View Full Version : RANDle in the Jungle


Quotey
Sep 22, 2008, 10:31 AM
This was discussed in the French Domination game. One of the aims of this is seeing if the Jungle civs have starts that have been improved enough.

CIV- Maya, India or Khmer
Victory Condition- Space, Millitary or UHV
Size/World: Huge/High?

I'd quite like to go for a space race as Maya, or Indian domination. AP has shown real civ conquest victories are possible, but none have been recorded in RAND. So Khmer Konquest?

I'd like the top size map (I will probably be able to play late game turns on a real computer when we get to it).

This thread has been started early to get the settings down, but 1.1 is not currently out.

Roster (first spots go to people who played in the last game):

-Quotey
-AP?
-Maax?
-MAM?
-BED?

5 players should be fine, but I am wondering if 6 would be better due to the amount of time a millitary victory would take late, or the amount of MM spreading 40% Buddhism.

AnotherPacifist
Sep 22, 2008, 12:17 PM
Unless there are substantially more plantation-resources for India and Khmer (who should have at least 2-3 settlers), they are going to be tough. Maya is so boring though...
Can't wait to see RAND 1.1 helps out Khmer. I would love a peaceful game.

BurnEmDown
Sep 22, 2008, 12:27 PM
I'd like to try domination india, would be quite the opposite of what they're meant to do :) we should try a religion economy, spreading buddhism or hinduism and get awsome GPT thanks to shrines to support our strong military expansion.

brucedecatz
Sep 22, 2008, 12:38 PM
I had a game with Khmer going to win peacefully, after 10 restarts to a decent no-jungle location.

If you guys rolled an okayish start, I would like to join in.

BurnEmDown
Sep 22, 2008, 03:39 PM
Hey don't worry, me thinks V1.1 will be like a jungle-be-gone for RFCRAND :D

Metal Alloy Man
Sep 22, 2008, 05:32 PM
I say we go for a Khmer UHV. I'm undecided about whether to join or not, let me think about it for a bit.

ledat
Sep 22, 2008, 09:25 PM
Hey don't worry, me thinks V1.1 will be like a jungle-be-gone for RFCRAND


Assuming its not, and assuming that it'd be easy to port from 1.0, I'll post some of the changes I've been using in my copy. (I also randomly remove some deserts and add health resources). I probably went a little crazy with the bonus resources, which is why I've not posted anything yet. Suffice it to say, though, that with less jungles and some applicable health resources, the Khmer UHV is quite doable even with the 2 settlers ;)

BurnEmDown
Sep 23, 2008, 01:46 AM
Rhye also said 1.1 would adjust the amount of settlers some civs start with, maybe we'll get 3 :)

Maaximillus
Sep 24, 2008, 07:07 AM
Count me in baby :rockon:
I vote for khmer!

Metal Alloy Man
Sep 24, 2008, 01:09 PM
Just a question but shouldn't we use version 1.1 optimized, it would make the turn waits alot shorter. Still undecided.

P.S.-Everyone has to have it installed otherwise the saves won't work properly as I discovered.

brucedecatz
Sep 25, 2008, 07:43 AM
Is the optimized file posted already? Where can we find it?

BurnEmDown
Sep 25, 2008, 07:52 AM
Go to the main page, look for civIV download page, mods, search for RFCRAND and it should be version 1.1 (RFCRAND110)

brucedecatz
Sep 25, 2008, 08:23 AM
I have RFCRAND 1.1 but it is not the optimized file. Another thread in this forum by musicfreak has an optimized version for 1.0 but it seems that he has not updated it yet for 1.1. And if I used his old files to overwrite on 1.1, it reverts back to 1.0 (floodplain hills etc).

Metal Alloy Man
Sep 25, 2008, 05:11 PM
All the changes are easy to do and listed in the thread in the original RFC forum but I'll just upload a copy of mine for you so that we can all use it. Even the slightest change will cause the saves to be incompatible. This guarantees that this won't happen.:)

Quotey
Sep 25, 2008, 06:04 PM
Yes, please do that. And I suppose we can start generating Khmer starts. Also, I would like to know if someone wants a settler or 2 added via WB- I'm sure we can find someone.

Play about with climate settings too. I don't care, so long as it and the surrounding area is good enough- please play some turns after generating it to check.

Metal Alloy Man
Sep 25, 2008, 06:50 PM
Voila!:goodjob:

Metal Alloy Man
Sep 25, 2008, 06:50 PM
Double Post.

Metal Alloy Man
Sep 25, 2008, 06:50 PM
Voila!:goodjob:


Here's the python files necessary, just replace your old python directory in RFC Rand/Assets and your set.:goodjob:

Maaximillus
Sep 28, 2008, 03:11 AM
Sooo... is this SG starting soon?

Quotey
Sep 28, 2008, 06:22 AM
It starts once someone bothers to gen a decent start and play from it, using the optimized python.

The first time I looked MAM had not uploaded the files into his post- it's have been nice if you have posted again so new posts showed.

Maaximillus
Oct 03, 2008, 08:28 AM
Bumb :bump:

Or is everyone too lazy:rolleyes:

brucedecatz
Oct 03, 2008, 02:43 PM
It is very hard to generate a good Khmer start. There are usually good commerce sources to be found, but there are often no food at all. And more often than not, it starts in Africa.
And if we start in Africa, not only there is a horde of impis and camel archers coming to pillage, but we often just have 1 settler (although I did flip 2 Ethiopian cities once, unfortunately I have to quit the game because of the "cheap settler" bug).

However, if we are going to play in Monarch, doesn't that sounds like the right difficulty? At least we have elephants to fight off the camel archers.

brucedecatz
Oct 03, 2008, 04:24 PM
Ok, I have a start.

We start in Southeast Asia with China to our North. Two settlers (which is rare), two decent city sites (also rare), and not much barbarian threat.

If people decide to use this, I can either lurk or join as the last one, since I have played a bit and know the surroundings. But I shall leave the opening to someone else.

I am using the optimising files from MAM, so if people are playing they should use the same files (found in this post).

Showing the start:

http://img205.imageshack.us/img205/3590/civrfcrandkhmerstartix5.th.jpg (http://img205.imageshack.us/my.php?image=civrfcrandkhmerstartix5.jpg)

BurnEmDown
Oct 03, 2008, 05:58 PM
I'll take a look at the save tommorow (sp?) morning, getting ready to hit the sack.

Maaximillus
Oct 09, 2008, 03:43 AM
Thats a long tomorrow :lol:

BurnEmDown
Oct 09, 2008, 06:12 AM
Note to self: never say you're gonna do something tomorrow without writing it down. :P

BurnEmDown
Oct 09, 2008, 06:41 AM
Here's my thoughts on our position:
Moved a couple of units to reveal more area, looks like only 1 decent city site, but that's for 3rd or 2nd city. For our 1st city I haven't a clue :crazyeye: my thought is on the hill 1W, and then we need a filler city to claim copper and stone, I think the best spot would be 2, even tho it's still pretty bad-looking.

brucedecatz
Oct 09, 2008, 07:08 AM
If you generate enough Khmer starts, you will see that this is not shabby at all.

The best city is no doubt the one SE of the rice. Food, commerce resources, on the river and on the coast. You really can't ask for more than this. Notice that gold in the jungle can be mined. With bureaucracy, this can support research early on.

The 2nd city has to be one 1S of the stone. 3 resources and decent production to start. Good enough for me.

Again, as the Khmer, if you start in Africa there is the possibility of never getting a food resource until the 3rd or 4th city. Having food for the very first two cities is good enough. And we are in Asia so we can meet more civs to trade.

General direction:
1. Are we going to be pacifist or to conquer China early?
2. Are we adopting Buddhism or free religion via the Shwedagon Paya?

We also need a roster.

BurnEmDown
Oct 09, 2008, 11:46 AM
Maybe we should decide that after 10-20 turns, to see which direction of play will be best.

musicfreak
Dec 27, 2008, 11:11 PM
Just a question but shouldn't we use version 1.1 optimized, it would make the turn waits alot shorter. Still undecided.

P.S.-Everyone has to have it installed otherwise the saves won't work properly as I discovered.The saves are compatible with non-optimized saves. At least they should be...they work for me. I updated the original post in my thread, too. Just an FYI.