View Full Version : Natives


stryfe
Sep 25, 2008, 09:50 AM
How does one avoid angering the natives?

In my first game I was attacked by a native tribe after a while and when I checked what was causing thier unhappiness, I had a -6 for taking their land. Now I've seen them ask me for money to found new cities on their land and I've always either paid it or not built the city, so how else am I taking their land without knowing?

Does starting a mission help keep the natives happy?

Any other tips for dealing with natives either kindly or otherwise?

Dale
Sep 25, 2008, 12:12 PM
Border increases anger them.

Missions definitely help, and so does trading with them.

stryfe
Sep 25, 2008, 01:30 PM
I didn't have any border increases because I neglected to produce any bells. I realize that was dumb now but it was my frist game and I was figuring things out. The only thing I can think is that cities I founded had thier one square borders on native land. Is there an easy way to tell where native territory begins? Is it just a radius for each of their cities?

Kamamura
Sep 26, 2008, 09:17 AM
Being French helps a lot :-)

I always play French, and supply my red friends with guns and horses and trinkets and we throw parties and life is great.

Polobo
Sep 26, 2008, 10:35 AM
Natives have the same 1-square culture radius even though they don't show on the map. If you hover your mouse over a tile it shows the cultural percentages.

MadDogTrebonius
Sep 26, 2008, 10:53 AM
Natives have the same 1-square culture radius even though they don't show on the map. If you hover your mouse over a tile it shows the cultural percentages.
There are some native cities that have a fat-cross culture boundary. Incas I believe are one, and Aztecs may be another.

Additionally, you can zoom out to the globe level and select the cultural layer in order to see native borders.

Gliese 581
Sep 26, 2008, 07:28 PM
Try playing as Frontenac, trade, convert and train with the natives then kill them when they get annoyed with you.

Viperace
Sep 26, 2008, 08:40 PM
Aztec is annoyed (-7 relation) with me, and yet they didn't attack me. Whereas the other tribe that has +1 relation attack me.

I am not sure whether the +/- relationship point has any effect or not. Trading , sending colonist to live with them does not seems to affect the +/- relationship modifier. Hmmm

marstinson
Sep 26, 2008, 10:58 PM
It could just be that someone bribed the other tribe into attacking. I'm guessing that Monty isn't his normal psychotic self in Colonization.

Lord Ben
Sep 26, 2008, 11:54 PM
I've yet to get attacked by natives... what are you guys doing different than me?

I always repect territorial integrity. And send out swarms of scouts.

Viperace
Sep 27, 2008, 07:12 AM
Any ideas how to improve the relation with the natives?? Their behavior seems erratic to me.

I pay them money when using their land, but as I expand they will eventually become unhappy :(
This is much more difficult to handle than in Col1

Knut_Are_M
Sep 27, 2008, 07:48 AM
do not build on there land.
and sell them lots of guns+horses.
it will make em really happy.
also missons does wonders.

Kraftster
Sep 27, 2008, 11:12 PM
I really don't get the native mechanics on the mid levels, which I've started playing on. I settled next door to the Aztecs. Established four or five missionaries fairly early on. I've traded with them on several occasions, both what they specifically wanted and other goods as well. My relationship was a net even, attitude was 'Pleased,' and, bam, Monty declares war. Is this just unavoidable as difficulty goes up? If so, when is the best time to wipe natives out?

Gliese 581
Sep 28, 2008, 12:27 AM
I think there's still a little psycho left in Monty from his CIV days. :p

mzprox
Sep 28, 2008, 05:56 AM
(i have played on governor diff)
in my first two games i was very friendly, always payed for the land and didnt build settlements too close to them. they declared war on me anyway... So in my third game i went on a different approach: i didnt pay for the land, i even put my first colony next to a native one. My plan was to destroy them so instead paying for the land i bought one cannon/per city. However i'm a a nice guy so eventually i didn't attack and neither the natives. Later on they even disbanded their own villages which were inside my border

Basarin
Sep 28, 2008, 06:29 AM
I have never had any problems with the natives. Ever. So I'm kind of confused as to why other people are.

What I generally do is I try not to encroach on their turf as best as I can. If it can't be avoided I pay for it (but I also try to make sure only one tile overlaps with them). Then I either trade with them or set up missions. As a result, I always have a healthy amount of manual labor to till the fields, bring in the ore, etc. If I could, I would train them also into veteran soldiers at universities, but that doesnt' seem to be an option this time around. :mad:

To keep them on your good side, just periodically gift them horses, arms, or manufactured goods (I imagine story-wise with delivering rum for free, it turns the native settlement into a giant Happy Hour). Overall, you don't bother them too much, they'll reciprocate.

EDIT: However, be aware. One way to anger them by accident (I think this is a bug) is by capturing other European settlements by force. If THEY took the land by force, and you take it from the Europeans, then the natives whose land was stolen will blame YOU for having their land stolen, and your relations will drop accordingly.

Saurus
Sep 28, 2008, 07:27 AM
I´m also confused about native behaevior. In my last game I was not at bad terms with Logan - then suddenly he attacked me anyway.

It seems to me that when it comes to diplomacy and declaration of war, native settlements are responding more civ-like than col-like (meaning their actions does not nessessarily correlate with relation)
Traditionally, in the orginal col, natives never attacked as long as you did not really do something to anger them somehow.

In colonization, I´m not too happy about beeing attacked unprovokedly since to me this is supposed to be a game about resources, and what you can do with your resources in order to prevent war in the first place!
If you use your resources wiesly and get nice relations with a native tribe - and the tribe still attacks you - then the entire game seems somewhat pointless.

tommynt
Sep 28, 2008, 08:02 AM
may I say that every1 of above posters wasnt posting how game actually works but how game SHOULD work due to common sense.

Good relations to natives dont stop them attacking u!
Bad relations dont make em attack u!

Or how else d u explain that often enough u get attacked by the +6 happy green natives but not from the anoyed ones?

Usually u get attacked by the close neigbour howering through your land seeing empty cities.

Only thing helps ..
MILITARTY - natives ll only attack u if they see a chance of winning - just have some canons in your city and you r save.

Saurus
Sep 28, 2008, 09:56 AM
of course, it is always possible that an A.I controlled european powers bribe a native tribe to war... :undecide:

marstinson
Sep 28, 2008, 10:10 AM
If I could, I would train them also into veteran soldiers at universities, but that doesnt' seem to be an option this time around. :mad:

A bit off-topic, but the work-around solution seems to be to train the Native Convert at the village. After that, you should be able to remove the specialty and turn them into Free Colonists, which could then be trained as Veteran Soldiers - clunky and slow, but it gets there eventually.

marstinson
Sep 28, 2008, 10:28 AM
In colonization, I´m not too happy about beeing attacked unprovokedly since to me this is supposed to be a game about resources, and what you can do with your resources in order to prevent war in the first place! If you use your resources wiesly and get nice relations with a native tribe - and the tribe still attacks you - then the entire game seems somewhat pointless.

I'd have to disagree. The point of the whole game is to be able to win a war for independence (or to keep the AI from winning a war for independence while you wait for the clock to run out - cheesy, but it is one of the victory conditions). While I'm not happy with Native wars in the early game, I want them in the mid-game. How else am I going to get units that can fight the REF and win?

The REF units come with pretty good bonuses versus settlements and my forces have squat except for a couple of Founding Fathers that one of the other power might get to first. So the alternatives are to get into wars with the other European powers or to get into wars with the Natives, or both. While I won't go out of my way to DoW the Natives (OK, I would if I were Spanish), I kind of hope for a mid-game war for the promos.

Saurus
Sep 28, 2008, 12:12 PM
I'd have to disagree. The point of the whole game is to be able to win a war for independence (or to keep the AI from winning a war for independence while you wait for the clock to run out - cheesy, but it is one of the victory conditions). While I'm not happy with Native wars in the early game, I want them in the mid-game. How else am I going to get units that can fight the REF and win?

The REF units come with pretty good bonuses versus settlements and my forces have squat except for a couple of Founding Fathers that one of the other power might get to first. So the alternatives are to get into wars with the other European powers or to get into wars with the Natives, or both. While I won't go out of my way to DoW the Natives (OK, I would if I were Spanish), I kind of hope for a mid-game war for the promos.

Your statement regarding experience & promotion is probably 100% correct as that is how the game mechanics works.
However, that was not my point really.

My point was that I don´t want that a native tribe, who is my friend, suddenly just declares a full blown war against me to drive me out to the sea for no reason at all.
That kind of behaeviour just does not make any sence. Since it does not make any sence, it feels stupid to guard yourself against it. It also robs the game of one of its key characteristics that existed in the orginal game - that the natives responed based on your action. Since your actions does not matter, why bother improving relations? That´s quite sad since that was such a huge factor in the orginal game.


Then again, maybe it is just me who have played the orginal col for too many years ;)

sokar
Sep 29, 2008, 06:59 PM
In two different games at easy level I have had the natives offer me settlements. When I went looking, I could nmot find a settlement by that name and no indication of one that had changed ownership.

Is there a way to go back and read old messages from the natives?

lavos
Sep 29, 2008, 07:19 PM
I´m also confused about native behaevior. In my last game I was not at bad terms with Logan - then suddenly he attacked me anyway.

It seems to me that when it comes to diplomacy and declaration of war, native settlements are responding more civ-like than col-like (meaning their actions does not nessessarily correlate with relation)
Traditionally, in the orginal col, natives never attacked as long as you did not really do something to anger them somehow.

In colonization, I´m not too happy about beeing attacked unprovokedly since to me this is supposed to be a game about resources, and what you can do with your resources in order to prevent war in the first place!
If you use your resources wiesly and get nice relations with a native tribe - and the tribe still attacks you - then the entire game seems somewhat pointless.

Ah, Logan. I have some very bad experence with that guy. For some odd reason he was my neigbour in three of my games. In all of those games he attacked. Not only that he is the only AI native that ever attacked me. I always traded with him and used his villages to train my colonists, but whenever he had a chance he attacked me. Once I even had to reload and give him some small money to save my skin. He got he got me completely on surprise.

I just hate this guy.

Feannag
Sep 29, 2008, 07:42 PM
Natives have the same 1-square culture radius even though they don't show on the map. If you hover your mouse over a tile it shows the cultural percentages.

There are also small signs outside that. Usually you will see little huts and tents on the tiles. I played both as French and English and never had a problem with them. But I trade with them and setup missions.

And a fun thing I found out, if you get a convert you can "live with" the village he just came out of to make him a specialist.

brockalee
Sep 30, 2008, 07:39 PM
Only thing helps ..
MILITARTY - natives ll only attack u if they see a chance of winning - just have some canons in your city and you r save.
I believe this also. And I think that certain natives are more aggressive also. I had my whole colony wiped out due to no military - "Who needs that" I figured.. :confused:

Terra Nullius
Sep 30, 2008, 10:49 PM
In two different games at easy level I have had the natives offer me settlements. When I went looking, I could nmot find a settlement by that name and no indication of one that had changed ownership.

Is there a way to go back and read old messages from the natives?

In my experience when you get that message and accept the settlement then they abandon it (hence no name) and give you the land. Sometimes I see a bunch of tents on the abandoned settlement, but you won't be able to use it as a town per se, they just give you the land to use and they bugger off somewhere else.

Gliese 581
Sep 30, 2008, 11:53 PM
I prefer the col1 way of occasional raiding parties even when at decent terms. The natives didn't necessarilly view small skirmishes as an act of war like the europeans would. With less centralized form of government/philosophy of human relations they would not expect/take on a responsibility for what every young warrior decided to do even though they might be prepared to pay reparations if they viewed the act as wrongfully comitted. Now you would have to put in an option to use such an attack as an opportunity to declare war without angering other colonies (that would have the common european view of any attacks justifying a total war) or perhaps demand reparations or forgive them (relation boost).

Feannag
Oct 01, 2008, 12:10 AM
Confirmed that crap from earlier. I loaded a prior save and knowing how the Apache leader (Impressionable, Indulgent) would act I spent gold to buy goods they wanted and gave them fair trades peppered with gifts. Even gave them horses and guns. And I even setup missionaries into the two local villages to boot.

It was all for naught, my population was booming so badly from excessive food I had three 12-population colonies by turn 134. I managed to get in 200 guns (with one soldier already made) just before they started the attack. Without cannons or a stockade, they killed the one soldier and four more colonists valiantly took up arms after my dragoon fell. They zerged all three colonies and burned them all to the ground, leaving no one left.

The big killer? "Your way of life is harmful to us." This seems to happen when you pioneer the land in any way (lodge/farm/mine/road) and when you have large population colonies. I think the missionaries may also have a negative impact as well. I mean if more of your people left and converted due to missionaries you'd probably be pissed too right?

For the record this is my first dealings with Apache. Prior games I dealt primarily with Incas, and Arawak and for the most part they were pretty cool. I'm thinking it's a leader personality thing though.

marciv
Oct 01, 2008, 06:00 AM
I have never had any problems with the natives. Ever. So I'm kind of confused as to why other people are.

What I generally do is I try not to encroach on their turf as best as I can. If it can't be avoided I pay for it (but I also try to make sure only one tile overlaps with them). Then I either trade with them or set up missions. As a result, I always have a healthy amount of manual labor to till the fields, bring in the ore, etc. If I could, I would train them also into veteran soldiers at universities, but that doesnt' seem to be an option this time around. :mad:

To keep them on your good side, just periodically gift them horses, arms, or manufactured goods (I imagine story-wise with delivering rum for free, it turns the native settlement into a giant Happy Hour). Overall, you don't bother them too much, they'll reciprocate.

EDIT: However, be aware. One way to anger them by accident (I think this is a bug) is by capturing other European settlements by force. If THEY took the land by force, and you take it from the Europeans, then the natives whose land was stolen will blame YOU for having their land stolen, and your relations will drop accordingly.

With reference to the alleged 'bug' re capturing other European settlements; I don't consider this to be a bug. After all, whoever has the land now, it still once belonged to the natives who presumable still want it back. They would undoubtedly have been annoyed with the freshly ousted previous occupants and have simply shifted their feelings towards you.

KJIOYH
Oct 01, 2008, 10:58 AM
"Your way of life is harmful to us." happens when you have not used any missionaries on them. I guess missionionaries tell them about europen style and they get more accepting ^^. Natives will get "Your way of life is harmful to us." even if you dont work any land, though it might accelerate it.

Feannag
Oct 01, 2008, 11:31 AM
"Your way of life is harmful to us." happens when you have not used any missionaries on them. I guess missionionaries tell them about europen style and they get more accepting ^^. Natives will get "Your way of life is harmful to us." even if you dont work any land, though it might accelerate it.

IT doesn't work as well on indulgent and impressionable natives. I had free colonist missionaries in both of my nearby native villages and despite my not working hte land and trade and gifts they still backstabbed me. I think that modifier also has to do with the population size of your colonies.

Hrdina
Oct 01, 2008, 11:32 AM
"Your way of life is harmful to us." happens when you have not used any missionaries on them. I guess missionionaries tell them about europen style and they get more accepting ^^. Natives will get "Your way of life is harmful to us." even if you dont work any land, though it might accelerate it.

I've gotten that message from the Inca despite having missionaries in more than half of their villages (maybe 10 total). I think it was from buying the land and building a city that overlapped with the land from one of their villages (I needed the hills and iron). They took my 2K gold and were still angry. :cry:

Feannag
Oct 01, 2008, 12:04 PM
Harmful life I think factors in several things.

- How much you have altered the land (lodges, mines, farms, etc.)
- The population of your colonies (when they have 3 per village and you'r pushing 9 - 10 per colony they don't like that.)
- Moving into the land square adjacent to a village (you can see huts and boats around the villages.)
- Cultural borders encroaching on their villages.

Hrdina's post makes me think though, because I have tried through 4 - 5 new games and I was always near the incas. And they never gave me any problems or even hinted at being aggressive. To the point they "Gave" me half their settlements and seemed happy to do so. The only difference with that is I was French and I setup missionaries early. Could the native French benefit on natives be THAT strong though?

KJIOYH
Oct 01, 2008, 02:28 PM
I am sure are more modifiers. I shouldve been more clear.

I noticed that the lack of missionaries is the most heavy factor for getting "Your way of life is harmful to us.". When i got -1 to -4 for it, i sent a missionary and it got lower instantly. I think 1 missionary lowers it by around 1-2 on conq. difficulty. It is IMHO the most logical cure aswell.
Also, "Your way of life is harmful to us." appears quicker/heaviar if your cultural borders are closer to native villages or their cultural areas. Of course, when your cultural borders grow it raises all kinds of problems with villages, including "Your way of life is harmful to us." and "You stole our land". This is partly proven by the fact that you never get "Your way of life is harmful to us." from natives that are situated on a considerable distance from your empire's borders.


"You stole our land" appears from refusing to pay, capturing cities of different european nations and cultural pops. It cant be cured in any way it seems. If you stole their land, they will attack you no matter what at some point if you dont keep enough army. I had a native nation attack me when i played French, had Defensive pact with them, +1 for peace, +1 or +2 for def. pact, +4 for trade (gave them guns) and had -4 for stealing land. After they attacked and destroyed 1 city the had +2 in relations with me for "having had revenge".

Being French helps really a lot to the point that with any different nation it is only a matter of when to destroy natives.
On the other hand while playing French i dont see any difference at all in their traits, as having really good relations w/o any army and w/o refusing to pay but with cultural pops stealing land is very easy. Besides i want missionaries in asap as french anyway.

Overall - "Your way of life is harmful to us." doesnt completely depend on the % of native villages with missionaries. It also depends on the cultural influences and distance to the colonies.
"You stole our land" means almost inevitable war.
If i play French i go for good relations to the end so i can use them as help against the King. For this reason i trade weapons to offset paying for settling and emphasize religious FF.
As non-french if natives are usefull I use them as much as i can aka trade for their gold trying to sell a low amount of weapons, talk to each village to get all the bonuses, train everyone i need asap and then kill them all for extra gain and safety.
If they are not usefull i kill them much quicker, when i am small and its easiar to defend. Its pretty easy to kill natives if you prepare with leaving some cannons for defence and getting something like 1 soldier +1-2 cannons or dragoons to each of their cities. Otherwise they will destroy all the economy as it is pretty hard to kill them in forests etc.

Feannag
Oct 01, 2008, 09:11 PM
I am sure are more modifiers. I shouldve been more clear.

I noticed that the lack of missionaries is the most heavy factor for getting "Your way of life is harmful to us.". When i got -1 to -4 for it, i sent a missionary and it got lower instantly. I think 1 missionary lowers it by around 1-2 on conq. difficulty. It is IMHO the most logical cure as well.

Yeah I tried that. I made two free colonists into missionaries and sent them to the two nearby settlements right from the start (knowing what would happen). I traded what they wanted from us (tools, horses, guns) and even gave a number of gifts. I also have zero beel production for expanding cultural borders.

Despite all of that the way-of-life modifier went from -1 to -3 to -6 and then they rolled me. But like I said, I think leader personality has a lot more to do with it. In my case he was Impressionable and Indulgent, which I'm thinking is a pretty bad combo.

KJIOYH
Oct 02, 2008, 06:14 AM
That very strange. Ill try such a leader right now.

Did you do something special? like steal the land or chop all woods in their territory o.0?

Feannag
Oct 02, 2008, 07:08 AM
That very strange. Ill try such a leader right now.

Did you do something special? like steal the land or chop all woods in their territory o.0?

I didn't steal any land and I stopped pioneering the land. Relations with that Apache leader just slid downhill constantly without any kind of warning until he got to -6, -7 and then he attacks my settlements. My point was I was doing my best not to trigger anything that would anger that leader, and it didn't seem to work.

KJIOYH
Oct 02, 2008, 07:21 AM
I just played a game. It wasnt a completely normal setup though :S.

Conq difficulty. Played as French - maybe they matter, gonna try someone esle now. Was living in an islan with two apache villages. Settled first right near to one of their villages and started growing culture and working the land. Had +0.
Settled 3 more cities near the two villages there were. After second city got -1 modifier. Culture pop didnt do anything at all (in all cities). Then moved in 1 missionary and it got back to 0. Moved in second misionary aswell and had people training. Land working didnt change anything throughout the game (played to to like turn 50 till i realised i dont make any gold but only food).
Apaches had 0 relations (cautious) all the time, untill i sold them trade goods for 50 gold which gave +1 for fair lol trade and made them pleased.
They started trying to give me their settlement after turn 14.

My observations:

1) Apache are the most hard natives ive seen. All others are constantly pleased.
2) Land working and culture poping doesnt have big influence.
3) Apache love to sell cheap fur.

Possibly you dont train many people in their villages and they dont get to know you? Or maybe relations with capital matter a lot. Or French are imba.

I am gonna try Dutch now.

KJIOYH
Oct 02, 2008, 07:33 AM
Had 2 apache vilages nearby and settled aroudn them. Got -1 after 1st village and -2 after culture pop. Many villages didnt matter as they didnt lay in their borders. Got to -1 after 1st missionary.

It is more difficult as Dutch but stil managable if you get a missionary in every village whos borders interfere with yours.

I am observing only the relations modifiers though, i have no guarantee they wouldnt attack me later anyway.

Either you are doing something diffirent or i am totally lost o.0

KJIOYH
Oct 02, 2008, 08:52 AM
Update.

Getting cultural pops actually helps relations. I had -6 for stealing land after i captured a european city, then after 1 pop of nearby city it dropped to -2, after second from the captured city it dropped to 0

doron
Oct 07, 2008, 01:27 AM
I had a game where one tribe I was close to started attacking and had to wipe them. Logan, who was always friendly, switched to annoyed (no close settlements) in about 10-15 turns and declared war. Perhaps attacking natives causes others to become less friendly (though no special modifier was shown)