View Full Version : Giving in to Kings Demands ?
Refar Oct 04, 2008, 07:05 PM I mean the "Lump Sum of Gold" ones.
Is there any point to it ?
I gave in every time he asked. Even the ridiculous demand on Turn 5 asking for 60 of my 100 Starting money.
He remained at "Cautious" for the entire game (I think the stance is just a Artifact from Civ anyway ?! I never seen it change to better or wose. Or does it Matter / Change sometimes ?!).
He came with tax increases every single time i sold a shipload of Goods to Europe (And i was Playing Van der Donck :mad:)
(Shipping goods to Europe became pretty pointless very fast anyway - the prices droped awfully fast But this is another subject not related to the rant at hand :lol:)
He never gave me nothing when i asked for military help... Tho i wasn't really in Danger, i just asked a few times, to see what happens, so this might not be his fault...
dermoth Oct 04, 2008, 09:32 PM I've had a Pleased king a couple of times. Makes naff all difference, though; he still up takes (maybe slightly slower than normal) and you still gotta fight him.
Antilogic Oct 04, 2008, 10:59 PM Sometimes, the king will offer you a veteran soldier for 750 gold instead of the higher price on the European docks (around 2000 and increases for every one you purchase). However, I can't figure out the logic to it. I tend to refuse an awful lot of monetary demands though. As in, all of them.
Barns Oct 05, 2008, 12:32 AM I never give him lump sums only tax increases if it's a good I need to sell/buy, and he always ends up furious with me but it makes no difference, he still only adds soldiers to the REF once I start generating LBs and then only at the same rate as usual as far as I can tell. Maybe someone who knows the code can enlighten us?
Funnily though, I've just won on Conquistador after doing the lower levels and had no idea you could even talk to him and ask for military assistance, doh! So, maybe being nice to him could get him to sell cheaper soldiers more often?
I'll try it...
Refar Oct 05, 2008, 05:54 AM Kings mood is not tied to REF generation, REF only depends on LB's.
So overall i am going to tell him to go bug someone else from now on.
Antilogic Oct 06, 2008, 12:22 AM Dale has implied in other threads that there is little to no penalty for opposing the king (besides the fact he won't sell you as many discounted veteran soldiers). However, quantity can win the WoI just as well as quality. Refuse him and use the money to buy more tools/guns/cannons.
Öjevind Lång Oct 06, 2008, 10:56 AM Dale has implied in other threads that there is little to no penalty for opposing the king (besides the fact he won't sell you as many discounted veteran soldiers). However, quantity can win the WoI just as well as quality. Refuse him and use the money to buy more tools/guns/cannons.
Is there any penalty to having a big army? Does the king react to that?
Antilogic Oct 06, 2008, 07:04 PM He might not sell you any more veteran soldiers on the cheap (750 per troop as compared to the 2000+ cost in Europe), but the size of the REF is determined solely by liberty bells.
Refar Oct 07, 2008, 01:50 AM Well... I am not sure the savings you might get from cheaper troops (i have yet to get my first cheap soldier from the King) are most likely outweighted by the Money you give him.
On another note... The kings seem to be not equally annoying. I played the English and Dutch so far (both multiple times), and the Dutch one only pops up rarely, while the English is a Real PITA.
Perhaps the Dutch "Lower Taxes" Trait does affect the Probability of him demanding Money as well ? Does someone know for sure ?
player1 fanatic Oct 07, 2008, 03:00 AM Sometimes, the king will offer you a veteran soldier for 750 gold instead of the higher price on the European docks (around 2000 and increases for every one you purchase). However, I can't figure out the logic to it. I tend to refuse an awful lot of monetary demands though. As in, all of them.
You need to have decent relations with the king, as well as enought money in order to get veteran solider or cannon from him at 50% discount.
As long as his status is not "Annoyed", you'll be able to successfully ask for unit, if you have the money.
Also, such requests reduce relations a little bit ("you are drain to my economy" or something), but they recover in a few turns.
Of course, if you deny gold sums a lot from the king then surely he'll be too mad to consider giving you cheap units.
Personally, I think that I profied more from good relations and my "demands" then king with his gold requests in my games.
Usually, he first offers veteran solider (guns inluded), then cannon, then veteran solder again, cannon, etc... It still inflates prices, like you purchased them in europe normally (first solider would be 750, next 900). So it will be useful for limited time.
Öjevind Lång Oct 07, 2008, 03:49 AM Usually, he first offers veteran solider (guns inluded), then cannon, then veteran solder again, cannon, etc... It still inflates prices, like you purchased them in europe normally (first solider would be 750, next 900). So it will be useful for limited time.
I also have the impression that every time he sells a unit to you, he adds one to his own forces the following turn. So buying troops from the king should be saved for emergencies. And they turn up in Europe, so you have to fetch them yourself.
player1 fanatic Oct 07, 2008, 05:39 AM I do not have such impression. :D
Öjevind Lång Oct 07, 2008, 06:53 AM I do not have such impression. :D
Of course I may be mistaken, but it kept happening in the game I just finished. Every time I bought a unit from him he added one to his own army on the following turn. Does anyone else have any feedback on this?
Refar Oct 07, 2008, 09:53 AM You are not mistaken. for the units bought from King through the diplo some "REF Bad Karma Points" are added to the LB's you have. I am not sure the exact numbers however.
Öjevind Lång Oct 07, 2008, 10:22 AM You are not mistaken. for the units bought from King through the diplo some "REF Bad Karma Points" are added to the LB's you have. I am not sure the exact numbers however.
Thank you. I thought it couldn't be a coincidence.
This insanity where the king increases his army based on your number of liberty bells is, in my opinion, a really bad idea. It encourages gamers to sneak around, hiding their elder statesmen until they suddenly pop a revolution on the king. Why didn't they keep the old system where you played against the clock? You simply had to build up a strong civilization so you could succesfully rebel before the REF became impossibly large. That meant you could build up your cities instead of just using them as some sort of breeding pool for soldiers. I enjoyed the leisurely pace and the various stages of the game: settlement and exploration, then building up your colonies, then trying to handle your relations with the Indians and the other colonizing powers through peace or war, and then build up your civilization so it was in good shape for a rebellion.
player1 fanatic Oct 07, 2008, 01:02 PM You are not mistaken. for the units bought from King through the diplo some "REF Bad Karma Points" are added to the LB's you have. I am not sure the exact numbers however.
Really?
I haven't seen this info in any of threads that discuss how REF increases work.
Hmmm...
Refar Oct 07, 2008, 03:35 PM I think there is just one by Axxon, and it is indeed not there - maybe he missed it. Or he derived his results from play-testing without checking the code.
I might of course be mistaken as well, but it's in the code and it seems rather clear.
void CvPlayer::buyUnitsFromKing()
{
PlayerTypes eParent = getParent();
if (eParent == NO_PLAYER)
{
return;
}
CvPlayer& kParent = GET_PLAYER(eParent);
int iNumUnits;
UnitTypes eUnit;
ProfessionTypes eProfession;
int iPrice = kParent.AI_militaryHelp(getID(), iNumUnits, eUnit, eProfession);
int iPriceModifier = GC.getDefineINT("KING_BUY_UNIT_PRICE_MODIFIER");
for (int i = 0; i < iNumUnits; ++i)
{
CvUnit* pUnit = buyEuropeUnit(eUnit, iPriceModifier);
if (pUnit != NULL)
{
pUnit->setProfession(eProfession);
}
}
if (iNumUnits > 0)
{
changeBellsStored(iNumUnits * getEuropeUnitBuyPrice(eUnit) * iPriceModifier / 100);
}
}
The BellsStored value in turn is directly used for adding units.
if (getBellsStored() >= revolutionEuropeUnitThreshold() && iBellsRate > GC.getCivilizationInfo(getCivilizationType()).getF reeYields(YIELD_BELLS))
{
changeBellsStored(-revolutionEuropeUnitThreshold());
setRevolutionEuropeUnitThresholdMultiplier((getRev olutionEuropeUnitThresholdMultiplier() * (100 + GC.getDefineINT("REVOLUTION_EUROPE_UNIT_THRESHOLD_ INCREASE"))) / 100);
I am not sure about the amount of bad karma added, because i did not look up the getEuropeUnitPrice() method. But a assume it returns the correct price, in which case by buying a unit for 1000 Gold you would get 500 Bells. Seems to be a lot.
player1 fanatic Oct 08, 2008, 02:56 AM I just realized why I haven't experienced REF increase when asking king.
If you do not have LB generation on your own, just getting units from king won't expand his REF.
But the moment you get your first statesmen (3LB per turn), you'll get REF increases for several turns for all those units that you asked king for during the game.
Just tested on Pioneer with worldbuilder giving me 5000gp several times. Asked for around 3 cannons and 3 soldiers. Nothing happened. Then added statesmen. Result: several turns of REF increases.
P.S.
Now, I'm disappointed. I though that playing nice to the king (giving to his demands) was nicely rewarded with cheap units. But instead it more actually gives king in the long run.
I guess, getting units from king is actually only useful if you are hard pressed by natives or other colonial powers, and you really need cheap units quickly.
Öjevind Lång Oct 08, 2008, 01:17 PM I guess, getting units from king is actually only useful if you are hard pressed by natives or other colonial powers, and you really need cheap units quickly.
Or early in the game, well before you start generating liberty bells. That's a rather neat feature in the game, actually.
player1 fanatic Oct 08, 2008, 01:28 PM Actually, it does not really matter. The moment you start producing any bells, all those "virtual bells" from buying king units will activate, and come as one REF increase per turn, until "spent".
Grotius Oct 14, 2008, 03:58 PM I thought I read somewhere that refusing the king's lump-sum demands means he'll raise taxes faster. No?
Refar Oct 14, 2008, 05:04 PM It has a very minor effect. You can trade a fraction of somewhere between 0.5% and 1% more/less goods per attitude point, before the tax increase. Unless you make him really-really mad at you, you will never notice the difference.
If you use Dales ModPatch giving him money will also make him "forget" some of your LB's, so he will increase the REF slower. This has a somewhat noticeable effect.
It's still not worth 2000 of your saved gold one turn before you could buy the Galleon.
Desert-Fox Oct 15, 2008, 03:01 AM I give money to king only when he asks under 100 gold and I have it plenty. It is very unfair that he asks 11000 to have rest when you have 11500 for example. Also there is no reward to give him money. If good relations with king guarantee less REF increase then it would have some point. Or when king would be furious enough with you he will DoW on you and you have to survive, you won't win the game after that but the REF would be reseted.
macmert Oct 16, 2008, 09:56 AM So what is the purpose of the king? What happens when he is furious with you? Does he come to invade earlier? or with more troops? What happens in the end? You will eventually fight him in the end... right?
Refar Oct 16, 2008, 10:23 AM I dont think he got any purpose :(
He's just someone you can hate personally, rather then the abstract motherland.
macmert Oct 17, 2008, 01:50 AM So king only tries to suck money out of you, try to f..k you with taxes, and eventually will invade you...
Is there an option to ask money lending from the king?
Antilogic Oct 17, 2008, 03:42 PM I dont think he got any purpose :(
He's just someone you can hate personally, rather then the abstract motherland.
You got it. I really think he should start at pleased, though. It doesn't make sense for him to be "Cautious" towards the guy he just sent to the New World to found a colony.
"I really don't know who you are or what you stand for, but take a royal charter to conquer another continent!"
Öjevind Lång Oct 19, 2008, 06:41 PM You got it. I really think he should start at pleased, though. It doesn't make sense for him to be "Cautious" towards the guy he just sent to the New World to found a colony.
"I really don't know who you are or what you stand for, but take a royal charter to conquer another continent!"
If they had kept the original length of the game, there would have been room for a pleased phase. In the original Col, the king wasn't all that annoying in the beginning. Sometimes his declarations of war against other colonizing powers came at very inopportune moments, but there were other times when you wanted to fight that power anyway, and now the king gave you some money and soldiers to do it.
Of course, once you had acquired Benjamin Franklin as one of you Founding Fathers, wars in Europe no longer affected the New World.
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