View Full Version : My Blender nif import is screwed up


cfkane
Nov 22, 2008, 04:49 PM
Whenever I use the nif import function with blender, the models come back with the texture printed about a thousand times on the model.

Here's what I mean:

http://img384.imageshack.us/img384/2811/blenderproblemmh7.png

This seems to only be happening with leaderheads, and it just started recently. What's going on here?

Refar
Nov 22, 2008, 08:03 PM
Is this actully the Diff texture ?
The LH shader has multiple maps - one of them (namely environment reflection) should use a different mapping. I guess it's possible the importer mixed up the UV-Chanels.

Have you tried importing both the Shader and the Non-Shader version of the LH ?
Non-Shader does not have said env maps, so it might work out better.

cfkane
Nov 22, 2008, 08:28 PM
Hm. You're right. Non-shader works out fine.

cfkane
Dec 11, 2008, 10:40 PM
So, is there any way to fix this? Right now I have no way of editing shaded LH's.

Refar
Dec 12, 2008, 01:28 AM
:confused: I was thinking non-shader import worked ? It's the same LH. Blender has no capability of working with shaders anyway, afaik. But it should be possible to re-apply shaders later with NifScope (but i do not know the exact steps myself).

NikNaks
Dec 12, 2008, 05:54 AM
Refar is right. You edit the non-shader leaderhead in Blender, then re-apply them in the manner of this tutorial by dutchking (http://www.civjunction.freeforums.org/how-to-add-shaders-to-a-blender-exported-lh-without-max-t74.html).

Refar
Dec 12, 2008, 06:30 AM
Dutchking finally did it ! Unbeliveable :D
:goodjob:

cfkane
Dec 12, 2008, 09:08 AM
Ah, brilliant! This should really help me.