View Full Version : World Of Civilization Full ModPack Beta ver.1.10


rockinroger
Oct 16, 2008, 06:21 PM
Hi guys some people requested a version of WoC with all released modules. So I made a beta version located here. http://forums.civfanatics.com/downloads.php?do=file&id=10918. First of all I'd like to here if you like this idea. If so I am assembling a 1.2 version that has the worker/settler capture bug fix. Faichele worked hard on fixing this. We have many more modules to release, including some unique ones from Faichele. They are in beta testing. So I guess I'd like to see some opnions on this.

Also looking for a good name for the full modpack.

rockinroger
Oct 16, 2008, 06:22 PM
Reserved for screenshots.

JEELEN
Oct 16, 2008, 07:42 PM
I think it's a great idea. I've been reluctant to DL all the separate WoC modules, waiting for just this kind of Full Modpack to come out. And I don't see anything wrong with WoC Full Modpack as a name as that's as concise and precise a name as you're gonna get.:goodjob:

rockinroger
Oct 16, 2008, 07:46 PM
OK thanks for the info. Im hoping to get a 1.2 together this weekend with the worker/settler fix in. Because we have a lot of new exciting modules in beta testing with that sdk.

eris23
Oct 20, 2008, 05:03 AM
rather buggy. sometimes it just kinda freezes, then i have to go back to windows to chose wether i want to ignore once, ignore always or debug. so far debug always led to ctd, while always ignore made it go on. but then it somehow got stuck between turns. or maybe my computer is just really slow...but i gave up after 10 min.

btw, how did you get that additional city radius working? in the xml it says its hardcoded in the sdk (or at least i think that it says that)...of which i understand nothing

rockinroger
Oct 21, 2008, 04:49 PM
rather buggy. sometimes it just kinda freezes, then i have to go back to windows to chose wether i want to ignore once, ignore always or debug. so far debug always led to ctd, while always ignore made it go on. but then it somehow got stuck between turns. or maybe my computer is just really slow...but i gave up after 10 min.

btw, how did you get that additional city radius working? in the xml it says its hardcoded in the sdk (or at least i think that it says that)...of which i understand nothing

Sorry about that it is a beta so we are finding and fixing bugs as fast as we can, the City radius works for range 3. I havent tried any thing further than that personally though.