View Full Version : Using Wagon trains as storage


Gaba
Sep 30, 2008, 06:42 PM
Has anyone tried this? does it work well?

i have little time to play it (but lots of hours of sleep have been lost), but i can read about the game at work, and then i tought of this and maybe it would work really well for those really specialist settlements

so, good idea/bad idea?

JohnCataldo
Sep 30, 2008, 06:58 PM
I've done a lot of this. Before DoI I get a bunch of wagons full of guns so that every last man can fight after the declaration. (You can't arm them early or it's terribly hard to get the Rebellion going.)

mastrude
Sep 30, 2008, 07:17 PM
I have had to do this a lot, particularly with surplus crops and guns for future citizen soldiers

Zhahz
Sep 30, 2008, 07:40 PM
I use them to store guns in prep for the big war too.

rabottens
Sep 30, 2008, 07:43 PM
I do that as well. I have all of my workers work right up to independence and when their troops arrive we break out the guns and open a can of whoopass.

Gaba
Sep 30, 2008, 10:47 PM
nice, opening the game and giving it a try now


im guessing it work weel besides guns, i have a settlement that produces 28 wool/turn and can only make 18/cloth turn, and im getting full of woll, think of using these supplys to store a little more

well, of i go to another night of non-sleeping

Andvare
Oct 01, 2008, 04:50 AM
Yes, it's one of the "better" exploits in the game. Store food, weapons and horses, and you're set for the DoI:

http://forums.civfanatics.com/showthread.php?t=292798

marciv
Oct 01, 2008, 06:05 AM
Just ensure that you apply the Handbrakes if you park them on a hill! .... .Just kidding.

skallben
Oct 02, 2008, 04:36 PM
Just ensure that you apply the Handbrakes if you park them on a hill! .... .Just kidding.

and make sure your converts wont make any smoke signals in proximity to baraboom-boxes.

The_Dwarf
Oct 02, 2008, 05:07 PM
Its actually a flaw in the game. The amount of wagon trains you can build should be limited somehow. Like it is you can just build zillions of them and thats one of those things why you cant loose the game if you know what you are doing.
So I would call it an exploit actually.

nate895
Oct 02, 2008, 05:22 PM
Its actually a flaw in the game. The amount of wagon trains you can build should be limited somehow. Like it is you can just build zillions of them and thats one of those things why you cant loose the game if you know what you are doing.
So I would call it an exploit actually.

It's not an exploit. In colonial times, there was enough guns to arm every male in the colony if need be. If there isn't enough room to do that in the cities, then you should be allowed to use wagons to do that.

Axxon
Oct 02, 2008, 05:23 PM
I don't view it as an exploit.

This is an economics game, and the last thing you want to have is half of your colonists just standing around holding guns for you when you could just stash those guns somewhere and get these soldiers to do something productive instead :mischief:. 400 guns is only good for, what 8 soldiers which won't get you very far if you need to face a decent size REF.

If they remove this "exploit" I would hope they would compensate by making some extra large capacity warehouses available.

The_Dwarf
Oct 02, 2008, 05:43 PM
Jup another warehouse level would be totally fine and much better instead of allowing unlimited wagons. Its not so much only about the weapons you can store in your wagons its about food you can store there too. That means you effectivly have more citizens as you do leading the whole rebel sentiment concept ad absurdum. Thats much more the reason I consider it an exploit.

Axxon
Oct 02, 2008, 05:58 PM
Ah I see. Ya food is different.

But even then, if they cap the amount of wagon trains (which probably wouldn't work since you DO need a lot of wagon trains if you have a lot of trade going on), then next thing you know people would stash the food on ships instead... Or you can save up 100,000 gold and buy up the food you need in a second and then bring it over.

I don't think the storage is the issue here, more like either food should not be tradeable or population growth per x turns should be capped...

Gaba
Oct 02, 2008, 06:02 PM
should the bigger warehouse be possible, then it would encourage you to build more colonies, to get more warehouses, but the HUGE downside is that you couldnīt, for the life of you, have more weapons than colonists

except if there is an unlimited level for your warehouses, progressing like a fibbonaci sequence

warehouse 1 costs 100 Hammer and stores 100+
warehouse 2 costs 200 Hammer and stores 100+
warehouse 3 costs 400 Hammer and stores 100+
warehouse 4 costs 700 Hammer and stores 100+

etcetera...