SerriaFox
Oct 04, 2008, 04:56 PM
What I would like to see;
REF fixed; I know way overstated on the forums but here is my 2 cents
Liberty bell actually represent three things in the game:
1. Culture, not really important to game play but there
2. Loyalty well ran the Colonial Government
3. And an Independent mindset
Let face it since a European response took 6 months (3 months each way) the colonies got used to self government (esp, in British Colonies.) The British colonies were quite happy to be loyal, until a war in Europe made the king and parliament go looking for funds. The French and Indian war was a small part of a European War. But when it came to looking for ways to pay, they turn to the colonies.
Because Liberty bells do represent #2 above the R.E.F. therefore, should not be tied to it.
In my humble opinion the R.E.F. are : Large to start (yes it should take a large number of colonies to overcome Europe. Image if JUST New York had declared it independence), With a small growth rate tied to the number of rebels.
Fix the High Seas; yes I know the unofficial patch does this
so that any east coast coastal city can reach the high in one + a space turns, Spread the European powers out.
Add an Africa tab; Like the European tab
Give ship a choice when sailing from either Europe or the New World to go to Africa. What can you do in Africa? Buy slaves of course.
Slave Specialist: -2(may be -3 and totally useless) in city professions, -1 in Outdoor professions, cannot equip muskets, and cannot be educated (Not PC, or totally accurate, but it would reflect the mindset of the time.) Not sure the slave population should count in the total population since they are viewed as goods...Recruitment fixed cost 200-300 coins.
Possibly change the everyman is free choice to slaves become ex slave, which can equip muskets, instead of the plus 2 population
REF fixed; I know way overstated on the forums but here is my 2 cents
Liberty bell actually represent three things in the game:
1. Culture, not really important to game play but there
2. Loyalty well ran the Colonial Government
3. And an Independent mindset
Let face it since a European response took 6 months (3 months each way) the colonies got used to self government (esp, in British Colonies.) The British colonies were quite happy to be loyal, until a war in Europe made the king and parliament go looking for funds. The French and Indian war was a small part of a European War. But when it came to looking for ways to pay, they turn to the colonies.
Because Liberty bells do represent #2 above the R.E.F. therefore, should not be tied to it.
In my humble opinion the R.E.F. are : Large to start (yes it should take a large number of colonies to overcome Europe. Image if JUST New York had declared it independence), With a small growth rate tied to the number of rebels.
Fix the High Seas; yes I know the unofficial patch does this
so that any east coast coastal city can reach the high in one + a space turns, Spread the European powers out.
Add an Africa tab; Like the European tab
Give ship a choice when sailing from either Europe or the New World to go to Africa. What can you do in Africa? Buy slaves of course.
Slave Specialist: -2(may be -3 and totally useless) in city professions, -1 in Outdoor professions, cannot equip muskets, and cannot be educated (Not PC, or totally accurate, but it would reflect the mindset of the time.) Not sure the slave population should count in the total population since they are viewed as goods...Recruitment fixed cost 200-300 coins.
Possibly change the everyman is free choice to slaves become ex slave, which can equip muskets, instead of the plus 2 population