Milly
Oct 03, 2008, 01:23 AM
Hello. This idea randomly popped into my head, and I hope it could be far more successful than my previous defensive retreat (http://forums.civfanatics.com/showthread.php?t=264794) idea from the beginning of this year.
Well. Everyone here remembers how certain resources show a food/hammer/commerce icon when you hover your mouse over them? I was thinking that perhaps those respective resources should give those bonuses (on top of the resource, health, and/or happiness bonus) to all the cities that have access to them.
In a way, I believe it makes logical sense. How can cows give a health bonus if no one in the city seems to enough eat cow meat to be worth +1 :food:, since the city doesn't have cow in its BFC? In another way, having access to horses would make it easier to build things, since the horses would be used to transport the materials much more quickly, thus being worth 1 :hammers:. Likewise, spices would give +1 :commerce: because... uh... well, I can't justify every single resource!
This will make the founding of new cities, especially later in the game, far less painfully slow, especially if you don't have access to corporations yet!
Of course, having multiple copies of resources won't stack; whether you have 5 sheep or 1 sheep, your cities would only get +1 food.
Of course, this may cause trouble with starvation if an enemy civilization or barbarians pillage your resources, but that's all the more reason to defend them, or at least have more than a few Workers lying around.
In addition, I don't think this would make Corporations obsolete, if anyone thinks that may happen. Especially since the corporations make use of redundant resources.
So where would one go in order to edit resources so they can give that sort of bonus? Are there any concerns of this being overpowered, especially in the early game? Was this idea done already?
Well. Everyone here remembers how certain resources show a food/hammer/commerce icon when you hover your mouse over them? I was thinking that perhaps those respective resources should give those bonuses (on top of the resource, health, and/or happiness bonus) to all the cities that have access to them.
In a way, I believe it makes logical sense. How can cows give a health bonus if no one in the city seems to enough eat cow meat to be worth +1 :food:, since the city doesn't have cow in its BFC? In another way, having access to horses would make it easier to build things, since the horses would be used to transport the materials much more quickly, thus being worth 1 :hammers:. Likewise, spices would give +1 :commerce: because... uh... well, I can't justify every single resource!
This will make the founding of new cities, especially later in the game, far less painfully slow, especially if you don't have access to corporations yet!
Of course, having multiple copies of resources won't stack; whether you have 5 sheep or 1 sheep, your cities would only get +1 food.
Of course, this may cause trouble with starvation if an enemy civilization or barbarians pillage your resources, but that's all the more reason to defend them, or at least have more than a few Workers lying around.
In addition, I don't think this would make Corporations obsolete, if anyone thinks that may happen. Especially since the corporations make use of redundant resources.
So where would one go in order to edit resources so they can give that sort of bonus? Are there any concerns of this being overpowered, especially in the early game? Was this idea done already?