View Full Version : War Weariness Questions


NonPrayinMantis
Oct 29, 2008, 05:48 AM
Two basic questions:

1) Does war weariness (henceforth ww) stack?
If you have x amount of ww against civ A and a smaller y amount of ww against civ B do your cities suffer x+y unhappiness or just x unhappiness?

2) Do the AI civs EVER suffer ww unhappiness??? I know that they have a reduced amount of ww (30% of human players, IIRC), but I have NEVER seen any in an AI controlled city that I had enough espionage points to be able to view.

Just to give an extreme example:

One recent game I finished, I was playing on an Arboria map (basically a pangea with lots of forests), and I had been at war with Boudica for a very long time and I am sure that I killed more units than I had lost. I was suffering 36 unhappy faces in my capitol due to ww and this was with a jail and Mt Rushmore! I had a temple of all seven religions built in the city to counteract unhappiness but I still had to put the slider at 70% culture just to break even there! Finally I had the bright idea to switch to Police State and the problem disappeared, but it took me a while to decide to do that since I was in Representation and a tech battle with her.

When I got the chance to investigate one of her cities, I saw that she was at 50% science and no culture, but also no unhappys due to ww! Oh, and I also had the Statue of Zeus built as well. Does that thing work at all against the AI or is it just there to hurt human players more? (OK, maybe that's three questions...)

NPM

carl corey
Oct 29, 2008, 06:12 AM
1) WW does stack. But if you sign a peace treaty with someone you'll only be left with the WW from the war(s) still on. The one with the peace-treaty AI will degrade "in the background", only reappearing when you go to war with them again.

2) Yes, WW affects them. I've seen in cities that had 4-5 unhappy faces; the AI is a bit at a loss what to do with them sometimes... But Jails+Mt Rushmore+Police State eliminate all WW. If you had them chances are Boudica had them too. Also, if you go to war that late in the game eliminating WW will help you much more than being in Representation or Universal Suffrage. I'm not sure how you had 36 unhappy in your capital with Jail+MR, that's huge. And it usually means you have to plan your wars better, so that once started you meet your objectives faster and don't spend that much time in PS or with the culture slider up at insane percentages. By the way, you want the culture slider at even tens, as you get 1 :) from Colosseum for each 20%. That's 5 :) per 20% with Theatre and Colosseum.

3) Statue of Zeus definitely affects the AIs.

bestje
Oct 29, 2008, 09:01 AM
Someone correct me if i'm wrong but you might be more affected by WW if all the fighting was on her land, you get no WW from defensive casualties (IE those inside your territory)

TheMeInTeam
Oct 29, 2008, 09:09 AM
Someone correct me if i'm wrong but you might be more affected by WW if all the fighting was on her land, you get no WW from defensive casualties (IE those inside your territory)

You actually can get SOME WW from fighting on your own territory, but even killing 100 units it's pretty small! Tile culture makes a big difference.

Also, while the AI gets WW, it might as well not on high difficulties. They pretty much START with more WW reduction than police state gives IIRC. If they make a jail or anything else after that it's like they have none, unless you kill like 100+ units on your soil or something. Then they might get the equivalent of about 200 WW for the player :rolleyes:.

In effect, play as if the AI doesn't get it...that serves best.

bestje
Oct 29, 2008, 09:18 AM
Basically just make your wars short and successful and it shouldn't be too much of a problem and if you are going to be in a long war its a good plan to be in war time civics.

EDIT: I suspect I may have just stated the blindingly obvious

r_rolo1
Oct 29, 2008, 09:18 AM
@TMIT

BtS changed the WW mechanics a bit about that.... In tiles with the culture of both contenders the WW will felt by the two contenders, after applying a modifier that reflects the culture ammount of both civs. So you can suffer serious WW from fighting in land that it is yours but that has a lot of the enemy culture in it

bestje
Oct 29, 2008, 09:22 AM
so captured cities aren't going to count as mine anymore....!

thats a pretty big change, thanks for the info

TheMeInTeam
Oct 29, 2008, 10:22 AM
@TMIT

BtS changed the WW mechanics a bit about that.... In tiles with the culture of both contenders the WW will felt by the two contenders, after applying a modifier that reflects the culture ammount of both civs. So you can suffer serious WW from fighting in land that it is yours but that has a lot of the enemy culture in it

I'm aware of that but I didn't make it clear I suppose! Regardless, what HASN'T changed is that the AI rarely feels meaningful WW at all, baring extreme situations where you have SoZ and murder a stack in 100% your own culture that is REALLY huge...and even then it's nothing NEAR what a human would have (enough WW to force > 100% culture with coli/theater still only marginally dents the AI).

So for your 51% of the culture, you get 51% WW, for their 49% culture...they get 5% ww :lol:. It's OK though, the AI needs it or AI vs AI wars = human win every time.