View Full Version : huge map size


DrwHem
Sep 28, 2008, 10:14 PM
is this map size smaller than normal? i remember playing normal fall from heaven 2 on a larger map than what i saw in this mod.

MagisterCultuum
Sep 28, 2008, 10:49 PM
I'm not sure, but it does seem like maps with both x and y wrapping feel a lot smaller.

DrwHem
Sep 28, 2008, 11:04 PM
dose anyone know how to increase the size of a map? i want to play on a 24 player sized map i downloaded but i dont know how to use that in this mod. is there a way i could set it up to play as a scenario at least? i cant stand playing on such a small looking map.

Sarisin
Sep 29, 2008, 07:52 AM
You must have quite a gaming rig there to support that type of game. I play on the Huge Fantasy Realm map (seems the same as in FFH to me) that is toroidal with 12 civs and I have real issues in the later game when the map is filled - Memory Allocation Failures and a long time between turns. And, I have a pretty decent machine.

Vehem
Sep 29, 2008, 08:45 AM
(seems the same as in FFH to me)

Aye - it is the same. There's nothing we've done that will change the size of the map generated by any given map script - any map changes we've made are applied afterwards (whether it be rearranging the start locations amongst players or the lizard terrain mechanics - neither should effect the map size).

DrwHem
Sep 29, 2008, 09:33 AM
you have any plans on making a slightly larger map? one that could hold 24 civs? i never play more than 20 but i like having a world of empires instead of smaller countries. the default huge map only allows ~6 cities per civ if you have 18 civs.
in rise of mankind 2 they have a 32 player gigantic size map that dwarfs this map.

zup
Sep 30, 2008, 11:33 AM
I copied the code from Rise of Mankind to FF CIV4WorldInfo.xml and added the two more necessary lines. It works fine. Sad that my laptop can't run it smoothly.

<WorldInfo>
<Type>WORLDSIZE_GIGANTIC</Type>
<Description>TXT_KEY_WORLD_GIGANTIC</Description>
<Help>TXT_KEY_WORLD_GIGANTIC_HELP</Help>
<iDefaultPlayers>24</iDefaultPlayers>
<iUnitNameModifier>0</iUnitNameModifier>
<iTargetNumCities>10</iTargetNumCities>
<iNumFreeBuildingBonuses>9</iNumFreeBuildingBonuses>
<iBuildingClassPrereqModifier>140</iBuildingClassPrereqModifier>
<iMaxConscriptModifier>125</iMaxConscriptModifier>
<iWarWearinessModifier>-85</iWarWearinessModifier>
<iGridWidth>50</iGridWidth>
<iGridHeight>30</iGridHeight>
<iTerrainGrainChange>1</iTerrainGrainChange>
<iFeatureGrainChange>1</iFeatureGrainChange>
<iResearchPercent>250</iResearchPercent>
<iTradeProfitPercent>10</iTradeProfitPercent>
<iDistanceMaintenancePercent>175</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>10</iNumCitiesMaintenancePercent>
<iColonyMaintenancePercent>30</iColonyMaintenancePercent>
<iCorporationMaintenancePercent>50</iCorporationMaintenancePercent>
<iNumCitiesAnarchyPercent>4</iNumCitiesAnarchyPercent>
<iAdvancedStartPointsMod>140</iAdvancedStartPointsMod>
<iMaxCitiesMod>4</iMaxCitiesMod>
<iUniqueFeatureChance>20</iUniqueFeatureChance>
</WorldInfo>

Notes:
1 <iMaxCitiesMod> modifies the number of cities a sprawling leader (aka Cardith Lorda) can build. 4 gives you 2 cities more than a Huge map. I personally use 12 for it.
2 <iUniqueFeatureChance> Well it has to do with the unique features obviously. I do not know whether a high number increases or decreases the chances.
3 It will not show neat text unless you add text key entries. The name of the size in map creation screen is TXT_KEY_WORLD_GIGANTIC for example.

DrwHem
Sep 30, 2008, 04:08 PM
thanks ill try that out soon.

now did you add the entire rom file by just copy and paste the whole thing or what?

zup
Oct 02, 2008, 05:44 PM
Yeah I copied and pasted it from RoM. But aside from the last two lines <iMaxCitiesMod> and <iUniqueFeatureChance>, which don't exist in RoM, the default world sizes are identical. (huge, tiny etc.) I see nothing wrong in that XML, but since it runs so sluggishly for me I barely tested it.