TheDifficult3rd
Oct 01, 2008, 09:54 AM
OK - So, I consider myself to be a reasonably competent Civ IV player (I win on semi-regularly on Emperor) and I love the game. But I am tired of seeing my City Governor fill the Spy specialist slot as its first choice over more useful (in my mind) Engineer / Scientist / Priest etc slots. :mad::mad::mad:
I rarely play a Espionage-focused game (I take my normal points and spend them to see demographics and research, that's about it. Don't use Spies much or the slider ever), so I basically consider it to be a waste of a specialist.
It looks like the Governor AI sees the 4 Eps as equal in "value" to 4 beakers / coins / hammers etc. so of course it runs it. :rolleyes:
I have searched this question on the forums before and have seen these responses:-
1) "Why don't you just Turn off City Governor?" Nope, I'm not going to micro manager 20 cities in the late game, thanks!
2) "If you force Scientists / Merchants / Priests etc then the Governor only puts them on". Nope, once there are no slots left, the next specialist picked by the Governor will be a Spy and I am not micro managing (see 1).
3) "Turn off Espionage on the game menu". I like the idea of espionage, and I like the system as a whole, I just don't like the City Governor choosing the Spy Specialist. So this is like throwing the baby out with the bathwater just because of my little gripe!
4) "There is no solution." But there must be a solution! :D
The way I see it, either I:-
1) Mod the "Governor AI" script (if there is one...?) so that it does not value the 4 eps like 4 beakers / coins etc. and thus the spy is considered a less good choice.
2) Mod the Courthouse, Jail buildings themselves, so that it does not have Spy slots. Hmmm. I don't ever really want to generate a Great Spy, so no major loss, but this might be another baby / bathwater solution (see 3. above).
Any ideas? And any advice on how to do either of the above solutions?
I rarely play a Espionage-focused game (I take my normal points and spend them to see demographics and research, that's about it. Don't use Spies much or the slider ever), so I basically consider it to be a waste of a specialist.
It looks like the Governor AI sees the 4 Eps as equal in "value" to 4 beakers / coins / hammers etc. so of course it runs it. :rolleyes:
I have searched this question on the forums before and have seen these responses:-
1) "Why don't you just Turn off City Governor?" Nope, I'm not going to micro manager 20 cities in the late game, thanks!
2) "If you force Scientists / Merchants / Priests etc then the Governor only puts them on". Nope, once there are no slots left, the next specialist picked by the Governor will be a Spy and I am not micro managing (see 1).
3) "Turn off Espionage on the game menu". I like the idea of espionage, and I like the system as a whole, I just don't like the City Governor choosing the Spy Specialist. So this is like throwing the baby out with the bathwater just because of my little gripe!
4) "There is no solution." But there must be a solution! :D
The way I see it, either I:-
1) Mod the "Governor AI" script (if there is one...?) so that it does not value the 4 eps like 4 beakers / coins etc. and thus the spy is considered a less good choice.
2) Mod the Courthouse, Jail buildings themselves, so that it does not have Spy slots. Hmmm. I don't ever really want to generate a Great Spy, so no major loss, but this might be another baby / bathwater solution (see 3. above).
Any ideas? And any advice on how to do either of the above solutions?