View Full Version : [MODCOMP] Goody Hut


Zuul
Oct 19, 2008, 02:33 PM
Goody Hut v0.02
2008-10-28

Mod to Civ4: Colonization.
For Age of Discovery II v1.02 (2008-10-27).


Download (http://forums.civfanatics.com/downloads.php?do=file&id=10985)

XML changes to add more variety to the goody huts.

Ancients maps are larger and there are now a small chance to get a converted native. More variation on most of the other results.

I have only tested it a bit.


Change:

v1.02 AoD 1.02 fix.
+Added <iAIMoneyTree> - updated to work with AoD 1.02.
*Changed <iCityGoodyWeight> on some of the new better events - so you wont get them as often from native willages.
v1.01 Initial release.
+Added variety to 8 event.
+Added one new event.


Installation:

Rapace (keep backup):
AgeOfDiscoveryII\Assets\XML\GameInfo\CIV4GoodyInfo .xml
AgeOfDiscoveryII\Assets\XML\GameInfo\CIV4HandicapI nfo.xml
AgeOfDiscoveryII\Assets\XML\Text\CIV4GameText_AODI I.xml


All goody hut results: (new tabbed)
<GoodyType>GOODY_NATIVE</GoodyType> Getting an CONVERTED_NATIVE
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_HUGE_TREASURE</GoodyType> +50% TREASURE
<GoodyType>GOODY_TREASURE</GoodyType>
<GoodyType>GOODY_BURIAL_GROUNDS</GoodyType>
<GoodyType>GOODY_BURIAL_GROUNDS2</GoodyType> Higher chance for war.
<GoodyType>GOODY_HUGE_GOLD</GoodyType> +30% HIGH_GOLD
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_MEDIUM_GOLD</GoodyType> +50% LOW_GOLD
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_MEDIUM_MAP</GoodyType> +75% MAP
<GoodyType>GOODY_LARGE_MAP</GoodyType> +200% MAP
<GoodyType>GOODY_EXTRA_EXPERIENCE</GoodyType> +40% EXPERIENCE
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_HOSTILE_WEAK</GoodyType>
<GoodyType>GOODY_HOSTILE_MEDIUM</GoodyType> 85% damage.
<GoodyType>GOODY_HOSTILE_STRONG</GoodyType>
<GoodyType>GOODY_WAR</GoodyType>
<GoodyType>GOODY_HOSTILEWAR</GoodyType> WAR + 60% damage.


New Text:
TXT_KEY_GOODY_ANNOUNCE_NATIVE
TXT_KEY_CHIEF_GOODY_NATIVE


Future versions:
Will include new things to find. Python and SDK changes.


Better maps only:
Change this if you just want to make the ancient maps a bit better.

In:
\Assets\XML\GameInfo\CIV4GoodyInfo.xml

Find:
<Type>GOODY_MAP</Type>

Change:
<iMapOffset>3</iMapOffset>
<iMapRange>3</iMapRange>
<iMapProb>80</iMapProb>

To:
<iMapOffset>4</iMapOffset>
<iMapRange>4</iMapRange>
<iMapProb>95</iMapProb>

Zuul
Oct 20, 2008, 08:27 AM
I guess this was not that high priority change. But I always thought the ancient maps in the goody huts where worthless. Now they are a bit better.

Still I want to add more events to the goody huts. Like finding some ancient text giving you some religious/diplomatic/exploration/.. points.

Anyone has any thoughs about this?

The Rusty Gamer
Oct 26, 2008, 04:25 PM
What about the chance of a hostile indian, like the old barbarian risk in Civ?

Zuul
Oct 28, 2008, 08:23 AM
Yea that would be nice to have. Adding back barbarians will take some work to do.
I'm sure soon someone will add that. Then I can add that goody-hut event.


Edit: Updated the mod.

The Rusty Gamer
Dec 11, 2008, 04:37 PM
Hmmm...what about other things that would be unique to good huts such as getting a key that must be used to pass through a passage (touches of HOMM) or maybe getting a quest of some sort.