View Full Version : question about GL
Sian Oct 27, 2008, 07:16 AM about to learn managing Monarch and shooting for GL ... but got in doubt which city i should build it in
should i build it in the city that's going to be my main science city, or in the city i use as GP farm?
RRRaskolnikov Oct 27, 2008, 08:23 AM Hi,
asuming you are talking about the Great Library and not the great Lighthouse, I'd say put the thing in your main GPfarm if the city can afford the built.... 8 GPP/turn (16 if philo) is by far more valuable than 6 bpt (12 if rep)...
I think the wonder is by far more useful in a CE, it's influence, while great, will be less noticable in a full specialist empire...
Cheers,
Raskolnikov
azzaman333 Oct 27, 2008, 09:08 AM GP farm if it has the hammers to do it.
TheMeInTeam Oct 27, 2008, 09:49 AM GP farm if it has the hammers to do it.
Like he says.
Not that if you don't have marble or a banked GE, IMO it's often not worth it (unless industrious).
Still, getting the wonder you ideally want it in the GP farm city, where it will have the most use...it's going to vary by game, as you don't always have access to every type of city.
JammerUno Oct 27, 2008, 01:23 PM My main sci city and main GP farm are usually thesame, at least for most of the game, I find running oxford and the NE is a nice combo; I'll be running mostly scientists anyway, since they are most useful than merchants, pirests and artist, spies and engingeers are limited until the GL is obsolete anyway, and even then you can't run alot of them. A city with oxford, a library and orservatory can run 7 scientists long before you can run any real number of engineers or spies.
TheMeInTeam Oct 27, 2008, 01:38 PM My main sci city and main GP farm are usually thesame, at least for most of the game, I find running oxford and the NE is a nice combo; I'll be running mostly scientists anyway, since they are most useful than merchants, pirests and artist, spies and engingeers are limited until the GL is obsolete anyway, and even then you can't run alot of them. A city with oxford, a library and orservatory can run 7 scientists long before you can run any real number of engineers or spies.
Caste opens up 7 much earlier than that! Spies and engineers are of course exempt from caste (as are priests), but you can easily put up 7+ scientists very early assuming you have the food and :)/health.
Sian Oct 27, 2008, 01:46 PM rerunning the most recent Lonely with Bismark so i'm industrius (and have acces to marble :p) and my GPfarm have pretty much anything but commence (including a few lucky *pop*s in the hills
JammerUno Oct 27, 2008, 06:15 PM Yes, but like you said, TMIT, caste excludes engineers and spies, so you're still running scientists, thus your GPfarm will be your main science city, This means the GL still ends up in you main science city.
RRRaskolnikov Oct 28, 2008, 03:55 AM @JammerUno
In the end, it depends on the civic you plan to adopt... Slavery-> GL in GPfarm, Caste -> GL is viable in Science city and GPfarm (which can be the same city in this case as you said).
Of course things are not written in the stone (don't know if it's the correct expression) and you should put some thoughts on this each time you see an occasion to build the GL.
Cheers,
Raskolnikov
JammerUno Oct 28, 2008, 09:41 AM If you're running a GP farm early in the game you're bound to run predominantly scientists. A reason not to build the GL in your GPfarm; you can't, because of low production. Building a GPfarm in a low production location can occur, but it will take such a long time to get it up you might be better of picking a location with slightly less food anyway
A GPfarm needs a granary, a library, the NE, a courthouse, a market, some temples, a lighthouse, an aquaduct, a grocer, these are all pretty early buildings, and whipping them is counterproductive at some point, because you'll want this city to stay big.
Maybe you can do without the market if you're running HR, or the lighthouse if it's landlocked (which is rare; seafoods are the best bet for a pre-biology high pop city), But it still means you need quite alot of buildings. The capability to build some wonders is useful as well; giving up a 6 food tile (or 2 specialists) may be better if you can build 2-3 wonders here by giving it up.
RRRaskolnikov Oct 28, 2008, 10:30 AM If you're running a GP farm early in the game you're bound to run predominantly scientists. A reason not to build the GL in your GPfarm
I have to disagree :), let me explain why: I only build the wonder with marble so that half the price; + typically, if I plan for it (ie no agressive neighbours and marble), I tech litterature before COL so that means the city building the wonder runs only two scientists. I just put them on mines while building then reassign them.
Also I think you overbuild a little in your GPfarm... (don't worry, I am the first infected :D by the disease) grocer, market are nice... in a commerce city; in a specialist city, I'd rather put a granary, a court, a lib, a theater and... that's it (NE if that's the best one)
Cheers,
Raskolnikov
TheMeInTeam Oct 28, 2008, 10:52 AM Yes, but like you said, TMIT, caste excludes engineers and spies, so you're still running scientists, thus your GPfarm will be your main science city, This means the GL still ends up in you main science city.
I wasn't arguing that, just pointing out that you can take advantage of the GPP much sooner than the combo you described, and that can be very important.
JammerUno Oct 28, 2008, 06:21 PM Also I think you overbuild a little in your GPfarm... (don't worry, I am the first infected :D by the disease) grocer, market are nice... in a commerce city; in a specialist city, I'd rather put a granary, a court, a lib, a theater and... that's it (NE if that's the best one)
A theater only works if you raise the culture slider, which I tend to avoid unless I'm suffering warweariness, and even then I just build them at that time not before, they're cheap anyway. A market makes for more happy faces, a grocer makes for more health, as does an aquaduct, and the price of a lighthouse is low enough for me to build them in every coastal city with a seafood anyway, they pay for themselves in whipping fast enough. I'm not building units in the city anyway, why not make the GPfarm the best GPfarm it can be.
I overbuild plenty in cities, I'll be the first to admit it, but if I have to choose between a GPfarm with an aquaduct, market and groces vs. 8 catapults, I choose the former, especially since my HE city builds them at double the speed anyway.
RRRaskolnikov Oct 28, 2008, 08:42 PM @JammerUno: I agree with your points...
about cats: I wasn't thinking of building cats in a GPfarm instead of infra :) but rather run more scientists or grow instead of working mines... But we are now far far from the OP topic :crazyeye:
Always good to discuss about civ implementation...
Cheers,
Raskolnikov
Negator_UK Oct 30, 2008, 06:35 PM shooting for GL ... but got in doubt which city i should build it in
In the same city you plan to build NE in. Make sure the city has good production - some AI's like to race you for it...
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