View Full Version : Modcast #19: "Smell-o-Vision"


Locutus
Sep 28, 2008, 05:49 PM
http://polycast.apolyton.net/images/modcast_logo.jpg

Don't mind the smell, and enjoy many new contributions and an odiferous episode! Episode 19, "Smell-o-Vision (http://polycast.apolyton.net/index.php#mcepisode19)" (50m15s), features core panelists Wouter "Locutus" Snijders (http://forums.civfanatics.com/member.php?u=2946), Tony "GarretSidzaka" Kiehl (http://forums.civfanatics.com/member.php?u=24675) and Kenneth "Impaler[WrG]" Ferland (http://forums.civfanatics.com/member.php?u=73222) with first-time guest host John "bt_oz" Archer (http://apolyton.net/forums/member.php?s=&action=getinfo&userid=67379).

ModCast is a bi-weekly ~45-minute audio production of Apolyton Civilization Site and is an ongoing effort to give the Civ community an interactive voice on Civilization modding; its sibling show PolyCast focuses on Civ strategy. To date, ACS is the only community on the web to produce its own Civilization podcasts.



Summary of Topics

- 03m10s | Artists Sketchpad
We looked at the Hugo Chavez (http://forums.civfanatics.com/showthread.php?p=7195022) by Niknaks, buildings (http://forums.civfanatics.com/showthread.php?t=276290) by Refar,sci-fi buildings (http://forums.civfanatics.com/showthread.php?p=7235890#post7235890) by Dual, and Supply Caravans (http://forums.civfanatics.com/showthread.php?t=289782) by Refar.
- 18m36s | Code Corner
We looked at the Better Bts AI (http://forums.civfanatics.com/forumdisplay.php?f=245) by jdog5000, Yakk, glider1, Solver, Dresden.
- 29m59s | Modders Spotlight
We looked at the Aftermath mod (http://forums.civfanatics.com/showthread.php?t=283998) by seZereth.

GarretSidzaka
Sep 29, 2008, 01:48 AM
Thanks Wouter :goodjob:

Refar
Sep 29, 2008, 06:50 AM
Smell-o-Vision huh ? The internet is annoying enought as it is with visual only (and novadays more and more sound...)
Just imagine: Smell-o-Spam :shifty:

NikNaks
Sep 29, 2008, 02:45 PM
Thanks for covering Chavez. If you're interested, it's GIMP all the way, and I used a phototexture for the entire front of his face. Where's the feathering tool, by the way?

Refar
Sep 29, 2008, 02:50 PM
It's usually not a tool but a possible setting for other tools (like brushed, copy / paste or something). In this case there should be a checkbox for "feather edges" in the "Select Region" tool you use for CnP.

NikNaks
Sep 29, 2008, 03:05 PM
Aaaah. Found it! Thanks! :D

ruff_hi
Sep 30, 2008, 09:02 AM
nice episode - good to hear from another aussie and the 'crikey'.

seZereth
Oct 01, 2008, 09:00 AM
didnt listen to it yet... but... aftermath never got into any stage of development at all, so i am really excited to hear what you guys have to say about it :)

EDIT: listened to it, well about aftermath: I decided to wait for Grey Fox to come back, he worked on a "FfH RPG" engine, I will use that one as a base, as soon as he actually finished it...
because: I canīt code :p

but thanks for covering it.
You should cover FfH 0.34 quickly, once it is out, it will feature a completely new HUD Interface (together with xienwolf) and terrain made by me!