DrwHem
Sep 28, 2008, 10:14 PM
is this map size smaller than normal? i remember playing normal fall from heaven 2 on a larger map than what i saw in this mod.
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View Full Version : huge map size DrwHem Sep 28, 2008, 10:14 PM is this map size smaller than normal? i remember playing normal fall from heaven 2 on a larger map than what i saw in this mod. MagisterCultuum Sep 28, 2008, 10:49 PM I'm not sure, but it does seem like maps with both x and y wrapping feel a lot smaller. DrwHem Sep 28, 2008, 11:04 PM dose anyone know how to increase the size of a map? i want to play on a 24 player sized map i downloaded but i dont know how to use that in this mod. is there a way i could set it up to play as a scenario at least? i cant stand playing on such a small looking map. Sarisin Sep 29, 2008, 07:52 AM You must have quite a gaming rig there to support that type of game. I play on the Huge Fantasy Realm map (seems the same as in FFH to me) that is toroidal with 12 civs and I have real issues in the later game when the map is filled - Memory Allocation Failures and a long time between turns. And, I have a pretty decent machine. Vehem Sep 29, 2008, 08:45 AM (seems the same as in FFH to me) Aye - it is the same. There's nothing we've done that will change the size of the map generated by any given map script - any map changes we've made are applied afterwards (whether it be rearranging the start locations amongst players or the lizard terrain mechanics - neither should effect the map size). DrwHem Sep 29, 2008, 09:33 AM you have any plans on making a slightly larger map? one that could hold 24 civs? i never play more than 20 but i like having a world of empires instead of smaller countries. the default huge map only allows ~6 cities per civ if you have 18 civs. in rise of mankind 2 they have a 32 player gigantic size map that dwarfs this map. zup Sep 30, 2008, 11:33 AM I copied the code from Rise of Mankind to FF CIV4WorldInfo.xml and added the two more necessary lines. It works fine. Sad that my laptop can't run it smoothly. <WorldInfo> <Type>WORLDSIZE_GIGANTIC</Type> <Description>TXT_KEY_WORLD_GIGANTIC</Description> <Help>TXT_KEY_WORLD_GIGANTIC_HELP</Help> <iDefaultPlayers>24</iDefaultPlayers> <iUnitNameModifier>0</iUnitNameModifier> <iTargetNumCities>10</iTargetNumCities> <iNumFreeBuildingBonuses>9</iNumFreeBuildingBonuses> <iBuildingClassPrereqModifier>140</iBuildingClassPrereqModifier> <iMaxConscriptModifier>125</iMaxConscriptModifier> <iWarWearinessModifier>-85</iWarWearinessModifier> <iGridWidth>50</iGridWidth> <iGridHeight>30</iGridHeight> <iTerrainGrainChange>1</iTerrainGrainChange> <iFeatureGrainChange>1</iFeatureGrainChange> <iResearchPercent>250</iResearchPercent> <iTradeProfitPercent>10</iTradeProfitPercent> <iDistanceMaintenancePercent>175</iDistanceMaintenancePercent> <iNumCitiesMaintenancePercent>10</iNumCitiesMaintenancePercent> <iColonyMaintenancePercent>30</iColonyMaintenancePercent> <iCorporationMaintenancePercent>50</iCorporationMaintenancePercent> <iNumCitiesAnarchyPercent>4</iNumCitiesAnarchyPercent> <iAdvancedStartPointsMod>140</iAdvancedStartPointsMod> <iMaxCitiesMod>4</iMaxCitiesMod> <iUniqueFeatureChance>20</iUniqueFeatureChance> </WorldInfo> Notes: 1 <iMaxCitiesMod> modifies the number of cities a sprawling leader (aka Cardith Lorda) can build. 4 gives you 2 cities more than a Huge map. I personally use 12 for it. 2 <iUniqueFeatureChance> Well it has to do with the unique features obviously. I do not know whether a high number increases or decreases the chances. 3 It will not show neat text unless you add text key entries. The name of the size in map creation screen is TXT_KEY_WORLD_GIGANTIC for example. DrwHem Sep 30, 2008, 04:08 PM thanks ill try that out soon. now did you add the entire rom file by just copy and paste the whole thing or what? zup Oct 02, 2008, 05:44 PM Yeah I copied and pasted it from RoM. But aside from the last two lines <iMaxCitiesMod> and <iUniqueFeatureChance>, which don't exist in RoM, the default world sizes are identical. (huge, tiny etc.) I see nothing wrong in that XML, but since it runs so sluggishly for me I barely tested it. |
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