View Full Version : No Food but Pop Increase


erebos
Sep 30, 2008, 11:56 AM
I encountered a weird behaviour a few minutes ago. I was playing and got the notice that in a city of mine, Cayenne, the population has increased due to abundance of food. I knew that this city had NO abundance of food, so i took the two screenshots i attached to this posting. You can see in the log, that the "birth of that citizen" took place last turn ... now look at the second screenshot and see, that i have 17 food and loose 4 food a turn ...:lol:

I have no degree in "Weird Mathematics", so i don't understand this behaviour.

Erebos

Edit: And it get's better. This new citizen is a dumb f**k, he refuses to work in any way (can't drag him to any of the buildings or fields).

Edit(2): Okay, he didn't seem to like his hometown. Willing to work in another city i moved him. :lol: Other strange things i came across: a colonist living i a native village to become a fisherman stayed there for the half came and then reappeared as a fisherman. :-)

tour86rocker
Sep 30, 2008, 12:16 PM
Maybe it's based on the absolute value...

|-4 food| = 4 food?

:confused:

ChrTh
Sep 30, 2008, 12:17 PM
Can you upload two saves, one from before the pop increase (should be in your autosave folder) and one from after?

erebos
Sep 30, 2008, 02:11 PM
mmh, i played a lot after that, the autosave is gone. :-( but if i encounter this bug again i will save the game. i made a video from the "not-able-to-drag-ppl-bug" ...

http://blip.tv/file/1308898/

the citizens have all their moving points left. and resting a turn won't fix this behaviour ...

erebos

KooKiz
Oct 04, 2008, 10:38 AM
The problem is that you canno't put new colonists in a town if it's not producing enough food. Which is really annoying when you precisely want to put a fisher or a farmer to correct that -_-

tour86rocker
Oct 04, 2008, 10:52 AM
I've not had that problem. I tend to directly add colonists in the colony screen. Are you pressing B on the world screen, KooKiz, or are you trying to directly choose their profession? B/c the latter has always worked for me.

Also, I was joking about the absolute value thing earlier. I've had a population increase during a food deficit when I deposited food at a colony. When you reach 200 food, your population goes up. Even when you have no warehouse, you're able to have up to 200 food. When you reach that magic number your pop goes up.

vidcapper
Oct 11, 2008, 12:42 PM
The problem is that you canno't put new colonists in a town if it's not producing enough food. Which is really annoying when you precisely want to put a fisher or a farmer to correct that -_-

The only workaround I could find for that was to temporarily evict unproductive colonists, put in your new farmer/fisher, then bring the others back in.

SerriaFox
Oct 11, 2008, 12:47 PM
Are you importing food to this colony?

GeoModder
Oct 11, 2008, 01:59 PM
He must have done that. I've had it happen too that a wagon delivering food increased the population, despite a net loss of food.

erebos
Oct 11, 2008, 04:50 PM
@SerriaFox
yes i did.

tour86rocker
Oct 13, 2008, 03:37 PM
To modify my earlier post, the amount of food that causes a population increase varies based on the game speed (quick, normal, epic, marathon). I've observed that the requisite amount is 200 in normal and 300 in epic. You don't need a warehouse to hold these amounts of food, either.

So Erebos, if you were importing food to that colony, I think your mystery is solved. There's a thread on "Food Cities" that interested parties should read. You can cause a population increase where you want it by sending excess food to a certain city or you can have a city that produces little else but food.