View Full Version : Patch 1


Rik Meleet
Sep 21, 2008, 04:58 AM
The first patch is out. You can download and install it from within the game.

Details: Link (http://eu.spore.com/extra/?id=11326)

Patch 1

The focus of this patch is to fix some bugs that have been reported and to respond to feedback we've been seeing from the community about tuning and stability. We managed to squeak in a few fun things too; there’s a cool cheat that allows you to turn your creature into a blocky representation of themselves, a new “inspection” feature for the creature creator to browse the parts stats that you have applied to your creature, and the much-requested “evoadvantage” cheat - you'll now be able to start a new creature game with a more evolved creature of your choice!

Be Aware! This patch is only for the PC version. The Spore Patch 1 for MAC will be released at a later date.

How to get the patch:
To get the patch, launch the EA Download Manager to download and install it.
If you didn’t install the EA Download Manager when you installed Spore, you can get it here.

Features
* New Cheat: "evoadvantage". Enter this cheat when are starting a new Creature game to choose any creature from the Sporepedia. Start a new game with one of your more evolved creatures!
* Display part statistics when you are in Build mode. Rollover any part and hold down the 'i' key.
* New Cheat: "blocksmode". Turns creatures into their blocky representations.
* More style filters. Open the cheat window and type: "stylefilter -microscope" or "stylefilter -norainbows" or "stylefilter -nextgen" to see the new styles
* Added 70 new planet scripts with a low terraform score, especially of the "hot and high atmosphere" type

Graphics/Aesthetics
* Animation improvements
* Improved the planets fogging, blooming and lighting
* Fixed animation issues with tool handling, hand walking and some of the more oddly shaped creatures

Tuning
* Creature phase: Improved the pacing towards the end of the game, and increased the challenge in Normal and Hard modes.
* Tribe phase: Increased the challenge in Normal and Hard difficulty modes.
* Civilization phase: Increased the challenge in Normal and Hard difficulty modes.
* Space phase: Made Empires in Easy and Normal modes demand reasonable amounts of money in exchange for peace and adjust the level of punishment if the player doesn’t pay
* Space phase: Made disasters less likely to occur in Easy and Normal modes and increased the time between each attack from the enemy empire when the player is at war.

Miscellaneous
* Creature phase: Improved the way posse members behave during threatening situations and fights.
* Space phase: Made finding your home world and colonies easier in the Galactic view.
* Tribe phase: Made it so that tribe members can travel on steep hills if they need to do so now, but their speed will be reduced a lot.
* Fixed an issue with attacks not working on some bigger animals and larger animals not dying correctly
* Fixed collect mission not completing correctly when all parts have been collected
* Fixed problems with the "Rolling Thunder" and "Déjà Vu" achievements not being awarded as they should
* Fixed floating parts not being deducted from the budget when loaded into creator
* Fixed an issue with the rotation rings not resizing correctly when a part was resized and improved their look
* Fixed an issue where the terraforming score of planet could differ when revisiting a solar system
* Fixed the keyboard controls for zoom & pitch in the Colony Planner not working properly
* Fixed a crash that could occur when watching an epic creature attack a city
* Fixed some issues where the game would freeze when using the Creature Tweaker tool or when capturing a planet in solar view
* Fixed an issue where not all tribe members would obey the raid order when a large group was ordered to raid
* Fixed an issue where banning a creation from one of your other saved games would black out the main menu

Rik Meleet
Sep 21, 2008, 05:00 AM
I am now installing the patch. Will you patch ?

Dale
Sep 21, 2008, 06:45 AM
Since installing the patch a number of items in the vehicle creators are invisible. EG: the purple trader hood ornament and the green badge thing. As well as other pieces.

Other than that, not noticed anything else particularly wrong.

Popcornlord
Sep 21, 2008, 07:10 AM
I haven't had any problems, and I even installed the space phase mod.

Genv [FP]
Sep 21, 2008, 10:14 AM
You also forgot that an un-noted change is that colonies and uber turrets can defend themselves without you being on-planet

SimonL
Sep 21, 2008, 11:37 AM
Since installing the patch a number of items in the vehicle creators are invisible. EG: the purple trader hood ornament and the green badge thing. As well as other pieces.

Other than that, not noticed anything else particularly wrong.

I had this problem BEFORE the patch. A lot of *animated* parts in the vehicle creator wouldn't show... I haven't played much since the patch so I can't tell if it's still there.

GVBN
Sep 21, 2008, 11:49 AM
I have had the problem before and after the patch. Lowering lighting quality to Medium fixes it for me

Ball Lightning
Sep 21, 2008, 03:20 PM
;7265668']You also forgot that an un-noted change is that colonies and uber turrets can defend themselves without you being on-planet

This was great news when i heard it, haven't downloaded the patch yet as we have slow broadband, moving tomorrow and i want to play spore.

Genv [FP]
Sep 21, 2008, 04:49 PM
Hey, Congrats, you're getting Broadband!

xexoy2
Oct 02, 2008, 01:08 PM
i haven t noticed any difference in the game play when i installed the patch

how do u open the cheat window?



by the way geno i did what u said:lol:

Lord_Iggy
Oct 02, 2008, 11:19 PM
Ctrl-Shift-C?

xexoy2
Oct 03, 2008, 05:34 AM
i guess so

Keeshi
Feb 18, 2009, 08:36 AM
there have been 2 more patches sence this, any one going to post them?

salty mud
Feb 19, 2009, 01:47 PM
there have been 2 more patches sence this, any one going to post them?

It isn't worth it. I don't think anyone cares anymore. :p