KebraNoir
Oct 02, 2008, 10:12 AM
The game is pretty linear as it is so i have been going around thinking about some alternative ways of winning.
The only way atm is throgh a military win. If you have enough colonists to survive you win.
But independance has been won in alternative ways through the year, heck even the other countries in the new world (in the old colo) got their independance for free, their king simply granted it.
In the BTS scenario "Charles Magne" (i think that was the name) a concept called "papal" favour was introduced. If you pleased the "papal" he would grant you various gift and ultimately victory.
This concept shouldnt be that big of a rethink to work in Colonization.
The king could issue a set of quests or requests you could choose to do. One could be to send home troops to help in a war, send a specific good back home during a shortage. Theres a lot of options really. Overall goal could be to get the king to "friendly" and simply ask for independance. This could even be something like Australia where your still apart of your old country (granting certain bonuses, more later) or completely free (other bonuses)
Or the whole concept of independance could be moved as a part goal to win. Even after you gain independance you still have those pesky neighbours. Final goal could be to found XX Colonies or eradicate/consume/whatever the other european nations. Another great BTS mod introduced historical goals. For the english that could be to win a military independance victory and to colonize 2 colonies is east, west and middle north america.
Spanish could be to ship XXXXX gold pieces back home, killing (or absorbing) all natives from south america and through that earning your independance (again more than 1 goal)
Dutch could be something around trade, maybe even something conflicting with the Spanish goals. Trading with the natives (thus emptying their reserves leaving less for the spanish?)
Frensh goal could again conflict with the English (something like colonizing north america and gaining "papal" favour)
Each goal you meat gives you bonus choice (like the "civics" you choose for your constitution (which presently is pretty useless))
im sure you guys have some inputs aswell. Goals as simple as "make sure no foreign nations are in southamerica by 1720" will do wonders for an otherwise linear game.
Starting years that are a bit more realistic could be cool aswell. The English could start out with their colony already placed in a truly location making it hard to get things running. The other nations comming a few year later at different locations.
The only way atm is throgh a military win. If you have enough colonists to survive you win.
But independance has been won in alternative ways through the year, heck even the other countries in the new world (in the old colo) got their independance for free, their king simply granted it.
In the BTS scenario "Charles Magne" (i think that was the name) a concept called "papal" favour was introduced. If you pleased the "papal" he would grant you various gift and ultimately victory.
This concept shouldnt be that big of a rethink to work in Colonization.
The king could issue a set of quests or requests you could choose to do. One could be to send home troops to help in a war, send a specific good back home during a shortage. Theres a lot of options really. Overall goal could be to get the king to "friendly" and simply ask for independance. This could even be something like Australia where your still apart of your old country (granting certain bonuses, more later) or completely free (other bonuses)
Or the whole concept of independance could be moved as a part goal to win. Even after you gain independance you still have those pesky neighbours. Final goal could be to found XX Colonies or eradicate/consume/whatever the other european nations. Another great BTS mod introduced historical goals. For the english that could be to win a military independance victory and to colonize 2 colonies is east, west and middle north america.
Spanish could be to ship XXXXX gold pieces back home, killing (or absorbing) all natives from south america and through that earning your independance (again more than 1 goal)
Dutch could be something around trade, maybe even something conflicting with the Spanish goals. Trading with the natives (thus emptying their reserves leaving less for the spanish?)
Frensh goal could again conflict with the English (something like colonizing north america and gaining "papal" favour)
Each goal you meat gives you bonus choice (like the "civics" you choose for your constitution (which presently is pretty useless))
im sure you guys have some inputs aswell. Goals as simple as "make sure no foreign nations are in southamerica by 1720" will do wonders for an otherwise linear game.
Starting years that are a bit more realistic could be cool aswell. The English could start out with their colony already placed in a truly location making it hard to get things running. The other nations comming a few year later at different locations.