DCMage
Sep 18, 2008, 05:21 AM
Hello Folks,
Been Playing the Mod as UFP, before I continue I have to say, Dam fine Mod. Id like to give a bit of feedback:-
Firstly a starting Map, Standard or Large Size (The mod doesn't seem to like Huge maps, 10-15 turns in, each turn takes about 25 secs, on a AMD 64 X2 4200 Chip in a Crossfire Board and 2gig of RAM I wouldnt expect the turns to take that long till quite late in the game, marathon speed btw) it would add such a biggger feel to the game if the Civ's started in a more real atmosphere (plus it would stop me restarting each game untill I get one that has the civs in more real positions :p ).
The Borg should start as enemy to all and stay that way through out, and be extremely hard. If the Dominion start a game, at some point they should ally with the Cardassians and Breen, again gives it that realistic view. Bajor should be a Cardassian Colony, and Beak away at a certain time, i've started 3 games with the Bajoran as a starting Civ and they have been stronger than most other races after about 200 turns, 2 outa the 3 games, they died to barbs in the 3rd game early on so that don't realy count :p . In the end I restarted and chose not to have them as I dont see the Bajorans to be a Major power in Star Trek.
I was a bit dissapointed to find only a small Tech Tree, this is Star Trek after all, there should be a large amount of Tech's, atleast in my mind.
Ships, theres a big lack here, at end game theres like 3 ships and 1 fighter to choose from as UFP, havn't looked at any of the others yet, should be more choice and versitility, Starbases should be upgradeable and immune to Bombardment, they are a tiny bit overpowered at the start but level off at end game, add Outposts with only a 1 square radius maybe? that you can upgrade to Starbases with 2 square radius later on? The Cloaking Promotion, should be limited to certian Civs and or Ships.
Been Playing the Mod as UFP, before I continue I have to say, Dam fine Mod. Id like to give a bit of feedback:-
Firstly a starting Map, Standard or Large Size (The mod doesn't seem to like Huge maps, 10-15 turns in, each turn takes about 25 secs, on a AMD 64 X2 4200 Chip in a Crossfire Board and 2gig of RAM I wouldnt expect the turns to take that long till quite late in the game, marathon speed btw) it would add such a biggger feel to the game if the Civ's started in a more real atmosphere (plus it would stop me restarting each game untill I get one that has the civs in more real positions :p ).
The Borg should start as enemy to all and stay that way through out, and be extremely hard. If the Dominion start a game, at some point they should ally with the Cardassians and Breen, again gives it that realistic view. Bajor should be a Cardassian Colony, and Beak away at a certain time, i've started 3 games with the Bajoran as a starting Civ and they have been stronger than most other races after about 200 turns, 2 outa the 3 games, they died to barbs in the 3rd game early on so that don't realy count :p . In the end I restarted and chose not to have them as I dont see the Bajorans to be a Major power in Star Trek.
I was a bit dissapointed to find only a small Tech Tree, this is Star Trek after all, there should be a large amount of Tech's, atleast in my mind.
Ships, theres a big lack here, at end game theres like 3 ships and 1 fighter to choose from as UFP, havn't looked at any of the others yet, should be more choice and versitility, Starbases should be upgradeable and immune to Bombardment, they are a tiny bit overpowered at the start but level off at end game, add Outposts with only a 1 square radius maybe? that you can upgrade to Starbases with 2 square radius later on? The Cloaking Promotion, should be limited to certian Civs and or Ships.