View Full Version : A New Finished Product


Öjevind Lång
Oct 01, 2008, 08:53 AM
I hope this is the proper subforum to post this suggestion in.

There is one single raw material in the game that can't be refined into a product, and that is wood. If one has a surplus of timber, one can always ship it to the mother country, but that pays very little. That's quite unrealistic, by the way; exporting timber to countries such as England and Holland was a great source of income for the Nordic countries during that era, and also later. More than that, tar, which is produced from timber, was a very lucrative commodity to sell. The production of tar was an important early industry in what is now the United States, and much of it was exported to England, because the British navy needed lots of tar. So it wouldn't treally have been farfetched to include a good use for a surplus of timber, namely turning it into tarand shipping it overseas.

I found the inability to do anything with surplus wood frustrating even back in the days of Col 1. This is, I think, a neat solution to it.

Dom Pedro II
Oct 01, 2008, 10:09 AM
Well, I would argue that Lumber is converted into a more valuable commodity: Production. But, on the other hand, I am always willing to add new navy-related stuff to the game. Tar is an interesting possibility.

It can also be used to get a few Loyalists in line... :evil:

Lord Shadow
Oct 01, 2008, 10:19 AM
If you're having a surplus of lumber, either there are too many lumberjacks or too few carpenters on the job. :p

Jason T
Oct 01, 2008, 11:16 AM
In another thread, I (seriously) suggested furniture making as a craft output for lumber.

Lord Shadow
Oct 01, 2008, 01:07 PM
Well, it's not a bad idea, but I figure it'd be a pain to implement, particularly on the graphic side.

You'd have to rework the entire goods interface just to squeeze in the furniture square properly, find/make an icon that fits well amidst those of other goods (both in the goods interface and settlement 'fat square'), and make 2D art and 3D models for not only the three related manufacturing, but also the unique specialist for the job. All of those should be able to fit in seamlessly as well.

Then there's the AI work, aimed at getting your opponents to produce furniture within reason under specific circumstances (given lumber will generally be better used for construction), as good as a human would.

All in all, it's a lot of effort, to the point I personally wouldn't bother, given furniture would be a very optional good type at best.

trytogrowupkid
Oct 01, 2008, 01:20 PM
I hope this is the proper subforum to post this suggestion in.

There is one single raw material in the game that can't be refined into a product, and that is wood.

Wait, am I missing something here, can silver be processed?

Lord Shadow
Oct 01, 2008, 01:43 PM
It can't. Nor can food. He must've forgotten about that. :p

trytogrowupkid
Oct 01, 2008, 01:49 PM
It can't. Nor can food. He must've forgotten about that. :p

well technically, it becomes people. :)

Öjevind Lång
Oct 02, 2008, 04:34 AM
It can't. Nor can food. He must've forgotten about that. :p

I'm afraid I did... As for the tar option, I oike to keep one forest tile in every cisettlement because transporting lumber between them is such a pain. Once your production has increased, you have a lot of surplus timber. So why not turn an extra penny by producing tar? It might also give a bonus to your shipbuilding and hence be of imemdiate strategic importance.