erez87
Aug 14, 2002, 10:38 AM
china asks india what would she need for a ROP?
china will exept almost evrything.
china will exept almost evrything.
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View Full Version : UKNESIV - Global Destiny erez87 Aug 14, 2002, 10:38 AM china asks india what would she need for a ROP? china will exept almost evrything. uknemesis Aug 14, 2002, 10:43 AM ***ARGENTINA INVADES CHILE*** One armour division crossed the border into Chile, cutting the long nation in half. The Argentinians used this confusion, and their experience from fighting the British in the Falklands War to crush the Chilean defenders. Losses: None Income: 2 credits Required Garrison until Turn 5: 1 unit More to come later. Nemesis RoddyVR Aug 14, 2002, 10:46 AM To UAE (KNAS) From USA (RoddyVR) i meant future alliences, when your borders extend to meet other nations you will, most reasonably, need NAPs, DPPs and even MPPs with them to safeguard your borders. And as there is no immediate reason to make our DPP an MPP i see no reason to upgrade it. President Roddy /ooc to UK im itching to do my 3rd and 4th turns :lol: are there still people who havent done turn2? could we sort of hurry through the first few turns by making a new turn whenever everyone has their current turn done? erez87 Aug 14, 2002, 10:52 AM from:CHINA to:INDIA what would you need for a ROP, just know that we want bangaladesh, with or without a ROP... Demetrias Aug 14, 2002, 11:02 AM there is no Indonesia. .:KNAS:. Aug 14, 2002, 11:05 AM yes there is erez87 Aug 14, 2002, 11:09 AM from: CHINA to: evryone else (sizes as it supose to be) stop blaim comunist china for that you conquer areas! we are not the one to blaim if your democratic system is not democratic anymore! uknemesis Aug 14, 2002, 11:12 AM TO CHINA FROM INDIA I am afraid you will NOT touch Bangladesh, since it is an ally of India. erez87 Aug 14, 2002, 11:15 AM by the way, australia is attacking the solomon islands! it's writen in their thread that they are doing it becuase of comunist china. uknemesis Aug 14, 2002, 11:16 AM I resolved that attack last night. Nemesis uknemesis Aug 14, 2002, 11:18 AM And I agree about Turn 3. If I get at least 3 people voting aye, and none voting nay, then I will declare turn 3 to start now, and turn 4 to start at 1AM GMT. After that, it's back to normal turns. Nemesis erez87 Aug 14, 2002, 11:20 AM i say yes, but syria, poland?(im not sure about poland) have not yet to give their moves, to this turn. and what about russia??? .:KNAS:. Aug 14, 2002, 11:21 AM I vote aye ps 1 AM, is 1 hour after midnight, right? and 1PM is 1 hour after midday right? RoddyVR Aug 14, 2002, 11:21 AM UK, sorry bout asking a question that there was already an answer to (the garison thing) i have a 'subquestion' for it though that im prety sure there isnt an answer to already: does my half a armor division count as 1 of the units required for garison because its still a 'unit' or only as half? meaning if i send 2 infantry into canada will that be enough to keep them calm or do i also have to fix the tank division? .:KNAS:. Aug 14, 2002, 11:22 AM Good question, Roddy... :) uknemesis Aug 14, 2002, 11:26 AM Half divisions count as a unit as they still have structural integrity. Nemesis erez87 Aug 14, 2002, 11:28 AM Some new news in chines thread (go to turn 2 news if you want to read the new news) erez87 Aug 14, 2002, 11:29 AM sorry about the large font :))) .:KNAS:. Aug 14, 2002, 11:30 AM then make it smaller... :) edit: thank you :) trader/warrior Aug 14, 2002, 11:32 AM VG (norwegian newspaper) Sweden has donated money to terrorists a VG reporter who was on a mission to interview the swedish prime minister accidentaly found a letter to osama bin laden.the reporters story:i was in the secretary room to the swedish prime minister waiting to interview him, the secretary had gone to get some coffe.there was a letter lying on the desk, i read it, it said that the terrorists would be given 25000000 dollars to "weaken the american people" it also said that the terrorists were welcome to escape to sweden.the letter was dated june 1997. "this explains the hole in the buget that year" the swedish finance minister says. PS.i vote aye RoddyVR Aug 14, 2002, 11:39 AM this game is definately testing my sence of reality. every time i read one of those "headlines" i keep thinking: "is that for real? holy dam, that's sick.......oh wait, its just in the game. whew." Demetrias Aug 14, 2002, 11:40 AM aye. erez87 Aug 14, 2002, 11:44 AM A REAL NEWS REPORT THAT WILL HELP EVRYONE IN HERE: there are 3 yes/aye for continuing to turn 3! (demetrias, is that a yes?) any way im sure roddy said yes (he is the one that wanted it in the first place) i said yes, and knas said yes. frmo erez 87: to evryone next turn there are going to be suprises! nemesis I snded you a PM!!! very iportant RoddyVR Aug 14, 2002, 11:50 AM but syria hasnt done his 2nd turn yet, and he has till midnight GMT so i think we have to wait (when i proposed it i thought everyone's turn 2 was done) Demetrias Aug 14, 2002, 11:53 AM To China. I am simply Protecting those nations and myself from your unpresedented aggression and claims to the Whole Region. The Far East Consest of more then mainland Asia. It consist of Indonesia, The Phillipians, Taiwan, Malaysia, Brunei and Many other Islands which once where part of the british sphere and will become Australian Protectorates. I am invading Papua New Guinea with One Gunship Division, and the Mech Infantry Stationed in the Solomon Islands. Transported by the Helicopter Transport unit. uknemesis Aug 14, 2002, 11:55 AM ***ARGENTINA INVADES THE FALKLANDS ISLANDS*** Argentinian infantry invaded these small islands, which had declared their independence from Britain. The battle with the islanders was fierce, but the Argentinians won out. Losses: 1 infantry division at half strength Income: 2 credits Required Garrison until Turn 10: 1 unit ***BRAZIL INVADES GUYANA*** One infantry division attacked Guyana, and defeated the defenders, after losing a number of men. Losses: 1 infantry division at half strength Income: 2 credits Required Garrison until Turn 10: 1 unit ***BRAZIL INVADES SURINAME*** Brazillian infantry were hurt invading the capital, but won in the end. Losses: 1 infantry division at half strength Income: 2 credits Required Garrison until Turn 5: 1 unit ***BRAZIL INVADES FRENCH GUIANA*** 1 infantry unit found little resistance in Guiana. Losses: None Income: 1 credit Required Garrison: None ***MEXICO INVADES GUATEMALA*** 1 armour division raced across the border, encircled the defenders and routed them. Losses: None Income: 2 credits Required Garrison until Turn 5: 1 unit ***MEXICO INVADES BELIZE*** One infantry division managed to destroy the defending division, for bad losses. Losses: 1 infantry division at half strength Income: 2 credits Required Garrison until Turn 5: 1 unit ***INDIA AND PAKISTAN GO TO WAR*** Each sent an armour division to the border, as tensions escalated. They clashed as war was declared, and the Indians just managed to defeat the Pakistani tanks. Then the armoured division raced on into Pakistan, where it easily destroyed a defending infantry division. Muslims in Pakistan have declared a Jihad against the Indians. Losses: 1 Pakistani Armoured Division 1 Pakistani Infantry Division 1 Indian Armoured Division at half strength Income: 5 credits Required Garrison until Turn 10: 3 units ***INDIA INVADES BANGLADESH*** India invaded this country which used to be known as East Pakistan, but was friendly with India. The people didn't resist, but a government backed infantry division did, inflicting casuatlies on the Indians. Losses: 1 Infantry Division at half strength Income: 2 credits Required Garrison: None India has been re-united as it was under Britain! The Indian and Bangladeshi people rejoice! Tensions between Brazil and Argentina continue to escalate... erez87 Aug 14, 2002, 11:57 AM to australia, i sayd that i won't take tiwan (i sayd it a lot of time ago) and now im saying that why no on is trieng to stop USA from atacking democratic canada??? she didn't did nothing to him... but anyway, wait for next turn to see some surises .:KNAS:. Aug 14, 2002, 11:59 AM So i assume that turn 3 has officialy started? uknemesis Aug 14, 2002, 12:00 PM I'm afraid that not enough people have moved. Instead, the turns will remain as normal. Nemesis erez87 Aug 14, 2002, 12:00 PM USA i call you in peace just for stoping all thos brazilians, argentinas and indians!!! from china. Demetrias Aug 14, 2002, 12:01 PM OOC- need a p in surizes = surprizes. To China I did not say you where going to invade Tiawan. I said it is Part of the Far East which You said you intended to Conquer. RoddyVR Aug 14, 2002, 12:05 PM UK, Combat will be moderated by me, since I'm not playing you getting bored, decided to take control of some nations? dang i wish you hadnt done that with brazil, i would have LOVED to take all those countries one by one! .:KNAS:. Aug 14, 2002, 12:06 PM better watch the mexican border then, huh?;) erez87 Aug 14, 2002, 12:07 PM USA i call you in peace against thos pesky brazil, argentina, mexico, india would you accept? uknemesis Aug 14, 2002, 12:09 PM lol, I'm just moving for SOME neutral nations(others will just have the thing that when you invade them, I decide what army they've bought). I'm mainly moving for the nations that have the money and are aggressive enough to start attacking others. This is to create a more believable world, and to actually force the players to sometimes unite to defeat a powerful neutral nation. I'm not really playing as them, I couldn't give a damn if they're destroyed, I'm just making it better for you lot lol. Nemesis RoddyVR Aug 14, 2002, 12:10 PM To China (erez87) From USA (RoddyVR) I think you ofering peace, i wasnt aware that we were at war! But if you think that we was at war then SURE USA DECLARES PEACE WITH CHINA! there. just dont come over to my half of the world :lol: .:KNAS:. Aug 14, 2002, 12:12 PM Hey nemesis, Oman required 1 garrison until turn 3, does that include the 3rd turn, or can i move them elsewhere when that turn arrives? erez87 Aug 14, 2002, 12:12 PM We weren't in war, we just haited each other (at least i haited USA) i just ment to say, lets join togheter against thos new empiers... RoddyVR Aug 14, 2002, 12:13 PM thanks UK. i actualy agree that what you're doing should be done for some of them, like brazil and so forth. this way if a new player wants to join he will have a good country to do so with. btw where's AnarchyRulz? still not around? i think you should do that neutral attacking thing for russia. it would realy suck if russia became someone's colony just because it aint done anything the first 3 turns. RoddyVR Aug 14, 2002, 12:15 PM To China (erez) From USA (RoddyVR) join forces?? does that mean you send your troops to kill of all the neutral armies and then i get to own the country? then sure. otherwise i think we should deal with them seperatly untill they REALY become a threat to one of us. have fun in asia, i know ill have fun with mexico! uknemesis Aug 14, 2002, 12:58 PM Someone else may have to declare Turn 3 beginning, since I'm going to be watching a film till about 1 or 2 AM. Nemesis Kennelly Aug 14, 2002, 01:13 PM To:United Kingdom of Great Britain and Ireland From:Union of South Africa As in your country live many blacks as well,you're democratic and our nations share a common heritage I offer you the same MPP agreement I have with USA. RoddyVR Aug 14, 2002, 01:14 PM what about the attack syria does? assuming he does one? as far as i see it as soon as Toasty puts up Syrias orders we can do turn 3. the only prob will be that you (UK) still have to resolve any combat Syria does. it aint like we need a new map like in the older NESs to do the new turn. so watch for Toasty's orders till you go to the movies, but then have fun. :) EDIT: then ofcourse there's the posibility that Anarchy will come back and set up Russia. but since he's been absent since the 1st hour, i would say there's no point waiting for him for turn 3. .:KNAS:. Aug 14, 2002, 01:25 PM I think we wait untill uknemesis gets back from his film, before we start turn 3, that way all combat will be resolved without confusion. Then again, it wouldn't actually hurt Toasty, considering if he gave the order during turn 2, even if the combat wasn't resolved until turn 3, it still counts as if it happened during turn 2. So he doesn't really miss out on anything, just delayed... Confused? Don't worry, so am I, lol:lol: Kennelly Aug 14, 2002, 01:32 PM Sources within the South African High Command today confirmed the 2nd Armoured division and the 5th Mechanized infantry divsion will free Namibia from oppression in October 2002 (aka turn 3). erez87 Aug 14, 2002, 01:38 PM in 30 minutes turn 3 (that mean the hour 00:00)start in israel and in 2:30 am it's 00:00 in nemesis place, so toasty have 3 hours to post moves until next turn. RoddyVR Aug 14, 2002, 01:43 PM unless his order is to attack turkey! (not that im saying he will ;)) then it will affect EVERYTHING if we do turn 3 before he does 2 erez87 Aug 14, 2002, 02:08 PM forget what iv writen in here, turn 3 started (this was edited, after turn 3 realy staerted) Toasty Aug 14, 2002, 02:10 PM Er...I'll get on it. Sorry folks, I'm unavaliable 9 am - 4 pm EST. .:KNAS:. Aug 14, 2002, 02:11 PM He he, don't worry 'bout it, it's just us who are a 'little impatient' to say the least :D Toasty Aug 14, 2002, 02:16 PM Oh, and another thing, I will be leaving for a week starting Sunday. Nemesis, I would be very appreciative if you would rule my country for the stated time period :D. erez87 Aug 14, 2002, 02:20 PM what are yur orders? right after toasty writes his moves and they are solved we will continue to the next turn, I hope. Toasty Aug 14, 2002, 02:34 PM Ah, nem, I'll just save the money. None of my neighbors are weak enough to attack at this point while still occupying Lebanon anyways :p. erez87 Aug 14, 2002, 02:37 PM so i can declear on turn 3? YES i think i can, cuase evryone got their orders (tosty did noting by the way, but now he will have an amored division, i guss) toasty do now your orders in the thread and I'll give them to nemesis when i'll wake up and come to the net again, ok? Jason The King Aug 14, 2002, 03:22 PM ya! Turn three, and finally, someone talked to Britain! South Africa and United States, I have an idea. If we create a grand alliance, then we will be able to maintian peace in all Europe, Africa and North America. We all share a minority/majority of English heritage, and should not deny it. USA, I know you do not want to sign too many pacts, but you have already signed MPP's with I and South Africa, all you need to do is declare it an alliance. South Africa, I suggest you rename your nation to something a little more power-sounding (lol), but otherwise I do herby accept the MPP. -Great Brittain Poland, Hi, European friend. I suggest we ignite an MPP between our nations to secure Europe. -Great Britain Jason The King Aug 14, 2002, 03:44 PM Oh - Nem - Do I have to build a transport to get to Island of Man? .:KNAS:. Aug 14, 2002, 03:46 PM Edit: wait, just realized i made an ass of myself... :) .:KNAS:. Aug 14, 2002, 04:01 PM Attack ordrers for turn 3, posted a bit ahead of time :D The 1st Artillery Regiment will attack the Saudi Defense Forces, followed by the 1st and 3rd Infantry Divisions. 3rd Infantry will attack from UAE and go for Riyad while the 1st will attack from the south and attempt to secure the mountains around Mecca. All soldiers of the 1st have been ordered not to fight within the city of Mecca, to spare UAE from the outrage of the Islamic community and also to make the Saudi people more at ease with their new rulers. Summary: attack with 2 infantry divisions and a artillery regiment Map of planned invasion: uknemesis Aug 14, 2002, 05:18 PM Right, Turn 3 is official(has been for an hour). I'm back and I'm ready to roll lol. Anyone need combat resolved other than .:KNAS:.? Tell me if so. The UAE attack will be sorted shortly. As for turns, you don't have to post your orders on this thread lol unless you're attacking somewhere! You can even go away for a day and not post anything at all until the next day(or a week if you're feeling brave), and then when you come back spend all the money you've missed. If you're away, then just tell me when you go(say a couple of hours before you leave, PM me or something), and I'll run your nation till you get back(probably just posting turns in your topic, and repulsing attacks, as well as taking easy targets if you say to). Nemesis RoddyVR Aug 14, 2002, 05:23 PM cool, so now that its turn 3.....whens turn 4? :lol: im all done with 3 (no combat) and ready to go again. could i just post my orders for the next 5 turns or so in my nations thread and then ban myself from the forum or something. i keep comming back here and finding ONE more post in this thread and THATS IT. then i come back 5 minutes later and NOTHING has happened. you know how depressing that is. :( .:KNAS:. Aug 14, 2002, 05:25 PM I usually spend my time reading my contry thread, hence the large number of views:lol: uknemesis Aug 14, 2002, 05:27 PM Roddy: Join more NESs, and sign up at the one I gave the link to in the first post(well, they aren't accepting sign ups so late, but the game is going nuclear so a new one will be up soon for everyone to join. Toasty's already signed up for it). Also, you can keep yourself busy by drafting new economic laws, foreign policy, a new Constitution(lol) and basically doing everything you'd do if you ever really took control of America. And for everyone, I'm now going to say that you can create a unit for your nation, and I'll value it(so you can give it whatever stats you like, but make it a super unit and it's going to cost super bucks lol). You can even patent the unit if you wish, so that you can sell the patent to other nations(or they may just make a cheap copy from their own manufacturers and deny any knowledge lol). Nemesis RoddyVR Aug 14, 2002, 05:31 PM COOOL, i go to the design table (be back in 1 minute:lol: ) RoddyVR Aug 14, 2002, 05:35 PM do we get as many as we want of these new units? or just one per nation? if i can have more then one then America would like the following new unit: it dont match the country or the time but.....its a game :lol: Hoard of Peasants: (EDIT: how about Lynch Mob?) no attack value (you cant force them to attack) no defence value (the disperce at the sight of a uniform) no special abilities what so ever ("a croud is as dumb as its dumbest member") it CAN garrison however! i would like the cost to be 1 or less please :lol: if i CANT have more then one new unit type then forget this guy. .:KNAS:. Aug 14, 2002, 05:36 PM hmm, well im a big infantry fan so i will have to choose bewteen theese two: Paratroopers: Exellent attack, okay defence, can fit two on board regular transport helicopter Mujahedin: good attack, okay defence, I put a patent on both :p and ask uknemesis to 'pricetag' them so it will be easier to choose uknemesis Aug 14, 2002, 05:42 PM You can have as many as you want, just don't expect me to post them in the first post, as I can't keep updating it lol! All you have to do is keep them in your national thread, put there the info on them, the price and whether they're patented or not. Paratroopers: 10 credits Mujahedin: 5 credits As for the Lynch Mob that Roddy suggested, I am afraid that making units purely for garrisoning won't be allowed :p ! Finally, when I said you can patent them, I meant machines etc, like a new tank division or something. You can try patenting Paratroopers, but I don't know whether others will stick by it(you can try suing them if you like, but then you may have to prove it infront of the UN Council(the other players)). Nemesis PS: That attack WILL be up soon I promise! .:KNAS:. Aug 14, 2002, 05:45 PM well, it could get a little messy if nations were allowed more then 1 or 2 UU's, i think you should put a max limit on it:) uknemesis Aug 14, 2002, 05:48 PM They can have as many of these units as they like lol, they're still going to cost about the same amount as if they were an official unit(I'm not docking prices like I do for UUs, you're paying market rate for these lol). Basically, I weigh up the abilities, and then price them as I would one of the proper units. That means you can design a unit to suit your needs, but it's still going to cost you. Nemesis uknemesis Aug 14, 2002, 05:54 PM ***UNITED ARAB EMIRATES INVADES SAUDI ARABIA*** The fighting is bitter and bloody, but finally the Emirate troops push the Saudis back. Artillery, though hit by the Saudi mechanised division(which quickly retreates after hitting it), manages to badly damage a Saudi infantry division, and the Emirate troops pounce like a wolf on a wounded lamb, killing it without mercy. A mechanised infantry division makes Riyadh a deadly fortress, but eventually the Emirate onslaught breaks through the defences. The fighting is fierce, but finally the Emirate troops reached the seat of government, and the Saudi Arabian government surrendered. Losses: 1 infantry division 1 infantry division at half strength 1 artillery division at half strength Income: 4 credits Required Garrison until Turn 10: 2 units .:KNAS:. Aug 14, 2002, 05:54 PM so the ultra cheap Hind is scrapped then? edit: was it the 1st or the 3rd Infantry that got whacked? uknemesis Aug 14, 2002, 05:55 PM No, like I said, UUs are units whose abilities are added together, then I give some kind of bonus, usually by docking the price slightly. Basically, you still won't get better bang for your buck than your unique units, whereas these new units you design are the same price as the units I designed(you still pay certain amounts for certain abilities). Nemesis uknemesis Aug 14, 2002, 05:56 PM Whichever one you want, although IIRC it was the 3rd. Nemesis uknemesis Aug 14, 2002, 05:58 PM Finally, remember, if there are any battles not resolved, questions not answered, or unique units not priced, remind me! Nemesis .:KNAS:. Aug 14, 2002, 05:59 PM ok, 3rd it is, i have to know when im writing the newspaper :) RoddyVR Aug 14, 2002, 06:00 PM can i make a unit that can do 2 actions in one turn? like move two countries or move from canada to us then attack mexico? RoddyVR Aug 14, 2002, 06:14 PM nuclear powered armored hover boat (those rubber boats with big fans on the back) good attack, awful defence, can move 2 countries in one turn what would that cost? i know im pushing the limit of the new rule, or maybe even taking advantage of it, but that how i am. find the limit and work backwards. RoddyVR Aug 14, 2002, 06:23 PM New units: needs price Defence Tower excelent defence, no attack, cant move (so can only guard factories or capitol) Watch Tower same as defence tower, but will take the hit meant for the factory by a special forces or suicide bomber. RoddyVR Aug 14, 2002, 06:26 PM light armor division ok attack, poor defence. attack value upgrades to Good if accompanied by an infantry. if you havent figured it out yet UK, im just throwing out ideas to see which ones i like the prices for the most :) if you want me to stop random suggestions just say so (but price the ones i already asked) EDIT: wow, i did 4 posts in a row :o gonna stop for a bit now :D uknemesis Aug 14, 2002, 06:45 PM Yes you can make units with special abilities, but they cost. As for the towers, they're fine, but you can't have the tower that takes the hit instead of the factory, since it's can't jump infront of a nuke hitting the factory lol. Nuclear Powered Armoured Hovercraft= 25 credits due to cost of technology Defence Tower= 10 credits Watch Tower= Not allowed Light Armour Division= 3 credits RoddyVR Aug 14, 2002, 06:51 PM Defence Tower= 10 credits??????? the mech infantry has the same defence and can attack but costs half as much. thanks for the light Armor, i gonna build me a few of those i thinks :D uknemesis Aug 14, 2002, 06:53 PM Yes, but Mech. Infantry can only defend against ground units. I was thinking of the Defence Towers having AA guns(which also gives them a chance of shooting down nukes before they arm), and big guns to be able to hit ships that come too close to shore too, as well as having the machine guns and anti-tank guns to hit land units. I was thinking a powerful defence lol, if you meant a little border guard post, then make it 3 credits. Nemesis RoddyVR Aug 14, 2002, 07:18 PM oh, i see. i had been thinking border (both borders?) guard post. could we have both??? i think for later in the game i realy would like your defenition of defence tower. how about we make the guard post, 3 gold excelent defence agains ground only. and the defence Tower 10 credits for excelent defence agains everything. uknemesis Aug 14, 2002, 07:26 PM Okay. Nemesis Demetrias Aug 14, 2002, 07:43 PM I have an attack against Papua New Guinea in this thread some where its for turn three. Its 1 gunship division supporting Mech. Infantry transported by a Helicopter Transport Division. uknemesis Aug 14, 2002, 07:50 PM *** AUSTRALIA INVADES PAPUA NEW GUINEA*** The helicopters hovered overhead, raining death down on the defending infantry. By the time the mechanised infantry division landed to finish off, it seemed most of the defenders were dead. Then a surprise counter attack caused many casualties to the division, but it was thwarted in the end. Losses: 1 Mech. Infantry Division at half strength Income: 2 credits Required Garrison until Turn 5: 1 unit Jason The King Aug 14, 2002, 09:44 PM all right, some home style units. I do think, though to keep it more simple and more unique, that the Special units should be limited, Nem, like 2 or three for each nation. Just my 2 cents! 1st British unique unit suggestion: A long range PT boat that can transfer one unit, has AEGIS technology and equipment, faster then any cruiser (if the cruiser is the fastest right now...), but can only defend in one ocean, meaning it cant go to another ocean. Basically, Great defense, transport one unit, cant cross an ocean. -Jason PS Nem, I joined the one at Horizon, when the 3rd game comes out! Jason The King Aug 14, 2002, 10:08 PM double Jason The King Aug 14, 2002, 10:09 PM Originally posted by Jason The King Oh - Nem - Do I have to build a transport to get to Island of Man? ??? Kennelly Aug 14, 2002, 11:32 PM I have an attack with 1 Armour and 1 Mechanized infantry division on Namibia somewhere. trader/warrior Aug 15, 2002, 01:21 AM i will attack finland with 1 infantry and 1 armor supported by a close air support wing. Modern battleship, exelent attack good defence can hold 1 ICBM.i patent this unit. Dexter Aug 15, 2002, 03:46 AM Turkish Troops Move Into Armenia Extract from 'The Istanbul Post' http://news.bbc.co.uk/olmedia/1905000/images/_1908158_soldiers300.jpg Turkish troops crossed the border into Armenia today in what the President called 'an act of defence'. The movements come just weeks after talks between Turkey and Armenia, concerning the return of land to Azerbaijan, collapsed. President Ekici declared war on Armenia to 'protect the interests of Turkish Muslims living in Azerbaijan'. Armenia and Azerbaijan have been at an uneasy cease-fire for months although recent troubles on their borders looked set to end the agreement... Overview: - 2 Infantry Divisions attack and secure Armenia uknemesis Aug 15, 2002, 07:05 AM Right, Jason, yes you do need a transport. As for your PT Boat, I suggest you patent it, as it's only 3 credits. Also, I've decided that if a lawsuit(in the game) over a patent is successful, then the other nation(the one who stole the patented unit) must disband all of the unit in question and buy a license should he want to make his own. If he fails to comply with UN demands, then UN Special Forces will be sent in to remove them by force. Remember, the jury in the lawsuit is the others players :) , so it the opposition fails to meet demands, then instead of UN Special Forces(yes the UN will have some peacekeeping troops available), maybe one of the jury will help by sending in troops. Trader/Warrior, the modern battleship can't carry ICBMs(only a bunker can, or some imaginative building lol), but I'll swap that ICBM for a tactical nuke, which may be what you meant. It'll cost 25 credits due to its stats. Finally, remember that any unit that carries tactical nukes(or ICBMs in the case of a bunker) must have the ammo bought for them. Tomahawks etc are free, but nuclear weapons cost. ***SOUTH AFRICA INVADES NAMIBIA*** The armour division slices through one of the defending infantry divisions, while the other is pounded by the mechanised infantry. The armour moves to finish off the last division, but not before it has managed to hurt the mech infantry division. Losses: 1 Mechanised Infantry Division at half strength Income: 2 credits Required Garrison until Turn 10: 1 unit ***NORWAY INVADES FINLAND*** 4 infantry divisions race to halt the Norwegians, but the Close Air Support Squadron pours cluster bombs on to them, hurting them badly. The armour division tears up the remainder, with only one division escaping the slaughter. This division attacks the Norwegian infantry division while it is sleeping the next night and slaughters it, before the armour division destroy it at great cost. A guerrilla war now breaks out in Finland, the locals inspired by the bravery of their soldiers. Losses: 1 Infantry Division 1 Armoured Division at half strength Income: 4 credits Required Garrison until Turn 10: 3 units uknemesis Aug 15, 2002, 07:07 AM ***TURKEY INVADES ARMENIA*** The Armenian Defence Force matches the invaders in size, and makes them pay for their assault. Eventually however, they are worn down, and destroyed. Losses: 1 Infantry Division 1 Infantry Division at half strength Income: 2 credits Required Garrison: None RoddyVR Aug 15, 2002, 07:28 AM From USA (RoddyVR) well if patents are inforcable, then im patenting the Light Armor Division. i would patent the guard towers, but i think tha twould be wrong of me :p uknemesis Aug 15, 2002, 07:30 AM Yes lol, if the UN(the players) decide that the patent is unreasonable(ie; paratroopers being patented lol) then the lawsuit can fail, and everyone can freely build the units lol. Nemesis .:KNAS:. Aug 15, 2002, 07:33 AM Okay, small ICBM bunker: can only hold one ICBM uknemesis Aug 15, 2002, 07:39 AM Small ICBM Bunker(holds 1)= 15 credits Medium ICBM Bunker(holds 2)= 25 credits Large ICBM Bunker(holds 3)= 40 credits ICBM Bunker(normal, holds 4)= 50 credits Remember for all of these you have to buy the ICBMs. And that tactical nukes only have a range of one country(if in a sub, or fired from the ground in a Scud(which I'm surprised no one has patented or put on their list yet), or two if dropped from a bomber, while ICBMs have unlimited range. Nemesis .:KNAS:. Aug 15, 2002, 07:41 AM well, since you came up with the Scud, it shouldn't be able to be patented RoddyVR Aug 15, 2002, 07:42 AM originaly posted in my USA thread by Obsessed Nuker PPPPPPPPSSSSSSSSSTTTTTTTTTT Considering your income you can buy one missile sub per turn and 1 tactical nuke per turn ever heard of nuclear supremecy You already have enough money per turn to start building most naval units so maybe that aint a bad idea? :lol: UK, could i 'threaten' mexico into joining me? (i think you had said that that would never work) how about i do that and then we hold a bidding process: everyone gives me money, the person who gives the least gets NUKED? :lol: what would the UN think of that one? .:KNAS:. Aug 15, 2002, 07:44 AM and how about Anti Tank Guns: poor attack, poor defense, unless facing tanks or mechanized infantry then it is exellent in both areas (UAE Patent:D) .:KNAS:. Aug 15, 2002, 07:51 AM and AA guns, can only defend against flying objects, and it has a good defence Oh, and RoddyVR, did you decide against patenting the Quote: Defence Tower excelent defence, no attack, cant move (so can only guard factories or capitol) RoddyVR Aug 15, 2002, 07:56 AM i think i gonna pattent some units that make use of my UU: Marine Helicopter Transport: same as regular Helicopter transport but can be based on Carrier so on my SuperCarier i could have 4 Naval Air Wings+ one Marine Helicopter Transport that has One land unit in it! ::::if you realy dislike me efectively having 6 units on my carrier, then how about we make the land unit take up a spot on the carrier too. making it 3 air wings + one heli transport+i land unit? if i can have either/or please give me prices for both: Marine Heli Transport (with Sleeping quaters on the Chopers) Marine Heli Transport (troops have to sleep on carrier, taking a spot) i will only pick and pattent one, depending on the price diference (or legality of the Sleeper) RoddyVR Aug 15, 2002, 07:58 AM the defence towers i think should be unpatantable The NY Times reported today: the computer at the defence labs where the Defence tower plans were stored have been hacked by criminals. They have spread the plans all over the internet so everyone can now build one! .:KNAS:. Aug 15, 2002, 07:59 AM yea, your right... same for AA, and Anti Tank to RoddyVR Aug 15, 2002, 08:11 AM new unit: Camakazi (sp?) i know it should be Japanese but hey, let just say the americans are quick learners. suiside fighter plane. can be loaded on carriers, no attack or defence values. (the pilot is trained only to crash his plane, which is striped and loaded with fuel/explosives) it should be cheap casue the pilots are easy to train, and the planes dont need all those gadgets they usualy have. (not to mention its a suicider) if you want you can give it a 'chance to hit' so in some cases we can say the plane got shot down before reaching the target, or the pilot got cold feet at the last moment. one restriction that might make sence is it can only attack ships (or factories?), not land units. i dont know about these 'options' so when you price it, please specify which 'restrictions' are put on it. thanks uknemesis Aug 15, 2002, 08:16 AM Right, unpatented units that currently are completely available to everyone(as far as I know) at the moment are: Scud Launcher(can't remember stats, so you want it, you'll have to find them and post it in your thread) Guard Tower(again, can't be bothered to go get stats) Anti Tank Guns: poor attack, poor defense, unless facing tanks or mechanized infantry then it is excellent in both areas= 5 credits AA guns, can only defend against flying objects, and against them it has an excellent defence= 3 credits Anyway, now to United States unit: Marine Heli Transport (with Sleeping quaters on the Choppers)= 7 credits And now my own creation(which will not be patented, so anyone can build): Helicopter carrier - like an aircraft carrier but can carry 3 helicopter squadrons(gunship, UU, transport or other, and the space doesn't include units they're carrying), and costs 20 credits. Nemesis uknemesis Aug 15, 2002, 08:19 AM Kamikaze units are possible, but I'm afraid the US couldn't build one - only a nation with either the government or the religion to make people get on planes and kill themselves could have a unit like that. And I'd just consider it a Fanatic in the air lol, and yes it could hit ground units, but not very well. Better against factories, cities(so you could take a credit from their income), and ships. Costs 10 credits. Nemesis erez87 Aug 15, 2002, 08:39 AM China is attacking nepal (comunists) with 2 red armies, and Buthan with 2 red armies too. and for a unit, one with no defence, no attack but can carry one or two nukes, and if destroied a all hell breaks. RoddyVR Aug 15, 2002, 08:43 AM so do i get a SuperHilicopter Carrier? :D im still kind of trying to figure out why the regular carriers dont have the capability to land both Navy Air Wings AND all sorts of choppers. as you can immagine i am trying to get as much use as i can out of my UU, so i would like to be able to land as much as possible on it. you might have to be realy 'strict' with me so that i stop this 'nagging' about landing stuff on carriers. RoddyVR Aug 15, 2002, 08:47 AM Erez i got a name for your unit: Smugled Nuke :lol: erez87 Aug 15, 2002, 08:47 AM I'll love to use the kamikazi in china, haa haa haa uknemesis Aug 15, 2002, 08:50 AM Russia's new General Secretary, Sergey Golovko(anyone read Tom Clancy :p ?) walked towards the podium, and began to make his speech. "The President is in jail, and will remain there for the rest of his life, charged with treason(AnarcyRulz is on holiday it would seem, so I'm "borrowing" his nation to make the game interesting. When he returns, if he wants the nation to be democratic again, he can have that guy break out of jail). "The great Soviet Union is to rise like a phoenix from the ashes! The Red Army will be feared once more, none shall challenge our might! Where the West has scorned Russia since the Communist collapse, now they will fear us! Russia is today Communist once more!" The cheers of the people and even the reporters were deafening, but not surprising considering that a third of the people still thought Stalin was their best ever leader(that's true, shocking eh?). "Now, we shall rebuild the Soviet Union! I am already ordering our T80s into the Ukraine and Kazakhstan! Let none stand in our way!" Golovko left the podium, feeling awkward. He had always been a KGB chief, not a politician. But when his country called, he answered. ************************************************** ***THE SOVIET UNION INVADES UKRAINE*** The Ukrainian Defence Force is still mostly asleep as the T-80s smash into Kiev. The Ukrainian Close Air Support Squadron is crushed on the ground, and the two Mechanised Infantry Divisions put up a brave fight, but in vain. The Ukraine becomes the first state conquered by the new Soviet Union. Losses: 2 T-80 Divisions at half strength Income: 5 credits Required Garrison until Turn 10: 1 unit ***THE SOVIET UNION INVADES KAZAKHSTAN*** A T-80 division crushed the Kazakhstan infantry divisions, but at loss. The locals, tired of the corrupt government, welcome the Russians with open arms. Losses: 1 T-80 division at half strength Income: 2 credits Required Garrison: None .:KNAS:. Aug 15, 2002, 08:50 AM i read back, and the Scud is just a mobile tactical nuke launcher, without the chance of interception erez87 Aug 15, 2002, 08:55 AM China to russia: As a new comunism is now made lets split asia between us. take mongolia, but please leave som somthing-stan countries that i could continue to grow as another great comunist counry :) we wish to extend our peace in an MPP. I now attack napel and bhoutan for more people to be under comunism! Dexter Aug 15, 2002, 09:01 AM Proposed UU: M-60 Turkish Tank Good Attack Poor Defence (Defence upgrades to good if supported by Infantry) Moves 1 Country per turn Proposed cost 5C This tank is a bit out-dated which explains the poor defence qualities but is still deadly on the attack. What do you think Nemisis? RoddyVR Aug 15, 2002, 09:06 AM UK, im prety sure that your "1/3 russians think stalin was the best ruler" statistic DEFINATELY falls under the "99% of all statistics are made up" category. that statistic comes from the same logic that during the height of Communism in Russia made the statment: "a dollar is worth 64 kopeyks because you can buy a fur coat for much cheaper in russia then in US" and that was a favorite slogan of the Comunist party for quite a while. uknemesis Aug 15, 2002, 09:06 AM erez: I'm afraid a portable tactical nuke is impossible. Roddy: Your carriers CAN carry the marine helicopter, just not normal ones. And I can't remember if I've done everyone's combat(or answered all questions) so tell me if I haven't. ***CHINA AND INDIA INVADE NEPAL*** Two Chinese Red Infantry Divisions crossed into Nepal and found the infantry division there decimated by an Indian armour division, now restored to full strength. The Indian general called his Prime Minister, and he ordered him to destroy the Chinese in Nepal. The fighting was brief and bloody, the Red Infantry receiving a devastating barrage of fire, before the tanks machine gunned them down. Losses: 2 Chinese Red Infantry Divisions 1 Indian Armour Division at half strength Income: 1 credit Required Garrison: None ***INDIA AND CHINA INVADE BHUTAN*** Two Chinese Red Infantry Divisions crushed the defenders of Bhutan, and then an Indian infantry division arrived. Having heard of the declaration of war in Nepal(which the Indian Prime Minister was hoping wouldn't spill out to full scale war), the Indian division attacked. The Red Infantry managed to destroy the Indians, for a terrible cost. Losses: 1 Indian Infantry Division 1 Red Infantry Division 1 Red Infantry Division at half strength Income: 1 credit Required Garrison: None uknemesis Aug 15, 2002, 09:10 AM Roddy: It's a proven fact that a third of Russians still like Stalin(mostly ones to young to remember what he did) as they that only someone that iron willed could have transformed Russia from a backwards farming nation into a nuclear superpower. To quote from Archangel: "If that many Germans thought Hitler was there best ever leader, the Americans would make merry hell" or something to that effect. Nemesis PS: Dexter, that tank is fine, just remember to patent lol. erez87 Aug 15, 2002, 09:13 AM india, we didn't knew you are going to attack too, we wish that war wouldn't be opened for full scale (you got nepal, i got bhutan) I hope we will have peace now, if now i asure you that we will come in big numbers right into india, and maybe use thos kamaizi, who knows RoddyVR Aug 15, 2002, 09:14 AM "GO India!!" sorry couldnt help myself :) involuntary reaction. "Knock those commie b@$t@rd$ down!!" dang, there it goes again. ;) ----- UK, i like how you have 'values' assigned to the ground units' combat capabilities. could you make a similar system for the air and navy units? its a bit unclear the way it is. like what does more damage to defending infantry: a mech inf or an attack helicopter div? how much will a fighter division help in a land invasion? those kind of questions are going to get VERY common when we start building more units. .:KNAS:. Aug 15, 2002, 09:14 AM To: India From: UAE Let it be known that the UAE approves of your quest to contain communism in Asia. .:KNAS:. Aug 15, 2002, 09:16 AM well, seems like India has some cheerleaders lol, my motive to root for India is that if my land would be made Communist it would mean that all my oil billions would go away :) uknemesis Aug 15, 2002, 09:20 AM TO CHINA FROM INDIA You seem to have got a bit big for your boots, marching around South Asia like you own it. Now, you will NOT dictate terms to me, India is powerful enough to wipe you from the map. You WILL hand over Bhutan, and I WILL take Burma next turn. Neither of those will you become involved in, or I warn you we WILL take your precious Beijing. Now, you may have the rest of South East Asia(Thailan, Singapore etc) but you will NOT have Bhutan or Burma. Thank you and good day. The Prime Minister of India uknemesis Aug 15, 2002, 09:21 AM I forgot to put offence and defence for planes lol. I'll change that now. Nemesis RoddyVR Aug 15, 2002, 09:26 AM UK, i would REALY like to see where this 'Proof' is. if there are russians that think Stalin was a Great Leader or some crap like that, then its actualy more likely to be older people who were brainwashed thoroughly enough to still believe it. im a young russian guy who cant remember anyone before Gorbachov(sp?) but i still think that: Lenin was an idealist who couldnt distinguish reality from his 'dream' of a perfect world and Stalin was a sadistic, powerhungry, scared who built a superpower on the deaths of tens of millions of people only to have it collapse when the murdering stoped. i agree that most russians would proly say that both Lenin and Stalin were Smart guys, or even Geniouses but that dont make them Good Rulers. whatever poll that statistic of yours came from was either translated wrong or asked a VERY onesided part of the population. While there might be quite a few russians right now (me included)who would like to have communism back in russia, they want the communism that was in the late 60's, 70's and 80's. not the Stalin Era communism. --------------- sorry for that, this might not be the place for this type of discussion, but thats sort of a sore subject with me. uknemesis Aug 15, 2002, 09:42 AM Can't find one on good rulers(maybe I misread it, it may have been most important ruler), but here's something interesting: http://www.cnn.com/2000/WORLD/europe/12/26/moscow.lenin/ Nemesis uknemesis Aug 15, 2002, 09:43 AM Infantry Division(3 credits) Good in defence, poor in attack. The basic infantry unit, with trucks and support units. Mechanised Infantry Division(5 credits) Excellent in defence, okay in attack. Better infantry unit, equipped with armoured personnel carriers. Include support units. Armoured Division(7 credits) Excellent in attack, poor in defence. The basic tank unit, with support units. Artillery Division(3 credits) Poor in defence and attack, but can bombard neighbouring nations(including when you're attacking them), and defend against air attacks. Includes support units. Special Forces Division(10 credits) Good in attack and defence, can attack factories in secret missions(must be PMed to me), with a risk of being caught(nationality only revealed if caught). Includes support units. Fighter Squadron(7 credits) Your basic fighter squadron, including support units. Excellent in defence, okay in attack. Examples include the F-22 and the F-15. Close Air Support Squadron(5 credits) Provides air support to your land forces, and includes support units. Poor in defence, but good in attack. Excellent against land units. Examples include the F-16 and the A-10. Naval Air Wing(10 credits) Can be based on aircraft carriers or land. The only unit able to be based on aircraft carriers(the other air units must cross the ocean straight away, and can't land on carriers). Good in defence and attack. Examples include the Harrier and the F-14. Comes with support units. Gunship Squadron(5 credits) Your basic attack helicopter unit, supports land units or attacks targets. Okay in defence and attack. Comes with support units. Examples include the Apache, the Comanche and the Hind. Bomber Squadron(12 credits) Your basic bomber squadron, comes with support units. Can carry 1 tactical nuke. Good in attack on ground and sea targets, poor against aircraft and defending. Can bombard. The main example is the B-52. Stealth Bomber Squadron(15 credits) Can only be hit by air units. Excellent against ground targets, poor against sea and air targets. Also poor in defending. Includes support units. Examples include the F-117 and the B-2. Can carry 1 tactical nuke. Stealth Fighter Squadron(10 credits) Is a true stealth fighter, unlike the F-117. Can only be hit by air units, and includes support units. Good in attack, excellent in defence. The best example is the F-19. Aeroplane Transport Squadron(7 credits) Can transport 3 divisions, and then move them using the air units movement rules. Transporting is the only way land units can move across the ocean. Poor in attack and defence. Includes support units. Transport Fleet(10 credits) Can carry 5 divisions. Poor in attack and defence. Includes support units. Helicopter Transport Squadron(5 credits) Can transport 1 division, moving the same as the aeroplane transport squadron. Poor in attack and defence. Includes support units, and the best example is the Chinook. Aircraft Carrier(25 credits) Can be used a base by naval aircraft wings. Is empty to begin with. It can carry three naval aircraft wings. Poor in attack, good in defence. Aegis Cruiser(15 credits) Can shoot down incoming missiles that may hit the fleet. Okay in attack, good in defence. Excellent against air units. Destroyer(12 credits) Good in attack, okay in defence, good against air units. Carries Tomahawk cruise missiles and Harpoons. Frigate(10 credits) Poor in attack, good in defence, excellent against submarine units. Corvette(5 credits) Okay against all units. Missile submarine(10 credits) Can carry 2 tactical nukes(must be bought) and Tomahawk cruise missiles. Poor in defence and attack. Attack submarine(5 credits) Carries torpedoes and Harpoon anti-ship missiles. Good in attack and defence. Nuclear submarine(15 credits) Can carry 1 tactical nuke(must be bought), Tomahawk cruise missiles, Harpoon anti-ship missiles and torpedoes. Good in attack, excellent in defence. ICBM bunker(50 credits) Can hold and fire up to four ICBMs at a time(must be bought). Anti-missile system(25 credits) Has a good chance of shooting down incoming ICBMs and tactical nukes in the province it is built. Factory(Your income per turn + 3 credits) Factories cost what you make per turn(doesn't include banked money) and increase your income by 3 credits. You may have more than one per country. Tactical nuke(10 credits) Can only be moved on units which can carry it. Can only hit countries next to the ocean that the submarine is in, or the one that the bomber drops it in. See below for details of what nukes do. ICBM(25 credits) Can hit any country in the world. Must be in an ICBM bunker. See below for nuke rules. Nuclear missiles Nuclear missiles, if they hit successfully, destroy all factories in the country they hit, and reduce its income by one credit. erez87 Aug 15, 2002, 09:43 AM A news flash!!! After problems with india the chairman gon-pri have suside in his room. A new man called mAo DIgan have desided to take full control on china and decleared himself as empror of china. (change my goverment to despotism) he call himself "Industrial king of all of the world" his first words were: "HA HA HA :lol: :lol: if india thinks that they can threaten china, they will be conquerd,more armies will comnext turn to Bhutan we will comquer nepal and Burma first only to stop indian agression that been called "becuase of china", indian teritories, for now will won't be touched and I hope that india will take her insolting massages on china! india maybe will be added to chines teritories, if there will be more agresion to her!!! uknemesis Aug 15, 2002, 09:47 AM TO CHINA FROM INDIA Consider this a declaration of war. We do not like such arrogant people threatening us. And worry not, we will care for your people when you are gone. erez87 Aug 15, 2002, 10:07 AM war??? ha ha ha , i see that you wan't to be the first country with a nuclear bomb on it? if you don't take this decleration of war to your archives... or else you know already what will happand. cheer's mAo diGAN empror of china. erez87 Aug 15, 2002, 10:08 AM and yes, in two turns i could bomb somone with a nuke... uknemesis Aug 15, 2002, 10:12 AM China can't afford nuclear weapons at the moment any more than India can. And I warn you, we have powerful allies. Taiwan is not pleased to see mainland China under an even worse government than Communism - despotism, and South Korea continues to despise China. As for North Korea, they support China, but do not like threats of being invaded... Now I suggest you run along and play, because should the big boys of this world notice you, your stay in this playground will be very short. The Prime Minister of India uknemesis Aug 15, 2002, 10:13 AM By the time you saved up for a nuclear weapon, Indian armour divisions would have taken Beijing. India erez87 Aug 15, 2002, 10:14 AM China call pakistan to take her country back becuase china don't want here (pakistan are western politice enemies too) and we will take india as a production center. erez87 Aug 15, 2002, 10:15 AM no they dont i'll bring all my red armies for defend, even if i'll losse the areas thay keep peace in. RoddyVR Aug 15, 2002, 10:17 AM uknemesis thanks for the attack/defence on the air/sea units :D got some questions. can all air units attack land targets? (fighter for example) when it says: good attack/poor defence. that is against air, land and sea units unless specified, right? how well does the artilary defend agains air? the bomber has "can Bombard", is that different from attacking? like the artilaries Bombard, when you dont get retaliation? thats as far as i got so far. :D uknemesis Aug 15, 2002, 10:17 AM erez: Your red infantry isn't as well trained as normal infantry remember. That means that against armour, it will be badly hurt. Nemesis uknemesis Aug 15, 2002, 10:19 AM The bomber bombing is mainly the same as attacking lol. As for artillery vs air, it's quite good at defending against them, due to having SAMs mixed in. And yes to all your questions(I think lol). Fighters can strafe at units, just aren't that good at it lol. Nemesis uknemesis Aug 15, 2002, 10:23 AM Also, Pakistan can't rebel, India has the required garrison there(I made sure). Nemesis erez87 Aug 15, 2002, 10:34 AM can i first build somtihng (like mech infantry division) and then build a factory? or i have to build only the factory, and nothing else? RoddyVR Aug 15, 2002, 10:36 AM can sea units fire on land units? shore bombardment. the transport units have poor attack??? does that mean a helicopter transport could attack and take out an ARMOR division? uknemesis Aug 15, 2002, 10:37 AM If you've only banked 3 credits(which I know you have, and you can't change since you've fought), the factory costs your income plus 3 credits. Basically, you can only afford units OR the factory, not both. Nemesis uknemesis Aug 15, 2002, 10:38 AM By luck and the pilot throwing a grenade, it's possible Roddy lol. Also, the transports do carry soe light weapons. But remember that units use both their attack and defence in one battle, usually they use the primary one, but you won't see a transport kill a tank very often cause I'll count it as the tank counter-attacking the transport. Nemesis erez87 Aug 15, 2002, 10:39 AM so it's a factory or defence from india, or attack india with two armoerd divisions.. someone have ideas for me what to do? .:KNAS:. Aug 15, 2002, 10:40 AM To: China and India From: UAE Quit whining about nuclear weapons, and fight it out like men. RoddyVR Aug 15, 2002, 10:46 AM does that mean that a mech inf is better then an armor division cause it has ok + excelent where as armor has excelent + poor? i thought the whole point of having 2 values was to NOT use the same value (combined total) for both defence and atack, because then we could just have 3 unit types that go: 1,2,3,4,5 in STRENGTH. why split the def/att values. i know im simlifying what you said, but you must see that i have a point. (not to mention it makes organizing the units REALY hard, and thats what i'm doing now :D) EDIT: also how can a tank kill an air unit? unless its like that RAMBO movie, but that was dumb. :lol: erez87 Aug 15, 2002, 10:48 AM (uuuuuffffffff it's so anoying to say things like this one) from: china to: india becuase of chines interest of industrial age more than other lands, we ask you for a case of fire.., and you could take Bhutan next turn, she will be undefended... OK? edit: i changed from indian to chines interest RoddyVR Aug 15, 2002, 10:50 AM whats a Tomahawk cruise missile? whats it used against? erez87 Aug 15, 2002, 10:54 AM where the chines thread gone??????? RoddyVR Aug 15, 2002, 10:58 AM calm down, its here chines thread (http://forums.civfanatics.com/showthread.php?s=&threadid=29613) uknemesis Aug 15, 2002, 10:59 AM It's further down the list, just click on China on the first page of this thread. Roddy: It uses the main value most of all, just I will sometimes use the other in certain unlikely situations(like infantry being cut off when it's attacking, so it ends up defending). A cruise missile is one of those things that fires, and it has a target that it hits :p . As for the Chinese proposal, so long as India gets Bhutan and Burma, the Indians will accept peace and make the Taiwanese see sense about attacking China. Nemesis erez87 Aug 15, 2002, 11:02 AM India will have Bhutan and Burma. (but for what she need Bhutan??? it's make only one credit...) RoddyVR Aug 15, 2002, 11:05 AM UK, just cause you made fun of me for asking what a missle does :p (you have them on some ships but not all, i wanted to know what ability having the tomahauks grants), i am gonna post this thing and ASK YOU TO CHECK IT. that should be punishment enough for making fun of me :lol: Attack/Defece Values: 0=none 1=poor 2=ok 3=good 4=excelent 5=untouchable(defence only) Land units: Infantry Div. - 1 att /3 def /3 cr Mech Inf Div. - 2 att /4 def /5 cr Armor Division- 4 att /1 def /7 cr Special Forces- 3 att /3 def /10 cr - can sneak in to attack factories. Artilary - 1 att /1 def /3 cr - bombarding and cover fire, can defende from air attack ___Vs Air- 0 att /3 def ? how much support to land do they give? Air Units: Fighter Squadron - 2 att /4 def /7 cr _________Vs Land - 2 att /5 def _________Vs Sea - 2 att /4 def Close Air Support - 3 att /1 def /5 cr __________Vs Land - 4 att /5 def __________Vs Sea - 3 att /1 def Naval Air Wing - 3 att /3 def /10 cr _______Vs Land - 3 att /5 def _______Vs Sea - 3 att /3 def - can be based on carriers Gunship Squadron - 2 att /2 def /5 cr _________Vs Land - 2 att /5 def _________Vs Sea - 2 att /2 def Bomber Squadron - 1 att /1 def /12 cr ________Vs Land - 3 att /5 def ________Vs Sea - 3 att /1 def -can carry one nuke. Stealth Bomber - 1 att /1 def /15 cr _______Vs Land - 4 att /5 def _______Vs Sea - 1 att /5 def Stealth Fighter - 3 att /4 def /10 cr ________Vs Land - 3 att /5 def ________Vs Sea - 3 att /5 def Aeroplane Transport - 1 att /1 def /7 cr ____________Vs Land - 1 att /5 def ____________Vs Sea - 1 att /1 def - Can transport 3 divisions. Helicopter Transport - 1 att /1 def /5 cr _____________Vs Land - 1 att /5 def _____________Vs Sea - 1 att /1 def -Can transport 1 division. Sea Units: Transport Fleet - 1 att /1 def /10 cr ________Vs Air - 1 att /1 def - Can carry 5 divisions. Aircraft Carrier - 1 att /3 def /25 cr _________Vs Air - 1 att /3 def - Can be used a base by naval aircraft wings. Aegis Cruiser - 2 att /3 def /15 cr ______Vs Air - 4 att /4 def - Can shoot down incoming missiles that may hit the fleet. Destroyer - 3 att /2 def /12 cr ___Vs Air - 3 att /3 def Frigate - 1 att /3 def /10 cr _Vs Air - 1 att /3 def _Vs Subs- 4 att /4 def Corvette - 2 att /2 def /5 cr __Vs Air - 2 att /2 def .:KNAS:. Aug 15, 2002, 11:06 AM This UU i AM patenting!:D Amphibious Tank, good attack, poor defence, can cross small straits of water, RoddyVR Aug 15, 2002, 11:14 AM [b]To Britain (Jason) and South Africa(Kennelly) From USA (RoddyVR) i like Britain's proposal for an allience. I will agree to it. All we need now is a Name for our allience :). RoddyVR Aug 15, 2002, 11:15 AM KNAS, forget small straits, make it cross ocians! erez87 Aug 15, 2002, 11:17 AM call your allaiens "the three atlantic supermans" .:KNAS:. Aug 15, 2002, 11:18 AM Roddy, i just want a cheap unit that can invade Bahrain, i fear making it ocean going will cost alot more then it is worth. And lets be real for a while, it they aren't very reliable in rough waters. I say somewhere between 7-11 credits is fair though RoddyVR Aug 15, 2002, 11:26 AM i can imagine it now: storm hinders the advance of the tank division- tanks floating upside down are everywhere. Civilian ships are asked to stay away from these waters due to the danger of being sideswiped by a tank!!! :lol: uknemesis Aug 15, 2002, 11:37 AM Damn you lol Roddy. If you're bored, can't you do something like draft a new Constitution, pass new laws or do America's foreign policy? Not do this lol(killing me) :p ! Anyway, what I say is cut into each bit. Nemesis Originally posted by RoddyVR UK, just cause you made fun of me for asking what a missle does :p (you have them on some ships but not all, i wanted to know what ability having the tomahauks grants), i am gonna post this thing and ASK YOU TO CHECK IT. that should be punishment enough for making fun of me :lol: Attack/Defece Values: 0=none 1=poor 2=ok 3=good 4=excelent 5=untouchable(defence only) Land units: Infantry Div. - 1 att /3 def /3 cr Mech Inf Div. - 2 att /4 def /5 cr Armor Division- 4 att /1 def /7 cr Special Forces- 3 att /3 def /10 cr - can sneak in to attack factories. Fine. Artillery - 1 att /1 def /3 cr - bombarding and cover fire, can defend from air attack ___Vs Air- 0 att /3 def ? how much support to land do they give? Can do about 3 damage on your scale I guess. Air Units: Fighter Squadron - 2 att /4 def /7 cr _________Vs Land - 2 att /5 def _________Vs Sea - 2 att /4 def Close Air Support - 3 att /1 def /5 cr __________Vs Land - 4 att /5 def __________Vs Sea - 3 att /1 def Naval Air Wing - 3 att /3 def /10 cr _______Vs Land - 3 att /5 def _______Vs Sea - 3 att /3 def - can be based on carriers Gunship Squadron - 2 att /2 def /5 cr _________Vs Land - 2 att /5 def _________Vs Sea - 2 att /2 def Bomber Squadron - 1 att /1 def /12 cr ________Vs Land - 3 att /5 def ________Vs Sea - 3 att /1 def -can carry one nuke. Air units are NOT invincible vs land, they can be shot down by infantry carrying Stingers(small chance), and SAMs in an artillery division(some are also mixed in with tank divisions, which is why they can shoot down helicopters and planes somtimes) [b]Stealth Bomber - 1 att /1 def /15 cr _______Vs Land - 4 att /5 def _______Vs Sea - 1 att /5 def Stealth Fighter - 3 att /4 def /10 cr ________Vs Land - 3 att /5 def ________Vs Sea - 3 att /5 def That's right. Aeroplane Transport - 1 att /1 def /7 cr ____________Vs Land - 1 att /5 def ____________Vs Sea - 1 att /1 def - Can transport 3 divisions. Helicopter Transport - 1 att /1 def /5 cr _____________Vs Land - 1 att /5 def _____________Vs Sea - 1 att /1 def -Can transport 1 division. Once again, they CAN be hit by land. Sea Units: Transport Fleet - 1 att /1 def /10 cr ________Vs Air - 1 att /1 def - Can carry 5 divisions. Aircraft Carrier - 1 att /3 def /25 cr _________Vs Air - 1 att /3 def - Can be used a base by naval aircraft wings. Aegis Cruiser - 2 att /3 def /15 cr ______Vs Air - 4 att /4 def - Can shoot down incoming missiles that may hit the fleet. Destroyer - 3 att /2 def /12 cr ___Vs Air - 3 att /3 def Frigate - 1 att /3 def /10 cr _Vs Air - 1 att /3 def _Vs Subs- 4 att /4 def Corvette - 2 att /2 def /5 cr __Vs Air - 2 att /2 def About right I think. trader/warrior Aug 15, 2002, 11:41 AM whats the price on my patented modern battleship?(exelent att. and OK def. can carry 1 tactical nuke) erez87 Aug 15, 2002, 11:45 AM can ships bomb the shore? RoddyVR Aug 15, 2002, 11:59 AM new Constitution? what do you think i am, some sort of Layer/founding father? :p i guess i could give it a try. If you dont hear from me for a couple days its UK's fault, it means im busy drafting a new constitution erez87 Aug 15, 2002, 12:43 PM are there any more NESes like this exapt than in here and in horizon? if there are not maybe i'll do a little one, for thos who get bored from waiting a lot of time between turns... uknemesis Aug 15, 2002, 01:07 PM trader/warrior: You'll have to go back a few pages, I can't remember. Nemesis erez87 Aug 15, 2002, 01:27 PM who havn't sented his orders? (i know there are a lot that didn't...) trader/warrior Aug 15, 2002, 01:44 PM i wrote about the modern battleship on page 17, when i said that it could hold a ICBM i meant a tactical nuke. Kennelly Aug 15, 2002, 01:46 PM To:United States of North America and United Kingdom of Great Britain and Ireland. From:Union of South Africa I agree with the British alliance proposal.Probably we should remember the dissolved NATO and call our alliance ATO.We could invite even more Atlantic democracies to join. Dexter Aug 15, 2002, 01:50 PM Historic Alliance Signed Between UAE And Turkey Extract from 'The Times' http://www.presidency.gov.eg/assets/images/25-Feb2001_1.jpg President Nurettin Ekici of Turkey and President Zayid bin Sultan Al Nuhayyan of the United Arab Emirates signed an historic alliance today that will bring both nations closer together. The Ankara - Abu Dhabi Pact was signed today by both leaders follow secret talks between the two. The Pact has been made to help protect both nations and to show the world an united Middle-East... Kennelly Aug 15, 2002, 02:13 PM Excerpt from Capetown Times: General Mukuwulene confirmed that with the 1st of November (aka beginning of turn 4) the 2nd Armoured division and the now back on full power 5th Mechanized Infantry division will remove President Mugabe from control in Zimbabwe and gain control of the country.Due to the large Zimbabwean militias the ground army will be supported by the 1st Close Air support squadron using South Africas Mirages 50 and F-16 jets. erez87 Aug 15, 2002, 02:18 PM "(which the Indian Prime Minister was hoping wouldn't spill out to full scale war)" that somthing that u said nemesis, so how is that india have been so bad to me? .:KNAS:. Aug 15, 2002, 02:35 PM uknemesis, how 'bout the RCT* Amphibious Tank? What will it cost? I'll put the stats here too: good attack, poor defence, can cross small straits of water. (UAE Patent) oh and i don't think im gonna 'design' anymore UU's after this one lol :) *= RCT= Really Cool Tank erez87 Aug 15, 2002, 03:14 PM a nice unit to china (thats mean patent) a cheap bomber that have no attack or defence, and he can only bomber to 2 countries ahead. another unit will be a really heavy armored unit, exalnt in defence, and uninvinsble in attack (this one will cost a lot (patent to china too)) for that bomber the chines kamikalu (other kamikazi). a bunker for regular nukes (not icbm) becuase ther is no, land unit that can carry nukes... so the least we can do is move the nuke to still be able to bomb into land. and a long rand missle, will be fine. edit: from china to india would you like to sign a NAP to make our peace even more peacfull? i hope that india will follow china and start her own industrial age, and even if im despotism it's only to build china as industrial giant as fast as i can. never thought about war with india... and last thing, can we have nepal? cuase she already was comunist until you attacked them... so would you accept a NAP? or even a DPP? I prefer NAP anyway. edit2: what a factory do exactly? exapt for +3 cpt? edit3: 1/2 hour for next turn!!! Demetrias Aug 15, 2002, 04:26 PM Then it most be next turn now. So if evrybodies in lets get moving. erez87 Aug 15, 2002, 04:58 PM yes we are in turn4! Demetrias Aug 15, 2002, 05:04 PM Australia is invading Fiji. Gunship Division. Mechanized Infantry Transported by Helicopter Transport division. erez87 Aug 15, 2002, 05:17 PM how much fiji eans per turn? (in credit?) this thing was writen befor i went to your thread, long befor. and this is an edit, but i wan't to leeve demitris to "say" the last words... Demetrias Aug 15, 2002, 05:36 PM 2 like it says on my thread and the first page of this thread uknemesis Aug 15, 2002, 06:19 PM TO CHINA FROM INDIA You may have your NAP, but you will never have Nepal, it is a constitutional monarchy, and always will be. India is purely a democracy spreading her protective wings over other nations, to prevent them being taken over by the Communists. As for me not wanting war, I didn't, but then you threatened India, and I will never have India threatened. Also, I knew that with some help from the Taiwanese(by the way, we have a MPP with them, so if you attack them, you die) we could easily crush you should you decide to not play along. Also, may I remind you that India is part of the Commonwealth, and we would also request help from Britain and Australia if we are attacked. But I have always preferred peace to war, so let the NAP between us live for a long long time... The Prime Minister of India Anyway, I can't be bothered to look through the entire thread lol, so just quick restate questions, and attacks, or link to the reply lol. I do remember trader/warrior wanting to know about his ship's cost. T/w, it's on the same page(or the page after) that you said it is on. Nemesis RoddyVR Aug 15, 2002, 07:10 PM UK, i need to know about garrisoning: this might have been asked but i dont remember(and cant find) the answer. my ocupation of canada said "3 units untill turn 5". does that mean i can move them out ON turn 5 or do they have to stay during turn 5 and can only leave on turn 6? Also at turn 5 will it down grade to 2 units (or 1) or will i be able to not have to garrison at all? also are we allowed to know before hand what forces a neutral country has? or do we have to wait till AFTER we attack? like alaska should have 12 gold this turn (4*3). do i get to know what they have spent the first 9 on? (the ones for previous turns) or is it a surprise? do they just bank money till they see in my orders that i am attacking them and then go on a buying spree??? Jason The King Aug 15, 2002, 07:10 PM Nem: I had a proposol of a UU for Britain, a PT Boat, that has AEGIS technology, and fastest thing on the globe. Cant travel cross oceans. Carries two Tamohawk Missiles. I patent this. Also, another naval unit: Royal Battleship Can carry two harriers, 2 attack helicopters. Much faster and larger then anyother ship and uses nuclear power. I patent this. Royal Harrier : Basically a faster and better equipped Harrier. -Jason To America and South Africa I am glad that you have decided to reborn the ATO. I suggest our first task is to settle the problem arrising in Asia, as after one of the conquears eachother, whats stopping them from spreading to Europe? China has already expressed interest in North America. Also, the rebirth of the Soviet Republic can be quite frightning. My next move is to invade Isle of Man, then France, Spain, and Portugual, plus Germany and some smaller countries in order to create a western European empire, I will allow Poland to have the rest of Europe, and possibly Germany if he wishes. I also lay claim to iceland and Greenland. Our first task is probably to conquer as much of Africa as possible and to lay a heavy resistince the Asian pressure. I suggest an alliance with the South American nations as well, to secure our borders (America). Things to think about.... -Prime Minister of Britain To Poland and Sweden, I am laying claim to the western nations of Europe, including Germany. If this might be a problem, we can work something out, I am sure. -Prime Minister of Great Britain To China and India I suggest you work out your differences peacefully. If any nuke is dropped, then I would have to come to the aid of the victim, as probably most of the rest of the world. -Prime Minister of Great Britain Nem: Dont forget to give me some prices :) Jason The King Aug 15, 2002, 07:30 PM Also, - Nem - Would I be able to bombard across the English Channel? RoddyVR Aug 15, 2002, 07:40 PM well, im off for the night. UK i need to know about that garrisoning thing (3 posts up) and about wheather i can know alaska's last 3 turns, before i can do my turn. uknemesis Aug 15, 2002, 07:40 PM ***AUSTRALIA INVADES FIJI*** The Australians invade Fiji, to find the native mechanised infantry division, backed up by an infantry division, waiting. The helicopter transport squadron is badly hit, crashing into the sea as it tries to escape the slaughter. The gunship squadron survives, raining lead down on the defenders. The mechanised infantry division crushes the opponents for some losses. Losses: 1 helicopter transport squadron 1 mechanised infantry division at half strength Income: 2 credits Required Garrison: None Right, to answer questions: I think I gave the PT boat 3 or 5 credits, check back in the thread. Carrying Tomahawks as well, then make it 7 credits. If the battleship can actually fight like a battleship(carrying Tomahawks, and the normal guns of a battleship), then make it 25 credits. If not, make it 20 credits. Royal Harrier: Excellent in defence and attack, can land on helicopter transports or aircraft carriers. Costs 12 credits(you pay for quality lol). Roddy: The garrisoning finishes once you reach that turn. Once you reach Turn 5(or 10 in some cases), no more garrison needed. As for the attacking, well, I just buy whatever units they have the money for(since I'm not keeping track of all of those nations, just a select few). Anything else anyone? Nemesis uknemesis Aug 15, 2002, 07:58 PM Jason: It's tiny, so yes. Roddy: Take the number of credits they have, and divide it into mechanised infantry, adding infantry to make sure there is no waste(ie; if they had 13 credits, I'd give them two mech and one infantry to make up the extra 3. If they had 11 credits, I'd give them one mech and two infantry to make no waste). I will nearly always choose those kind of units, unless the nation is one of those I'm moving for. Nemesis SKILORD Aug 15, 2002, 08:08 PM Poland invades Belarus with 2 Hinds and an Armored division! uknemesis Aug 15, 2002, 08:53 PM ***POLAND INVADES BELARUS*** The Polish smash the four defending infantry divisions, but one Hind squadron is shot down, the the armoured division is hurt. Losses: 1 Hind Squadron 1 Armoured Division at half strength Income: 3 credits Required Garrison until Turn 10: 1 unit Demetrias Aug 15, 2002, 09:10 PM Can we take the King man reef off the list. Its unihabited. Its just a reef. Its a wildlife perserve. ya know i wouldn't mind taking a reef and geting the one gold but it will be defended and there is no one to defend it. so Uk could you please take it off. Or if not put up a zero column and have somebody own it but not get money for it. Like america which does own it in real life. RoddyVR Aug 15, 2002, 09:11 PM USA invades Alaska 1st Close Air Support 1st Armor Division (full strength, i fixed it) 2nd Artilary Division invading Alaska (so how is their 12 credits gonna get spent?) Demetrias Aug 15, 2002, 09:24 PM probably an armor division and a mech infantry. or if he is really mean a mech infantry and a fighter wing. RoddyVR Aug 15, 2002, 09:43 PM ye, if he takes a fighter wing then im screwed, but as far as land units, i think the worst for me would be 1 mech, 2 inf. or even 4 inf might be worse uknemesis Aug 15, 2002, 09:58 PM ***CANADA INVADES ALASKA*** The Canadians crossed the border, expecting a fight. They found no one. Then the SAMs opened up on the close support squadron, decimating it. The Alaskans had two artillery divisions! The Canadian artillery returned fire, but was destroyed by counter-bombardment. The Canadian armour division just managed to kill the mechanised infantry, and turned on the fleeing artillery, winning the day for Canada. But resistance, as many artillery operators and other Alaskan forces survived, is still strong. Losses: 1 Close Air Support Squadron 1 Artillery Division 1 Armour Division at half strength Income: 3 credits Required Garrison until Turn 10: 3 units Jason The King Aug 15, 2002, 11:18 PM Man Britain is really falling behind! lol. Well, that will change in turn 5 :) Jason The King Aug 16, 2002, 12:12 AM Another British Patented idea: the "British Star Wars System". Takes one per country to defend. Defends against missile attacks. Don't worry, I am especting the cost to be Extraordinary, if you even allow it, nem :) And Royal Carrier: Comes equipped with machine gun nests at every corner, plus in between the corners, super in defense for itself. Underwater on each side of the carrier is a place for 2 submarines (so four in total) to be hatched on, and if needed, give the carrier an extra boost of speed. The submarines are just normal nuclear sumbarines. The runway, instead of a runway, is space for more harriers and choppers. Also, lower on the carrier near the water will be a hatch that opens that allows for PT boats, maybe 10-20 of them, to be released in case of need to aid the carrier. Of course on the carrier will be the equipment set up to house 1 tacticle nuclear missile and 10 Tamohawk missiles. Have fun finding the cost, Nem! :) -Jason trader/warrior Aug 16, 2002, 01:33 AM UK:when you said the price for a battleship did you mean my modern battleship or jasons royal battleship? Kennelly Aug 16, 2002, 01:47 AM Again my attack on Zimbabwe has been missed (page 21). Dexter Aug 16, 2002, 03:24 AM Turkish Troops To Protect Azerbaijan Extract from 'turkishpress.com' http://www.inaf.gen.tr/turkish/rumsilah/amxgct.gif Turkish Tank Column heading for Azerbaijan The Turkish Prime Minister today gave the go-ahead for Turkish Troops to enter the war-torn country of Azerbaijan. The move is an attempt to bring peace to the country following years of civil unrest and wars with neighbouring countries. The word around Ankara though is pointing out the move might be in retaliation for the recent happenings in Russia. Following the death of the Russian President, Russia has since slipped back into communist control... Overview: - 1 Armor Division and 1 Infantry Division enter Azerbaijan and take control of the country .:KNAS:. Aug 16, 2002, 05:29 AM With the arrival of new reqruits to fill the ranks of the damaged 1st and 2nd Infantry, and the 4th and 5th Infantry Divisions, Jordan was invaded byt 1st and 2nd Infantry now at full strenght, supported by the 1st Artillery. The 4th and 5th will take over all defensive duties in Saudi Arabia. Summary: Bombard Jordan with 1st Artillery, and invade with 1st and 2nd Infantry UAE soldiers crossing the border: http://www.usmc.mil/marinelink/image1.nsf/Lookup/2002810104228/$file/WWIICircleLow.jpg Edit: still haven't heard anything about the Amphibious Tank, good attack, poor defence, can cross small straits of water (UAE Patent) uknemesis Aug 16, 2002, 06:48 AM Right, since everyone sends whatever they have anyway, and it's too hard for me to keep track of whether the units were bordering that nation(like the Cambodia thing, I didn't know how many troops were in Vietnam then moved to Cambodia, until I checked afterwards), I am changing one rule. Now, YOU MAY ATTACK ANY COUNTRY THAT BORDERS YOUR NATION, OR BORDERS A COUNTRY THAT YOU OWN. Also, you may still attack across the ocean as normal. Basically, all this rule does is delete the movement rule while you are inside your own territory(we can say it's due to your transport infrastructure or something). As for units, trader/warrior, I found where I replied to you about your modern battleship, it was a few posts after you posted the idea. It'll cost 25 credits. The Amphibious Tank will cost 7 credits with good attack, 10 with excellent attack. Jason, the Star Wars system isn't needed, the anti-missile system does exactly that. It costs 40 credits, and defends one country from all missile attacks. What I am considering is a true Star Wars system - defends your entire nation. Each satellite costs 25 credits, and you get 10% chance of shooting down each missile per satellite(so if you had 3 satellites, you'd have a 30% chance of shooting down missiles). As for your Royal Carrier, I think you'll find most carriers are armed to the teeth with gatling guns and anti-missile systems. But for your extras, I say 50 credits. The three attacks will be up soon. Nemesis uknemesis Aug 16, 2002, 07:21 AM ***SOUTH AFRICA INVADES ZIMBABWE*** One armour division, one mechanised infantry division and one close air support squadron invaded Zimbabwe, supported by the white farmers there. The mechanised infantry division defending the capital was hit hard, as the close air support squadron tore them up. The infantry division defending farmland, veteran as it was, couldn't overcome the mechanised infantry. Losses: 1 mechanised infantry division at half strength Income: 2 credits Required Garrison: None ***TURKEY INVADES AZERBAIJAN*** The armoured division pounded at the mechanised infantry division, causing slaughter. Then came the counter-attack, which the infantry managed to defeat. Losses: 1 armoured division at half strength Income: 2 credits Required Garrison until Turn 5: 2 units ***THE UNITED ARAB EMIRATES INVADES JORDAN*** This small nation actually puts up one hell of a fight, decimating one infantry division for the loss of one of its own. Only a well timed artillery barrage saves the second infantry division from a mauling by the mechanised infantry. Losses: 1 infantry division 1 infantry division at half strength 1 artillery division at half strength Income: 2 credits Required Garrison until Turn 10: 2 units trader/warrior Aug 16, 2002, 07:26 AM to:sweden from:norway join me or face destruction!i can give you five gold for it! .:KNAS:. Aug 16, 2002, 07:26 AM allright, time to update the thread :) ps. i asume it was the 1st Infantry that got killed? uknemesis Aug 16, 2002, 07:39 AM 2nd(I prefer not to kill your 1st, make them some kind of elite unit lol). Also, that's another thing, you don't all have to go along with the 1st Infantry Division etc, you can give them names if you want. Just make sure when you summarise the attack to me, you just call them what type of unit they are. And for Roddy, more ideas. You could do the American foreign policy(America's view on Communism, on other player nations, long term goals etc), a history of each of your units(combined with naming them lol), and maybe even a real world specification for your unique units. Nemesis .:KNAS:. Aug 16, 2002, 07:41 AM good, i dont either want them to die, lol i was thinking, that after a unit has survived three battles it can get a 'real' name, like 1st Federal Infantry Division :) IceEye Aug 16, 2002, 07:46 AM Hi nemesis! I want Italy. I will open a thread as soon as you post how much money I have. uknemesis Aug 16, 2002, 07:48 AM IceEye: As it's turn 4, you have 20 credits to spend. Nemesis IceEye Aug 16, 2002, 07:52 AM Q: Can I attack over the sea to invade i.e. Tunisia with infantry? uknemesis Aug 16, 2002, 08:02 AM IceEye: If you have a transport, yes. Make sure you read the rules properly. Non-player nations movements to follow(they've been active lol). Nemesis .:KNAS:. Aug 16, 2002, 08:04 AM http://www.usmc.mil/marinelink/image1.nsf/Lookup/2002875142/$file/006low.jpg Jordan Mechanized Infantry, destroyed outside Al Karat ps. IIRC, Artillery can't garrison, right? and IceEye, i think you need some kind of transport for that :) uknemesis Aug 16, 2002, 08:06 AM You're right, artillery can't garrison. Nemesis IceEye Aug 16, 2002, 08:11 AM ooc: nemesis I´ve posted my thread but I perhaps want to change my buys after I know which UU I get /ooc .:KNAS:. Aug 16, 2002, 08:13 AM you can design your own if you want, and you can also patent it. (Like i did with my Amphibious Tank's) RoddyVR Aug 16, 2002, 08:17 AM KNAS you're wrong! he cant design his UU. the UUs are things like the RED ARMY for the chinese. and my SuperCarrier (cant remeber your off hand). THEY ARE CHEAPER then they should be. UK assigns those! the ones you are talking about are just 'custom' units that we can create and have UK price. .:KNAS:. Aug 16, 2002, 08:18 AM oh, yeah, sorry hehe its not uncommon for me to get confused... Edit: My UU is the Fanatic, i share it with Syria :) IceEye Aug 16, 2002, 08:18 AM I want nemesis to design the first one for me. uknemesis Aug 16, 2002, 08:32 AM Ooops, I forgot about a UU(UUs are different to designed units, you actually get something extra, often more bang for your buck :p). Italy - Amphibious Assault Submarine Replaces the attack submarine. Costs 5 credits, as normal, but can carry one land unit, and fire Tomahawk cruise missiles. Nemesis .:KNAS:. Aug 16, 2002, 08:39 AM Ice Eye, if you really want to invade Tunisia, the best and cheapest option would be to use th UAAI RCT Light Amphibious Tank, with it's good attack, and poor defence. Now, it costs 7 credits + 1 credit in royalty to me. That means that you could invade Tunisia this turn with 2 good units, and afford to defend your home territory. uknemesis Aug 16, 2002, 08:45 AM Sorry KNAS, what I class as that tank being able to cross is little stretches of water. A sea(like the Med.) doesn't count as a little stretch lol. With you tank, you could cross from Yemen to Djibouti(I think that's what it is lol), or from Spain to Morocco or Britain to France(cause of where the Channel goes small near the Belgium), but not from Saudi Arabia to Sudan, or Sweden to Poland(but it may make it to Denmark). Nemesis .:KNAS:. Aug 16, 2002, 08:46 AM oh, well, i just designed it so i could invade Bahrain cheaply, lol RoddyVR Aug 16, 2002, 08:47 AM To Italy From USA Ignore that cheating arms trader. 1 Credit per unit ROYALTIES??? thats extortion. i could undrestand 1 Credit for the DESIGN Plans, but other then that it seems a bit excesive, considering that you could design your own ripoff unit :D . /ooc UK could we 'lease out' our actual unique units? like could i build a SuperCarrier and then let Britain use it? (for a cost :D) .:KNAS:. Aug 16, 2002, 08:49 AM bah, then i would sue him infront of the UN :satan::lol: RoddyVR Aug 16, 2002, 08:58 AM UK, New unit: Top Gun Squadron: Excelent attack against air and sea units. good attack against Ground units. Excelent defence agains air units. ok defence against sea units. Land units cant realy attack air units, but good defence agains SAM type stuff (hot-shot flying :D) Can be based on Carriers. I was thinking of making it Stealth, but i think that cant be combined with Naval capability, so forget stealth. i know it will be expencive, but i REALY want these :) EDIT: oh and even if the cost is very prohibative i am still putting a patent on these. and i will declare war on anyone other then russia if they try to rip it off. since i dont think that anyone else has(or had) an airforce big enough to have a 'group' of topguns. uknemesis Aug 16, 2002, 09:09 AM Okay, some neutral nations have done some invading, but I can't be bothered to post the entire results(don't worry, it's fair, and I can post it all if you really want to see it, but it means less time for me to resolve your combat). That's why I've now decided that to concentrate on player attacks, on here I will only post which countries have been invaded by neutral nations, not losses etc(but I assure you they'll be factored in should you attack one of these nations). Basically, I'm keeping stuff written down about them like you do in your threads. COUNTRIES TAKEN THIS TURN(Doesn't include countries already taken): Argentina has taken Bolivia, Paraguay and Uruguay. Brazil has taken Colombia and Venezuela. The Soviet Union has taken Uzbekistan and Mongolia. India has taken Bhutan and Burma. Mexico has taken Honduras and El Salvador. Using this way, I can move for more neutral nations, making the game more realistic. Basically, I still do the combat and write down the losses etc, but I don't have to type them up, saving time and allowing me to do it for more nations. Nemesis RoddyVR Aug 16, 2002, 09:13 AM DAM AnarchyRulz. why did he have to take russia?! oh well, im commited to the US already. (Maybe ill just conquer russia :D) uknemesis Aug 16, 2002, 09:13 AM Roddy: You can't allow someone else to build your unique units, but yes you can always send your forces to help another nation, or lend(whether they pay you for them or not) your units to another nation. Just remember they have to get there, so you can't lend armoured divisions to the UK without one of you having a transport to get them there. As for your Top Gun Squadron, make it 25 credits including stealth(it's the only way it could get around the SAMs). Nemesis uknemesis Aug 16, 2002, 09:14 AM lol, Russia is mine for now, I'm creating a Soviet superstate for the US to have a cold war with :p Nemesis RoddyVR Aug 16, 2002, 09:15 AM COOL! now, i REALY want to build my SuperCarrier to put some of those on it! (the carrier costs less then the Units it carries!!! :lol:) uknemesis Aug 16, 2002, 09:23 AM I'm surprised no one has tried a stealth carrier, or a stealth tank yet. Also, I've just decided that variants of your unique unit will be allowed. So you may use the base of your unique unit, and then alter it slightly. That way you still get the extra bang from it, while increasing its potential. Nemesis .:KNAS:. Aug 16, 2002, 09:28 AM Stealth carriers and tanks would be a little to much Sci-Fi for me... Can't really think of any way to alter the Fanatic (maybe make it cheaper, lol)... uknemesis Aug 16, 2002, 09:35 AM KNAS: Stealth Fanatic :p j/k Anyway, I'd allow stealth ships(they aren't sci-fi, cause it's a matter of building them a certain shape(they usually have to be catamarans(sp?!)), and using the same stuff they use to make the F-117 and the B-2. Stealth tanks I probably wouldn't allow, or if I did I'd make them damned expensive. Anyway, an improvement on the fanatic? Maybe bigger payload, flying fanatic(cheaper kamikaze basically), or maybe a fanatic submarine(small sub, that goes suicidal to kill a ship). Nemesis .:KNAS:. Aug 16, 2002, 09:36 AM I like the bigger payload, would make them more worth building definitly, considering even if they fail they die :lol: uknemesis Aug 16, 2002, 09:43 AM Well a bigger payload Fanatic would cost 5 credits instead of 3, but do a lot more damage. Nemesis .:KNAS:. Aug 16, 2002, 09:44 AM done deal :D, ill go edit the cost now :) Kennelly Aug 16, 2002, 09:53 AM To:Italian Republic and Kingdom of Norway From:Union of South Africa As we're all democracies I offer both of you a DPP.If my allies USA and Britain agree I suggest both of you join ATO so democracies band together against regimes like Syria,China and Russia. .:KNAS:. Aug 16, 2002, 09:55 AM Uk, i have a question about Egypt, i have no land boundrary with her, but there is a small strait of water between us (i think you can see where im going at) Can i attack Egypt with my Amph. Tanks? or with regular forces even? trader/warrior Aug 16, 2002, 10:08 AM i accept the DPP .:KNAS:. Aug 16, 2002, 10:09 AM For easy reference i have composed what i call 'Money League Top Ten Turn 4' 1 China leads the due to a factory in Cambodia with 14 cpt* 2 & 3 USA and South Africa closely follow China with 13 cpt 4 UAE is slightly after USA and South Africa with 12cpt 5 Turkey is rather high on the list with 11 cpt 6 & 7 Australia and Poland are barely past the 2 figure mark with its 10cpt 8 & 9 Is Norway and U.K with 9 cpt 10 Syria and Italy are sharing the last position with only 5 cpt *cpt, credits per turn Note: Leading the Money League is non player countries USSR, and India, at 16 (!) credits per turn Edit: realized i had forgot Poland uknemesis Aug 16, 2002, 10:16 AM KNAS: You actually share a small border with Egypt, since their reach extends across the Suez Canal to the Israeli border. Also, you forgot some neutral nations. Russia and India make 16 credits per turn, and Brazil and Argentina make 15 credits per turn. Mexico makes 13 credits per turn. Nemesis .:KNAS:. Aug 16, 2002, 10:18 AM holy cow! well i didn't count the neutral nations, since that would push down real players from the list. besides, i didn't know how much they made, lol uknemesis Aug 16, 2002, 10:21 AM Yeah, the neutral nations prosper under the rule of the great Nemesis :p Nemesis RoddyVR Aug 16, 2002, 10:53 AM mexico is 13!!! dam. is there a way for me to find out how he did that or atleast what countries he has??? hell i would even pay a credit to a spy to find that out for me!(though if i DO have to pay for it, i will do it later, not now) RoddyVR Aug 16, 2002, 10:55 AM and here i though that i was doing well. :( SKILORD Aug 16, 2002, 11:05 AM Polish VIctory! uknemesis Aug 16, 2002, 11:20 AM Roddy: Mexico owns Guatemala, Belize, El Salvador and Honduras. Nemesis Jason The King Aug 16, 2002, 11:44 AM In a speech to his nation, Great Britain: "I, Prime Minister Jason Williams, will be leaving for a space exploration of British Intellegence, and will be in leave for 7 monthes (7 turns). In my leave, I position in power Sir U.K. Nemesis to lead our nation to prosperity. To the world, beware, if anyone tries anythingon the British Empire, there will be hell to pay when I return (:))." To Poland, Italy and Sweden, I agree to allow you to join our ATO, if you wish. -British Prime Minister To America and South Africa, I hope you will guard my nations against any unprovoked attacks. While I would if I were here, I will have orders for my regent to stay out of any and all wars. -Prime Minister Jason Williams ooc: I am leaving for a week from Saturday, and will return the following Saturday. I am giving specific orders for nem. -Jason .:KNAS:. Aug 16, 2002, 11:47 AM uhm, IIRC Sweden is a neutral nation trader/warrior Aug 16, 2002, 11:48 AM why do everybody think im sweden?im norway!N O R W A Y!!NORWAY uknemesis Aug 16, 2002, 11:49 AM TO BRITAIN FROM INDIA As a member of the Commonwealth of Nations, we pledge to keep your nation safe while you are away. I hope South Africa and Australia, also in the Commonwealth agree to do the same. .:KNAS:. Aug 16, 2002, 11:50 AM Originally posted by uknemesis TO BRITAIN FROM INDIA As a member of the Commonwealth of Nations, we pledge to keep your nation safe while you are away. I hope South Africa and Australia, also in the Commonwealth agree to do the same. This really gives new meaning to the word neutral, lol RoddyVR Aug 16, 2002, 11:51 AM i think he meant norway |
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