View Full Version : Role Play Challenge: LawlEss Hammurabi and the Battle of the Warlords II


madscientist
Oct 24, 2008, 05:08 PM
Welcome to the second attempt at lawless Hammarabi and the Battle of the warlords! Same rules and settings as the first attempt, hopefully I can do Hammurabi honor this time. These games are meant to be fun and educational. In this game we are on a Pangea Map with all of the Leaders that have the Aggressive Trait, with the aggressive AI option on! A true battle filled game, if for nothing else survival! Also an excellent chance to see how well we can play out a game removing one of the key techs in teh game, Code of Laws!

Now you all may have heard of Hammurabi and his written Code of Laws. Let old Mad Scientist set the record straight, that is a load of hogwash! Hammarabi was a lawless warrior who cared little for laws! He cared little for any sort of court system, and war weariness was something to tolerate. Lawgiver? HA! How about blood thirsty conqueror who believes in a survival of the strongest mentality!

So game conditions!

Map: Pangea, pressed shoreline, tropical, Agressive AI turned on.
Marathon speed, Monarch difficulty.

Opponants (All those with the Agressive trait)

Montezuma
Stalin
Ghengis
Ragnar
Alexander
Boudica
Shaka
Tokugawa

Which brings us to 2 extra leaders on a standard map! Close nit indeed!

Rules
1) We cannot tech Code of Laws, not get it via trade.
2) Civic limitations: Any government, Vassalage or Nationhood, Slavery, Any economic civic, Theocracy.
3) Hammarabi cannot accept vassals (he is too much of a Lawless free spirit to accept that stuff), and he cannot ever build any espionage buildings (including ep producing wonders, like the GW). What he captures is another thing although if he ever accidently gets a GSpy, he can only be used as a permanent "scout". Also, he cannot build spies.
4) He cannot do anything to affect War Weriness. Thus no Police State from the pyramids, no jails, etc... Finally, He can never adjust the culture slider as he is Lawless and NOT a cultured guy!

Otherwise he can run a normal game (CE or SE as the game unfolds.)

Our Lawless leader!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham20000.jpg

And the start

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2start0000.jpg

Well not the best start. I considered a regen here but the hell with it. These RPCs go with what we are given out! So we start with the wheel and agriculture, what first??

Stewie0416
Oct 24, 2008, 05:27 PM
Settle 1 north, get those pigs.

Sian
Oct 24, 2008, 05:31 PM
offhand i'd be taking a bet on metal beneath the warrior (or prehaps east of cows, looks like no forest there, with forests around it)

i'd settle in place and start with another warrior for more scouting followed by a worker

mining-bronzeworking first ... if copper's close by then Animal husbandry, if not Hunting-archery first

Sian
Oct 24, 2008, 05:32 PM
by grapping the pigs he lose fresh water, and a hill 2s1w from the settler

JammerUno
Oct 24, 2008, 05:35 PM
If you settle we can see more of the surroundings, which would make clear whether agri or the wheel should go first. Also, maybe there's some nice resources not far away, so a regen might not be neccesary.

Either way, settle most of your cities on hills, if I'm not mistaken, in the last game, all the cities except your capital weren't, hills give another 25% defence, and bowmen start with +25% hill defence. Add the two and your bowmen get another 50%, which should make life hard on invading melee units. Chances of winning against CR swords or axes are much higher settling on hills.

Another benefit is that you can then go for guerilla promotions, which give 20% at the first level and 30% on the second, as opposed to the garrison which give 20% and 25%, although for flexibility, going for garrison might be better.

Anyway, settle on hills, and build city walls. With agg AI's your bound to face some forces at your city gates anyway, as we've seen in the last game.

apenpaap
Oct 24, 2008, 05:37 PM
1 N to get the pigs would be a good start.

Joshua368
Oct 24, 2008, 06:18 PM
One north for the pigs seems to make the most sense, pigs are awesome. Sure you lose the fresh water health but a harbor but you can just leave some forests standing to make up for that. Let's see what's out there!

bestje
Oct 24, 2008, 06:31 PM
move your warrior one E and see what extra you would get from settling north, i'm undecided as to whether it would be a good idea to settle 1N though otherwise the pigs will probably be wasted

capital location looks ok, you have your back to the sea so at most you should only border 2/3 AIs at the start

initial techs maybe AH gets you some resources and possibly horses/ mining & BW for axes: taking out an early AI might be game winning

Stewie0416
Oct 24, 2008, 06:40 PM
it looks like there's a hill 1S of those pigs.

vicawoo
Oct 24, 2008, 07:45 PM
I'd consider NE. You might get better tiles and forests to the east. There's 2 sea tiles, but that won't be a factor for a long time.

D_almighty
Oct 24, 2008, 08:48 PM
I would try the forested hill that's 1N 2E of you; inland capitol means more tiles to work, you still get the benefit of pigs and cows, and the spices are not a big loss as by the time you get calendar you'll have another city there. The only issues I can see are possible desert (unlikely though given all the grassland there), losing a possible metal site in that bare grassland, and wasting a turn (although on marathon that's not as huge a loss as usual).

Went a little nuts and played a shadow for 250 turns with my chosen starting position.

Didn't miss out on any metal from that position, but got marble and ended up incredibly close to Ragnar. This resulted in an incredibly long an annoying war where I struggled and eventually (read: eventually eventually eventually) took down that viking jerk. Too lazy to screenshot, but I'll post a save. I'm incredibly behind in tech, but I don't think it really matters; I plan to tech math and chop out some more axes for a gigantic stone-age army! :crazyeye::crazyeye::crazyeye:

DMOC
Oct 25, 2008, 08:45 AM
Wouldn't you want to add Kublai in the game, since he is also Aggressive?

Sian
Oct 25, 2008, 09:18 AM
Wouldn't you want to add Kublai in the game, since he is also Aggressive?

my guess is that there allready is one Khan :P ...

madscientist
Oct 25, 2008, 10:59 AM
Lawless Hammurabi II: Part I

Well, a very tight situation and perhaps a major consequence of settling the initial spot! Still, nothing to worry that much about as we have the UU to hold things down for now!

To start where did we settle???

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0000.jpg

Pigs are hard to pass up! However, we may regret this decision!

Very quickly we meet 2 Ais

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0001.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0002.jpg

Who are VERY close.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0004.jpg

Stalin SW while Ragnar is due east. And not much land for either to settle except in our direction!

How did we proceeed?

Tech: AH/hunting/Archery/Mining/BW. Perhaps mining/Archery before hunting/archery would have been better.

Build order: worker/warrior/Barracks/Bowman/Bowman/Bowman/Settler/Bowman

And we popped 168 gold from the lone goody hut we got.

After teching AH we find

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0005.jpg

2 Horses within Stalins sphere of influence. We also found another SE of Ragnar and...

Well before that

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0006.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0007.jpg

With the Tatooed lady

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0008.jpg

Being Due south! Shaka is directly east of her.

So basically we have a nice clear region right inbetween four of us!

We exploredfurther south and found

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0009.jpg

And

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0010.jpg

Well Shaka and Monty were the early religion founders. Note to oneself, adopt a religion and make friends this time!

We dropped our Second city right in between Ragnar and Stalin

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0011.jpg

Hopefully Ragnar is cut off enough to take him down early.

Now back to the horses. we finally explored that dismal penninsula west of our capital, low and behold!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0012.jpg

Nothing else to benefit a city here, but at least we have early horses!

We meet the last thug, er I mean leader

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0013.jpg

And after teching BW

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2A0014.jpg

Dammit, and really inconvenient place! If we settled in place we would have it after the border pop. If we teched mining/BW first we would have settled city 2 there! Well, not enough to daunt our scoundral leader!

So I have IW setup to tech right now. I forsee 2 more cities, coastal to claim the copper and then the horses. Means we shall need fishing/sailing sooner than mysticism, pottery, writing!

Plus I am fairly certain we need to war pretty early here!

ParadigmShifter
Oct 25, 2008, 12:03 PM
2S of bronze looks a good city site.

bestje
Oct 25, 2008, 04:49 PM
I'd settle 1 SW of copper then raze St P when you attack, it probably makes stalin your number 1 target now

DMOC
Oct 25, 2008, 04:51 PM
my guess is that there allready is one Khan :P ...

Yes, but add both.

bestje
Oct 25, 2008, 05:24 PM
Yes, but add both.

probably a bit late now, hopefully Mad won't have to restart

JammerUno
Oct 25, 2008, 05:28 PM
1SW of the copper would be a good place, but since Ragnar would be your first target, you would need to get some culture going there in the form of a monument or a library. There's at least 4 forest tiles that will add hammers to that city, so wall+monument there won't be too hard to get. Another option is on top of it, you can work the spices and the elephants. St. Petersburg isn't in a bad spot, it has dye a food resource and it shares horses with Moscow.

Settling SW of the copper would mean you only get 1 city between your capital and Moscow, I think there's room for two there.

I would advise going for masonry next, since walls will provide an easy early powerboost, and there aren't many hills to settle on top of; bowmen vs. swordsmen isn't a good fight without either hills or wall before cultural defence shores up your defence a bit.

TheMeInTeam
Oct 25, 2008, 05:44 PM
Wouldn't you want to add Kublai in the game, since he is also Aggressive?

He has a lower ibuildunitprob and a higher peaceweight than most if not all of the leaders in this. He doesn't build any more units than washington!

DMOC
Oct 25, 2008, 06:22 PM
He has a lower ibuildunitprob and a higher peaceweight than most if not all of the leaders in this. He doesn't build any more units than washington!

Interseting, I didn't know that. Maybe that's why he seems to do as good a job as most creative AI civs do....

Dresden
Oct 25, 2008, 08:01 PM
I'd settle 1 SW of copper then raze St P when you attack, it probably makes stalin your number 1 target now
You can't settle 1 SW (or 1 W) of the copper before St Pete is gone because it's only 2 tiles away. I'd probably put the copper city either 1 N of the copper or right on it.

bestje
Oct 26, 2008, 05:16 AM
ah, I always forget about that 2 squares apart rule.

madscientist
Oct 26, 2008, 12:40 PM
Lawless Hammurabi: Part II

AHHHHHHHHHHH!!!!!!!!!!!!!!!

VENGENCE!!!!!!!!!!!!!!!

Yes, we did not hold back this game and are playing up the RPC aspect to the hilt! Lawlessness!

We started by revolting to slavery. we then used the whip to ruch the settler

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2B0000.jpg

We are moving real fast as time is the issue here!

Now, what to do with that copper????

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2B0001.jpg

Yep, we settled right on top of the resource for instant access! Did not even need a road!

Techpath was simple. IW! Yes we have copper, but we are looking for blood here and to rebuild Hammurabi's self-esteem! we started Fishing (real need of commerce) but teching slow due to overexpansion.

And after IW

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2B0002.jpg

Yes we have it in our BFC. Unfortunately Ragnar has it also.

We used all three cities and chopping to get a fast force of axes...

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2B0003.jpg

No polite DOW against Ragnar, we simply steamrolled into Viking lands!

We ignored the nearby marble city and proceeded directly to where we expected the capital to be

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2B0004.jpg

Not on a hill, no walls, and my guess is he is not in slavery as Ragnar did not whip any defenders.

After finding only 1 archer and 1 axeman.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2B0005.jpg

And we captured the Viking capital!!!!!!!

The remainder of the unused force headed towards Marble city

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2B0007.jpg

While the Nidros victors got promoted to CRII and recouped.

Coming together agauinst the last Viking city

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2B0008.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2B0009.jpg

Instant Horse! Hammurabi takes Ragnars severed head and plant's it on a stake as a lesson to the other AIs.

we leave a token defender here, start moving the extra Bowmen to the new cities, build a connecting road, a transport all the available axemen to our copper city. A view of the Babylonian empire so far

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2B0010.jpg

So we have all the needed military resources. Stalin is teching IW my and my guess is that he goes after that jungle iron fast.

Our economy is terrible, and we cannot build ANYTHING except military!

My feeling is that we imediately slam Stalin, razing St. pet's and taking Moscow which will further fund our research. The economy will tank VERY soon and we really need

Pottery
Writing
Mysticism

Lawlessness at it's best. Die Ragnar Die!!! Death to all Vikings!

bestje
Oct 26, 2008, 02:03 PM
looks like a good bit of land you have got there now, its a peninsula so pretty easy to defend.
keep the army moving, stop the troops striking by killing things

ANewGuy
Oct 26, 2008, 09:06 PM
Not doing too badly, except for the crashing economy. Once that recovers, you'll be in great shape.

On an unrelated note, I got BtS today, so maybe after taking some time to learn the new stuff, I'll play some of these and see how long I last.

TheMeInTeam
Oct 26, 2008, 09:09 PM
Looks ok so far! Forgive me for not wanting to shadow another go of this...I'll take the first win and run :lol:. Marathon is something else - it really makes this doable, especially if you get jumbos.

Be careful not to keep too many cities. I had to raze a LOT more than in a normal game because of the rules - don't tank out entirely!

madscientist
Oct 27, 2008, 06:32 PM
Lawless Hammurabi: Part III

Another fine segment with MORE warring and MORE land that we absolutely can barely support! Economy, who the hell needs it!

While our cities were producing troops and an occasional worker (can't build anything else!) we took our remaining army and

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2C0000.jpg

Strike while the fire is hot! And the Russians are hurting in power!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2C0001.jpg

we opted to keep St. Petersberg! All cities will eventually help our economy. And I prefer to have these tightly packed cities considering the inability to get courthouses!

We regropued, healed, brought a few swords and........

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2C0002.jpg

Add another capital to the babylonian empire!

Now consider the lands

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2C0003.jpg

Sure we can wipe out Stalin fast, but at the moment he is a buffer between us and everyone's favorite MadMan, Monty!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2C0004.jpg

Peace for nothing, well OK for now.

Techpath went straight for the economy: Fishing/Mysticism/Pottery and a good part of Writing.

Unlike the last attempt, this game erupted into an early slufest

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2C0006.jpg

Stalin foolishly jumped into the fray against Monty, my guess to get some desperately needed lands. Too bad he does not appear to have metals or horses.

Finally a religion spread to us

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2C0007.jpg

I saved here looking for some suggestions.

Do we adopt Judaism and befriend Al and Boudica? Risks ticking off Monty and Shaka, but we do have the military to protect ourselves for now.

The other question is techs after writing. Techs I think we could use right about now

Masonry
Sailing

Finally some shots of our empire

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2C0008.jpg

I think we need one more city to capture the iron and cows, simply because someone will settler there soon.

Cities

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2C0009.jpg

Diplomacy

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2C0010.jpg

And techs

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2C0011.jpg

Once we tech writing I think we spam libraries before any additional troops although like I said one more settler may be in order. Once we get libraries we can run a good SE until we get the cottages on line.

DMOC
Oct 27, 2008, 10:44 PM
There doesn't seem to be an iron and cow city.

Dresden
Oct 28, 2008, 12:15 AM
I'd definitely adopt Judaism to try and keep Al and Boudi on your good side; one of the lessons from the first attempt was to join all the cool kids and grab one of the big religions if you can so you're not stranded all by yourself.

In this game right now Judaism is even with Buddhism for the widest spread and the two people running it share the majority of your Southern border and are the only people willing to trade techs with you currently. Shaka won't like it, but he's out to ruin your RPCs anyhow so screw him. And Monty's already Annoyed at you for beating up his fellow Hindu Stalin.

apenpaap
Oct 28, 2008, 04:03 AM
Adopt Judaism. Shaka and Monty will attack you anyway, but Boudica won't declare war at pleased.

dubrown
Oct 28, 2008, 05:39 AM
Agreed, adopt Judaism. If you got a good enough army still standing, might as well help Al out against Monty a bit, if nothing else it'll net you another positive diplopoint with Al.

bestje
Oct 28, 2008, 06:31 AM
Good advice, adopt judaism and make soem friends. If the numbers look right its always worth taking the time to see Monty dead and + diplo with Al can't be a bad thing
do you mean the cow & marble city for next site?
can you still grab one of the gems sites? it'll probably pay for a city or 2 by itself

EDIT: 500th post!

Kev
Oct 28, 2008, 11:36 AM
I agree that the gems would be a good get now - especially good to have the happiness if you want to do a bit of an SE in the short term. The gems site can pick up iron too depending where you put it (possibly something else to the south as well). If Al or Boudica need some iron, having the extra could offer you the opportunity to trade to them so they can hold out better vs. Monty/Shaka - could also get you some nice "supplied resource" points and perhaps more happy stuff in return.

I think you have the marble/iron site surrounded now and should be able to claim it later. Don't see you heading off to a marble wonder that quickly anyhow.

bestje
Oct 28, 2008, 12:25 PM
Does anyone know if you get the + from 'supplied resource' faster from a strategic resource?

madscientist
Oct 28, 2008, 06:46 PM
Lawless Hammurabi: Part IV

we continue our efforts to bring civilization completely to it's knees and into a realm of completel lawlessness! The agressive AI is much easier to work arround when there is an easier pigeon to kill!

Techpath: Writing/Masonry/sailing/start HBR. Rolling right along!

First of all I messed up with teh iron/cow city, no such thing existed. AS I did not see a benefit to settling teh region now although we do have a settler ready to go. Also there was mention of the gem region

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0000.jpg

The grand lady decided to settle those pretty gems herself, and who am I to deny her! By the way, I did adopt Judaism befriending Al and Boudica, well not sure how much we are befriended!

Then we got a really nice random event

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0001.jpg

Hell, we have half them anyway! We direct Babylonia to finish teh order!

And The world continues to erupt in flames!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0002.jpg

And I seam to forgotten the Great Khan, who we finally met.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0003.jpg

While he is annoyed we still found him useful, as you shall see later.

At the moment we notice Monty has done a number on old Stalin, leaving him with just one city. As Monty is the usual idiot sending his armies against Al, we decided to eliminate one more threat.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0004.jpg

AND

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0005.jpg

In hindsite I probably should have razed the city, but so be it!.

Stalin did get us our first GG

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0006.jpg

Yep, settled him in the capital! Babylonia will be our Military machine in this game.

We completed our quest

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0007.jpg

So now each of Hammurabi's Swordsmen start with CRI, combat I. Those built in the capital come out as CR III right now. The additional one we created for the quest we did not upgfrade until we got the Quest done, giving us 4 immediate CR III swords!

And since our mighty military is killing our economy, we decided to send these brave men off to battle to lighten Shaka's cities as well as our costs!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0008.jpg

Strictly for the economy folks, strickly for the economy.

We first check the glance screen.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0009.jpg

Noone is really Shaka's friend, and the only fellow Buddhist, genghis, is at war with him. As well as Boudica.

We quickly stampeded out troops against Shaka

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0010.jpg

We marched directly against where we expected the capital.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0011.jpg

So another AI capital and it's the Buddhist holy city.

We razed it to the ground! VENGENCE against Shaka, damned that felt good. Sure we could have used a nice holy city but the hell with it, Hammurabi is Lawless and a religious Holy City adds too much structure!

Now Shaka is taking a beating but man can this guy still fight! We lost quite a bit of our army, going too fast and foolishly leaving troops behind to heal that were picked off by HAs and I lost my lone protective Spearman when he went against a lone Zulu HA! Ah well.

We decided to end this war soon, but needed a way to get back home, thus

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0012.jpg

We razed another city in our path so we could use the Celtic lands to proceed home! At this point

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0013.jpg

Shaka took a major blow here! Let him struggle to live against the Mongols and Celts!

I saved here, deciding on the next step. HBR is on the list, followed by Math and perhaps Currency or Construction.

An overall view of our lands

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0014.jpg

Demographics shows we have the strongest army.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0015.jpg

And our cities

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2D0016.jpg

Struggling with the economy, but that was expected.

The question is, do we hunker down and tech off or build a military and hit Shaka again! My guess is to right the economy, get currency/construction and then go for Blood!.

DMOC
Oct 28, 2008, 07:56 PM
Currency!!!

Kwibuss
Oct 29, 2008, 07:28 AM
This is another cool RPC madscientist :)

Funny that you lost the first one, but this one is going your way.

This gave me an idea tho. Gonna start a game with all the aggresive civs and Julius/Napoleon. I will play a random civ. 12 civs on a standard map will be a bit too crowded so I'll pick a large map :crazyeye:

Am I missing any other warmongering non aggresive civ?

bestje
Oct 29, 2008, 07:52 AM
@ kwibuss: izzy is pretty warmongering

@ Mad; It looks like you aren't going to be on anyone list of people to attack. so this is a good opportunity to fix your economy.

how about a rifling beeline? if you can get to rifles first then turn all those well promoted swords into rifles...

IPEX-731BA5DD06
Oct 29, 2008, 08:14 AM
I'd look at moving capital to Akkad, its more central to your future empire, and you can leave Babylon as your army pump/westpoint.

Trouble is by capitalizin Addad, you've committedto warring against Boudica, or maybe eliminating shaka all together

Feyaria
Oct 29, 2008, 08:45 AM
Rifles? That's a marathon game.. we are still in the BCs and there will be a lot of waring before you can get that far. And no courthouses will mean the city maintainace will eat all your commerce once you have a lot of cities.
I shadowed the first instance of this RPC, and i put research to 0% after i had trebutchet + maceman + knights.

Combat I + CR III swords fresh out of the baracks.. thats realy an attack power!

bestje
Oct 29, 2008, 08:56 AM
I always find attacking with maces and trebs against longbows tedious it take ages to get anywhere and usually has massive casualties.

besides whilst everyone else it fighting amongst themselves is a good time to fix the economy, this basically takes advantage of the main weakness of the agg. AIs that they don't tech very well
or alternatively backstabbing Boudica, she is the strongest of the AIs but also your ally and possible trading partner.

I'd say its probably best to wipe out the other AIs in one series of wars if conquest is the route Mad wants to go down as otherwise you'll be razing cities and having to retake the same ground several times.

Do you have any thoughts on how you want to win yet?

it may be worth relocating your capital to a central location as well as you have no other way to reduce maintenance costs

Joshua368
Oct 29, 2008, 08:57 AM
Yeah, rifling beeline... what kind of warmonger do you think hammurabi is? I agree tech to currency asap to right your economy, and then go for construction and horseback riding for catapults and war elephants! Finishing Shaka or attacking Boudica seems to be your main options at this point.

Also maces/trebs aren't that bad as long as you can get to your enemy before they build castles... those things though are a huge pain, I'll agree.

TheMeInTeam
Oct 29, 2008, 09:05 AM
I always find attacking with maces and trebs against longbows tedious it take ages to get anywhere and usually has massive casualties.

besides whilst everyone else it fighting amongst themselves is a good time to fix the economy, this basically takes advantage of the main weakness of the agg. AIs that they don't tech very well
or alternatively backstabbing Boudica, she is the strongest of the AIs but also your ally and possible trading partner.

I'd say its probably best to wipe out the other AIs in one series of wars if conquest is the route Mad wants to go down as otherwise you'll be razing cities and having to retake the same ground several times.

Do you have any thoughts on how you want to win yet?

it may be worth relocating your capital to a central location as well as you have no other way to reduce maintenance costs

Since it's marathon, you can get away with a little more.

I won the last one, and the last 2 opponents had longbows, one had maces. I attacked with cats, swords, elephants ;).

Marathon is balanced to favor the player heavily, IF IF IF they player goes the troop spam route. To give an illustration, on normal immortal it'd be hard to take more than one civ out with axes or swords unless they're the ultimate walkovers. On marathon, it's actually possible under favorable conditions to wipe an entire continent (or on a smallmap, win) with just war chariots of Egypt.

So where the optimal strategy on monarch might be to wait for rifles/cav and then go on normal, on marathon you have a big advantage in the early times with the unit discounts - the AI will still make buildings that cost 3x to your units 2x! Coupled with the ability to move FASTER than mounted normally can with foot soldiers relative to the passage of time and a good medic, it's just amazing what kind of ground you can cover early.

Mad might want to go to rifles or build up to prove a point, but he can definitely win this with classical troops if he wants also.

bestje
Oct 29, 2008, 09:06 AM
I'm feeling a bit outvoted here, but I agree that Jumbos and cats are a pretty good way to go, I missed the fact that Mad has ivory. If you have them you are obliged to use your war elephants.

I still think if you are going to tech for maces and trebs you may as well add on a few more techs and have rifles

TheMeInTeam
Oct 29, 2008, 09:18 AM
City raider II trebs have favorable odds against non-hill, non protective longbows.

Only 1 of the opponents on this map is PRO.

Bur/Mach is a lot faster than rifles (and getting CS often means one can trade for Mach). Engineering is a tech away then. After that, you'd still need paper/edu (probably lib to help get a tech), guilds, banking, printing press, replaceable parts, and rifling, without courthouses. Keep in mind also, that since he can't have CoL, he can't use caste. It's not going to be a total cakewalk to bulb the lib line, even if he neglects military to grab TGL. He might actually prefer great prophets for shrines - in fact having one saved me in my game.

One also can't expect these AIs to tech well, given AGG AI/monarch, so he'd be teching most of that by himself probably.

On the flip side, while engineering would be a bit rough to attain perhaps, it'd be doable (1 tech from mach). It would allow him stack integrity until the AI gets steel, mil sci, or rifles, and yes, you CAN win medieval wars, and they don't have to be costly.

I've taken down cities with longbows and knights without losing a single unit with medieval junk. A CR II or possibly III if you can get settled GGs - you need to be lucky once or twice, then collateral sets in and they ALL get favorable odds. If you have a balanced stack (elephants or pikes, anti melee) the AI will just sit there and take it, leaving the stack alone. Heal up the trebs, produce for the 1-2 you actually lost (rarely would you lose more than 2, in rare cases 3 vs a hill city), and move on. Note that since it's marathon, parking outside a city to bombard it is less of a big deal. If you have a super medic, you can even get most of your healing in during that time.

madscientist
Oct 29, 2008, 09:21 AM
Now if this was an off-line game I would be content to tech towards rifles and just destroy everyone in my path except for Boudica and go for a Domination win.

However, this is LAWLESS Hammurabi, and I feel if there is not plenty of Aztec/Zulu/Mongol/Japanese blood dripping from Babylonian Swords and Elephant tusks I have not done my job correctly. ;)

Al and Bouduca are another matter although I get the feeling the Greeks are getting a little uppity in requests considering we share the same religion.

bestje
Oct 29, 2008, 09:31 AM
rifles are too civilized and lawful? lol

guess that settles it then, build up and rejoin the wars.
I still want to at least see WEs though!

URSExelcior
Oct 29, 2008, 09:40 AM
I still want to at least see WEs though!

Amphibious war elephants, preferably.

RRRaskolnikov
Oct 29, 2008, 09:49 AM
Hi everyone,

@TMIT: well, I think your vision of marathon is not exactly the good one... True in low levels it's a cakewalk but I would be really amazed seeing you clearing a continent with chariots on immortal... (Prats, quechas, WC, immortals can if you double or triple the number of civs in the map but that not my point). The discount to unit prod also apply to the AI (*2 instead of *3) and moreover they have all the upkeep and prod discounts they enjoy in normal...
So it's true that even an immortal Gandhi make me :lol: in marathon (if reachable of course), but beeing stuck on the same continent of Shaka or one of the high iBuiltUnitProb (I don't know the exact name of the variable, but I think you do) can be a real nightmare...

Obviously, If you can match power numbers of the AI you are facing, I agree with you that conquest is by far easier ;)

Cheers,

Raskolnikov

Ps: sorry Mad for being a little off topic, but I seem to love marathon speed as much as you do :lol:

TheMeInTeam
Oct 29, 2008, 09:57 AM
Hi everyone,

@TMIT: well, I think your vision of marathon is not exactly the good one... True in low levels it's a cakewalk but I would be really amazed seeing you clearing a continent with chariots on immortal... (Prats, quechas, WC, immortals can if you double or triple the number of civs in the map but that not my point). The discount to unit prod also apply to the AI (*2 instead of *3) and moreover they have all the upkeep and prod discounts they enjoy in normal...
So it's true that even an immortal Gandhi make me :lol: in marathon (if reachable of course), but beeing stuck on the same continent of Shaka or one of the high iBuiltUnitProb (I don't know the exact name of the variable, but I think you do) can be a real nightmare...

Obviously, If you can match power numbers of the AI you are facing, I agree with you that conquest is by far easier ;)

Cheers,

Raskolnikov

Well, I've been tooling around in HOF, starting the road to EQM status. I submitted 2 games there. Obviously, since we can pick opponents I made it plenty easy on myself. I put lincoln/gandhi on a tiny map and easily won conquest in 1820 BC. They were...unbelievably weak. It felt like I was playing prince or something.

I'd imagine even with like 4-5 civs on a small map, if they had similar ibuildunitprobs of 25 or less (gandhi is 15 and lincoln and many others are 20), you could mow them down with war chariots easily enough on marathon.

A standard continent has 2-3 civs though (other than the player). I did in fact on that tiny map, completely smear my continent with no effort on immortal. A standard map with a bunch of patsies would be just as easy, although I admit I'd not want to put warchariots into the likes of Shaka!

I like WC's because they are immune to first strikes, making them virtually guaranteed to do damage consistently.

RRRaskolnikov
Oct 29, 2008, 10:22 AM
@TMIT: thanks for answering... and agreed :) ... some settings can make things easier...

My feeling is that leader distribution and the nearby land impact more the difficulty of the game than the speed. Marathon speed seems to be so depreciated on the forum... :( sometimes I read that it's like two levels down... but I mean Prince normal is nothing compared to Emperor marathon...

Cheers,

Raskolnikov

edit: and yeah WCs rock!!! (have you ever try a cha leader with Egypt?... ownage :) )

TheMeInTeam
Oct 29, 2008, 10:53 AM
I'd say it's more a 1 difficulty level drop unless you use other abuses. Also, it's ONLY EASIER IF YOU ARE WARRING A LOT. If you flip it, and go peaceful and skimp on units, it takes one DoW and you're toast. Mad's been on both ends of this and so have I!

War on quick is impossible almost. Even on normal, it's extremely hard to move on the AI, it makes so many units while you're just walking or healing. Maybe it's too harsh to say marathon is MUCH easier though...but it is much, much easier to war early. On the flip side, it's much easier to tech and get away with it on faster speeds, and assuming you can REX ample land quick makes culture pretty easy (as long as you don't care about finish dates). IMO this is why renaissance war is so popular on immortal/deity - most players play normal speed, and that is probably the optimal spot, whereas on quick it's later and marathon possibly much earlier.

If you can tech ultra fast and understand bulbing to lib and getting cuirassers, rifles, or cavalry before the AI get past longbows, normal isn't that hard either I guess. So to rephrase it: Marathon makes ANCIENT/CLASSICAL/MEDIEVAL warfare much easier, since those usually take longer than renaissance war, but are compensated by extra healing/bombardment/marching time.

madscientist
Oct 29, 2008, 11:01 AM
For the record I really do not care whether marathon is easier or harder, but it's a hell of alot more fun!

vicawoo
Oct 29, 2008, 11:08 AM
Unless you're ghandi.

TheMeInTeam
Oct 29, 2008, 11:14 AM
For the record I really do not care whether marathon is easier or harder, but it's a hell of alot more fun!

Yeah sorry for the sidetracking. Nothing in the settings matters as much as the fun level. This one *was* pretty fun, but shadowing it a 2nd time would be rough - this is a hard RPC, one of your hardest.

For some actual game-related advice, I recommend picking up currency ASAP. A lot of your cities don't have cottages either, and I recommend you set them down so they can start growing. There's no caste, so no merchants without a very expensive market. Cottages may be the only easily workable option here.

Kesshi
Oct 29, 2008, 02:10 PM
I'd say it's more a 1 difficulty level drop unless you use other abuses. Also, it's ONLY EASIER IF YOU ARE WARRING A LOT. If you flip it, and go peaceful and skimp on units, it takes one DoW and you're toast. Mad's been on both ends of this and so have I!

TheMeInTeam,

The one exception here is when you're going for a heavy culture game where you will be culture flipping other cities. The percentage chance to revolt is based on turns and is not normalized for the different speeds. A 5% chance to revolt is appromatetly a single chance in 20 turns. Because 20 turns in marathon is a much shorter timeframe than 20 turns on normal or quick, you will have a greater chance of culture flipping on a slower speed than a faster speed.

But I'm straying off topic and will end this here. :)

TheMeInTeam
Oct 29, 2008, 02:18 PM
Lol, let's not force Mad to do an RPC where he has to win domination via culture flip :lol:. It's been done before, but i've never had the patience for it.

Joshua368
Oct 29, 2008, 02:21 PM
Lol, let's not force Mad to do an RPC where he has to win domination via culture flip :lol:. It's been done before, but i've never had the patience for it.

Link please? That's something I have to see. :p

Gorrable
Oct 29, 2008, 02:35 PM
Link please? That's something I have to see. :p

The one I've read was even more impressive than you might think - the guy won by domination with always peace enabled...

http://www.garath.net/Sullla/pahatty_1.html

It's been done on civfanatics too, I think.

madscientist
Oct 29, 2008, 07:17 PM
A wild and crazy segment. I need to take a brake before I can post the monster!

Let me just say, we were declared on by two different AIs that we beat back, at some costs! We are only now rescuing the economy and just got vassalage and desperately needed Longbows!

Oh, and I feel satisfied already with this RPC! Shaka is DEAD!!!!!!!!!!!!!!!!!!!

Stewie0416
Oct 29, 2008, 07:26 PM
A wild and crazy segment. I need to take a brake before I can post the monster!

Let me just say, we were declared on by two different AIs that we beat back, at some costs! We are only now rescuing the economy and just got vassalage and desperately needed Longbows!

Oh, and I feel satisfied already with this RPC! Shaka is DEAD!!!!!!!!!!!!!!!!!!!

YES FINALLY!:thanx:

Pieman
Oct 29, 2008, 08:39 PM
WOOHOO!

10 bleedin' chars.

pindicator
Oct 29, 2008, 08:42 PM
Link please? That's something I have to see. :p

There were 4 succession games (from the same save, 4 different teams) that Realms Beyond sponsored about a year and a half ago. These games were not played with Always Peace -- they could declare war but their troops could never enter enemy territory.

RB29a - Cultural Extermination (http://forums.civfanatics.com/showthread.php?t=210279)
RB29b - Cultural Extermination (http://forums.civfanatics.com/showthread.php?t=210387)
RB29c - Cultural Extermination (http://forums.civfanatics.com/showthread.php?t=210288)
RB29d - Cultural Extermination (http://forums.civfanatics.com/showthread.php?t=210325)

I'm partial to the Team d myself ;)

madscientist
Oct 29, 2008, 09:42 PM
Lawless Hammurabi: Part V

No Courts! All Agressive Leaders! Agressive AI! Pangea! Close Borders!

We may not survive, but we shall take out as many as we can!

Techpath: HBR/Construction/Currency/Fuedalism

We started rather slowly, getting HBR which allowed this trade

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0000.jpg

Now diplomatically, looks like Bourdica is pleased with us. Monty and Al hate each other. And noone likes Shaka who get's dogpiled!

Once the Greek Aztec war ended, we got this call

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0001.jpg

Psycotic!

So meanwhile we managed to beg meditation and poltheism from Al and Boudica and made this trade.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0002.jpg

Definitley want to keep Monty down.

We got our first GP

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0003.jpg

We simply built an academy in the capital.

We marched our army against the nearest Aztec city.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0004.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0005.jpg

In hindsite we should have razed it as it cost ALOT to keep. The good thing is Monty recaptured it!

We ran this war rather poorly, simply looking for Aztecs to kill is a hap-hazzard fashion. We finally got our act together and

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0006.jpg

Took Al's #2 city which Monty took from him earlier.

We took one more city

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0007.jpg

Which we razed

At this point Monty took peace, just in time for this

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0008.jpg

Shaka is down to 1 city and at war with Tokugawa/Gengis/Boudic, so we jumped in

And once we teched Construction we made this trade

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0009.jpg

Perhaps suicide, but eliminating that Happy cap limit was worth it.

And pretty soon, with ever spilling Babylonian blood

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0010.jpg

Shaka is no more. Bitter rival, noble warlord, Grand spoiler of countless RPCs. May his soul reach the fires of hell!

So before the longbow era, three AIs are dead, we have at least one reasonable friend, and alot of other Ais that have no great love for each other

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0011.jpg

Unfortunately Monty does not get it through his thick head that he is Al's mortal enemy.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0012.jpg

And as you can see here

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0013.jpg

Yes, Monty has War Elephants!

However, he was easy to fight off as I believe he has been weakened irrevocably. He soon offers peace

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0014.jpg

It is at this point that things got very interesting!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0015.jpg

I should have expected it However I was hoping the mutual religion would hold up a little longer.

We did manage another trade, boosting our commerce a little here.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0016.jpg

And the bad news

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0017.jpg

OK, we still have horse access from Sparta! We now spend our entire effort to retaking this city.

To be continued

madscientist
Oct 29, 2008, 09:50 PM
Lawless Hammurabi: Part V continued

At this point we popped another GS

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0018.jpg

No question here, we launched a GA to speed along Fuedalism.

After quite a bit of work and defeating several Mongol stacks, killing off some well promoted Mongol units

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0019.jpg

Unfortunately we are doen to 1 population!

Once we teched Fuedalism we changed civics just at the end of the GA.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0020.jpg

One of the most strategic GAs in an RPC I think, almost as good as that GS bulbing Philosphy in the washington RPC!

After a long a bitter battle, the Babylonians and Mongol get this

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0021.jpg

Mutual peace and respect!

I saved here

The world map

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0022.jpg

Techs

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0023.jpg

Believe me, better than it was a while ago.

The Glance diplomacy

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0024.jpg

Victory conditions

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0025.jpg

I thought Boudica would be the biggest threat, but old Genshis is proving himself here.

Finally demographics

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2E0026.jpg

Not too bad although we need a little more work.

I am open for any suggestions here, as I am too tired to think of any.

madscientist
Oct 30, 2008, 07:36 AM
OK, I have had a good night's sleep and some coffee, so here is my ideas about ahat to do next...

1) We need Longbows right now, but do we prepare for another war and against WHO??? Are we agressive and take out the leading Mighty Khan, or eliminate the Aztec threat first?

2) Techpath: I am looking at MC/Machinery/Engineering/Civili Service. The idea is to delay Maces to allow us to maximize our superior promoted Swords for a bit longer.

3) Do we invest in some infrastructure, notable Markets or just pound out miliotary?

4) How far can we trust Boudica? Domination seams like the likely choice here, but we can get away with leaving The Amazon Queen alone I think.

vicawoo
Oct 30, 2008, 08:03 AM
Please do an attacko RPC. Lower the difficulty as much as you need to.

Pieman
Oct 30, 2008, 08:47 AM
Build up your forces and kill Monty. Then put some markets down, build up again and (hopefully) kill Genghis. Pity Tokugawa and Genghis aren't fighting each other...

TheMeInTeam
Oct 30, 2008, 09:25 AM
Please do an attacko RPC. Lower the difficulty as much as you need to.

Don't...tempt...me...

RRRaskolnikov
Oct 30, 2008, 09:49 AM
Don't...tempt...me...

Please :D... an attacko RPC would be great... unless Mad want to include that in his "to do" list ;)

Cheers,

Raskolnikov

CreeDakota
Oct 30, 2008, 11:23 AM
The first priority does seems to be better defense.

I would build a market in whatever city is your GP farm, Longbows most otherplaces. I assume you wil be running a mainly SE?

Monty looks like an easier target and he will DOW you soon enough anyway. Do you have any scouting of Genghis or Toku lands? If they are too far away to take perhaps a conquering war versus Monty and a Pillage/Defensive war versus Genghis.

I dont think Boudica will backstab you. Is she pulling away in tech or is her lead from earlier?

The techpath you suggest seems unlikey to net you any trades with AL or Bouidca. Could you get more bang for your beaker if you went for paper or something?

madscientist
Oct 30, 2008, 05:26 PM
Lawless Hammurabi: Part VI

Well things have come to a screeching halt for our Lawless leader!

A short round and looking for advice on how to proceed.

First techpath: MC/Machiney/Engineering and we begged some of MC and Machinery from Al and Boudica, our two great friends!

Now with Boudica beating the tar out of Monty, Al Joined in after vassaling himself to Boudica. We took advantage of this to

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2F0000.jpg

Yes, we demand tribute from Monty who agreed! That floated our research a little longer.

After about 10 turns and spamming Longbows we

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2F0002.jpg

We must have scared to crap out of Monty as he immediately Capitulatewd to Boudica. Freaking coward!

At this time Genghis has been attacking Tokugawa quite a bit who eventually capitulates to him

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2F0005.jpg

We finished Engineering, Popped another GS

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2F0006.jpg

And saved!

So the situation is now a three empire situation

Us
Boudica with he vassals Monty and Al
Gengis with his Vassal Toku

Boudica is firndly with Genghis and apparently vice versa. That bodes ill for us.

So what to do????

First

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2F0007.jpg

And

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2F0008.jpg

And

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2F0009.jpg

We are between a rock and a hard place!

So, how do we proceed

1) We attach the Mongols to wipe them out and hope Boudica stays out of it (I seriously doubt this).

2) Commit suicide and attack Boudica probably getting the entire world after our head.

3) Stay put and wait until someone attacks someone else.

4) See the error of our ways, hunker down and head towards a culture win!

5) Tech theology and make a made dash at the AP (only Toku has theology).

Opinions

apenpaap
Oct 30, 2008, 05:33 PM
Whatever you do, you have to strike fast.
The fact that you can't build courthouses means your disadvantage will only grow, so to have any hope of winning, you should attack immediatly.

BakingTheArt
Oct 30, 2008, 06:26 PM
Oh, this is not very good. I'd suggest going after the Ghengis Bloc, and hope taking all that land will give you a domination. Give Boudica some gifts, hopefully she won't declare on you. If she does, pay her for peace ASAP. Still, you should have sometime to strike at Ghengis's core to replenish your treasury.

As for tech path, beeline Maces. You're gonna need them.

Kesshi
Oct 31, 2008, 01:04 AM
madscientist,

Word of advice, you lose some commerce due to rounding if you run at anything other than 0% or 100%. There's not a whole lot of reasons to ever run at 10% or 20% Science*, your Libraries are practically worthless like this so you might as well run at 0% gold until you can run at >50% Science for a while.

*of course there are exceptions.

If the economy is this bad you'll need to shave everywhere you can, and this is just one way you can shave a little more here or there.

madscientist
Oct 31, 2008, 08:14 AM
madscientist,

Word of advice, you lose some commerce due to rounding if you run at anything other than 0% or 100%. There's not a whole lot of reasons to ever run at 10% or 20% Science*, your Libraries are practically worthless like this so you might as well run at 0% gold until you can run at >50% Science for a while.

*of course there are exceptions.

If the economy is this bad you'll need to shave everywhere you can, and this is just one way you can shave a little more here or there.

One of the personal reasons for me doing these RPC games is to improve my game and learn some new tricks.

I never realized about loosing a little bit of commerce to rounding off. Thanks for the tip and this will be the first thing I do when I continue!

Kesshi
Oct 31, 2008, 12:36 PM
One of the personal reasons for me doing these RPC games is to improve my game and learn some new tricks.

I never realized about loosing a little bit of commerce to rounding off. Thanks for the tip and this will be the first thing I do when I continue!

madscientist,

It's not a whole lot, but it's there. Also consider it like this:

If you can run at 10% Science with a net neutral, then than means you can run at 0% Science for 1 turn and 20% Science for 1 turn and come out even. At 10% Science how effective are your Libraries? They're not very effective at all. And for each turn you're working your Cottages, you have more commerce coming. Running at 0% permits you to run at a much higher percent much longer, which means your Libraries are making much better use of the extra commerce from those cottages which have grown.

It takes some extra micromanagement but in that awkward time when you have Libraries but not Markets, it's worth it to drop down to 0% until you can run at 50%+ and research your tech without dropping down to an undesireable amount of gold.*

*With Random Events on I like to keep my score/2 amount of gold. With Random Events off, I'll typically push myself down to 0 gold at times, but I usually waver around 100ish unless I have a specific purpose for that gold.

Edit: One exception is if runnnig at 10 or 20% Science is going to get you a tech in less than half a dozen turns.

Also, another exception is...well I have no proof of this, but it feels like the 0 hammer whipping penalty applies to research when trading. [It feels like] If you have 0 beakers researched the AI will ask for a LOT more than if you have as little as even 1 beaker researched into that technology. Of course 1 Scientist Specialist is more than enough to remove the whole "Exeption to run at 0%."

madscientist
Oct 31, 2008, 06:58 PM
Lawless Hammurabi: PArt VII

A very interesting segment. First thing I did was drop the slider to 100% gold to build up a treasury, then upped it to 60%. I must say this seamed helped us tech faster overall!

First our techpath: Theology/CS/Guilds/Paper/Aesthetics/Lit/Education (after bulbing most with teh saved GS)/Drama/Liberalism (yep, we were first!).

We proceeded to build longbows for defense and offensive units, awaiting for the inevitable hammer to fall on us as both Boudica and Genghis WHEOOH.

Then

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0000.jpg

NOW, this was very fortunate!!!!!

We adjusted civics

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0001.jpg

And decide to move against Khan!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0002.jpg

The best strat right now.

And of course I have proper respect for the Mighty Khan and inform him in person about this upcoming war

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0003.jpg

Funny, he was not pleased.

We took several close cities

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0004.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0006.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0007.jpg

I made these three an easy goal as they are pretty close together and have those dyes for the extra commerce.

Then we got Khan to agree to

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0008.jpg

And we made some decent rade this segment.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0009.jpg

And after teching education we were faced with this tech situation

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0010.jpg

I said the hell with it and traded education away! We are lawless, let's go for the gutsy play here!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0011.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0012.jpg

The maps gave us a good view of the Mongol and Japanese lands.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0013.jpg

Then we get this request from our war-Mongering friend.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0014.jpg

Do we agree.........


To be continued............

madscientist
Oct 31, 2008, 07:15 PM
Lawless Hammurabi: Part VII continued

You get we do, and we focused exclusively on trimming his vassal down to size while Boudica battles the Mighty one.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0015.jpg

We are starting to get some impressive stacks here! We also continue to be #2 in soldiers and just a bit under Boudica in Power numbers!

After some bombardment

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0016.jpg

Which had a pretty nice haul!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0017.jpg

2 wonders and 3 settled GGs!

We then got

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0018.jpg

Yep, we won the liberalism race and took a free tech that we rarely do, Economics! Yes without courthouses we can use an extra Great Merchat which we ship off to Boudica's capital for a trade mission.

we made a trade with Boudica

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0019.jpg

And I was hoping to trade Liberalism and economics to Al for military science but he would not bite.

We then got peace with Khan after a random event got peace between him and Boudica. However, Al has broken away from Boudica and is still at war with him.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0021.jpg

We did make this trade with Al

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0022.jpg

I saved here. The status of our empire

The eastern region

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0023.jpg

Our cities

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0024.jpg

And techs

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0025.jpg

OK, I am definitely hitting Printing Press/Replaceable Parts/rifling/steel next. The biggest question is do we bother building some infrastructure here, or spam all military and hit Khan/Toku
Then Just make an all out suicide assault on Boudica and company! Sort of like the Khmerian game!

ANewGuy
Oct 31, 2008, 07:19 PM
Nice job with that round.

Never would've bet on you winning Liberalism, and taking Economics was the best choice.

But eventually, Economy will cease to be an issue when the only thing you can tech is Code of Laws. You'll have to run 100% gold to avoid teching it.

Kesshi
Oct 31, 2008, 07:56 PM
http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0022.jpg


madscientist,

(picture spoilered for space)

Why were you trading money away for a tech when money is so important?

By the way, a friend of mine's halloween costume is a mad scientist. I helped her pick out the outfit last night, and I'll try to see if I can convince her to get me pictures I can post here for you. :)

Joshua368
Oct 31, 2008, 09:16 PM
How close are you to domination? Just want to remind you to not get too relaxed with your two best buds and recovering economy... you have only the riflemen/cannon/cavalry era left to get domination before your military teching grinds to a halt. Someone gets infantry and you're in serious trouble, so make sure the game is over before then. :king:

Edit: I suppose you'll still have artillery, anti-tanks and SAM infantry, but still...

D_almighty
Nov 01, 2008, 01:10 AM
Go for score victory at 2050! DO IT!

Kesshi
Nov 01, 2008, 03:45 AM
D_almighty,

Hi, you must be new to Marathon.

Please don't ever suggest a score victory to a Marathon player. Especially one who is trying to avoid Code of Laws.

Thank you for your time.

This has been a public service announcement funded by the Marathon Players Foundation.

bestje
Nov 01, 2008, 05:35 AM
May I suggest its probably time for that rifling beeline now!
you want PPress soon as well for the extra gold

why are you building monuments in the captured cities?
wouldn't building culture be a better option? as surely it would be more than 1/ turn

D_almighty
Nov 01, 2008, 10:46 AM
D_almighty,

Hi, you must be new to Marathon.

Please don't ever suggest a score victory to a Marathon player. Especially one who is trying to avoid Code of Laws.

Thank you for your time.

This has been a public service announcement funded by the Marathon Players Foundation.

Actually, I only play Marathon.

Yeah, I remember trying it once. Enter enter enter enter enter enter enter enter enter enter enter enter STOP SPACESHIP LAUNCH BY TAKING CAPITAL enter enter enter enter. Lost patience and won by spaceship.

Still, I think Mad could do it!:scan:

TheMeInTeam
Nov 01, 2008, 11:58 AM
Actually, I only play Marathon.

Yeah, I remember trying it once. Enter enter enter enter enter enter enter enter enter enter enter enter STOP SPACESHIP LAUNCH BY TAKING CAPITAL enter enter enter enter. Lost patience and won by spaceship.

Still, I think Mad could do it!:scan:

The correct approach is CITY CITY TAKE CITY TAKE CITY TAKE ALL BUT ONE AI CITY AND SURROUND IT WITH CITY.

Then you just mash on shift enter while building wealth for 15-20 minutes.

Edit: I do not advocate this. It does not make for fun play, and you'd have an interesting time going any RPC angle with it.

bestje
Nov 01, 2008, 12:35 PM
would it be your first time win in an RPC Mad?
It does kind of go with the reason why Hammurabi isn't researching CoL in the first place

madscientist
Nov 01, 2008, 01:38 PM
Lawless Hammurabi: Part VII

A very short segment as I have come upon a major decision point!

We started by consolidating all of our troops on the Japanese border

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0026.jpg

Then marched directly on Toku.

We asked Boudica to join us

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2G0027.jpg

Who happily agreed. In retrospect this was propably a dumb move, but hey, Lawlessness does have it's drawbacks.

We captured the shrines Christian Holy City

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2H0000.jpg

Which was good for 4 GPs! WOW!

We made short work of the final Japanese city

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2H0001.jpg

At which point. Genghis capitulated to Boudica!

We saved here, teching replaceable parts after finishing Printing Press.

Victory conditions

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2H0002.jpg

The glance diplomacy

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2H0003.jpg

A view of our NEW Japanese lands.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2H0004.jpg

And techs!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2H0005.jpg

OK, Boudica and Al are friendly with us, so I do not think either will attack. Monty and Khan are vassals of Boudica.

So how do we go about winning this (No, I am NOT going the time route).

NOONE has built the AP yet, so that is a possibility. Another is hunkering down for culture but not being able to Free Speech makes that one tough.

Of course we try and pick off Al first and see where we get, but my guess is Boudica comes after us then. We cna try attacking Boudica but she does have the SoZ and we cannot adjust for War Weariness!

semirami
Nov 01, 2008, 01:49 PM
Build the AP, but convert to another religion a turn before completion, then convert again to Judaism and win the game.

bestje
Nov 01, 2008, 05:17 PM
Build the AP, but convert to another religion a turn before completion, then convert again to Judaism and win the game.

unfortunately this isn't possible after patch 3.17

I think you will really struggle to get an AP win because most of the world is voting for Boudicca, unless you could give GK/ Monty more votes

semirami
Nov 01, 2008, 06:36 PM
What exactly isn't possible? The requirement is the city that builds the palace must have your state religion. I am looking at the 3.17 changelog and can see nothing regarding AP.

Or maybe you're talking about the changes made in 3.13, where someoene else must vote for you in order to win DV?

Joshua368
Nov 01, 2008, 06:56 PM
Cultural is pretty much not a valid option this late in the game, expecially considering your restrictions. Diplomatic may work, but you'll be up against a Boudica/Monty/Gengis bloc... Alex likes you a little more than the likes Boudica, but it's very close, invisible AI modifiers may push him to vote for her. You can give it a shot, but make sure you have a back-up plan.

If you do take the military route, (which may be your only option) don't waste time with Alex. He's small, his land isn't that great, and it'd be very hard to defend against both Boudica and Monty. Go after the only thing in between you and victory -- Boudica -- as soon as you feel your military is adequate. If you're worried about her bringing in Alex to help, you can trade Printing Press and Liberalism to Al to stop trading with Boudica, along with picking up Military Science, a map, and some cash. Still doesn't seem too likely Alex will declare on you, he's scared of Boudica's military might, and you're even stronger.

Then cripple Boudica, her and Gengis' land should be enough for domination.

bestje
Nov 01, 2008, 07:19 PM
What exactly isn't possible? The requirement is the city that builds the palace must have your state religion. I am looking at the 3.17 changelog and can see nothing regarding AP.

Or maybe you're talking about the changes made in 3.13, where someoene else must vote for you in order to win DV?

I think I misunderstood what you meant.
I read your post as meaning chaning religion the turn of the vote not to set the AP as being a different religion to jewish.
Basically I think you mean choosing to have a minor religion be the AP religion so you can spread it and have the right number of votes to win.

probably that would be the easiest way from here, providing the AP gets built. It doesn't sound very lawless though

dankok8
Nov 01, 2008, 11:19 PM
Wow. Boudica is strong and so are you. This battle should be epic. :lol:
You proly know this, but have a lot of siege at hand. What does the power graph look like right now?

TheMeInTeam
Nov 02, 2008, 01:58 AM
I think I misunderstood what you meant.
I read your post as meaning chaning religion the turn of the vote not to set the AP as being a different religion to jewish.
Basically I think you mean choosing to have a minor religion be the AP religion so you can spread it and have the right number of votes to win.

probably that would be the easiest way from here, providing the AP gets built. It doesn't sound very lawless though

That's what he means. It's favored AP cheese in the HoF and of course I have a history of it too :p. You get both religions in the city you're building the AP in, then you complete it in a minor religion. The rules with the AP are such that you are a resident/full member by controlling it, even if you don't run the religion. This isn't true if you don't own it.

If you build it in a minor religion, and have even 1 friendly AI, spreading to all your cities, all of that AIs cities, then some garbage tundra land for the rest is usually an insta win.

He could just go domination though.

fugazi
Nov 02, 2008, 03:56 AM
A good way to get Boud down is to cut the heart of her empire out, and destroy tons of her units at the same time. As her power rating goes down, her vassals will start getting restless.. *rubs hands together*

D_almighty
Nov 02, 2008, 09:16 AM
A good way to get Boud down is to cut the heart of her empire out, and destroy tons of her units at the same time. As her power rating goes down, her vassals will start getting restless.. *rubs hands together*

Because that should be so easy, right?:lol:

Granted, if he could pull it off, all of Boudica's vassals COULD break off.

Kesshi
Nov 02, 2008, 11:27 AM
fugazi & D_almighty,

I find that it's easier to pick off the vassals one at a time. Once you reduce them to 50% of their previous size and they break off from their master they're usually quick to offer peace or even to submit to you. Though I usually enjoy just smashing right through them anyways. I hate vassals.

JammerUno
Nov 02, 2008, 11:38 AM
I favor the opposite of you Kesshi; smash the big one so the smaller ones break off. The vassals usually don't have much power anyway, and by not having an army in the territory of the master you give them oppertunity to go on the attack.

Joshua368
Nov 02, 2008, 03:03 PM
Something of note: With nothing but the initial four espionage points from your palace, how the heck did you manage to get enough points on Alex to see his research? :lol:

TheMeInTeam
Nov 02, 2008, 03:53 PM
Focus on him from the start, and if he's met other AIs you can see his research.

Joshua368
Nov 02, 2008, 10:33 PM
Focus on him from the start, and if he's met other AIs you can see his research.

Mad hasn't been focusing on him though, his rules make him put all the AIs on equal espionage level... though due to him being first on the list I guess he currently gets 2 esp instead of 1.

Just kind of funny, that's all.

fugazi
Nov 03, 2008, 03:20 AM
Because that should be so easy, right?:lol:

Granted, if he could pull it off, all of Boudica's vassals COULD break off.

Sure it is, if you got a big army. Get some spies up ahead, raze the cities closest to your borders and have no remorse. The longer you wait, the more troops she'll get and you know how AI's upgrade units for as good as nothing so now is the time.

*edit* I know from earlier games I've played on emperor that simply going in wide-eyed stupid with a big army and razing whatever you come by drives the AI crazy. The moment the city gets razed, the AI doesn't know what to do as the troops moving forward ain't got a city to protect anymore. They usually move to the next closest one so that when you just move on and destroy, the AI is running after the facts (as we Dutch say ;)). Though I can't say that this strategy is without flaws, I just love the putting your balls on the table part of it. No guts, no glory.

Kwibuss
Nov 03, 2008, 03:34 AM
I'd definately go for conquest or domination win in this game. Allthough it's obviously gonna be quite hard to do so now, but i'm sure you can exploit the AI flaws:).

Any other win then a military win doesn't suit this game. So far a great RPC!:)

I'm doing my own now on a large map. Also added Julius and Napoleon and i'm playing as Gilgamesh. It's such a bloody mess.. it rules!

madscientist
Nov 03, 2008, 07:17 AM
PLayed out the last segment. Something rather interesting has ended the game prematurely! Post coming up.

madscientist
Nov 03, 2008, 07:40 AM
Lawless Hammurabi: The final Price for Lawlessness!

Well, sometimes irony just smacks you in the face. Perhaps I should have sought this thing out myself, Perhaps I should have played out the military aspects different, perhaps the gods are punishing Hammurabi for his Lawless life style or more likely for "bending" and RPC rule!

Nevertheless, it certainly was fun, and rather funny!

So onto the game!

First thing, it was mentioned how I am getting to see Boudica's and Al's research? Got me, but here is the screen

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2I0000.jpg

Still the origional 4 eps and this is how the computer designated them!

Next we made a very valuable trade with Al

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2I0001.jpg

Which works out even better as soon he came offering his services.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2I0002.jpg

OK, OK. An RPC rule violation! You gotta give me a little leeway considering Hammurabi is Lawless! Still, I jumped at the chance before I remembered the RPC rule! Anyway, it was a voluntary vassalage, not a war-based one. Don't believe me, we I'll just change the initial posted rules to include it if need be! :D

NOW, something very interesting happened

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2I0003.jpg

Monty built the AP???? I don't think I ever saw that before, and he is the lone Hindu!!!! Well the only one with Hinduism as the state religion, and he voted himself his Popemanship (Monty as the Holy See, now that is just plain funny :lol:)

We held off warring until we got the next GP which was

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2I0004.jpg

And we used the gold to promote up our highly promoted swords/maces to grenaders! I wanted to hold out longer for rifles, but as I expect to be on the offensive, rifles are not that much better than grenaders, especially since Boudica JUST got to rifling herself!

And our massive SOD

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2I0005.jpg

And we call upon the Celtic Wench

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2I0007.jpg

Time to end this Boudica, time to end this!

Now Al proved rather effective against Monty, plus we had a decent force of grenaders/knights in the former Soviet Union cities to repel Monty's attacks from there.

We took the first city

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2I0008.jpg

ANd sent about 70% of the stack onto the next city.

Until we saw another Stack of Boudica counter attacking and we regrouped to counter the counter attack!

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2I0009.jpg

The idea is to remove all units from the city except 1 defending pike, and retake it with the offensive minded stack. However, Boudica is crafty and directly attacked our waiting stack!

To make a long story short, Boudica killed a decent number of troops, but not enough. We were able to completely destroy her army, we moved into the city to recover, and planned to start putting the Smackdown on her! Note that the power numbers are well in our favor, 1.4:1!

Fate would not have it

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2I0010.jpg

Followed by

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2I0011.jpg

Beaten in religious diplomacy by the games court jester!!!!!!!!!!!!!!

Well, I should have invested in the AP myself!

And teh price of Lawlessness

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2I0012.jpg

Warren G Harding, at least not Dan Quayle.

And finally the Power numbers showing that we were in fatc doing well against Boudica.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2I0013.jpg

Thanks for all the interest in the game. Sorry for such a disappointing and anti-climatic ending, but so goes it!

Recap with follow

madscientist
Nov 03, 2008, 07:44 AM
Well, what to say on this game.

Rules: didn't miss CoL too much to tell you the truth. The Pangea map with Agressive Agressive AIs made it certainly interesting! I did stretch the Vassal rule a bit with Al, but so what! All in fun, and a Lawless emphasized game certainly calls for a few rules to be broken (as well as heads).

Why we lost: Duh! Letting Monty build and use the AP!

Still, there is something satisfying about killing off Ragnar/Stalin/Tokugawa/Shaka that makes it all worthwhile!

I will deiced the next RPC a bit later. Probably something NOT geared too much to war, although I feel a bit unsatisfied in that regard!

Joshua368
Nov 03, 2008, 07:46 AM
Heh, so crazy ol' Monty pulled off a very cheesy AP win. :king:

TheMeInTeam
Nov 03, 2008, 07:49 AM
I was wondering why I got a call from "aztec friend" on my cell phone, and why there were so many questions about faith from a guy who's usually just sharpening his sword. I told him what I knew without really thinking about it. My bad.

RRRaskolnikov
Nov 03, 2008, 08:09 AM
Hi Mad,

too bad for the loss but an interesting game... and perhaps a new "you tube" video coming... yeah!

Good luck for your next RPC...

Cheers,

Raskolnikov

Pieman
Nov 03, 2008, 09:32 AM
Heh, who would have thought, Monty got himself a diplomatic win. Good game none the less.

Der Graf
Nov 03, 2008, 10:30 AM
*long term reader decloaks*

Mad, you always say your RPCs are meant to be funny and educational.

And this one was fun as hell, methinks :goodjob:

I was in doubt from the start that lawlessness could win a game anyways - but you would have as powernumbers are showing clearly.
And there is a Hegemon voting for his vasall to win at the end - never seen that one before.
So it was also educational, at least for me :D

I'm anxious to the next one.

*recloak*

Kesshi
Nov 03, 2008, 12:16 PM
Why we lost: Duh! Letting Monty build and use the AP!

madscientist,

Ironically, had you not waited to attack Boudica you may have not lost the Diplomatic Victory. Also, the moment you saw Monty build the AP you should have been spamming Hindu Missionaries, if you didn't already have it in every city. The bonus hammers from the Temple and Monastary are not to be discounted. Also the Priest Specialist is a great dynamic Specialist, especially for what you were doing in this game because of the gold. Also, the ability to influence the AP is incredibly useful, as I think you learned the hard way.

Now this is not to say you played poorly. On the contrary. You manage a huge army far better than most people I've ever seen. You had 40+ units in your SoD and zero Courthouses. That, my friend, is incredibly impressive. While the ending may have been anticlimatic the rest of the game was really really exciting and I really enjoyed watching it.

To be honest, I wouldn't fault you for reloading and attacking Boudica earlier while spamming Hindi Missionaries to block the diplomatic AP win. I'd hate to see this game end like this, and I'd love to see how far you could push the limits of a lawless game. Either way, thanks for the fun entertaining read. :)

Joshua368
Nov 03, 2008, 12:45 PM
To be honest, I wouldn't fault you for reloading and attacking Boudica earlier while spamming Hindi Missionaries to block the diplomatic AP win. I'd hate to see this game end like this, and I'd love to see how far you could push the limits of a lawless game. Either way, thanks for the fun entertaining read. :)

Yeah, going back in time to avert a cheap loss is just the kind of lawless behavior you'd expect Hammurabi to do in a situation like this, and go get a proper military success/disaster like he should. :king: Though it's understandable if you just want to move on by this point.

Pacifist46
Nov 03, 2008, 01:13 PM
Wow, I can't believe I just found these threads, after looking at your summary thread and finding they've been going on for over a year! Just read this through and it is very exciting! I will be following these for sure now.

Oh, and Montezuma winning a diplomatic victory?:lol:Didn't think he had it in him!

Stewie0416
Nov 03, 2008, 03:10 PM
Kmon? That was a cheezy diplo win. Why dont you try playing it from when Monty built the AP and spam hindu missionaries. You may have been able to block it. Or maybe build the AP yourself?

Stewie0416
Nov 03, 2008, 03:10 PM
Kmon? That was a cheezy diplo win. Why dont you try playing it from when Monty built the AP and spam hindu missionaries. You may have been able to block it. Or maybe build the AP yourself?

semirami
Nov 03, 2008, 03:28 PM
I vote for replaying from the last save too. The game is very impressive and clearly won and I don't like the sad end. You need to spread hinduism to one city only and Monty wont have enough votes to win. Or just raze the damn thing.

Owen Glyndwr
Nov 03, 2008, 04:27 PM
I agree, try to block the diplo win, and then eventually repay the offense in full :devil:

fugazi
Nov 03, 2008, 04:53 PM
Haha, what an ending! That goes to show that being a religious minority is never a good thing ;D

madscientist
Nov 03, 2008, 06:41 PM
You have all inspired me! I am replaying teh game just before the invasion of Boudica. It has already played out differently even without the Hindu missionaries.

In looking at the game, Al captured an Aztec city early in the war which was Hindu thus triggering the vote. In the Alternative History game Monty left a sizeable defense instead of charging our cities, thus he held off Al!

The RPC with an ALTERNATIVE HISTORY!!

madscientist
Nov 03, 2008, 09:42 PM
Lawless Hammurabi: The Alternative History Ending!

The Civilization Gods have looked at the results of the last RPC. Monty with a religious diplomatic victory??? What is this? Definitely cannot happen, and the almighty has decended from the clouds

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Sid.jpg

To Grant Hammurabi ONE MORE CHANCE!!!!!!!!!!!!!!

We quickly whip out a Hindu monestary in our lone Hindu city and spit out a few missionaries, enough to stop the dreaded AP and avoid disapproval from the CIV Gods!

We gear up our stack and head off to the Celtic Lands.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2J0000.jpg

Once again we decimate Celtic lands, however we do not see a real strong counter attack. Actually we see more problem from the idot Aztec. Apparently he became outraged when his Zealotness plan failed.

We did some damage to Monty's areas

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2J0004.jpg

We managed one more city here, most of the war-mongering was done in Boudica's lands.

After taking severla cities, Genghis broke away from Boudica and we made a separate peace

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2J0007.jpg

We finally captured the Celtic capital.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2J0009.jpg

Then we headed for the Judaist holy city with it's nice shrine.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2J0010.jpg

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2J0012.jpg

This provided a great boost considering we started to have units go on strike at 0% science!!!!!!

I should mention all we did was build military, similar to Sury's game. War Weariness we ignored by whipping away the malcontents. Overall, Hammurabi payed little attention to the Babylonian citizans!

Afterr taking Boudica's core cities we made a run at her southern cities trying to get to the domination limit.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2J0018.jpg

Finally, Monty broke free and we made a separate peace

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2J0022.jpg

And here you can see how close we are getting to the domination limit

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2J0023.jpg

And finally

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2J0025.jpg

VICTORY!!! In an alternative world!

A view at the powergraph numbers throughout the game.

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2J0026.jpg

And finally, the Caesar view of our Lawless leader

http://i222.photobucket.com/albums/dd118/MSguy_photo/Hammarabi/Hammurabi2/Ham2J0028.jpg

Much better!

Well, there you have it. A victory from the replay. Considering we had bascially 4 eps all game, no courthouses, and massive war weariness in that finally bloodbath I think it's acceptible to play it out two ways!

I still think Monty winning the first time via the AP vote was funny as hell!

DMOC
Nov 03, 2008, 09:55 PM
Nice...that was only the second time I've seen Montezuma WIN a game here on the forums...the other victory was when Montezuma won an AP diplomatic vote just like in this game.

Kesshi
Nov 04, 2008, 01:37 AM
A view at the powergraph numbers throughout the game.

madscientist,

Either something is wrong on my end, or you're missing this picture.

Great game, and thanks for reloading and replaying it! Definately fun seeing all those troops staring down onto the Jewish holy city with only a few turns left before your empire goes on strike.

You do an excelleng job of managing a large army. Usually my Domination wins have half the units yours do separated into two smaller SoDs, each consisting of about 1/4 of your units. It's fun to watch someone leverage true military might in this game!

Kwibuss
Nov 04, 2008, 02:49 AM
Fantastic RPC this was:)

But we have to admit Montezuma won this game so imo the game was lost. The replay was certainly worth it so i'm happy you did it, but good game by Monty :)

Looking forward to your next game Mad!

ParadigmShifter
Nov 04, 2008, 03:05 AM
And lo, Our Father Sid in Baltimore looked down upon the RPC and verily declared that it was good.

Amen.

I've never seen Monty win before but he has caused me to quit several times ;)

RRRaskolnikov
Nov 04, 2008, 03:39 AM
Nice alternative ending Mad ;)

The almighty Sid was right giving you another chance :lol:

Cheers,

Raskolnikov

madscientist
Nov 04, 2008, 07:45 AM
madscientist,

Either something is wrong on my end, or you're missing this picture.

!

I added the missing screenshot!

cripp7
Nov 04, 2008, 07:56 AM
And the war machine keeps on grinding until all the land is yours! Great job Mad! I really enjoy your RPCs. Who's next on your list?

JammerUno
Nov 04, 2008, 08:59 AM
Great ending. Getting beat on AP by Monty will be a tale all that witnessed it here will tell their grandchildren, and they will tell theirs and it will continue down the ages.

Kesshi
Nov 04, 2008, 06:44 PM
I added the missing screenshot!

Thanks madscientist!

Oh, and WOW at how much it fluxuated. I've never seen everybody's power fluxuate that much. I guess that's what happen when you stick all of the aggressive civs together. :lol:

Again, GREAT game! This has been my favourite RPC so far. Thanks again! :)

futurehermit
Nov 07, 2008, 06:40 AM
nvm my mistake

Brownsfan02
Apr 10, 2010, 12:35 PM
lol sid descended from the clouds. that's crazy though how monty won the diplo victory. I can never find the diplo victory under the AP though.