View Full Version : Mod proposal Dominatio Mundi
master zuma Sep 23, 2008, 05:45 AM hi all mod concept remade!
Mod
will be based on Civ4 TR (big thanks) and Civ3
Factions:
standart civ3 conquest 31 faction
Units
totaly new units for all factions and 20 uu for each faction
New promotions system
in next preview psix will say about it
More than 30 resources
5 sizes for Earth map
allthings from civ 3 you will see in our mod
also most of civ4col additions removed
Team
Master Zuma
Psix
Need
3d modellers
2d artists
anyone hwo want to help
And 2 cents about units civ4col work perfectly with our med2 units
thy poligon counter near 1500
much2much Sep 23, 2008, 06:20 AM Wwo I mean WOWWOW or however you spel taht werd
morchuflex Sep 23, 2008, 07:00 AM Wwo I mean WOWWOW or however you spel taht werd
Mye reeacktion egzactlea... ;)
But there still may be some potential in this project.
master zuma Sep 24, 2008, 12:30 PM thanks guys
some news now i'm serching for ateam here
also i will ask TR team about include they work and maybe our mods can merge
defjam Sep 24, 2008, 12:57 PM english is probably not his first language..leave him alone
darkedone02 Sep 25, 2008, 01:47 AM i don't know if you can merge Civ 4 and Colonization together... All i know is that we have more management on the cities depending how it does it.
master zuma Sep 26, 2008, 01:08 PM defjam
yes i'm russian sory for mistakes
darkedone02
it's possible
becouse some features will be cut away but some will be in
Great news TR team give us a premission to ue they stuff it' realy great
big thanks to them
master zuma Sep 26, 2008, 01:15 PM still loking for a team
hwo want to help
also first teps done:
mod folder and religion
master zuma Sep 30, 2008, 09:24 AM ayone interested in this mod??
master zuma Oct 09, 2008, 11:22 AM ......
master zuma Dec 18, 2008, 05:46 AM so anyone interested in it???
Zuul Dec 18, 2008, 05:54 AM Do you have anything more to show after these months?
Wheldrake Dec 18, 2008, 12:02 PM IMHO, this concept simply wouldn't work for Civ4Col. Why?
Civ4Col is based on the premise that the lands shown on the map are separate from the lands of the home countries - the new world. The home countries are only present in an abstract fashion by sailing back to the old world from the edge of the new world map. If the game map represented the entire world, where would you sail back to? How many turns would it take to reach home? And it opens up the can of worms of representing the home countries, both economically and militarily, in relationship with the new colonies.
I'm not saying that it would be impossible to import some Civ4Col concepts into Civ4. But a map representing the entire world would be more Civ4 and less Civ4Col.
I suppose you could have a Civ4-like game with the city/population/specialist mechanics of Civ4Col... but where would you send your goods to sell them? Mars?
Cheers, --- Wheldrake
Dale Dec 18, 2008, 02:16 PM ^^^ Agreed.
master zuma Dec 31, 2008, 06:22 AM Do you have anything more to show after these months?
preview
but wait month more
Wheldrake
will
becouse only fing that i need from col it's graphic and engine all will be new
would you send your goods to sell them? Mars?
you can trade with other contries
master zuma May 03, 2009, 08:38 AM hi all mod concept remade!
Mod
will be based on Civ4 TR (big thanks) and Civ3
Factions:
standart civ3 conquest 31 faction
Units
totaly new units for all factions and 20 uu for each faction
New promotions system
in next preview psix will say about it
More than 30 resources
5 sizes for Earth map
allthings from civ 3 you will see in our mod
also most of civ4col additions removed
Team
Master Zuma
Psix
Need
3d modellers
2d artists
anyone hwo want to help
And 2 cents about units civ4col work perfectly with our med2 units
thy poligon counter near 1500
master zuma Jun 02, 2009, 11:27 AM anyone??
and we maked a big progrss much of civ3 and 4 things now in civcol
master zuma Oct 02, 2009, 10:40 AM progress going
but we need more team members
Androrc the Orc Oct 02, 2009, 11:11 AM Hadn't seen this before, sounds interesting. Could you elaborate more on what you are planning, like what are you wanting to incorporate from Civ3 and Civ4, and etc. (maybe even post screenshots? :))
master zuma Oct 03, 2009, 03:10 AM Hadn't seen this before, sounds interesting. Could you elaborate more on what you are planning, like what are you wanting to incorporate from Civ3 and Civ4, and etc. (maybe even post screenshots? )
ofcorse, but it will take some time.
I will post full list of changes on next weak. Maybe with screenshots.
Androrc the Orc Oct 03, 2009, 07:12 AM IMHO, this concept simply wouldn't work for Civ4Col. Why?
Civ4Col is based on the premise that the lands shown on the map are separate from the lands of the home countries - the new world. The home countries are only present in an abstract fashion by sailing back to the old world from the edge of the new world map. If the game map represented the entire world, where would you sail back to? How many turns would it take to reach home? And it opens up the can of worms of representing the home countries, both economically and militarily, in relationship with the new colonies.
I'm not saying that it would be impossible to import some Civ4Col concepts into Civ4. But a map representing the entire world would be more Civ4 and less Civ4Col.
I suppose you could have a Civ4-like game with the city/population/specialist mechanics of Civ4Col... but where would you send your goods to sell them? Mars?
Cheers, --- Wheldrake
Yes, but that is also the point of a mod - modifying the game so that it is more to your liking. Playing Civ4Col on an Earth map is THE modification I am looking most forward to. As for "where to sell the goods", there are some ways to do that by doing some modifications to the existing system (and those ways could be used either permanently or as a placeholder until a new system for that is developed), for example:
1) By just keeping the Europe screen, and making countries access it through the Atlantic or the Red Sea, as well as having a Custom House available for everyone to sell their goods (European countries included).
2) By transforming the "Europe" screen into a "World Market" screen (and either simply keep immigrants showing up there, or make them show up directly at the nation's ports).
3) By removing access to the Europe screen, changing it's name to "World Market", and make the Custom House (available for everyone) be the only way to sell the goods to Europe/World Market; immigrants would show up at the nation's ports.
I understand that for some Civ4Col in an Earth map wouldn't be Col-ish, but I'm sure there are others as well that would like to see exactly that, Civ4Col using a map of the whole world.
Kailric Oct 07, 2009, 11:53 AM I am interested in this mod and would like to know what concepts from Civ 3 and Civ 4 are being merged as well. I am not an artists so can't help out much there but I can cut and paste pretty good. I can not help at this time though as I am away from home but maybe when I get back in a couple weeks I may can help in coding or making buttons.
Looking forward to seeing this published.
lumpthing Oct 08, 2009, 06:44 PM Well from the looks of it nothing will ever come of this mod.
But I'm very interested in merging Col concepts with standard civ (http://forums.civfanatics.com/showthread.php?t=337913).
master zuma Jan 18, 2010, 04:16 AM Yes, but that is also the point of a mod - modifying the game so that it is more to your liking. Playing Civ4Col on an Earth map is THE modification I am looking most forward to. As for "where to sell the goods", there are some ways to do that by doing some modifications to the existing system (and those ways could be used either permanently or as a placeholder until a new system for that is developed), for example:
trade between countries
2) By transforming the "Europe" screen into a "World Market" screen (and either simply keep immigrants showing up there, or make them show up directly at the nation's ports).
awesomeidea we will use it
I am interested in this mod and would like to know what concepts from Civ 3 and Civ 4 are being merged as well. I am not an artists so can't help out much there but I can cut and paste pretty good. I can not help at this time though as I am away from home but maybe when I get back in a couple weeks I may can help in coding or making buttons.
Looking forward to seeing this published.
fromciv 3 interface civilizations and units
fromciv4 techtree and all new civ 4 things
great we need your help!
Well from the looks of it nothing will ever come of this mod.
will)
now we are busy with finishing med 2 mods when they are done we will continue work on this mod.
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