View Full Version : A Rant


KaosDad
Oct 05, 2008, 06:45 PM
First post - and registered to post this rant HOPEING Firaxis/2K/Sid will see it.

I played Colonization -the original - when it first came out and it was AMAZING. This new version has some major flaws and I hope a patch is coming out to fix them.

1) Time line - Give me a break!!!!! 1 turn = 1 year????? If you have read any historical accounts or fiction you know that getting from Boston to Philidelphia took about 6 days - NOT THREE YEARS!!!!! Two years from Europe to Jamestoen??? Let's talk 6 - 8 months. Sending a colonist to be trained can be a 30 YEAR ordeal - let's look at that. 14 years to get to the Indian camp, 2 years to train, 14 years back. OK, let's say you sent the colonist out at 16 years old - he's 46 upon return - the average life span was freaking 45 years!!!!!!

2) 300 years - This is Colonization - not Sparta. In the old game you could take longer - but your score decreased. Fine - I'll take that.

3) Waiting.....Waiting.....Waiting...... For pilgrims, Colonists to go to school, farms to be set up, buildings to be constructed.... Again, see #1 Seriously - 3 YEARS for a stable??????

4) Tax increases - OK, folks, good King George imposed/raised taxes ONCE between 1770 & 1776. The real issue was harboring soldiers, etc.

In closing - this game does not encourage "creative thinking" it encourages playing by formula. Create three colonies (NO MORE!!!) beef them up and win the game.

Obviously - Just my opinion.

MarkM
Oct 06, 2008, 10:00 AM
1) Time line - Give me a break!!!!! 1 turn = 1 year????? If you have read any historical accounts or fiction you know that getting from Boston to Philidelphia took about 6 days - NOT THREE YEARS!!!!! Two years from Europe to Jamestoen??? Let's talk 6 - 8 months. Sending a colonist to be trained can be a 30 YEAR ordeal - let's look at that. 14 years to get to the Indian camp, 2 years to train, 14 years back. OK, let's say you sent the colonist out at 16 years old - he's 46 upon return - the average life span was freaking 45 years!!!!!!I think (like any civ game) you need to not get hung up so much on the idea that it's a simulation (of reality). It's a game, first and foremost, and the details are bent to meet needs fo the game.

Anyway, if you really want to get hung up on the irrationality of the time scales in SM games, seems to me you should start with Civ IV itself, not this spin off. Your first settler in that game can take hundreds & hundreds (half a thousand?) years to produce, you first warriors hundreds, a barracks to train them in, or even a granary (which you know how to build on day 1, since you have researched the tech) many hundreds of years. And the human lifespan was probably way under 45 years. Once you go down this road, it's impossible to stop.

David Webb
Oct 06, 2008, 03:42 PM
First post - and registered to post this rant HOPEING Firaxis/2K/Sid will see it.

I played Colonization -the original - when it first came out and it was AMAZING. This new version has some major flaws and I hope a patch is coming out to fix them.

1) Time line - Give me a break!!!!! 1 turn = 1 year????? If you have read any historical accounts or fiction you know that getting from Boston to Philidelphia took about 6 days - NOT THREE YEARS!!!!! Two years from Europe to Jamestoen??? Let's talk 6 - 8 months. Sending a colonist to be trained can be a 30 YEAR ordeal - let's look at that. 14 years to get to the Indian camp, 2 years to train, 14 years back. OK, let's say you sent the colonist out at 16 years old - he's 46 upon return - the average life span was freaking 45 years!!!!!!

2) 300 years - This is Colonization - not Sparta. In the old game you could take longer - but your score decreased. Fine - I'll take that.

3) Waiting.....Waiting.....Waiting...... For pilgrims, Colonists to go to school, farms to be set up, buildings to be constructed.... Again, see #1 Seriously - 3 YEARS for a stable??????

4) Tax increases - OK, folks, good King George imposed/raised taxes ONCE between 1770 & 1776. The real issue was harboring soldiers, etc.

In closing - this game does not encourage "creative thinking" it encourages playing by formula. Create three colonies (NO MORE!!!) beef them up and win the game.

Obviously - Just my opinion.


You registered to post this? Wow. Thats sad. :(

Too bad you dont understand simulations.

kooboo
Oct 09, 2008, 05:03 AM
1) Time line - Give me a break!!!!! 1 turn = 1 year????? If you have read any historical accounts or fiction you know that getting from Boston to Philidelphia took about 6 days - NOT THREE YEARS!!!!! Two years from Europe to Jamestoen??? Let's talk 6 - 8 months. Sending a colonist to be trained can be a 30 YEAR ordeal - let's look at that. 14 years to get to the Indian camp, 2 years to train, 14 years back. OK, let's say you sent the colonist out at 16 years old - he's 46 upon return - the average life span was freaking 45 years!!!!!!

I agree. Previous Colonization had seasons. The time wasn't running so fast.

2) 300 years - This is Colonization - not Sparta. In the old game you could take longer - but your score decreased. Fine - I'll take that.
Again, I agree. Why limit gameplay?

4) Tax increases - OK, folks, good King George imposed/raised taxes ONCE between 1770 & 1776. The real issue was harboring soldiers, etc.
Well, looking into game mechanics (1 turn = 1 year), I usually am less freqeuently taxed :)