The Rusty Gamer
Oct 06, 2008, 10:14 PM
In Col 1, a good thing you could do is to improve the city square with a pioneer. This does not seem possible now. Could a mod allow this?
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View Full Version : Improving the city square? The Rusty Gamer Oct 06, 2008, 10:14 PM In Col 1, a good thing you could do is to improve the city square with a pioneer. This does not seem possible now. Could a mod allow this? archeide Oct 07, 2008, 03:06 AM In Col 1, a good thing you could do is to improve the city square with a pioneer. This does not seem possible now. Could a mod allow this? :confused: This is possible, it is called Farm. I know that Col2 miss a lot of features of Col1 but not so many :crazyeye: vsipinen Oct 07, 2008, 05:21 AM :confused: This is possible, it is called Farm. I know that Col2 miss a lot of features of Col1 but not so many :crazyeye: Can you indeed build farm to the same location, where the settlement is built ? I think the pioneer does not have that option available, when it is in the location of the settlement (at least I did not notice it, when I wanted to build a farm to the settlements location). historix69 Oct 07, 2008, 01:06 PM Col1 had more versatile Base-City-Tiles. 1. Build a Settlement on a Forest-Tile and the Base-City-Tile would give fur and food. 2. Use a Pioneer to chop down the forest and the Base-City-Tile would give cotton/tobacco/sugar/ore (depending on tile) and more food. Lumber was moved to warehouse / storage. 3. Use a Pioneer to plow and the Base-City-Tile would give more cotton/tobacco/sugar or ore (depending on tile) and even more food. |
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