View Full Version : SDK, Python, or XML - Which One Do I Use to Do this?


Sarge85
Nov 25, 2008, 01:34 PM
Hi,

I have the dll that allows me to have up to 50 civs in a game. (sidebar "props" to who ever made this)

At any rate, I like to challenge myself and start a game with max civs. Generally I would just use Random - but in one game I noticed I had two Carthages-Hannibal. That was confusing.

What'd I'd like to do is create a MOD (I guess?) with 50 unique leaders.

I could do it manually each time i start a game - but that's a pain in the a$$.

I'd like a random map each time also ---

Easy? Hard? XML? other?

I know how to access the XML files - but don't know anything at all about Python or SDK.

Sarge:gp:

strategyonly
Nov 25, 2008, 09:26 PM
Hi,

I have the dll that allows me to have up to 50 civs in a game. (sidebar "props" to who ever made this)

At any rate, I like to challenge myself and start a game with max civs. Generally I would just use Random - but in one game I noticed I had two Carthages-Hannibal. That was confusing.

What'd I'd like to do is create a MOD (I guess?) with 50 unique leaders.

I could do it manually each time i start a game - but that's a pain in the a$$.

I'd like a random map each time also ---

Easy? Hard? XML? other?

I know how to access the XML files - but don't know anything at all about Python or SDK.

Sarge:gp:

If you hold off for my next update, i am making a mod that has over 143 civs and you could just add your dll or what ever else you wanted later.

Sarge85
Nov 26, 2008, 01:31 PM
I'm not sure thats what I'm asking....

Problem is i'm having a hard time articulating.

Basically I want a MOD that will always have 50 Unique leaders but I won't have to go through and select each user.

I also want the map to be different each time I start that MOD.

I have the DLL that allows 50 civs.

I just don't know what to do next....or what tools to use.

Sarge:gp: