View Full Version : Colonization SDK


fmiracle
Sep 27, 2008, 07:18 AM
Does Colonization uses exactly same SDK then Civ4 or it have it's own one? If so - is it avaliable somewhere?

I never build mods for Civ4 but think about modifying Colonization now... :) But do not know where to start. What I must to learn about Colonization modding? Is topics from Civ4 forum are actual or there are major changes? Where I can read about it?

fmiracle
Sep 27, 2008, 10:05 AM
Oh, nevermind.
I found it in the Game folder :)

and now I think I can understand events and so on... Nevermind, I'll apreciate if someone point me to any documentation about events and main game objects (players, cities, units and so on).

Californio
Sep 29, 2008, 06:26 PM
Really? I can't find it :(

fmiracle
Sep 30, 2008, 06:42 AM
Really? I can't find it :(

CvGameCoreDLL in the installation folder of the game.

There is CvGameCoreDLL.vcproj that can be opened and build by MS Visual Studio 2003. VS 2005/2008 will not compile it through.

There are Kael's topic somewhere in Civ4 Mods forum how to build it with free CodeBlock IDE (for original CIV4 SDK), but I do not know how it is applicable to Civ4Col. Must be the same.

Jeckel
Oct 03, 2008, 02:08 PM
Compiling the Col2 SDK works just like compiling a BtS SDK.

Refar
Oct 05, 2008, 03:35 PM
Does someone have a Makefile for the Col SDK yet ?

If so, would you be willing to share it ? :mischief:

alpaca
Oct 06, 2008, 07:23 AM
Does someone have a Makefile for the Col SDK yet ?

If so, would you be willing to share it ? :mischief:

Here you go: http://forums.civfanatics.com/showthread.php?t=294243

Melinko
Oct 06, 2008, 09:42 PM
Compiling the Col2 SDK works just like compiling a BtS SDK.

That it does, but just a heads up.. Not everything is the same in the Col2 SDK. I have ran into a few things that were a bit different. Nothing too serious (Like readpass2 for example), but something to keep an eye out for.

Refar
Oct 07, 2008, 01:41 AM
Thanks for the Makefile :goodjob: