
and victory: 189286

madscientist
Sep 21, 2008, 07:09 AM
Pacal and the Barbarric Mayans: Finale continued

Once the SHip launched, we got this random event I have never seen before

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0018.jpg

WOW!!! The Options

Get rid of all our nuclear weapons
Arrest the demonstrators for +2 unhappiness
Lose over 800 gold for that military advertisement!

We took the last option as we had plans for ALL of those NUKES!!!

Also once we got the last space part tech we dropped the science slider to 0%, and mind you all we are in US!!!

We then dialed up all the remaining leaders

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0019.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0020.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0021.jpg

And unleashed every single NUKE we had

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0022.jpg

Yes, the entire world ended up being Furious at the Mayans who simply launched a massive nuclear attack against the entire Old World! Cyrus and Hannibal had SDI and shot sown quite a few, but we did get a couple through!:D

The Nuclear war did not last too long though. we emptied our entire arsenal, used our 60,000+ gold to buy nukes in all cities, and renuked the world the next round. After e mere two rounds, look at the number of NUKES we have built during the game

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0023.jpg

96! And used almost all of them! (we did find a few we forgot about though).

AFter 2 turns, Cyrus and HC were willing to talk peace, after one more Shaka crawled to the negotiations table.

The UN votes were more in our favor

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0024.jpg

Due to the "decreased population" of Old World Europe.

Then after a few turns

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0025.jpg

Pacal reaches Alpha Centuri with a few Nukes to bring "Civilization" to the stars!

Some final screenshots

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0026.jpg

In Power Cyrus was an issue, but he was quickly cowed.

Demographics

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0027.jpg

And score

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0028.jpg

Now I am particularly proud of the Glance Diplomacy screen

http://i222.photobucket.com/albums/dd118/MSguy_photo/Pacal/PacalI0029.jpg

Now, have you even seen such a massive amount of hatred in one game! I mean everyone completely hates the Mayans, and with very high negative numbers! Shaka was well over -100!!!!

Hope you all enjoyed this Barbarric RPC! Recap to follow in the enxt screen.

The next three RPCs are somewhat related

God-King Ramses and the Battle of the Builders!

Suliman the Magnificent King and the battle of the Philosophers!

Lawless Hammarabi and the battle of the WarLords!

I will open a pregame thread for all three to discuss in a bit!

madscientist
Sep 21, 2008, 07:26 AM
Recap!

Well, several people shadowed the game and had alot better score. Congrats to all!!! Perhaps my game was not as fast, but I certainly did max out the RPC angle!

RPC rules

1) The raging Barbarians early were a big issue at the beginning! The Mayan UU really saved the game early
2) The lack of civics were not that bad as the UB made up for the happiness issue, plus free shots at all of the happy resources!
3) Preventing Old World Colonies. Most colonies were small and it took a while but we certainly were able to kick them out even though we lost a few cities that had to be recaptured.

Why we won!

1) LAND IS POWER!!! One of the first things I learned on this forum was this idea from FutureHermit, and it still holds true!
2) By researching Chemistry and trading it arround for alot of other techs!
3) A massive CE game.
4) To be honest, a little luck with the AP and UN. Both could have completely crashed the game, yet the AP religion never spread to all leaders and the world could not unify behind Hannibal.

All in all a very enjoyable RPC. It was mentioned that there was undeveloped land. Yep, got a little lazy there but it did not affect us much. Also, as you all know, I am notorious for having an underwhelming amount of workers. Perhaps I should simply have a rule for myself to get 1 worker per city built. But then again, we all have our bad habits!

PaulusIII
Sep 21, 2008, 07:35 AM
Incidentally you still honor your name, Mad Scientist. Nuke, nuke, nuke the world!

Stewie0416
Sep 21, 2008, 08:02 AM
Wow, that was...interesting. I always wanted to nuke the world!!! nice job~!

AmazonQueen
Sep 21, 2008, 12:02 PM
Congrats, very entertaining and you managed to get a result despite the tough RPC rules

CoZe
Sep 21, 2008, 12:03 PM
sorry was this game with no tech brokering on ?

DMOC
Sep 21, 2008, 12:08 PM
Nice job! :)

ParadigmShifter
Sep 21, 2008, 12:10 PM
Yes, another entertaining game, hats off to mad.

D_almighty
Sep 21, 2008, 01:13 PM
Great job Mad, although I still would have liked to see the conquest win.

madscientist
Sep 21, 2008, 02:09 PM
sorry was this game with no tech brokering on ?

Nope, normal tech trading.


Thanks to all! An entertaining game to play, fighting the Barbs, recouping, chasing the AIs off our land, and a glorious Nuclear ending!

Killroyan
Sep 21, 2008, 02:45 PM
What a game, what a game. Loved it. From the beginning to the end. Can't believe that with all the land you had you were still number 3 only in GNP (and that with being financial :s). Good going on the global nuking war. Mad, I say thee, THOU ARE MAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Stuck in Pi
Sep 21, 2008, 02:46 PM
i think you needed more nukes...

madscientist
Sep 21, 2008, 02:57 PM
i think you needed more nukes...

I actually had several left and was considering dropping some more on Shaka on the last turn, you know for an even 100!

madscientist
Sep 21, 2008, 03:12 PM
I'd like to see a modern invasion force perhaps supplemented by nukes, but be reasonable with it; don't just nuke, nuke with the purpose of subduing and crushing your enemies! :sad: :trouble: :sad:

Oh, I thought you meant to be reasonable with the invasion force, you meant be reasonable with the nukes.

D_almighty
Sep 21, 2008, 05:21 PM
Oh, I thought you meant to be reasonable with the invasion force, you meant be reasonable with the nukes.

You should NEVER be reasonable with an invasion force! :crazyeye:

dubrown
Sep 25, 2008, 01:33 PM
Hahaha, I think this one must be one of your more entertaining RPCs I've read. The end is absolutely awsome. Great work Mad! :D

Magma_Dragoon
Sep 27, 2008, 01:44 PM
Why not allow HR? Pacal II was king of Penelque. KING!