View Full Version : Exploration 3750BC


Zwelgje
Aug 10, 2002, 04:51 PM
Some more turns played and some more exploration been done!

http://www.civfanatics.net/uploads/explore3750.jpg

Some thoughts:
A: not the entire edges are visible but what the revealed tiles tell us we can conclude the coastline runs in the way I drew the lines.
B: here again I drew a few lines showing the coastline, not the entire coastline can be concluded from the revealed tiles but it's very unlikely there is more land behind what we can see now. We can send the horseman though to explore.
C: This is the land that needs to be explored by the horseman, more land is beyond the horizon here!
D: Here the coastline is visible by looking carefully at the revealed tiles, however the coastline will be revealed when we decide to pop the hut.
E: This is more land that screams to be revealed by the chariot.

I have decided not to post a poll on popping the hut yes or no because the previous polls showed that everybody was in favour of doing so. I suggest to pop the hut before settling for all the reasons already discussed before. Discuss below if you like.

Mordhiem suggested the exploration of other continents, I like the exploration of other continents to find out where our victims are located. ;) However, let's wait until we've got triremes before we decide on this OK? Discuss this below too if you like.

Happy voting, happy civing. :)

edit: resized pic

starlifter
Aug 10, 2002, 06:50 PM
Forget the horseman going to B, at least until (if) he has a return trip. A transfer one-move unit, like a warrior, going from a support city (like #2, at first) to the capital can uncover B and A. Specifically, send the horseman on the forest, not tha grassland shield (GS)... to esure he get up there, and since there is nothing of any real interest to be gained by moving to the GS.

Chariot: Pop hut, return via Grassland plains plains grassland shield. After that, try and curve north, and determine the key tiles that define the one of 3 remaining choices of specials patterns.... pretty much no pressure, since there is nothing save popping huts that affects our short term decisions until city #2 starts popping out the settlers. And even then, things are pretty much set, barring war.

:)


The council might wanna start thinking, discussing & polling about city production, so the next 10 to 18 turns can go quickly. In particular, the strategy of production in the SSC, and the use of settlers. When would people like to start a wonder? What city? What improvements/units are necessary to sustain a full 200-shield wonder production cycle with 0% lux & no unhappy dudes? That sort of stuff. :D

funxus
Aug 11, 2002, 09:16 AM
Pop hut, return via Grassland plains plains grassland shield.

I believe you have some reason for doing this, but I can't see them?
My suggestion would be to pop hut (1 turn), go back the same way (2 turn). I believe that we would be one square E of Starlifter's suggestion, which will give us more options.
If we're moving plains -grass (S) it's the same, but we could explore a lot more if we move east from the forest we are standing on right now. That's what I would've done at least:)

Duke of Marlbrough
Aug 11, 2002, 11:34 AM
I agree on moving back to the forest after popping the hut.

starlifter
Aug 12, 2002, 11:42 AM
My original thought is not as applicable prior to turn 16 (covering the area of Settler #1 while in transit); the object was to look at the unexplored water tile above the plains and beside the silk, to see it that land would wrap around. It is very micromanagish (is that a word?!), but assuming that tile would be exposed after leaving the woods, the only net difference in turn moves is the positioning of the Chariot to cover forces while in transit. However, it's not a factor at this point in the game, since there is zero chance of barbs right now, and almost zero chance the AI will slip around undetected whilst we pop the hut.

:cool:

Biologic
Aug 12, 2002, 06:27 PM
Personally I would send the chariot unit to discover the contents of the hut and return back through the woodland. On the following turn procede up to the silk resource woodland square. This would give us the best exploration of the coastline and the immediate surrounding area (as Starlifter earlier commented on).

As for the horseman I would move it onto the woodland tile to the south. Formation of the woodland tile suggests futher woodland to the SE making exploration via the grasslands highly unlikley. Moving to the initial woodland tile yields best overall exploration covergae.

On a side not I would like to know if there is has been any research done on the outcome of huts, what affects the chances of gifts given, percentage chances of an abandoned village, etc.

Additionally how does one upload images onto a post?

duke o' york
Aug 13, 2002, 03:01 AM
I'm pretty sure that you don't get abandoned villages on Raging hordes, but maybe it's just me that never does.
Exploration wise, I think that the directions are obvious and that Duke can make the right decisions with regard to exploring if he plays a number of turns to set the science and production rolling. Obviously the hut should be popped before founding the cities for the chance of another NON unit but otherwise I think that exploration directs itself and we can trust Duke to pop huts as necessary and uncover all the important areas until he sees fit to stop the game again and update our situation. Go Duke! :goodjob:

Daaraa
Aug 13, 2002, 08:10 AM
Hello,
I'm moving from the Civ 3 demo game to the Civ 2 Demo game so forgive me if I get some of the game-rules (civ2 vs. civ 3) mixed up.
I voted to not pop the goody hut with the chariot. I forgot that the borders of the town do not pop the hut. Please change my vote from option #3 to option #2.

Zwelgje
Aug 13, 2002, 08:38 AM
Your vote will be taken into account Daaraa. However the poll has been open for a few days now and everybody interested has already voted so the choice has been made:
horse goes to C, chariot pops hut and continues to E.

Duke of Marlbrough
Aug 13, 2002, 08:47 AM
I've made the change to Daaraa's vote.

Leowind
Aug 13, 2002, 09:58 AM
To add to starlifter's micromanaging of the chariot's moves; I believe his suggestion for moving the chariot back via open squares rather than forest squares actually gets him to where we want to explore faster anyway, in addition to unveiling the ocean square he mentioned. Otherwise in general agreement with the consensus here. :)

GenShwartzCough
Aug 13, 2002, 10:00 PM
The horseman would take 3 turns to get to B while it can uncover up to 8 tiles in 1 turn going SE then S (assuming grass/plains) on the next move, so I would go to C. Popping the hut with the chariot seems essential to check for Adv. Tribe ASAP so that we can start building cities.