View Full Version : Max's Succesions Games : #1


BigGabMor
Aug 14, 2002, 03:02 PM
Civilization : Persia
Level : Monarch
Settings on default except for the barbarians that are on random.
All experts are welcome :), I want to learn!!!

Now I'll try to insert the starting picture but I don't know if it's gonna be shown below cause I didn't understand very much the instructions to post a picture...I just change my mind im gonna simply upload it...

I'll post the .sav file for the start as soon as we have at least 1 more person to play this game.

Players :

Me :)

Dark Sheer
Aug 14, 2002, 07:35 PM
All you need to do is to make sure the picture does not go above 500k and it should be in jpg, gif or bmp. You can attach pcx but it won't show. :)

Sirian
Aug 15, 2002, 01:03 AM
Please don't attach files to your messages. The SG forum is notorious for taking the whole forum down when we crowd the server with save game files and screenshots. They put up a separate file server with more space for us to use.

Directions on using the file server are available in the Prod threads, as well as other locations.

Good luck with your SG! I'd be tempted to join, but my plate is already full.


- Sirian

simplybag
Aug 15, 2002, 03:04 PM
I'd love to join. I'm not the expert you wanted to have, in fact, I haven't played a SG before but hey, everyone has to start some time :)

Agamemnus
Aug 24, 2002, 04:46 AM
The Great Agamemnus, who has led Many Roman Civilizations to Glory, would like to join your succession game.

GTM -5 (Eastern Time)

ErMaC
Aug 24, 2002, 05:49 AM
I'll join. Add me in like spot #2 or 3.

And to post your picture:
Click the Upload File link at the bottom of the page. Then select the file you want to upload and after uploading, in your forum post click the "IMG" button up top and enter the information it asks for. Your Image's URL will be http://www.civfanatics.net/uploads/YOUR_IMAGE_NAME_HERE.JPG or .GIF or whatever.

Szpoti
Aug 24, 2002, 08:19 AM
Please, count me in! !don't know what you meant by "expert" but I've played several SG.
I quess we don't need a strict schedule, the game should be taken by the first who is ready to play and who claims it. Everybody should post his/her deeds during turns (founded cities, started city impovements, wars, treaties, etc.), sometimes maybe also with screenshots. And of course NO RELOADING, NO CHEATING !

Ion Mage
Aug 25, 2002, 04:57 PM
Can i join? Im no expert (its actually my first game), but this is the only open game im interested in (plus, i like persia. Go immortals!:goodjob: )

Agamemnus
Aug 25, 2002, 05:05 PM
BigGabMor? U there? :( IF he doesn't reply, I'm going to have to hijack his game and make a .sav of my own to start this..

Szpoti
Aug 26, 2002, 01:46 AM
Agamemnus, please hijack us and start our glorious realm!

Agamemnus
Aug 26, 2002, 03:48 AM
The list is as follows:

0) BigGabMor
1) simplybag
2) Agamemnus
3) ErMac
4) Szpoti
5) Ion Mage

I'm going to start the game with 40 turns for my greedy old self and post it here when i'm done. (plus start loc pic/ situation after 40 turns)

Then someone else can go. Who wants to go after me?

Szpoti
Aug 26, 2002, 03:50 AM
I will go !

ErMaC
Aug 26, 2002, 05:25 AM
Would it be ok if I go next? I like the early game the most and I'm pretty good with those dotmaps and since the person starting this game said they wanted to learn I thought that might be helpful.

Agamemnus
Aug 26, 2002, 06:45 AM
SUCCESSION_AGA game 1:

Settings:

Civ: Persians.
Difficulty: Monarch.
Civs: 8 (random)
Land Type: Archipelago, large(r) land masses.
Size: Large.
Barbarians: Random
Name: Emperor Annixalates

Possible Victory Conditions:

Space Race
Diplomatic
Conquest
(going for Conquest)

Player turns after initial: 10.

-----------------------
Host Starts: 41 Turns
-----------------------

4000BC (turn 1)

The CivIII demigods land us on very nice terrain. the surrounding area contains 2 cows, 2 fish, and 1 silks, and many grasslands. No river in sight, but fortunately there is a freshwater lake to our east.
We set our worker to connect the silks to our city and sight a minor tribal encampment on the hill to the south-east.
We begin training a warrior (10) to explore the far reaches of the earth.

3950BC (turn 2)

We set our scientists to research Alphabet, Writing and then Map Making. Early trade will be vital to our survival.

3900BC (turn 3)
3850BC (turn 4)

Our worker finishes half of the road and moves on to the other half.

3800BC (turn 5)
3750BC (turn 6)
3700BC (turn 7)

3650 BC (turn 8)

We reach a milestone in Persepolis's history: 30,000 people now call it home. (pop 2)
In the same turn, we complete the road to the Dyes. Wishing not to risk an encounter with the village to the south, our worker sets on the path to irrigating the grasslands with the free cows.

3600 BC (turn 9)

We finish our first warrior! He will go out to explore the goody hut. We get 25 gold from the minor village there. At this point we discover that the southern domain is covered with snow. We decide to explore northwards from now on.

3550BC (turn 10)
3500BC (turn 11)

Our city expands and our cities color their robes with the dyes to the south, making one laborer Happy.

We are generating 5gpt and have a large treasury of 62 gold.

3450 BC (turn 12)

Our cows drink water. (the cow grassland is irrigated!) Our worker now turns to irrigating more grassland.

3400 BC (turn 13)

Our warriors see seagulls flying overhead and storms brewing to the north. It seems the sea has stopped our advance northwards!

3350BC (turn 14)

Persepolis now has 60,000 inhabitants. (3 laborers)

3300BC (turn 14)
3250BC (turn 15)

Our workers finishes another irrigation system. They head south to continue it.

3200BC (turn 16)
3150BC (turn 17)

Our warriors sight another silks deposit in the tundra forest.

3100BC (turn 18)

Persepolis builds a settler unit (30,000 strong). We will place it on the northern coast.
Our worker finishes irrigation and begins more work on roads.

3050BC (turn 19)

Our warriors find 2 more silks deposits to the south.

3000BC (turn 20)

Our warriors reach the southern extreme. Our worker will now build a road to our soon-to-be-founded city.

2950BC (turn 21)

We train another Warrior and start work on a Barracks.
Lord McCauley's book "The Largest Nations of the World" tell us we are 4th in size.

2900BC (turn 22)

Pasargadae founded on the north. Another dyes revealed..

2850BC (turn 23)

Another dyes revealed, plus a Game tile. We now have 129 gold.

2750BC (turn 24)

Two more dyes revealed, and we sight a peninsula to the west. Could this be a future sign of glory? Only time will tell.

2710 BC (turn 25)

Pasargadae builds a warrior.

2670BC (turn 26)

More exploration reveals that the peninsula only connected a small island. We switch Barracks production to another settler.

2610BC (turn 27)
2550BC (turn 28)

We finally explore our entire small 'continent'. The connection from Persepolis to Parsagadae is finished. Our workers shall set about building improvements near Parsagadae.

2510BC (turn 29)
2470BC (turn 30)
2430BC (turn 31)
2390BC (turn 32)
2350BC (turn 33)

Susa founded in the southern wastelands.

2310BC (turn 34)
2270BC (turn 35)
2230BC (turn 36)
2190BC (turn 37)

Another settler completed in Persepolis. Work begins on Pyramids.

2150BC (turn 38)
2110BC (turn 39)
2070BC (turn 40)

Work ends on worker. Alphabet finally discovered!

2030 (turn 41)

I needed one more turn to found our 4th city (Arbela). Writing will be completed in at least 19 turns.
Treasury: 282 gold.

-------------------------------------
Imperative for the next 10-20 turns:
-------------------------------------

*Building 2 more cities on the dyes to the NORTH-EAST of Susa and the dyes to the SOUTH-EAST of Susa will net us 6 more gold. This is PRIORITY #1. If we are to expand, we need galleys. For that, we need Map Making and Writing. For that, we need gold resources! Lots of it!

*We DON'T need to build any more military units (other than warriors in our southern cities to pass the time) because most of our island have already been settled and there is no chance for a barbarian uprising if we colonize the southern tip.

*We must pump settlers from Persepolis, being careful to leave at least 2 laborers there once we build a settler. We must extensively use the freshwater fish and the cows nearby.
I set science at max to get to Map Making ASAP.

*I set Pasargadae to Collosus which should be finished quickly (24 turns currently, I suspect 20 after the worker gets rid of the forest and put in mines)

*Building a city at the southern tip would be useful to get the gold, after the two other Dyes cities have been built.

*In the future, it would be a good idea to build forest on all our barren Tundra squares. (Mining only gives one shield)

*Irrigation on grassland tiles without at least 3 food is useless under Despotism.

*Building Harbors (once we get Map Making) in all our coastal cities will immensly add to their growth. The process should be especially fast considering the amount of forests and mines we will have. The next step is temples to increase the workable sizes of our cities.

*Be stingy with gold if you make contact with a rival civ. We don't need them to like us. We only need to crush them.

Dotmap and pictures will be posted in a few minutes.

Agamemnus
Aug 26, 2002, 06:58 AM
EDIT: Finally it's all working!

Here is the zip for the civIII game file:

saga2030bc.zip (http://www.civfanatics.net/uploads/saga2030bc.zip)

This is the situation at the start:

http://www.civfanatics.net/uploads/SUCCESSION_AGA_4000BC.jpg

Situation after 41 turns:

http://www.civfanatics.net/uploads/SUCCESSION_AGA_2030BC.jpg

Dotmap:

http://www.civfanatics.net/uploads/SUCCESSION_AGA_dotmap1.jpg

Red = Top priority.
Orange = High Priority.
Yellow = Low Priority.
Green = Very low priority.
Purple = No priority.

simplybag
Aug 26, 2002, 09:00 AM
Argl, why didn't you move the settler 1 sq. NE or SW before founding Persepolis? :( The best terrain in the game totally wasted because you founded our capital on it.

Anyway, my turn now (I guess?). I hope you're not angry at me Ermac but I was put no. 2 on the list and I just have some time on my hands :)

1990BC (1): Pasargadae was building the Pyramids (?) although you wanted the Colussus, I changed it to that. Wondering about all the useless irrigated grasslands. I think both workers were set to automatic movement, stopped that and will mine most lands by myself now.

1950BC (2): Susa builds worker. I use it to connect to the tundra/game tile and pump out another gold coin.

1910BC (3): Changing Persepolis' production from barracks to settler. Will be finished in 4 turns.

1870BC (4): Sending workers to Pasagardae and mine its grassland tiles. The colussus takes 35 turns if working tiles are set to forests, that means no growth.

1830BC (5): Arbela builds a warrior. No point in building a worker (needs 15 turns to grow) or another warrior, so I set it to barracks (20 turns) to prebuild a harbor. Worker has his job done at Susa's. Both other workers start to mine a grassland at Pasagardae.

1790BC (6): Nothing worth mentioning.

1750BC (7): Job at Pasagardae is done! Colussus will be finished within 25 turns and the town will grow to 4 in 12.

1725BC (8): Settler in Persepolis is finished. I sent him to secure the red dotted silk square south east of Susa. No-one will build a a city so closely to Susa to secure the one north west of it, it will be clearly ours in the future. But I definately don't want to risk losing the other one, maybe we'll be the only supplier of silks in the whole world and we could make nice usage of our monopolue.

1700BC (9): Second mine improvement at Pasagardae also finished. Now cutting down the forest.

1675BC (10): Nothing happening. The next town will be founded in 3 turns and will have us all silks secured. I think I'm going to let Persepolis grow a bit for now to give us slightly more science so we can finally finish writing and start research on map making. Writing in 12.

1650BC (11): Nothing

1625BC (10): Forest at Pasagardae chopped down and woohoo it's a bonus grassland. That was well worth its afford. Settler arrived. Town will be founded next round.

1600BC (11): Antioch founded. Growing very slowly but it's already producing 2 shields so we're going to build a warrior. The worker in the south will connect Antioch to Susa. Writing will be done in 6 turns.

1575BC (12): Land nicely mined. Pasagardae will grow to size 4 next turn, Colossus will be finished in 15 turns.

1550BC (13): Nothing.

1525BC (14): Nothing.

1500BC (15): Persepolis increased its cultural influence and Susa built a spearman. Road to another forest near Pasagardae is finished, we're also chopping it down. Writing will be finished in 2 turns. Set science rate to 90%.

1475BC (16): Antioch builds a warrior. Susa and Antioch are connected to each other. Starting to connect Antioch to Arbela. Writing next round. Set science to 50%, making 10 gold for this round.

1450BC (17): Argl, can't research map making yet as we don't know the secrets of pottery yet (Pottery is the tech I always research first, I didn't even know it's required for map making :)) Will take us 4 turns to research it. Our capital grew to size 3 again and will now build a spearman. If not for own protection, then to make a citizen in Pasagardae content, which will soon grow to size 5 and require more defense.

1425BC (18): Next forest chopped down and it's another bonus grassland! Before mining it will grow in 7 turns and the Colossus will be finished in 6.

1400BC (19): Lowering science rate to 50%, which gives us 8 gold next turn. Pottery in 2 turns. Arbela is surprisingly productive, making 4 shields per turn. Changed its prebuild production to Pyramids, don't want to have barracks but a harbor as soon as possible.

1375BC (20): Pasagardae's next mine is working. City growth in 5, Colossus finished in 3 turns. Send workers to improve Persepolis' bonus grassland. Pottery very next turn.

So, that's our situation now:

http://www.civfanatics.net/uploads/1375bc.gif

And here's (http://www.civfanatics.net/uploads/succession_aga_1375bc.zip) the savegame. Good luck Ermac, and there's still a lot to settle like you like it! :)

Agamemnus
Aug 26, 2002, 09:19 AM
ONO!! Did the cow bonus disappear?? If they did then....
:cry:

spzoti next, or...er.....whoever posts first i guess... :)

Ion Mage
Aug 26, 2002, 10:02 AM
I think the cow bonus is hidden behind the large '4' that symbolizes pasargadaes population.

2 questions:

1: When do i go?

2: How do i post these pictures? Just taking them is pressing print screen, correct?

Also, i posted first, so i guess that means im next...

Agamemnus
Aug 26, 2002, 10:12 AM
I lost track of the turns and couldn't figure out where the turns became shorter in year terms, so I went back.. I don't think I re-saved my game, though. :( Not sure though, it was the devil that's it yes well err it doesn't matter now...

Well I didn't reload-*and*-save. But I am kind of a hypocrite... sorry for the confusion...

The thing about the cow: I meant 'does building a city on the cow lower the resources you can gain from it?'

1) Then go. You can have 20 turns, MAX. Although I planned for this to be ten turns, a certain someone didn't do it. It's OK though. :D

ONCE we set up a turn order, we follow it !

2) To post the pictures: press PRINT SCREEN, then open up Paint, edit it so that you cut all the non-necessary parts, then make a new file, paste your edited pic in, save as a jpg, go to upload file, upload your file, put it here.

The format is: (HTTP://..)

Don't forget to put your save game in.. should be lower case and zipped. Test it to see if it works. If not, rename/re-upload..

EDIT: Just ealized the thread starter wanted everything on default, does that mean Continents? Err not sure but I changed it to Archipelago... as previously mentioned.

Padma
Aug 26, 2002, 10:33 AM
Agamemnus: Yes, if you build the city on the cow, you lose any bonus it gave. The city site itself is coded to give exactly the amount of food required to support one citizen (two food, unless modified rules are being played).

simplybag
Aug 26, 2002, 10:44 AM
Yep, Padma is right :( These 4 extra foods would have been really useful for our slowly growing capital. Oh and i'm sorry for playing 20 turns, I didn't read your introduction post too carefully I guess :)
Don't think it's too important who plays next turn, but once all of us have played one round we should stick (in my opinion) to that order because games will certainly take more afford and time in the further course of the game. I would hate if I just finished my turn (offline) and finished my report and screenshots and everything, only to notice someone else has taken over my turn because I was too slow :(

Agamemnus
Aug 26, 2002, 11:00 AM
Oh thanks... well then next time I'll know.. if there ever will be a next time (think stones and Medieval ages.. for losing such a great cow!! :( :( :()

simplybag: It's all right nmnmnm. Yes I agree with your sentiment.

Ion Mage
Aug 26, 2002, 11:29 AM
Ok, ive taken my 20 turns. here they are:

1350 BC: The Ejam`Nai dynasty (aka my dynasty) begins. Our glorious empire learns to make pot(s)! Pottery has been discovered, and work on a system for map making has begun. Persepolis strengthens its guard with a new legion of spearmen. Afterwords, we set out to encourage growth in the city with a granary. Complete in 10 turns. I set both workers on square above persepolis to build a mine. The other worker sets out to finish the road that will not only connect antioch and arbela, but will bring some more silks into the market! I increase the funding major (90%) in hopes of getting map making sooner (20 turns). Breaking even now, when it comes to economy.

1325 BC: Work on the forest section of the antioch-arbela road begins!

1300 BC: The people of pasargadae now have something to marvel at! The colossus is completed! This generates such an interest in the city that merchants from all over flock to pasargadae, and this is expected to boost pasargadaes thriving economy! Work on a spearman to defend the city begins. Mine to north of persepolis completed. Both workers assigned to build road, road instantly completed.

1275: Sent both free workers to start a road that will connect the southern cities with the northern cities. Doing so will also net us some more silks. (i smell future monopoly on silks... heheh)

1250: 2 workers arrive. Other worker is done, and is sent to connect even more silks to arbela, and help in the building of the south-north road.

1225: Spearman complete in antioch. New spearman started. Civil unrest in pasargadae, some people think the colossus is blocking out the sun! Since there was a population increase there, i set the new citizen to be a entertainer that should quell the unrest. All workers begin construction of the roads.

1200: Spearman completed in pasargadae. He should help in preventing future unrests. Another spearman underway.

1175: One tile of road complete. Workers will continue construction of the north-south road

1150: Persepolis completes its granary. 2 workers start wrapping up the north-south road. Since arbela is going to take forever to build the pyramids, i change it to granary, but not all is lost, ive set persepolis to build them now! (even if arbela had a head start, its still faster for persepolis)

1125: Pasargadae builds spearman. More on the way. Arbela builds granary. Starts spearman. Sent worker to tile north of antioch.

1100: North-south road complete, the entire civ is connected now! All workers sent to tile north of antioch. Except for one, who is being sent to susa to get the last of those silks for us.

1075: Scratch that on workers to antioch, all workers to susa! Some will mine the dear tile there, some will work on silk roads.

1050: Pasargadae build spearman. Begins work on barracks. Susa finishes barracks, begins spearmen. All workers start work on the roads/mines at susa.

1025: AHH! Unrest in persepolis. Converted one laborer into entertainer. Antioch finishes spearman, starts developing walls.

1000: Arbela finishes spearman, starts building walls. Umm... mine at susa completed. The people are now mining for dear! (wait, that doesnt make sense...). Since i dont know what to do with these workers, im randomaly sending them to persepolis. might cut down a unused forest tile or something Speaking of persepolis, its unrest is over, but at the cost of food shortage :( -1 food per turn (glad i built the granary?)

975 BC: Road to silks completed. Sending that worker to other silk tile, that way we'll have the road built when susa gets a border increase.

950: Map making is finished! I have the scholars begin research on a new kind of warrior, and iron working in the process (Translation: Started iron working to build immortals)

925: Pasargadae finishes its barracks. Starts work on galley. Susa finishes spearmen starts work on galley. Production at antioch switched to galley.

900: Workers begin a road near persepolis. My dynasty comes to an end, for whatever reason. It will return!




Summarry: I did some technological research for us. Also got us our first wonder. Once those galleys are completed, we explore our immediate area. I also got us a buttload of spearmen
:goodjob:

Also built a fair deal of connections (how many silks are circulating through the civ?!?!)

The only advice i can give is getting overseas territory. If galleys are incapable of doing this, we will need to build the great lighthouse.

Ok, *makes first attempt at posting picture*

(HTTP://..)

Ion Mage
Aug 26, 2002, 11:35 AM
...it didnt work.

Heck, it isnt even appearning as an attachment...:eek:


um.... ill try the save file now (please work this time)

Agamemnus
Aug 26, 2002, 11:43 AM
Er, well, we were hoping for less military and more harbors (the Pyramid was a pre-build for a Harbor), but that's ok.

Only one connection is needed for the Dyes, but a road gives extra resources.

Now I would suggest setting up a city at the purple dot (far western island) and planting forests nearby, perhaps despot rushing a harbor there. Also I suggest establishing more cities in the dots where I indicated.

You need to put your image http (URL), not 'http...'. Did you upload the image? If so, paste the name to the civ file directory and your image will work.

EDIT: Well I suppose it is a good idea to build the barracks for perhaps an early attack of Persian Immortals. :goodjob:

Ion Mage
Aug 26, 2002, 11:46 AM
Okay, ill try it again.

And i didnt get much of a chance to build harbors, i didnt get map making until near the end of my reign. I was buildingthe galleys so we could explore the seas a little... sorry.

simplybag
Aug 26, 2002, 11:48 AM
Good job, Ion Mage. I've upped the screenshot from your savegame for you.

http://www.civfanatics.net/uploads/900bc.gif


Suggestions: There still are 2 bonus grasslands around Persepolis which are irrigated! They must be mined! That will give us 2 food as well as 2 shields, same as the forests. Our citizens won't starve that way, either :) To NE the sea is still bright, maybe there's land there? That would be great, we're way too south near the south pole, we need to arrive warmer climate zones ;)
Good luck ErMac or Szpoti

Agamemnus
Aug 26, 2002, 11:49 AM
It's not there. (EDIT: Well NOW it's there)

It should be something like

[*img] http://www.civfanatics.net/uploads/SUCCESSION_AGA_900bc.jpg [*/img]

without the *

simplybag
Aug 26, 2002, 11:52 AM
Ion Mage: Click "Civilization Fanatics' Forums" at the top of this site so you head for the main forum. At the bottom of the site there's an "upload file" button, which you use. Then choose the file of your drive and upload. Go back to this thread and click "post reply" (do not use quick reply!). Just type in your text as usually and the "IMG" button in the menu lets you add a screenshot. You will enter the url which will always be http://www.civfanatics.net/uploads/FILENAME.gif.

Ion Mage
Aug 26, 2002, 12:12 PM
Originally posted by simplybag
Ion Mage: Click "Civilization Fanatics' Forums" at the top of this site so you head for the main forum. At the bottom of the site there's an "upload file" button, which you use. Then choose the file of your drive and upload. Go back to this thread and click "post reply" (do not use quick reply!). Just type in your text as usually and the "IMG" button in the menu lets you add a screenshot. You will enter the url which will always be http://www.civfanatics.net/uploads/FILENAME.gif.

Thanks, using this infp, i shall now try again (again)


(HTTP://www.civfanatics.net/uploads/SG1.jpg)

Ion Mage
Aug 26, 2002, 12:13 PM
okay...... i got the link working that time....

Szpoti
Aug 26, 2002, 03:41 PM
I am going to play, but maybe only 10 turns, we'll see.
I must say the starting position is one of the worst I have ever had ! It will be wonder if we win. Ion Mage, remember our previous game? It was a pardise in comparission to this.... We will not have any strategic resources!

Agamemnus
Aug 26, 2002, 04:50 PM
blank.

Agamemnus
Aug 26, 2002, 04:54 PM
EDIT: This should be below immediate next post, not sure why it isn't.

*We still have plenty of water nearby as I showed in the dotmaps, for a good 4 cities on the mainland.

*Perhaps we could change the Pyramids to something else later?
LIGHTHOUSE maybe?? Would this work??? I mean it IS next to water..

*Your pics don't work.

*No attachment.

*Small island almost definetly will allow us to expand somewhere else, since this archipelago type is the one with the most land.

Szpoti
Aug 26, 2002, 04:54 PM
Turn 0 (900BC)
Production in Arbela changed into harbour and in Susa galley into settler. Persepolis stopped starving - maybe we gain Pyramids later but at least we won't lose people. Since we have been producing Pyramids for a long time I must leave them still in building proccess, however it is not very wise since their effect is limited to one continent which, frankly speaking, sucks...

Turn 1 875 BC
The last silk tile connected with a road, but no use for now as it lays abroad.

Turn 2 850

Turn 3 825
Pasar completed galley, settler started. WE should build as many cities as it is only possible in this continent, even VERY close to each other. The galley sent to NE, there must be something ! Next turn I am going to send it futher inthe sea, maybe it will survive.

Turn 4 800
Two workers finished raod and started mine near Pasar, another worker started a road on a hill near Antioch and later will start mine there.

Turn 5 775
noooooooo, we lost the galley... Another built in Antioch which started harbour. Sorry, mistake, I didn't notice that Pasar is reaching the next population and now it is on riot. Iron Working discovered (of course no iron on the continent), cer. burial started - we finally must have temples - culturally we are cavemen :))

Turn 6 750
Order restored in Parse, settler in 2 turns than galley again.

Turn 7 730
Susa builds settler, harbour started.

Turn 8 710
Pasar builds settler, galley started.

Turn 9 690
Now we can build temples, warrior code is being serearched due to achieve monarchy ASAP. Tarsus founded, harbuor started, spearman moved from Antioch.

Turn 10 670
Turn 11 650

Turn 12 630
Pasar gave us a galley, settler started. Gordium founded, harbour started.

Turn 13 610
Zulus built Oracle... We have just started mysticism after warrior code. NEW LAND DISCOVERED !!! Also new attempt by the galley in NE.

(sorry, I wanted to put here screenshots, but.... - I don't know, is it so difficult for the administrator to manage it in a logical way??)

Turn 14 590
New land discovered also in NE ! And there is a save way to there!

(the same here...)

Turn 15 570
There is an encampment in NE. In the north there is a small island - well better than nothing.

Turn 16 550
Pesar builds settler, it will be sent with a spearman and another worker to the new land in NE. Pesar starts spearman. Arbela completed harbour, starts temple.

Turn 17 530
First landfall in NE.

Turn 18 510
Mysticism discoverd, polytheism started.

Turn 19 490
We gained 25 gp from the encampment. Pesar builds spearman, archer started.

Turn 20
People love us, my choice was Asian style for our palace (don't blame me for that, you know what kind of girls I like :)) New landfall with spearman and worker.
My life is over. My offspring will lead us into the bring future, I believe.
Hints: warrior from south should be shipped to NE for exploring, the same with new archer. We should found another city on our continent on the hills in the east of Persepolis - I prepared everything for it. Maybe another city in the north of Persepolis ? Other settlers should be transfered to the NE - let the expansion begin! The key is to use Pesar as an incubator for settlers - do not overheat it: after settler one or two military units, the city must not lose too many citizens, must still be productive. Change gov. into monarchy ASAP. Good luck!

Szpoti
Aug 26, 2002, 05:02 PM
Save file is here:
http://www.civfanatics.net/uploads/szpoti_470_BC.zip

Ion Mage
Aug 27, 2002, 07:54 AM
Kay.. whose turn is it now? heck, whats the exat turn order?!?!

And yes, our starting position sucked...

Agamemnus
Aug 27, 2002, 08:11 AM
It's ErMaC's turn.

The EXACT turn order is now (from ErMaC):

1) ErMaC
2) Agamemnus
3) simplybag
4) Ion Mage
5) szpoti

ErMaC
Aug 27, 2002, 08:12 AM
Oh it's my turn? sorry I'll get right on it.

ErMaC
Aug 28, 2002, 02:00 AM
preturn - I switch us over to researching LIterature. The Pyramids are useless on this small a continent, I don't think the growth it'll provide will help much and since we're undoubtedly behind the computer in tech, I think The Great Library will be a far more effective and beneficial wonder. we're only been reseaching polytheism for 2 turns so I didn't waste much.

1) Move settler 1 SW to found city, start exploring. Spot a cow east on the new island, will found next city near it.

2) Bactra founded. Archer loaded into galley. Well guess what was near the cows? We make contact with some Roman units. They have Philosophy and The Wheel and communications with Germans, Egyptians, and the English.

3) Nothing much, but I notice this turn the romans have Code of Laws and Literature. Heavy computer trading, as usual. I get Literature from him and switch Persepolis over to GL.

4) Good thing too because egypt just built pyramids. zzzz

5) Romans start building GL. Our exploring galley offs a couple of barb galleys.

6) Pasar builds settler, ship it north.

7) zzzzz

8) zzzzz

9) A Barb galley kills our exploring galley.

10) Sidon founded.
Doh hit enter by accident, no preturn for the next guy, sorry.

Szpoti
Aug 28, 2002, 03:35 AM
ErMaC, very well. Now we have a good starting position with these two cities to strike Romans, but we MUST find iron.
Who is next?

Agamemnus
Aug 28, 2002, 05:12 AM
I am next. ErMaC, you can have 30 turns next time if you wish, since you didn't take your 20. I assume you didn't notice.

simplybag
Aug 28, 2002, 07:07 AM
Let's hope we get that damn GL, otherwise we'll be technologically so far behind and with that *great* starting position I think it's going to be really hard to get back into the game. Let alone winning, if we don't even secure some iron for our babies :)

Ion Mage
Aug 28, 2002, 09:03 AM
If the computer has a hold of it, we could try pawning off some of our silks to get some iron for 20 turns kind of deal.... the ai would want something else in return, thats for sure, but you prolly can get what i mean. With the iron, thats 20 turns of immortal building. 20 turns of immortal building = ARMY TO INVADE.

Does any of the other civs have iron?


As for the GL, we did kinda get a head start on it with the pyramids.... lol. So maybe it was stupid to build them... dont blame me anymore, it just might earn us GL!

Agamemnus
Aug 28, 2002, 09:38 AM
Very IMPORTANT for next player:
*How to deal with the barbarian uprising:
The Galley to the north (originally heading to the river north of the jungle) of the Barbarian encampment has a settler near it. If the encampment only contains its defensive warrior, place your settler near it. The hordes will change course to attack the settler. Then, load the settler on to the galley next turn (before the hordes have a chance to attack!) I have tried this the previous turn and it worked.

My round:

250BC (turn 1)
We declare War on the Roman filth. (they have 1408 gold, at least 5 more techs than us, and 14 cities) I add a bit of Luxuries, allowing Persepolis to go without specialists.
Spearman vanquishes barbarian tribe, netting us some gold. That same division encounters the English.

230BC (turn 2)
210BC (turn 3)
Tyre founded. We find Dyes in the jungle!

190BC (turn 4)
170BC (turn 5)
We research Polytheism. Work starts on Mathematics.

150BC (turn 6)
We lose a Spearman near the Roman hordes! :( But, we are ONE TURN away from the Great Library!

130BC (turn 7)
We complete the Great Library. Where's our tech?? Persepolis starts production on Library. :)

110BC (turn 8)
We learn Mathematics and a ton of other techs from other Civilizations.

90BC (turn 9)
Arbela's cultural influence expands!

70BC (turn 10)
GLORIOUS victory! The stack of 4 Roman archers and 1 warrior is defeated by one Archer and 2 Spearmen (on a hill) Now will they still demand our city of Sidon for peace? Persepolis builds a library.

50BC (turn 11)
30BC (turn 12)
Gordium builds a Harbor.

10BC (turn 13)
We disperse an Illyrian encampment and gain gold. Our archer defeats a Roman Warrior.

10AD (turn 14)
We found sardis on an Iron resource. Immortals will be the key to destroying the Roman Empire, once we have expanded our empire more and built a Harbor at Sardis. This will take a long time to prepare, however.

30AD (turn 15)
We destroy two more Roman archers. We have mastered construction, allowing us to build Aqueducts!

50AD (turn 16)
Uh-oh. We lost a 2nd spearman.

70AD (turn 17)
We destroy an elite Archer by defending with our Elite spearman.

90AD (turn 18)
We have researched Republic. Massive barbarian uprising near Sardis. Hopefully the Romans will take the brunt of the hit. (hopefully)

110AD (turn 19)
Our scholars devise a system of currency. As a result, we enter a new age of productivity and warfare: the Middle Ages. We discover Monotheism, Tarsus builds a Harbor, and the Palace is expanded! In negotiations, Rome caves in. While they still have an available Worker, we grab it and establish peace. We gain all their gold (>1000gc), one worker, and 3 Communications (India, Babylon, and Azteca) in exchange for Monotheism.

-To India, we trade Construction for Contact with the Zulu, Contact with the Egyptians, Contact with the Germans (though we're probably better off not knowing they exist!) and 4 gold. India has 12 cities.
-To Shaka of the Zulu we trade Construction for 21 gold and their Territory Map. (12 cities)
-The Aztecs have 15 cities.
-Cleopatra of Egypt rules 19 cities.
-Germany is composed of 17 cities.
-To England we trade our World Map for their 746 gold. The English still have money left, but won't use it: they are the most technologically advanced country in the world and don't need anything. (14 cities)
-We establish an embassy in Rome.

130AD (turn 20) With the spread of ideas and technology in this new Age, the people violently overthrow the despot (me) and start a revolution. The people want a Republic. (5 turns of Anarchy).

==-----------------------------------------------==
Imperative for Future Growth of our Civilization:
==-----------------------------------------------==

*One more VERY IMPORTANT note: do not forget there is a MASSIVE barbarian uprising near Sardis. DO NOT ALLOW SPEARMEN TO GO EXPLORING UNTIL THE DANGER HAS PASSED (OR DESTROYED)

*WE MUST control the freshwater lake between Sardis, Bactra, and Sidon. It would give us 3 food per tile if we built a harbor there! It is possible to put 3 more cities next to that lake. (on the north, east, and west)

*On the southern cities, I set a priority of growth over building temples. When each city gains by a few more laborers, priority should be switched back to temples and forests.
*Set a settler to the island west of Rome's island for one more city!

*Don't forget you will have Civil Disorder in Anarchy. Remember to switch your entertainers back to laborers should you choose to avert Civil Disorder.

*watch for barbarians when founding cities!!!!

*The Zulu do not have Iron and do have many small cities. Something to keep in mind.

*We can fit a city on the very eastern tip, between Arbela and Gordium. As well as a city on the very western tip, but I couldn't seed forests there for some reason [ maybe I needed Construction? :) ].

http://www.civfanatics.net/uploads/saga130ad.zip

ErMaC
Aug 28, 2002, 09:55 AM
Nice work.

You cannot plant forests until you discover Engineering (which is one of the first tier techs in Middle Ages, as I'm sure you know).

Agamemnus
Aug 28, 2002, 09:58 AM
I never really noticed because I reroll if I have such bad land. :)

simplybag
Aug 28, 2002, 12:54 PM
130AD (1): Just checked out our situation, changed laborers into entertainers to avoid disorder.
I haven't really understood where that galley is going and what you want me to do with it. I will just see where it stops and then decide where to found a new city. Next priority to me (once anarchy ends) will be to colonize our new continent as far as possible, the fertile lands in the south first. Then ship over our workers, who are doing a worthless job on our old island and get that damn dyes online to have a resource for our 2nd island (won't be able to have 2 resources in city boxes before we discover astronomy). We will have Iron but we must bear in mind that we can only build our Immortals on the new island. "Old" cities will build settlers, galleys and defensive units once the anarchy finishes.

150AD (2): The galley suddenly stops in nomansland. I thought Agamemnus was maybe hoping for the fish so I unloaded my settler. The Romans

170AD (3): Samaria founded. Galley going further to the north. Germany and India started work on the Great Wall.

190AD (4): The big barbarian uprising at Sardis you warned me before takes place. 21 Bantu Horsemen are going to visit our 2 Spearmen in Sardis. No chance the 3rd spearmen could arrive soon enough. The Romans are moving northwards with a lot of archers and warriors. Hopefully to go after the Barbs.

210AD (5): Our galley was attacked by a barbarian galley. We won. Sending it back to south again, only expecting more barbarians. Want to ship over as many units and as soon as possible. Absolutely no chance for us to beat all those damn horsemen. Going to spend some of our money on more or less useful things, as we're going to get robbed very next turn. Sorry, but nothing I can do about that :) We bought the world map off India for 375 gold. They have most other civs' territory maps so I think we could get other maps rather cheaply, if not earn some money, too. OK, I was wrong about that. The Aztechs feel insulted if I offer them a "fair" world map -> world map deal. Giving them our map + 200 gold. Shaka gives us his map and 30 gold. Bought contacts with la belle France of Caesar for 225 gold. Germany and Egypt give me their maps and some gold for our world map. England wants our map and 50 gold. France pays world map and 100 gold for their map. Egypt and Germany are the world's dominating powers, France is not to be underestimated, they own their very own island and will be hard to get in a war.
~1200 gold are left in our treasury. I hope you're not thinking of me being as reliable with money as a woman who sees some clothes at special prices :) I'm usually very careful what I spend my money on but this situation was really tough...no chance to do anything.

230AD (6): As expected, "We was robbed". We still have ~500 gold left. Now I know Agamemnus was warning me about..another barb uprising to the north nearby our new town, Samaria. I'm going to buy a lot of units and units, we're going to need them anyway, the sooner we get them, the better. Didn't want to abondon that town just to save some cash. Oh, we're the Republic of Persia now, almost forgot to mention that :) Buying a worker from England for 35 gold. Now we're officially bankcrupt: 19 gold left. Setting science to 0% and we're making 50 gold per turn, that's not too bad.

250AD (7): The Romans still are moving north. I think they're going for the barbs. Too late to protect our town, though. Transported a worker from our main island to the other as well as a new settler. Building some spearmen in old towns now for protection. Expecting the barbarians to be eliminated pretty soon by Rome. We were robbed several times. Only one barbarian left.

280AD (8): Our settler landed on the new island. Going to send him to secure the dyes next round. Spearmen production done, getting it over to our new lands next round.

290AD (9): The barbarian camp has disappeared. Thanks Caesar. Another spearman finished. Wondering how slow the tech race is proceeding. We have all contacts but not getting any new techs.

300AD (10): I see Rome's archers appearing from the jungle near Samaria. They're probably going further to the north and free the world of those uncivilized cultures.

310AD (11): Pi-Ramses (Egypt) finished the Great Lighthouse.

320AD (12): The barb's galley has followed us til our homeland. It has only one hp left. Nothing else happening this round.

330AD (13): It attacked us and sunk our galley! Damn, only one galley left, going to build a new one soon after Pasa finishes work on settler. Gordium finishes settler.

340AD (14): The barb's galley attacked our 2nd galley too, this time they lost. Our spearmen arrive the new world safely. Going to transport 2 new settlers over next turn.

350AD (15): Pasa finishes Settler. Susa finishes temple. Sardis (rush)-builds temple, don't want to risk losing it to Rome. There's no culture pressure on it yet, but not willing to risk anything.

360AD (16): Nothing

370AD (17): We discovered Monarchy, or got it discovered rather. Hamadan founded. It will secure us the dyes in the future. Some defense should arrive within a few turns.

380AD (18): Cutting down the forests on grassland that are left on our main island. Several new settlers finished. New galley rush built for next turn. Ergili founded north of Bactra.

390AD (19): Rome comes close to Sidon with a Settler and a spearman. I think they're going to found a city next to our border next turn and steal us our great wheat resource. Stopping to improve this field now. New Galley built, 2 settlers loaded on it. Dariush Kabir founded, defense is already present.

400AD (20): As expected, Rome founded Caesarea. Changing barracks into Library in Sidon


****, the database isn't currently working (I can't access the main forum, so I can't upload a screenie).

The galley in the south should move southwards and pickup two units who are waiting there (settlers/spearmen) and bring them over to our new island. The other galley is loaded with 2 settlers. I suggest we found a city on the little island to the west. If we don't do it, Shaka will do that soon and I don't like if he's coming too close. After that is done, we've a pretty much closely knit empire and it should be easier to defend. After that, the galley should move to the north and found a city somewhere, I suggest a site by the lake. I'd appreciate that but choose whatever you like. I just can't stand if cities of other civs are founded around or *IN* our empire, that's something I really dislike. We still need a forbidden palace and I think sardis would be a good location, although I don't know if it will be easy as the production is very low and terrain is still rough.

The save game is Here (http://www.daddied.com/demos/sd4table/succession_game_400ad.zip) (not on Civfanatics, so good luck :))

simplybag
Aug 28, 2002, 01:10 PM
Woohoo, it works again. So here's the map of our new lands with some colours that were supposed to suggest where to move these galleys and where the FP belongs, but i'm too lazy to change that now :)

http://www.civfanatics.net/uploads/400ad.gif

Agamemnus
Aug 28, 2002, 03:31 PM
What I wanted you to do was set the settler on the tile near the barbarians and then put him back in the galley. The barbarians would have been distracted and would have went after the settler, only to see him hide in the galley. That would have saved the gold they took.

Anyways, good that you founded more cities, bad that you didn't put any more near the BIG freshwater lake next to the Romans . Please, PLEASE put 2 more cities near the lake!

Once we get Cavalry (or Knights?) we can take over Rome or some uncivilized little country. Zululand? :)

I am not very happy with the fact that our treasury lost 1600gc but at least now we know we're the smallest civ in history!

We really need some Modern Armor right about now..

Ion Mage
Aug 28, 2002, 03:57 PM
My turn now? K.

Agamemnus
Aug 28, 2002, 04:16 PM
Also, why haven't we researched Feudalism yet?!!!?!?!!?!??!?!?!??!

Ion Mage
Aug 28, 2002, 04:16 PM
Say, what of the hanging gardens? Is someone already making those? NM, i just got the prompt that says someone is (I missed who it was sorry!)

Would it be of any use to us? Im not going for a repeat of building a useless wonder. Im not progressing another turn without an answer.

simplybag
Aug 28, 2002, 04:53 PM
Yea, 2 or 3 civ started working on the HGs. I don't know if it's worth getting for us. I'd prefer we settle the unused land (there's so much of it!) and try to produce some defense for them.

Aga: Our settler production is going really well at the moment, I think we will be able to settle near the lake easily. I only wanted to secure the dyes and build 2 cities on the westside because I didn't want to be surrounded by enem...errrr friends.

I haven't started any work on any tech yet, because I think it's not required, I want to get as much techs "for free" as possible and get some cash into our empty treasure. And why Feudalism? Pikemen require Iron, so we could only build them in our new cities. To be honest I much prefer if they build Immortals for the purpose of defense, they can still attack any attackers. If you're after Sun Tzu's, we could just prebuild palace somewhere (Pasa?), although I don't think that wonder would be really helpful in this game.
I think we will be able to expand to the east a bit, if we're going to increase Sidon's and Sardis' culture values by the way, Caesar isn't doing much for the people in Lugdunum/Caesarea...

I'm sorry about losing so much gold but as I said it could hardly be called my fault that those damn barbarians decided to pop up next turn :(

Agamemnus
Aug 28, 2002, 05:07 PM
I also don't think we need Hanging Gardens but we could use it as a prebuild for something else. (copernicus? / newton?) I *do* think Sun Tzu is useful, but only on Rome's gigantic island. :eek:

I think that we ought to get to Cavalry before anyone else does and before Education and somehow get horses. (borrow it from the Romans?) The AI doesn't have too much of an advantage at Monarch level vs. human tech level and it doesn't trade as much. We can currently research fast.

But, I suppose you have a point... I suppose a few gold rushes would be useful.. and Education isn't even close to being researched..

Ion Mage
Aug 29, 2002, 05:46 PM
Sorry im late!

410 AD: Unsure of where toput the spearman, i send him to samaria. Unsure of what to do with the workers, i send them to build a mine near persepolis. I load 2 more settlers onto one of the galleys. he will help in the colonization of the northern areas. The other galley is following the path you previously designated.

420: Bactra makes worker. Arbela makes settler. Bactra starts making harbor. I have decided to stop documenting the exact actions of the workers, unless it is important work. Ghulaman Founded.

430: Nothing major to report. Galleys moving right along schedule.

440: Persepolis builds settler. Gordium makes galley. Roman settler & spearman escort sighted.

450: Barb galley attacks our galley. We win. Rush built an harbor in bactra, this way our mainlands can soon crank out the immortals!

460: Bactra finishes said harbor. Starts work on immortals (dont worry, ill get those new cities built and fortified b4 i do anything with em...) DOH! I remember NOW that i must research astronomy for it to work. Production in sidon changed to immortals.

470: Hanadan and ghulaman make warriors. Continuing production of them. I send the hamadanian warrior to planned city location (next to the lake, designated by the white line). Settlers still on there way.

480: Our scholars master feudalism! And engineering! Tarsus makes settler. Gordium makes galley. France making hanging gardens. Started moving spearman to future city spotTM

490: Persepolis makes settler. Dariush kabir makes warrior.

500: Civil disorder in gordium. Production switched to temple. Also in sidon! Production switched to cathedral (rush it). Civil disorder in ergili! Proceeding with production of immortals. Temporary Entertainers set in all those cities. Aztecs building hanging gardens. Iona Magus founded by the freshwater lake.

Agamemnus
Aug 30, 2002, 04:40 AM
Great, now we own more fresh water. :)

I imagine the desert to the north will have saltpeter and oil as well, and it's not colonized yet. Maybe there's a river there? That would be another good spot for a city.

Also the big island at the very north may have furs as well, though it is far away.

Ion Mage
Aug 30, 2002, 11:35 AM
Ive already sent some settlers to the island, and i think i had some headed to the desert (cant remember).

Szpoti
Aug 30, 2002, 04:19 PM
Turn 0 500
Production changes: Ion Mangus warrior into temple, Tyre harbour into marketplace, gordium temple into settler, Pasar galley into spearman, Dariush warrior into temple, Hamadar warrior into temple,

Turn 1 510
Pasar builds spearman, settler started, Ghulaman finished warrior, temple started.
DO NOT LEAVE UNITS FOR A NEXT PLAYED ON THE GO-TO MODE !!!
I unloaded our north galley and sank barb. galley, one of the settlers will found city on the hills at the river and two dyes (if Romans don't be faster, coz I spotted 5 archers and one horsman nearby..) and another will be loaded again on the galley and go to the north.

Turn 2 520
Egyptians are buildning Sun tzu. Germans sold us worker for 29 gp. Another barb. galley in the north. I started researching of Invention

Turn 3 530
Our galley in the north has been attacked again and once again we won, promotion to veteran. Due to pop. growth, we have riots almost everywhere. hmmm... where to go with the settler by the galley in the north. maybe to the two cattles between two Egyptian cities? very very provocant but maybe it will work since we have a kind of strong culture... However there is also another island in the west.

Turn 4 540
Egyptians started HG. Gordium builds settler, temple started. Zohak founded, warrior started. Romans sold worker for 27 gp.

Turn 5 550
Pasar builds settler, spearman started. Germans are building Sistine Chapel. errr, Romans stay on the hills and I cannot move there to build the city. Germans don't want to exchange theology for anything :((

Turn 6 560
F U C K !!! Romans founded a city exactly on the hills !!!! Persepolis builds settler, temple is next. Isakhr founded, of course temple started.

Turn 7 570
Tersus builds settler, temple started, Tyre completes marketplace, temple started. Jinjan founded, temple started. Borazjan founded, temple in progress. Hmm, we have a real culture war against Romans!

Turn 8 580
Pasar completed spearman, cathedral started. Sidon completed library, cathedral building.

Turn 9 590

Turn 10 600
nooooo, there are German and Egyptian settlers one tile away from the place I wanted to place a provocant city...

Turn 11 610
They are gone, we can found the city there!

Turn 12 620
Indians are building Tsu War. Herat founded on the new island, temple started. Dekyanus (provocant city) founded, temple started.

Turn 13 630
Aztecs are building Tzu War and Egyptians Leonardo's Workshop. Gally in the north attacked but we won.

Turn 14 640
WE got theology from the GR ! Susa builds marketplace, library started. Bacta finished library, cathedral started. Egypt is building The Chapel. I will try to build it, too, in Gordium, but first temple must be completed into 2 turns. For about 650 gp I bought temples in Istakhr, Jinjan and Dakyanus.

Turn 15 650
We got chivalry from the GR !! Antioch builds temple, marketplace started. In Istakhr, Jinjan and Dakyanus and library started. Aztecs, English and Romans are building The Chapel. Zulus HG. Germans Sun Tzu.

Turn 16 660
There is no chance for us to build the Chapel. Gordium, even after building the temple, still has two unhappy citizens, so one must be an entertainmer which causes that we can acomplish in 75 turns (pop. in 18). So cathedral started. What a great place is the new island, we must colonize it, only Zulus there!

Turn 17 670
Persepolis builds temple, cathedral started. Bampur founded, warrior started.

Turn 18 680
Tyre finished temple, cath. started. Sardis copleted library, cath. next. Borazja buys temple for 200 gp.

Turn 19 690
Arabela builds settler, cath. next. Borazjam strsts library.

Turn 20
Galley won battle and was promoted. Indians are building The Chapel. Not good news from the new island - many barbs. Herat and Bampur will be robbed and settler guarded by a veteran spearman probbably attacked - sorry my fault, but we must risk!

Hints:
The road from the south coast to the Isakhr is almost completed, so use it instead of galleys for transportation.
In the grassland with shield we grabbed from Romans there are settler and spearman - build a city SE from the moutains NEXT to the river (aquaduct), grassland without shield and of course start temple.
As fast as possible colonize the new island. But build up military there!
We still can build two cities in our core island, but later maybe. The race for land is going on.
Keep on buying cultural improvments in cities where we are curturally fighting.
Good luck !

Agamemnus
Aug 30, 2002, 06:23 PM
Great work with the colonization drive. Perhaps it would be better to build a Forbidden Palace on a city near the coast of the northern island and then conquer the Zulus.. who probably still have no iron..

One would think that given our starting position our culture would suffer! (think Eskimos) Let's FLIP THEIR LIDS!! :D

EDIT: You're next, ErMaC..

simplybag
Sep 01, 2002, 04:00 AM
Hi guys,
I had hoped I would get another turn before I can say this, but weekend probably keeps someone too busy :)
Thing is, I'm moving out today/tomorrow from home and will start a new job tomorrow. I don't know how long it will take before I get internet installed, so I suggest you skip my turns until you read an "I am back muahahaa"-message. Good luck with our Persians and I hope it's not gonna take too long before I can play again :(

ErMaC
Sep 01, 2002, 08:08 AM
I'll try and take care of it shortly.

ErMaC
Sep 01, 2002, 11:48 AM
actually sorry guys better skip me. Not gonna be able to get it done in the next day or so, my bad. I'll try to get it next time it comes around.

Szpoti
Sep 01, 2002, 12:50 PM
hmm... I quess all Germans are moving these days, coz I am moving tomorrow, too :) So for the next few days I cannot play. But let's keep our game alive! We are doing fine.

Ion Mage
Sep 01, 2002, 01:39 PM
Does this mean its agemnus' turn?

Agamemnus
Sep 01, 2002, 06:17 PM
I will go then. Sorry for the long delay, my computer has not been working well and my mouse is just now back online. (so I can connect and stuff)

I will try to play the game tomorrow morning (-5GMT) and have it available soon after I wake up. :)

Agamemnus
Sep 02, 2002, 09:48 AM
(Read very end for Important Things To Know)

700AD: (turn 0) I make some adjustments to the cities to improve productivity and growth.

710AD: WAR MODE!! (turn 1)

I declare WAR on the filthy Romans! With Egypt (and Silks, and 7 gold) as my ally, we will CRUSH the Romans!

We master Invention and Education. Great Library obsolete.

710AD (turn 2)

An elite spearman, defending a settler on a hill, is killed by an attacking elite Roman horseman. Fortunately, we have a regular spearman defending the settler as well.

We declare War against the Germans and persuade England to join our cause.

We attack Caesarea and our civilization enters a Golden Age! Horray! :)

I micromanage the cities a bit more.

730AD (turn 3)
We have just enough gold to establish embassies in Zululand and India, and we persuade them to declare War on the Aztecs, Romans, and Germans.

We take Caesarea from the Romans!

740AD (turn 4)
Our veteran galley (no one on board) is lost to raiders.

In a gambit, I lead some Roman archers away from the poorly defended city of Istakhr to the mountains, with a warrior+settler. Unfortunately, they are lost, but the city still stands, even after heavy assault.

We establish a fourth city, Merv, on 'North Island'. The Egyptians were very close to establishing a city in nearly the same location.

We set research to 70%. We will be done with Gunpowder in 8 turns.

750AD (turn 5)

War Report: The Aztecs have lost Dacca to the brave Indians. The Germans have taken Dortmund. The Romans are losing northern cities to Egypt. They are being razed..

760AD (turn 6)
Egypt is Gracious towards me and regards me as the 'wise and just ruler of Persia!'

770AD (turn 7)
A citizen of Tyre starves due to my luxury confinements at the Palace! :(

I build the Behistun Canal linking the waterways between Eastern and Western France and Rome.

780AD (turn 8)
Once explorers and settlers of distant lands themselves, the people of Sidon wave goodbye to the newly created group of settlers. They will venture towards uncharted territory. Ad

Persepolis riots! 'How could you let the people of Tyre starve like that!' they shout, congregating around the Palace.

We are very low on gold and it seems we are 168 gold short of that which is needed to complete Gunpowder. We switch to heavy taxes, low science.

The archer regiment attacking Lugdunum becomes Elite after destroying a defending spearman! Our Immortal finishes off the remaining Spearman. We now control Lugdunum! The lake which we sought to control for centuries is finally wholly and completely ours! On to Rome!

790AD (turn 9)

Roman Artaxata has been attacked by our Immortals. The Romans had 2 spearman defenders, however.

Roman Palmyra has been taken by the Egyptians.

Iona Magnus begins its first Irrigation project.

We switch back to 50% Science Production. Gunpowder in one turn! We the Persians hurry the Library in Zohak.

800AD (turn 10)

There is gunpowder in a border city (Aurelianorum) between Rome and Egypt. When it falls, we shall capture it by colonizing the surrounding lands.

We set off to colonize the soon-to-be ruins of Aurelianorum with a rushed settler.

An Immortal regiment besieges Artaxata and captures it. The people of Persepolis rejoice at the glorious victory. Our Immortal regiment at Lugdunum destroys a Roman Archer group.
810AD (turn 11)

Chalco has been taken by the Indians from the Aztecs.

India is willing to pay 1gpt for 20 turns for out 18 gold. A 10% loan, and much better than Wall Street. But one with inherent risks..

Persepolis is now home to 470,000 inhabitants!
The Indians now owe us 199 gold.

820AD (turn 12)
England and Egypt sign a military alliance against Rome! An unexpected bonus...
Right of Passage with France established.

Hippo Regius flips to the Persians without a fight!

830AD (turn 13)
A worker is killed by Barbarians in the north! We build two Universities, one in Persepolis. With a large stockpile of gold, we begin further research into Chemistry.

840AD (turn 14)

In the North, we stop the Barbarians dead in their tracks. Several (4) Immortals converge on the outskirts of Neapolis.

850AD (turn 15)

Zululand and Rome sign a Peace Treaty.

860AD (turn 16)

More Persian victories on the Roman plains and hills.

870AD (turn 17)
Hippo Regius almost recaptured by the Romans. Whew, that was close. Pompeii taken by the Egyptians. No sign the Egyptians will lose their steam.
Byzantium taken from the Romans. Ad Portas Romae!
880AD (turn 18)
India and Rome sign a Peace Treaty..
Behistun founded.
Massive disorder because of the population's war weariness. Luxuries raised to 20%. An unexpected surprise for our explorer-settlers at North Island: unclaimed Saltpeter has been sighted!
890AD (turn 19)
We prepare to attack Rome by placing 2 Immortals and a Spearman on the hills.
900AD (turn 20)
The Immortals do not attack, but instead wait for re-inforcements from Byzantium to arrive.

Important Things To Know:

**Settler/Galley at hills: DO NOT land the settler near the Barbarian encampments! Notice the quantity of horsemen.. wait for our Spearman and the Impi to get on a mountain and clear the area.

**Immortal group: When you have collected our 4 Immortals, Archer, and Spearman on the hill, attack Rome. Capture it, strongest units first! Now go for Antium if losses were not very heavy. Attack from the mountains south of Antium. After you capture Antium, cancel your alliance against the Romans with Egypt, England, and Zululand. Then make peace for as many cities (ask for Nicopolis! It's near Saltpeter!), gold, and technology as you can.

**Research: I am going for Metallurgy and then Military Tradition. We will be able to complete our conquest of the Roman civilization once we have these technologies.

**I feel our Golden Age is coming at an end. Be prepared to lose this unprecedented productivity in 2 or so turns. On the other hand, there will be less discontent among the populace and we can fire most of the entertainers we needed after we make Pax with the world.

**After the worker at the Canal is built, set him to build a road to France and then connect the city to one of our other cities. After he finishes his road, negotiate a deal for Furs from France in exchange for either gold per turn or Silks, or Dyes, or a mix. Gives us more luxuries :). Do not give France more than one luxury, however!!

www.civfanatics.net/uploads/saga900ad.sav

simplybag
Sep 03, 2002, 07:34 AM
OK guys, I'm back. With less spare time on my hands so I might not be able to play my round within 24 hours. It would be my turn now, but I'm not going to play unless the one whose turn it would be now if I hadn't gone says he hasn't played his turn yet. Don't want to destroy your afford with my lousier contributation :)

Ion Mage
Sep 03, 2002, 11:33 AM
Go on ahead. Your after agemnus anyways :)

simplybag
Sep 03, 2002, 12:59 PM
900AD (1): Bah, people really play with animations on? Annoying. My turn to set preferences to my needs again :) Attacking

Rome with your well placed immortals, not losing a single hp. Spearmen fortifies on the hill. Ah nice, we're at war with both

the Germans and Rome but I'm able to negotiate peace. That's great. Nice Aga: I love your short and accurate military

campaings and set me back in times of peace ;) I will try to take Rome next round and then talk about peace with Caesar.

Getting our settle in the north back to the ship. I guess the Saltpeter is our goal.

910AD (2): Rome attacks our spearmen who secures our immortals with a longbowman. We win, but lost 2 hps. Our first immortal

dies, the 2nd beats the longbowman. Their last spearman has only one hp and ours has 2. I risk it and attack. We win. Rome is

now Persian. Heh, just seeing we're also at war with Monti. Who cares, going to make peace with everyone this round and live

peacefully along each other. For a few rounds, maybe. Caesar decides to give us all his gold (an amazing 2 gold) and

Aurelium. It's a town in complete desert, but it has Saltpeter. He isn't willing to share more than that with us. Otto gives

us 110 gold for peace with Germany. I kindly asked for Astronomy and/or Banking but that idea rather insulted him.

920AD (3): Egypt starts work on JS Bach in case anyone cares. Sending our workers to the north to get the newly acquired saltpeter online as soon as possible. Starving those damn Roman citizens in Rome to avoid easy flipping. Chemistry discovered. Going for Astronomy next, to finally make our resources available everywhere.

930AD (4): Golden Age is over. Zululand's impi who was sent northwards to the barb uprising has been killed by a single horseman. Hopefully our spearman will do better than him. Our galley with the settler is waiting right there to settle next to the saltpeter when the scene is safe. Trading with Joanie: We give chemistry, we get furs, some gold, banking, astronomy and music theory.

940AD (5): Our spearman dies. Not looking good for another town there at the moment.

I'm sorry but I can't play more than those 5 turns now (I haven't changed productions unless anything finished and only conquered a city and made peace). I have to wake up at 4.45 tomorrow and i'm already feeling deadly tired :(

Save game (http://www.daddied.com/demos/sd4table/persians_950.zip)

Agamemnus
Sep 03, 2002, 04:56 PM
900AD was a pre-turn. I did that before too. Next time count your first turn as turn 0. I know you were too tired to play anyways, but just for future reference.

simplybag
Sep 04, 2002, 10:05 AM
Bla now I notice how badly notepad with line alignment blubbed my text up :( Sorry, for that, it's a pain to read that. Good that I didn't play full 20 turns, your eyes would have sued me :)

Ion Mage
Sep 04, 2002, 01:29 PM
Ok, i shall be taking my turn now.

Ion Mage
Sep 04, 2002, 02:58 PM
Preturn: This did not end up existing. I dont mind, since i dont have much to change, but do please try to supply us with preturns. Thank you :)

950 ad: The short lived 'simpl-ey-bogg' dynasty comes to an end faster than it started, and a new religious order (dont worry, no plans on switching govs yet), which originated from the town of iona magnus, takes the reigns of the government. First order of business? To protect our new traditions with bolstered defenses. (translation: Im gonna build a military. Possibly finish the war with aztecs)Switched ceasarea's production to a pikeman; the towns defenseless...

960: Pasargadae builds aqueduct. Starts pikeman. Bactra finishes a new imports and exports district, which shall end up bolstering economic stuff there. Building knight. Starts pikeman. With revelation of the new religion, merv's civil disorder ends, and the citizens find peace. Also, hamadans cultural influence expanded (i dont think i'll document any more cultural expansions unless there important, from now on).

970: Rome offers trade of territory maps. I reject, remembering that we still hold a grudge with them. Zululand and aztecs have come to terms, and signed a peace treaty. Susa builds aqueduct. Starts caravel. Note: If you dont mind, im not going to document when workers get built anymore either, unless important. To redundant (again). Ergili finishes the first of the ejam-nite (my religon) courts. All tried there are tried under the laws of the church. Knight started. Zulu building leonardos, AND sistine both at once. France building copernicus'. Egam`Noi founded on the island with both renes and seleucia on it.

980: Tyre finishes its university. Work begun on pikeman. Disorder in tureng tepe; the citizens do not yet fully believe in the new order. I set some entertainers to show some of the Lords miracles. Delhi finishes sun tzus art of war. Aztecs start JS bachs and sistine. Zulu begins leonardos and sistine. Germans start leonardoes (urgh) and js bachs AND copernicus (is there no end to this madness?!?!) Thebes finishes leondardoes. They immediately begin work on sistine chapel and js bachs. england begins sistine.

990: Gordium finishes aqueduct. Starts immortals. Tureng tepe has regained faith in the order. Zulu building sistine (make up your minds dammit). Germany building js bachs and copernicus. Starvation at tureng tepe.

1000: Egypt is conquering rome, apperently. note much else to report

1010: Ive sent a galley with 2 immortals to clear the barbarian presence in the north-northern island away... that way we can found a town.

1020: Started building a bank in pasargadae. Reims finishes the sistine chapel. Realizing i forgot to set persepolis' wonder earlier, when leonardoes was finished i set it too copernicus' observatory.

1030: Various civs begin building smiths trading co.... nothing else major

1040: Cologne finishes copernicus! !(*&^#!@!!!! Moving along.... nothing else new.



Okay, people proved that the ejam-nite god doesnt exist, and my reign ends. Now then...


First of all, i believe a conquest victory is nigh impossible now. We are still at war with the aztecs, and it would still help if we crush them, but i say mass agression should end there.

1: I have already started assembling troops to invade aztecs. they are relatively small. when you invade, go in hard, reinforcements will take downright forever to get there, so the first wave = our only wave. Make it count. :goodjob:

2: Egypt is growing a little to powerful what with the conquest of rome. If there is ever a second war after the aztecs, we should team up with them... they've more land than us:eek: !

3: we might want to speed up our research a bit... something i forgot to do (doh!)

4: Have i been sloppy? Documenting stuff, that is. Sorry if i am, but this is my first succession game.

Save game in a moment...

Ion Mage
Sep 04, 2002, 03:07 PM
And heres the save!

Good luck!:goodjob:

Ion Mage
Sep 04, 2002, 03:09 PM
Okay, if i didnt have winzip, i wouldnt have been able to upload the file... and soon not even winzip can stop the 250KB limit! What do we do then? What hosting service you been using, simplybag>

Agamemnus
Sep 04, 2002, 03:52 PM
I started a war with the Aztecs to force them to use their stack of dooms... slow 'em down... dunno if it's a good idea to kill the Aztecs.. maybe grab a city or 2 and then some techs from Aztecs? We should give one of the cities to Egypt..

We should not ally the Egyptians. We should conquer them. You'd be surprised how hard it is to fight a 3 front war.. one in Aztec lands, one on our line, and one between Germany (Ger would be hard to convince) / England. Also Egypt has a lot of corruption, maybe as much as ours!! :) Ally France against Egypt as well.

As soon as we get 5 or 6 Cavalry and a Forbidden Palace, it should be easy to get going. As long as Egypt doesn't have rifleman by then. :eek: Keep the tech going!

Would be better if the war had ended a few turns back... that's a lot of war weariness.

You can upload >300K to www.civfanatics.net/uploads.. see the bottom page..

Ion Mage
Sep 04, 2002, 07:47 PM
Whats the point of giving one of the aztec cities to the egyptians if we are planning to war with them shortly afterwards?

Oh, one more note: Rome is doomed. Unless we war with egypt NOW!

Whether to let egypt grow stronger (have more cities) and eliminate a rival, or save a rival, attack egypt before it gains more power, and save rome in the progress (while keeping rome weak, of course), i cannot say.

Agamemnus
Sep 05, 2002, 04:19 AM
The point is to start another world war. With the Aztecs and the Zulus on our side. When the Indians and Zulus approach Egypt's city in the Aztec mainland, we can declare War on India. :flamedevi

We can't attack Egypt now. They probably still have a lot of War Chariots left, even though their army may be depleted. We need to get Mettaurgy and Military Tradition, then Cavalry stacks ASAP. We should prepare by training cheap horsemen!!

simplybag
Sep 05, 2002, 08:08 AM
Nice to see that we're making some good progress :) Cleo, however, is scaring me. In all of my games I had made very very bad experiences with her, if she became too big she'd sneakattack me. I sometimes was gracious with her but she attacked nonetheless. Rome will soon disappear and we'll have a very long direct border with them.
We still don't have the FB? A shame that we couldnt get a leader off the Roman-Persian wars :( Once we conquer Egypt and have the big continent basically to ourselves, it will be easy going. But still a long way to go. Can't wait for the weekend and I will be able to take some active part again (maybe with a few more than 20 turns ? :))

Good luck and I'll go back to what I may call my "work" for the next 10 months.

Ion Mage
Sep 05, 2002, 05:59 PM
Since you only got to do 5 turns before, how about... 25 turns for you? Not too much more, but not to little i say. We'll have a vote though.

Agamemnus
Sep 05, 2002, 06:28 PM
Who's next though??

simplybag
Sep 06, 2002, 08:18 AM
I think Spzoti is next, but he had also moved as he said so he's probably still busy, so I guess it's Ermac's turn now.

Btw Ion Mage: I uploaded the files to our private clanserver, because that was a lot less hassle than using the upload option in the forum. I'm sorry, but it's no free hosting service :(

Ion Mage
Sep 07, 2002, 09:51 AM
Originally posted by simplybag
I think Spzoti is next, but he had also moved as he said so he's probably still busy, so I guess it's Ermac's turn now.

Btw Ion Mage: I uploaded the files to our private clanserver, because that was a lot less hassle than using the upload option in the forum. I'm sorry, but it's no free hosting service :(


Dont worry, ill just do what agamemnus said, and upload to the uploads server (even if its very slow....)

Agamemnus
Sep 07, 2002, 06:36 PM
If ErMaC doesn't respond in a day, I think we should skip him again..

ErMaC
Sep 08, 2002, 12:16 AM
Sorry lost track of this game I'll try and do it soon.

ErMaC
Sep 09, 2002, 08:33 AM
Preturn - Persepolis changed to Bach since Copernicus is built.
The aztecs don't even have a city near us why are we at war with them? Just causes weariness. I make peace with them and get their WM and 5g

1) 1050 - bactra pike-aque, istakhr library-market, jinjan library-barracks
We can be trading with a crapload of other civs for luxuries, why aren't we?? Trade dyes+silks to India for Gems, dyes+silks to Egypt for Wines. I drop luxes to 10% and now most of our cities will be in WLTKD.

2) 1060 - Taurus univ-aque, Aztec complete Bach. Germans complete Smith. Egyptians start magellan's. Joan's sending a galley towards poorly defended ghulaman, so I trade her silks for 19gpt to hopefully give her incentive not to attack. I decide my #1 goal will be to destroy the romans so that we don't have to worry about them in the long term and can take their land for an eventual assault on the egyptians.

I think we need to take the Egyptians out of the picture because they're the biggest civ and if we can gang up a bunch of others against them we will be in a much better position in the endgame.

3) 1070 - England/rome sign peace, germany zululand sign peace. Persepolis gets changed to cathedral :( Egypt sure has a lot of knights roaming around. Egam`Noi warrior-library, sidon immortal-immortal, Ghulaman harbor-pike. Egyptians complete magellan's.

4) 1080 - Persepolis cathedral-bank.Behistun warrior-library. Move stuff around.

5) 1090 - Rome/Egypt sign peace. Gordium caravel-immortal.

6) 1100 - We get Physics. I turn off research. I trade physics to Egypt for a huge chunk of cash and tech. I trade it around to a few other people for money and luxuries. I got for Magnetism as that will most likely fetch a high price on the trading market. Lungundum worker-library. Sideon immortals-immortals. I'm moving our various units into position to attack rome once we get a big enough army.

7) 1110 - Zulus threaten us for silks, I tell him to p1ss off. He complies. Iona Magus temple-library. artaxata worker-library.

8) 1120 - zzzz

8) 1130 - susa knight-knight, arbela aque-barracks, gordium immortal-barracks, sidon immortal-barracks. We lose our furs from France. C'est la vie.

9) 1140 - Aztecs and india sign peace.

10) 1150 - Rome and india ally vs. Germany. Pasargadae bank-knight. Kandahar founded by saltpeter up north. Barb camp disbanded.


I only got time to play 10 turns. I think because of personal issues i'm going to need to drop out of this game. Good luck to you guys.

ErMaC
Sep 09, 2002, 08:39 AM
here's the save.

http://www.civfanatics.net/uploads2/max-1150ad.sav

Agamemnus
Sep 09, 2002, 09:05 AM
Thanks for at last ending the War with the Aztecs which should have ended one turn after I was finished! :eek: Trading physics was not a good idea. No Cavalry yet, I suppose?

I'll have to do it myself, I guess... and kill the Egyptians... before the Egyptians get INFANTRY! :mad:

simplybag
Sep 10, 2002, 09:08 AM
Bonjour mes amies, my turn again.
No war going on, that's nice. Changed marketplace in Sardis into courthouse. Planning to build some new workers so we get the jungle cut down as quickly as possible. We need a FP soon, the waste is just too big. I will rush-build courthouse in Sardis soon and then start work on FP.

1: Moved units into position to attack Rome. I guess that's why so many of our units are wandering around there.

2: Good news! The loyal Egyptian citizens of Oryx want to become Persian. I can't reject their proposonal and let them peacefully join our empire. Moving our troops into position to attack 3 Roman cities next rounds.

3: Bampur builds Settler. I don't know where it's supposed to found a city, so I sent it closely to the border with Zululand and will set some cultural pressure on them. I was wondering why our units are outside of Roman territory but then I remembered that I accidently clicked "OK, we'll leave" when Caesar asked us to :) So we're bringing them back into position to attack next round.


4: Nicomedia is destroyed by 2 Persian immortals. Our territory grows, so we might consider building a city there in the future. But for now I don't think it's too productive, mybe once we get our FP. Brundisium is captured after littler resistance.

5: Hispalis is captured by us.

6: Running science very low to get some cash in and build courthouse in Sardis. Starting Marketplace after and going to rush it too, so it's easier to keep people happy. FP next.

7: Bah, waiting time between turns is awful. Altin Tepe founded between 2 Zulu cities.

8: Increasing science rate again, magnetism in 2 rounds. Rush building marketplace in Sardis.

9: One immortals unit gets killed by a longbowman.

10: We discover Magnetism. 2 immortals die. We're still at war with Rome, you can talk peace if you like or try to attack again next round.

Only 10 turns for me, more would have been possible if it were my turn on the weekend but unlucky as I am, it wasn't possible :( I'm slowly losing interest in this game, as I can only play a few turns and the game is so big and proceeding slowly (between turns *args*) that it's almost annoying.

simplybag
Sep 10, 2002, 09:13 AM
Save game (http://www.civfanatics.net/uploads2/AnnixalatesofthePersians1250AD.zip)

Ion Mage
Sep 10, 2002, 11:35 AM
Im going to skip my turn, im a wee bit too busy. Sorry!

Agamemnus
Sep 10, 2002, 04:34 PM
I was next!!!!!!!!! :eek: :eek: :eek: I had already taken 12 turns and I captured all of Rome except one city... ARGH!!! Can we go back a few turns, please?

:crazyeye:

Ion Mage
Sep 10, 2002, 05:10 PM
yeah, agamemnus was next, simplybag. Wrong time for you...

Uh, how bout agamemnus finishes his current round, and whichever one is better we use?

Agamemnus
Sep 10, 2002, 05:19 PM
I will post my results tomorrow. Then we can judge. :eek:

simplybag
Sep 11, 2002, 09:57 AM
For ****s Sake, i'm sorry! I soooo badly need more sleep, I even **** up things I should be enjoying to do :) Won't happen again, I promise! I hope, heh.

Agamemnus
Sep 11, 2002, 10:00 AM
1150-1295 AD:
Birth of an Empire
Turn 0 (1150AD)

We create some workers. I find that England has been totally decimated by the Germans, losing an estimated 95% of its cities.

turn 1 (1160AD)

War declared on Rome.

We burn a Roman city to the ground.

turn 2 (1170AD)
We gain the Roman city of Brundisium. We lose one Immortal.

turn 3 (1180AD)
We gain the Roman city of Hispalis.

turn 4 (1190AD)
We found Altin Tepe, gaining access to a source of Wines and Grapes.
We found Bunyan in between the cities of New Zululand.

turn 5 (1200AD)
We now have Magnetism! Egypt declares War on the Germans! No more threatening Egyptian Knights at our borders! New Nuremberg, a desert city near the coast opposite French, is destroyed. And so too is another city at the Northern coast of the mainland.

German counter-attack takes Kahun and Edfu.

Egypt has reached the Industrial Age. We have one more tech to go. Shows how stupid it is to set tech to zero every time I am not in command! :(

Massive barbarian uprisings near Kandahar! Uhoh...

turn 6 (1200AD)
Arthribis taken by the Germans. This is very alarming!

Cumae, the Roman capital, is captured. We lose an Immortal. A settler/spearman group is captured by our Elite Archer.

turn 7 (1210AD)
We declare War on England to take their colony on former Roman territory. Our Immortals is a little bit shaked up by the appearance of 20 horsemen and 1 warrior near Kandahar..

turn 8 (1220AD)
The French 'help us out' with a warrior detachment. He kills approximately 10 horsemen and 1 warrior before dying.

Nicopolis, north of the Meditteranean Sea, is captured.
The English city of Liverpol is captured by our glorious armies.
Stalemate at the Germany/Egypt front.

turn 9 (1230AD)
The barbarians have conveniently been eradicated by the French at New Orleans. They themselves suffered the same fate..
A rush-built Longbowman attacks Seleucia, a Roman colony on France's eastern island. It has one defender remaining.

turn 10 (1240AD)
Caesaraugusta, a magnificent city of 100,000 Roman citizens, falls to us.
Roman Virconium, a city amidst the Jungles and mountains of the Continent, also falls to us.
The Roman government flees from the Continent to Easter island, to the east of the French main continent. We decide to rest our forces stationed there.
I re-instate our Silks-Furs trade with the French.
turn 11 (1250AD)
turn 12 (1255AD)
Byzantium constructs Barracks. This will prove a vital staging area for our troops.
We defeat the Assyrians, the last 'Barbarian' encampment on this earth.
turn 13 (1260AD)
Charsadda built at Central Island. The arrival of Egyptian reinforcements have turned the tide in their war against Germany. Germany has lost all the cities it has gained from Egypt at the start of the War. The cities that Egypt has taken from Rome are much bigger than our own captured Roman cities. Our generals ponder how best to remedy this situation..
turn 14 (1265AD)
turn 15 (1270AD)
turn 16 (1275AD)
We trade Magnetism for Metallurgy from the Indians and then gain Nationalism. I smell BLOOD!
I trade Nationalism to France for 183 gold per turn and 310 gold!!!!!!! An arm and a leg!
Absolutely ridiculous! Egypt WILL fall to our glorious and magnificent armies!
turn 17 (1280AD)
Our enemies stand absolutely no chance at all!
turn 18 (1285AD)
We shall be ready in TWO turns to mercilessly crush the Egyptians!
turn 19 (1290AD)
WAR is declared on the Egyptians! Our armies advance on Oryx, Sebennytus New Thebes, Veii, Neapolis, and Antium. Our Knights take Ravenna.
turn 20 (1295AD)
4 cities riot because of the war. Oryx captured. Neapolis and Veii captured. We have a great leader now! Darius leads our men at the attack on Veii. Now we will be able to build our Forbidden Palace!

I rename Veii Rome and Rome Veii.. and order a Forbidden Palace built at the very spot where brave Darius led our troops to victory!

I make Peace with Rome. Let them wither!

NOTES:
*Most of the mainland cities are undefended.
*Attack with Knights first, if attacking. The Musketmen are very difficult on the hills.
*Do not attack the Egyptian city that I have surrounded. If you do, we will have high casualties and will probably even not get through one Musketman. We need to rush 4 or 5 Cannon.
*Don't attack without full HP.
*India's capital has Sun Tzu's. It would be a good idea to capture it in the future.

http://www.civfanatics.net/uploads2/saga1295ad.sav

simplybag
Sep 13, 2002, 08:47 AM
I'm unhappy to say that you can count me out of this game :( I just loaded Aga's newest save game and noticed I completely lost the overview. Although I read all postings and should have got all information required to consider myself 'informed', I know nothing about this game and I just don't know what to do, how to do and what my predcessors were up to.

It was my first SG and by experiencing it by myself I can now say, that it becomes too complicated for me starting by the middle ages, especially on a big map like this. I apologise for dropping out of this now, but I don't think i'm a good help any longer. I learnt that I can't play a game properly if I only contributed a small bit to it by myself and know about nothing about history and future plans.

Good luck for this game and your future games, too, but as far as I'm concerned this was my first and last succession game :(

Ion Mage
Sep 15, 2002, 09:15 AM
Dont give up, im willing to assume it gets less confusing over time. I also am confused. Am i giving up? nope!

Agamemnus
Sep 18, 2002, 04:46 AM
All I did was capture a few Roman cities... and then attack the Egyptians after getting a huge amount of gold for the Nationalism tech.

Ion Mage, will you take the reins?

Ion Mage
Sep 22, 2002, 08:10 AM
sure just a moment.

Ion Mage
Sep 22, 2002, 09:19 AM
Preturn: I turn the music back on. I Start rushing some cannons,

1300 AD: Pers gets settler, starts knight. Rome makes forbidden palace. No major battles, but i moved some forces (and a cannon) to the front.

1305 AD: Now that theres less corruption going around, i start replacing some irrigations with mines (only in larger cities, dont worry ). Sset science rate down to 0% (we can bully anything new from the egyptians when were done with them) so i can rush other stuff.

1310 AD: Egypt has taken caesaraugusta!

1315: oryx was taekn too! Not looking good... dakyanus was then afterwards burned to the ground! I am focusing on defenses in that area IMMEDIATELY. 2 immortals defeated by a knight.

1320: Cumae captured. Things are looking worse by the minute!!!

1325: No cities lost this turn, but major egyptian movements in the north! Im sorry, im no war expert... i have to end this reign NOW! Someone good at war, take over!

Im sorry for my short reign! all i can say is we cant go on like this in a republic. Revolution? or surrender?

Not sure if this link may work but,

http://www.civfanatics.net/uploads2/sg_we_are_being_slaughtered.sav

Agamemnus
Oct 03, 2002, 11:59 AM
You replied! I guess I didn't get the email! I'll start ASAP!

Ion Mage
Oct 05, 2002, 07:31 PM
And i was beginning to think that this game was dying down! :lol: Good to see its still alive! :)

Agamemnus
Oct 06, 2002, 09:55 AM
I wasn't going on defeating the Egyptians in this war... Notice the amount of soldiers we have near old Rome.. don't panic. I'm a bit busy with skool and I'll play this as soon as I can... maybe Monday night, ok? :(

Agamemnus
Feb 26, 2011, 12:14 AM
Hmm, apparently I forgot about this... possibly too busy with school. Sorry, Ion Mage.

</epic necro>

TheOverseer714
Feb 26, 2011, 11:46 AM
Nearly 9 years...wow! Now thats a serious necro post.

Elephantium
Feb 26, 2011, 12:36 PM
:bump:

Ceoladir
Feb 26, 2011, 03:03 PM
Usually I post that.

:bump:

It warrants 2 times.

Elephantium
Feb 26, 2011, 04:19 PM
Heh. I've seen you post it before -- that's what gave me the idea :D

Raliuven
May 19, 2011, 12:47 PM
I wasn't going on defeating the Egyptians in this war... Notice the amount of soldiers we have near old Rome.. don't panic. I'm a bit busy with skool and I'll play this as soon as I can... maybe Monday night, ok? :(

It might have been little more helpful if you said "Maybe Monday night, May 16th of 2011." :lol:

vmxa
May 19, 2011, 01:53 PM
Well there are a number of issues with the condition of the empire that are hurting the chances of winning. Too many crappy units like 20 warriors in the 1250AD save. You should never have build that many warriros or so many spears at Monarch level.

Working on the 5th option tech, rather than get the required techs learned.

Not sure about the trades, many look suspious. Probably caused by being weak. I would not be willing to trade two lux to anyone unless they were very far behind me or some extraordinary circumstances.

Far too few workers.

The bad land, you could do little about, but you could pack in more towns on the starting island.

Lots of structures that should not have been built in the towns that cannot support or use them at this time.

You really give yourself a handicap in vanilla when you switch to Republic and are on a smallish island. You will have to fight a great deal to get anywhere, unless you try for a UN. No unit support in vanilla for Republic.

At war and have only a handful of units on the front and towns at the front have only 1 defender?

Example of a town wasting time and shields is Istakhr making an 80 turn market. It is size 4 and not growning. Has a lib and a temple? Is deep in jungle. Makes zero beakers, so what is the point of a lib? How about a worker or a treb instead.

Civinator
May 19, 2011, 02:31 PM
Well, thatīs a funny game. :lol:

vmxa
May 27, 2011, 08:08 PM
I played this one out form the 1250AD position. Given it is about 9 years later I think I am safe to post some screenies and such. Couple of pix prior to this turn.

1670AD:
Finally have eliminated Cleo. DOW Bismark and take out all his tonws in my backfield. Kill his stack of 25 units, mostly knights. Signed up everyone to an alliance for a mere single lux each.

I do not expect any nation to do anything in fact I am hoping Bismark wipes the Aztecs towns and the few towns of Ghandi from this continent. I have 13 armies up, 2 are not on this landmass. One dropped on a tiny island of Bismarks enroute home.

We have 4 lux, no others on this land. I am far ahead now in points. Have 149 towns, next is Bismark at 34.

I don't know, if my issues with crashing was due to the vanilla save being played in
C3C or it was Win7, but the first two days I had so many crashes. Then a couple of days no crashes and now it is doing it again.

The good news is it was always during the IBT. The bad news is they had turned off the seed, so once in awhile the replay altered things. No attacks though as Cleo made only a few attacks, just too weak.

I played for about 4 days and kept wondering why these three Germany towns never flipped. I mean it is Monarch and they were surrounded and cutoff for a long time. I finally looked at the game and saw not only was seed off, but so was flips and Domination.

Not sure why anyone would turn off domination, if you want to conquest, just do not keep land once you are near the limit. I do not care for UN wins and Space always crashes. Conquest will be a bit of a pain with so many islands.

1735:
Bismark has 12 towns on the mainland and 1 on a tiny island. He only has 53 units, no attackers. Cannot make infantry, nor horse units. I am now making tanks and have 15 armies. Seems bombers have less range or I have gotten use to CCM bombers as I gave up using them in this game as they have to be moved every turn anyway.

I have seen a single French warrior and a single WE so far battle Bismark. The French do have 9 frigates and 2 galleon off shore. Too late as I already captured those towns. I have 175 towns and will plant some more settlers as soon as I can safely get roads up.

It is the usual low level (high level too really) poor job of getting roads up or trees cut or jungles cleared.

1745AD:
Looks like Montie razed a German town, way to go.


175xAD:
I am sure I could win the vote as all are allied with me versus Bismark and several are polite and that is with no bribes. By the next vote Germany will be gone.

1764AD:
Eliminated Bismark and now have 200+ towns. All alliance ended, before this event. Gotta love the AI as one of them signed a deal with Bismark as it was down to OCC and had several armies next to the last town. Now I want to move on France for their lux, but there are a few of Monties towns and one of Joan's.

A number of foreign units are running around, so I will give them the boot and see who objects.

vmxa
May 27, 2011, 08:16 PM
1774AD:
DOW Joan and clear mainland of her troops and the one town. Montie still has 4 towns mostly in the jungle. Joan has a small force of 100 rifles, 35 cavs and 11 musketeers. A few spears. 20 workers is not bad for an AI on an island with 15 towns.

I have 18 armies now, 2 or 3 are tanks. Just upgraded infantry to mechs. Going to drop all, but one on her. She has one scrub tundra town as well.

1776AD:
They sent 20 cavs to die on my MI units. Looks like about 50 units are on the two tiles I left open. I should have only left one tile as now they have about 30 units on a mountain and will be harder to kill.

1778AD:
I really dislike ships in Civ3. I misclicked my BB and could not attack with it, only one I have. Tried my DD and the 1HP Ironclad sunk it, so I used a Cruise Missile. Forgot I had a bomber right there, duh. (Note would not have worked in vanilla anyway)

Used bomber on stack and it missed, sigh.

1804AD:
Joan is gone, but she did a good job on the island, it is nearly completely railed.

1810AD:
Task Force Zulu shoved off. Shaka shares the last continent with Ghandi and Montie. He also has a 8 towns on a small continent with me and one Indian town. A single LB is still parked on the mainland.

1824AD:
Fleet lands finally and I kill the lB and take one town on shared island. Land 19 armies (5 are tank armies), 4 elite cavs, 9 MI (2 elite) and 9 tanks (2 elite). Maybe 7 artillery and 8 to 10 settlers.

1826AD:
Raze Hlobane and found town. Clear units from my new town. Get another leader form 24th and fill with tanks.

Looks like Shaka only has about 70 infantry and maybe 30 other units. No rails up. Raze 2 towns and put armies on all tiles to beachhead, except one. Forcing them to come in one path and maybe take a ZoC hit.

1838AD:
Have Modern Armor now and have cleared the shared island. It now has only 1 town (India). Have a corner on the continent now of 8 towns. All tiles on all lands have rails, except some of the newly grab areas and even have a rail to all towns there.

Scores of slaves left on the mainland, not going to bring them over.

vmxa
May 27, 2011, 08:24 PM
1846AD:
Shaka eliminated. 272 towns, Ghandi 27, Montie 11 (4 on mainland). 26 armies, not building them in MA now and few elite battles as most done by armies now. 6 lux, so all are quite happy, especially as most are set to scientist.

1856AD:
Ghandi has
Settlers 2
Workers 11
Spears 6
Pikes 1
LB 1
Muskets 12
Rifles 103
Cavs 26
Artillery 8
Galley 1
Caravels 2
Galleon 4
Ironclads 16
WE 5

Pretty weak and 26 towns. I DOW and give Montie Espionage to join the fun. There are two islands, quite small.

One has 3 towns 2 Ghandi and 1 Az. The other has three, one for each of us. I capture the Indian town. Capture Pune on my island, but bomber fails to sink 1hp galleon, now surrounded by 2 DD's. (Duh no lethal in vanilla)

Ghandi has a number of metros that I will raze. I only want enough new land to get the two lux I do not currently own.

Razed 2 metros cannot reach others right now. Eliminated 21 units.

IBT:
All they did was move units around, some to Monties area. The Galleon did not move as is usual for a redlined transport ship unescorted. (bug IMO)

1858AD:
Kill 32 units and drop them to 21 towns, razing New Delhi at size 26. Found my 276th town to claim Ivory.

Got a leader and created 27th using MA units.

1860AD:
Killed about 20 more units and razed 2 metros.

1862AD:
Vote came up and I probably could win as only AZ decides and they are allied with me now. Ghandi has not even taken down the size 1 town on his little island. He has a full city and a decent town there.

Ghandi down to 17 towns now. 22 units removed.

1866AD:
Montie plopped a town in my path, so I DOW him and it will be war till no one is standing and I probably will not make or capture towns.

I got 3 more leaders and now have 30 armies. I really miss the leathal bombardment that made bombers useful in C3C. No upgrades for LB and Immortals stinks as well.

1868AD:
Got three of the 4 Az towns on the mainland. They are down to 6 towns, 3 sieged. Ghandi has 13, also 3 sieged.

1870AD:
Cleared mainland. Tiny island. One town on the current continent for Montie and it is pinned in by several armies. He has a town on the 3 town island. I am going to land a MA army next turn. Ghandi has 12 towns, 10 on this continent in one corner. Mountains and tundra will slow the action.

1872AD:
Another leader. Funny Ghandi took the last town from Montie and the msg was Rampaging Indian's! They got one tundra town.

1876AD:
Slipped up and used an elite cav and got another leader. Fromed 32nd, not going to fill as they have 4 towns and all have armies on their door. I did relent and capture a town to get the last lux (Gems).

I have seen a few barb warriors running around in all the open land I left. They run past the armies and get dropped to red.

1878AD:
All dead.

Games crashed at the barb hitting the bell as it often does. I did note one strange thing and that the score was -17xxx? It put me on the bottom of the score list. I did not have crashes during IBT the last two days. My cursor was very sensitive though. Not sure if this is due to Win7 updates or what.

vmxa
May 27, 2011, 08:25 PM
My uploaded pix got lost, try again.

darski
May 28, 2011, 03:31 AM
You go guy! You always amaze me with your abilities at this game. :goodjob:

vmxa
May 28, 2011, 09:12 AM
Thanks darski, remember it just a Monarch level.

darski
May 29, 2011, 06:01 PM
Thanks darski, remember it just a Monarch level.

true - but you would do the same at Sid. :popcorn:

Northern Pike
May 30, 2011, 02:57 AM
Congratulations :hatsoff:--and if you can finish a nine-year-old necrogame single-handed, you should definitely have time for the next Rat or Greebley game. ;)

vmxa
May 30, 2011, 12:10 PM
Well I am feeling better now that I had the stint removed and no longer feel like I have to pee all day. I just wanted to get some action in with armies for a change lol.

That is for laugh out loud, not League of Legends. :D

I like CCM, but sometimes the being forced to use that huge gaps in towns and lack of workers early gets me down. More than the lack of armies. Never really played RaR, but CCM seems the best of the ones I have played.

darski
Jun 01, 2011, 11:00 PM
Well I am feeling better now that I had the stint removed and no longer feel like I have to pee all day. I just wanted to get some action in with armies for a change lol.

That is for laugh out loud, not League of Legends. :D

I like CCM, but sometimes the being forced to use that huge gaps in towns and lack of workers early gets me down. More than the lack of armies. Never really played RaR, but CCM seems the best of the ones I have played.

Are you aware of the World Wide Mod (http://forums.civfanatics.com/showthread.php?t=397575)?

I am planning to give it a try but I need to get some time together first :lol:

vmxa
Jun 01, 2011, 11:38 PM
I am not real clear on weither I have looked at it or not. Do I have any post in the thread? I have at least peeked at most of the completed ones, especially if authors were still around in the last 2 years.

Older ones seemed to have not been cleaned up, if no one was working on them in the last 18 months. I got tired of finding pedias that were not useful and missing pediacons or a long list of known missing art and no one uploaded a full version.

I played so many of the WWI/II ones that I can not keep them straight.

Frequently you go to some wherehouse site and find it is a bugger to finish the 500mb files as the site drops you as it is so slow. I have 20mb line.

vmxa
Jun 01, 2011, 11:49 PM
I was pretty sure I took ashot at this one. I see I did have trouble with the d/l. I do recall having on my HD, but may not ahve made it to the new system as I got a machine soon aftewr I d/l the thing.

So I may look to see, if it is on my backup drive, when I get the chance. Been watch a lot of LoL lately. Give my fingers a chance to recover.