Azziane
Oct 03, 2008, 12:46 PM
Hi,
I was wondering if I could get some help figuring out where in the original map scripts the terrains/features/resources are allocated. I have messed with programming and scripting in the past and I get most of what I sample-read in the python scripts. I just have a hard time reading everything before my eyes start bleeding. If someone knowledgeable could point me at the correct location where this is scripted I would appreciate it.
I would like to try and change 2 things in the A_New_World map script:
1)I want the script to add terrains, features and bonus that I have created. For example I want all terrain to have a 10% chance to be grassland and 90% chance to be "crater". Crater being one of the terrain types I have created. It is a terrain in itself, not a feature. So a plot can only be either grassland OR Crater, not both.
I would be ok if all I can do is have a percentage of the grassland turned into craters. If there is an easy way to edit the WBsave file to randomly change X% of the Terrain_GRASSLAND into TERRAIN_CRATER that actually would work too. I just, obviously, cannot do this by hand. And using the map editor takes too long. Making one map took me about 14 hours, and I need to make another 17...
2)I want all terrains to be able to have a new bonus as well (an "artifact" bonus). I need those to only be available for Crater and Ocean type terrains in a small percentage.
Again, if you could just tell me where exactly all this is determined in the original scripts I should be able to take it from there. Otherwise I will come back :)
I was wondering if I could get some help figuring out where in the original map scripts the terrains/features/resources are allocated. I have messed with programming and scripting in the past and I get most of what I sample-read in the python scripts. I just have a hard time reading everything before my eyes start bleeding. If someone knowledgeable could point me at the correct location where this is scripted I would appreciate it.
I would like to try and change 2 things in the A_New_World map script:
1)I want the script to add terrains, features and bonus that I have created. For example I want all terrain to have a 10% chance to be grassland and 90% chance to be "crater". Crater being one of the terrain types I have created. It is a terrain in itself, not a feature. So a plot can only be either grassland OR Crater, not both.
I would be ok if all I can do is have a percentage of the grassland turned into craters. If there is an easy way to edit the WBsave file to randomly change X% of the Terrain_GRASSLAND into TERRAIN_CRATER that actually would work too. I just, obviously, cannot do this by hand. And using the map editor takes too long. Making one map took me about 14 hours, and I need to make another 17...
2)I want all terrains to be able to have a new bonus as well (an "artifact" bonus). I need those to only be available for Crater and Ocean type terrains in a small percentage.
Again, if you could just tell me where exactly all this is determined in the original scripts I should be able to take it from there. Otherwise I will come back :)