View Full Version : Early on, not sure what buildings to build...


ramatheson
Sep 26, 2008, 04:56 PM
So early on, I have a coastal port that processes and ships off goods. All the other colonies send raw materials to this port. What buildings should I build in these places? They don't need buildings to process stuff, don't need warehouses, don't need stockades as I usually don't end up fighting anyone until at least 1650, and don't have many people to preach/teach/make bells.

Usually, I build a warehouse anyways, and sometimes stockades, but after that, I just put them onto making points.

Suggestions?

misterslack
Sep 26, 2008, 07:07 PM
Armory
*Cannon

Gliese 581
Sep 26, 2008, 07:10 PM
You could always build political points if you don't need stockade/warehouse/wagon trains.

1EyedKing
Sep 27, 2008, 02:08 AM
Almost every building is useful in the beginning.

A warehouse is best built in a city with a lot of material output.

An early school is cool if you've hit an important specialization (such as fur trapper) within the first few years.

A church is also good if you want to expand fast (which you almost always do - or at least should).

Docks are great if you need a dose of quick extra food, and a must if you have 3+ coastal squares.

Wagons are mostly useful when routes have already been established between mainland and coastal cities.

Stockades can be built later though.

And of course, there's those extremely important specialist buildings...


Truth is, it pretty much depends on what you want out of your colony.