View Full Version : How to disband a settlement?


MadDogTrebonius
Sep 25, 2008, 11:13 AM
(BTW, I *hates* the Google search feature on these forums. Can't target to a specific forum (or I know not how.))

How does one disband a settlement? I did the old trick of finding some treasure, building a settlement, shipping the treasure, but now I'm stuck trying to disband. I can't seem to move the scout back out of the colony, and there don't seem to be any special buttons anywhere. I also checked the Civilopedia and the manual, but I can't find reference.

sovarn
Sep 25, 2008, 12:56 PM
I too was trying to do this for about 10mins but don't see any way to do it.

stryfe
Sep 25, 2008, 01:34 PM
To search a specific forum use the forum's search function rather than the google one. Just look a little lower along the bar where the links to Home, My Account, Downloads, etc are.

As for your question, I don't think you can but I'm a Colonization noob so I could very well be wrong about that.

obsolete
Sep 25, 2008, 07:28 PM
Oh jeeze, if we were allowed to do that in Civ 4........

Gliese 581
Sep 25, 2008, 10:51 PM
Oh jeeze, if we were allowed to do that in Civ 4........

Well sometimes we can leave it to enemies/barbs as you've demonstrated. ;)

In the original col you could disband a settlement by moving all the colonists out of it unless you had a stockade in the settlement, which is why I never got Sieur de la Salle (Hernan Cortes in Col2).

So who's in the know, does it work the same in col2?

dalgo
Sep 25, 2008, 11:00 PM
I got caught the same way - built a temporary colony to sell treasure then couldn't abandon it. The simple answer is that not all the Col 1 tricks will work here. If you build a colony you are stuck with it for the rest of the game (unless it is captured). It's just a case of adjusting your playing style to suit the new game rules.

The Rew
Sep 25, 2008, 11:12 PM
You could always gift the city to a rival...

Alsn
Sep 26, 2008, 09:25 AM
You could always gift the city to a rival...The point of disbanding it was to get the colonist back(probably a seasoned scout with matching horses).

sabana
Sep 26, 2008, 10:01 AM
Yes you can Maddog. You go to settlement screen. Drag a worker to the garrison icon. It asks if you want you worker to be an colonist/preacher warrior outside of city. Exit settlement screen and Voila. (It does mention this in manual).

MadDogTrebonius
Sep 26, 2008, 10:47 AM
Yes you can Maddog. You go to settlement screen. Drag a worker to the garrison icon. It asks if you want you worker to be an colonist/preacher warrior outside of city. Exit settlement screen and Voila. (It does mention this in manual).
No, that doesn't work. I drag my scout to the garrison and it gives me a single "Never mind" option. i.e. "Nope, can't do that"

MadDogTrebonius
Sep 26, 2008, 10:48 AM
The point of disbanding it was to get the colonist back(probably a seasoned scout with matching horses).
And yes, that was exactly the idea.

sabana
Sep 26, 2008, 03:32 PM
Sorry but it does work (for me anyway). It says never mind and the 3 choices under this saying Colonist, missionary or soldier. I can't think why your not getting this too. Sorry:confused:

Mriswith
Sep 27, 2008, 02:34 AM
I created a test colony just to see if i could abandon it.

I started it with a Free Colonist, and then once built, went into the colony screen, and tried to drag the colonist to the Garrison area. The only option that came up was "Never Mind".

I brought in an expert Silver Miner and put him to work, took the Free Colonist out, and tried to remove the Silver Miner. I got the exact same "Never Mind" only option.

I also tried pressing alt, shift or ctrl while dragging, still to no avail. I also tried the double right click to bring up the jobs menu, and again, when there is only one colonist, i could not abandon the colony.

I was playing the game on Pioneer level (1 up from easiest).

Unless there is some secret handshake way to fully abandon a colony, i don't think it can be done, which is really dumb if you ask me...

dalgo
Sep 27, 2008, 02:48 AM
You could always gift the city to a rival...

Although that might not help with the original question it is actually a very good option to take when you capture an enemy settlement if you want to plunder it rather than disband it immediately. Then you can reduce it to a single colonist and give it away. Can you gift it to the Indians?

sabana
Sep 27, 2008, 03:11 AM
I'm not saying you guys are doing anything wrong but I really have no problems and do get choices under the never mind option. Perhaps the software company might be the best place to ask as it might be a generic problem for certain people only. I'm sorry this is spoiling your enjoyment of the game and hope you get a quick solution.
Ps please click on thumbnail to show what you should be getting

Regards sabana

sabana
Sep 27, 2008, 03:27 AM
And another screenshot of when their placed in garrison

Bury
Sep 27, 2008, 03:48 AM
I'm having the same issue as the OP. I downloaded the game through Steam. I wonder if you might be playing a different version, sabana?

edit: added image http://forums.civfanatics.com/attachment.php?attachmentid=189789&d=1222505437
Apologies about the size, can't seem to find a size parameter to the IMG tag.

sabana
Sep 27, 2008, 04:07 AM
I've got a disk installation. Yes maybe that could be why.

dalgo
Sep 27, 2008, 04:38 AM
I'm not saying you guys are doing anything wrong but I really have no problems and do get choices under the never mind option. Perhaps the software company might be the best place to ask as it might be a generic problem for certain people only. I'm sorry this is spoiling your enjoyment of the game and hope you get a quick solution.

I wonder if this is just a mis-communication. What Maddog asked was how to disband a settlement, and the example he gave was using a 1-man colony to ship his treasure. Yes you do get a list of options under 'never mind' when you have more than one colonists, but not when it is the last colonist to leave. What happens to your colony when the last guy leaves it Sabana? Does it collapse into ruins?

sabana
Sep 27, 2008, 07:01 AM
Yes dalgo miscommunication. I didnt try with the last colonist as to empty the city completley. I will try to find solution for you.

Regards Sab

Gliese 581
Sep 27, 2008, 09:09 AM
Alright so you can't disband settlements, good to know.

TechnoMule
Sep 27, 2008, 12:07 PM
This is sorely sorely missed by me.

I used to pop up temporary colonies fairly often. Put up a few huts to hunt the rich furs for a few turns until the prices drop, or you refuse a tax hike with it.

Actually, having trade with a resource blocked is a huge reason for wanting to pick up and move to another site.

Blackmantle
Sep 27, 2008, 05:01 PM
i have to say so much. If its in the manual (having played col 1 i didn't take more than a few peaks inside and had no reason to dissolve a settlement up until now) and not in the game it whould be sad.

Feels like: Oh its been soo powerful in Col 1! It had to be stripped out...

One can fear exploits so much as to remove any fun from the game just at the guess of spotting anything remotely exploity...
But innocent until proven guilty: So i belive in a bug should be true that its in the manual. (even if it sort of looks like by design since artificially blocking such a thing usually doesn't happen on accident. :()

But it makes no sense to view it as an exploit if unlike in col 1 settlers outside of colonies count fully for overall sentiment. There is nothing overly positive constituting to anything remotely! exploity i can spot in removing a settlement. (the stockade-mechanics from col 1 made so much more sense. And difficult just to be different is not much to my liking at least.) Usually its just a small negative...

Can anyone of the playtesters (should that really be intended) explain what the big! problem is in this 'issue'? Shouldn't it be a bug.

On the other hand at worst hopefully its possible to mod in. If it is we will very soon see a respective Mod... So its just until a modder takes care of it i reckon.

Gliese 581
Sep 27, 2008, 06:21 PM
Well even if you boycott stuff every colony can still be of some use. Ore, lumber and food is always useful and fur trapping can be swapped for lumberjacking, resource harvesting can be swapped for farming.

Blackmantle
Sep 27, 2008, 06:25 PM
Well thats still not a reason why this fun and! thematic function was taken out... Just one why its still not utterly worthless (not that i denied a single tax-increase yet or saw any need to disband any settlement...)

I don't say you absoloutely can't live without. Im just missing any serious reason to take it out in the first place. So im asking: Why? Especially should it really be in the manual...

Balancing is all fine and well. But takeing out all finer points just because they might! be a minor! impedement to overall mechanics and might! be slightly! exploitable in the remotest way. Makes the game less diverse / much more streamlined and thus potentially less fun (depending on preference. I give you that...).

If the reasons are purely mechanical in nature thats a different thing of course.
But still a sad thing it didn't work out then. :( (That in fact after thinking a bit about it, whould be even worse since it whould indicate its hard / impossible to mod such a thing.)

sabana
Sep 28, 2008, 05:30 AM
But then again can anyone think of any settlements disbanded completly in history. There was always some scavengers/outcasts of society left behind. So its not entirely innacurate. Also its good to see the game fighting back and stopping anyone from using it to their advantage:)

TechnoMule
Sep 28, 2008, 07:29 AM
While I agree that popping up a colony for a turn to get a treasure shipped out is cheap, I still think removing the ability to disband colonies a huge disappointment. If it's that unbalancing, put a limit on how quickly you can disband a colony after you've built it (10 turns or something).

Being able to pick up and move around a will was a big part of what made it Colonization and not Civilization. Civ the focus is on cities, Col the focus is on colonists.

Knaken
Sep 28, 2008, 07:41 AM
I found that i could enter the world editor, remove the colony i don't want and place a copy of the colonist that was inside on the same square and then exit the editor. Although this is probably considered cheating as you get to see the entire map uncovered.

TechnoMule
Sep 28, 2008, 07:45 AM
I found that i could enter the world editor, remove the colony i don't want and place a copy of the colonist that was inside on the same square and then exit the editor.

Hm, that works I guess. Kinda ruins the feel of playing the game if you have to exit to use another program though.

Although this is probably considered cheating as you get to see the entire map uncovered.

Meh. The maps are so small I have most of it explored early on anyway.

Knaken
Sep 28, 2008, 08:29 AM
Hm, that works I guess. Kinda ruins the feel of playing the game if you have to exit to use another program though..

You don't have to. Just press ESC and there is the option to enter the world editor.

Bad Brett
Sep 30, 2008, 11:23 AM
This is plain stupid. How many mining towns haven't been abandoned?

What would be really cool, was if the colony stayed on the map (if it isn't inside your culutural borders) so that any other european power could capture it.

Pope John 1
Sep 30, 2008, 12:14 PM
This may be the problem: Sabana's screenshot shows a Free Colonist. I think Maddog said he or she was using a scout or some other specialty. The problem may be the specialty. If it's possible to clear the specialty it might work, but I think you have to be outside the colony to do that. Not sure.

Ricardo440
Sep 30, 2008, 02:08 PM
I attacked the spanish on another continent and wanted to abandon the settlements after stripping them of anything good.
I didn't want them as they would be aliability when the king arrived.

I stripped everything I wanted and then declared war on some local natives. They finished them off for me.

I can see why they don't want settlements abandoned, because in the end game it would be silly if you could just evacuate your settlement and destroy it in front of the king. you would never have to recapture anything.

Gliese 581
Sep 30, 2008, 03:58 PM
You could just gift the settlements to a european nation with 1 citizen left.. they will be very happy, no negative diplo..then again if the AI is improved you might not want to do that.

morchuflex
Oct 01, 2008, 08:33 AM
What happens if the city only has 1 colonist who produces no food, and the center tile produces less than 2 food? Does the colony die away? If so, you could abandon such a colony, even though it would be rather impractical...

dalgo
Oct 01, 2008, 05:56 PM
What happens if the city only has 1 colonist who produces no food, and the center tile produces less than 2 food? Does the colony die away? If so, you could abandon such a colony, even though it would be rather impractical...

That's a good question. I settled a colonist in a desert to see what would happen. Food was -2. Next turn the colony was in revolt but it was still there.

KJIOYH
Oct 01, 2008, 07:14 PM
People abandon colonies for all kinds of wierd and exploiting reasons mostly, like sending off a treasure. Besides abandoning a colony without any penalty goes against the logic - people living in a town build houses and get used to the land, plus it just isnt realistic that people can just pick up all the buildings and hop into some other place.

Though i agree that there should be an option to abandon the colony, but one should have to do something to pay for it. Like building all the buildings, having some sentiment, paying gold, loosing people because they wished to stay (maybe in relation with sentiment) or something like that maybe realting to maximum population/buldings structure it had ever. Moving some dude who was sitting in tundra making furs should be much easiar than moving a big city that had 12 people at some point e.g. Abandoning a colony should be a serious decision anyway, not like "Ow prices for fur dropped, lets move and grow cotton".

Basicly, this feature should be as close to impractical as possible, so player will have to evaluate.

morchuflex
Oct 02, 2008, 01:41 AM
That's a good question. I settled a colonist in a desert to see what would happen. Food was -2. Next turn the colony was in revolt but it was still there.
Thank you for trying. :)

Desert-Fox
Oct 04, 2008, 04:22 AM
I also created temporary colony to let king transport my treasure but in col1 it was very risky to let your treasure wander alone into your core colonies. Now Indians seem to not care about treasures at all.

morchuflex
Oct 04, 2008, 11:06 AM
I also created temporary colony to let king transport my treasure but in col1 it was very risky to let your treasure wander alone into your core colonies. Now Indians seem to not care about treasures at all.

Indeed. Until I have enough gold to buy a galleon, I even use treasures as explorers to help my scouts find additional treasures. :crazyeye:

TheGreatWall
Oct 05, 2008, 08:57 AM
Indeed. Until I have enough gold to buy a galleon, I even use treasures as explorers to help my scouts find additional treasures. :crazyeye:

u can even collect the treasures with a treasure :crazyeye: and ive never had anybody steal my treasures just wondering around by there self :crazyeye: ooh thats just a chest with 1000 gold in it unarmed why mess with that huh:confused: but u cant get the bonus gold from native settlements at least