remake20
Nov 29, 2008, 11:25 AM
There have been some rumors the SWB3 is coming out in March.
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View Full Version : Will there be a Star Wars Battlefront 3? remake20 Nov 29, 2008, 11:25 AM There have been some rumors the SWB3 is coming out in March. Bigfoot3814 Nov 29, 2008, 11:51 AM It would be cool if there was I guess. Wrong forum BTW. choxorn Nov 29, 2008, 12:24 PM Should be in all other games, but yeah, it would be awesome if there was a SWBF3. Zarn Nov 29, 2008, 12:27 PM Where is the "Likely, but I don't know when" option? Ginger_Ale Nov 29, 2008, 12:31 PM Moved to All Other Games. CivGeneral Nov 29, 2008, 01:07 PM Depends, what is the predicted system requirements and will LucasArts inject the game with Anti-Piracy and Copy Limitation software that plagues Spore and other modern games? Civfan333 Nov 29, 2008, 02:09 PM I'm NOT getting another game with crazy Copy Limitation things attached, I guess I might have to get it for the 360........ Bigfoot3814 Nov 29, 2008, 02:13 PM I just hope they keep Hoth. That map was awesome. Civfan333 Nov 29, 2008, 02:25 PM They better keep that one, it's a classic.... Zarn Nov 29, 2008, 02:26 PM I want that other ice one back and Bespin. Ninja Dude Nov 29, 2008, 02:37 PM I want that other ice one back and Bespin. This. I believe the "ice" one was Renvar or something like that. I used to play the Star Wars Battlefront games. They were loads of fun, although I didn't get a chance to play on multiplayer before i started playing different games. Say_my_name Nov 29, 2008, 06:16 PM Yeah Renvar in Battlefront 1 was awesome, I would really like that one back. They can drop the Jabbas Palace level from 2 to make room for it. choxorn Nov 29, 2008, 06:28 PM Yeah Renvar in Battlefront 1 was awesome, I would really like that one back. They can drop the Jabbas Palace level from 2 to make room for it. Agreed, on both. And it's Rhen Var. Rhen Var: Ice Caves was so awesome. I loved grabbing the AT-TE/AT-AT and shooting at anything that moved. And Jabba's Palace was without a doubt the worst map evah. For one thing, it was unimaginably one-sided, so only the CIS/Empire could win, and it was really sucky anyway. Bespin? Which one? Cause they were both awesome. I wish SWBF2 was like 1, and had more than one battefield per planet. And they also better keep that Assault type where it was Good Heroes vs. Bad "Heroes", that was awesome, and hopefully have it for maps other than Mos Eisely. Civfan333 Nov 29, 2008, 06:30 PM pure truth ok, everything you just said was completely right, and I agree 100% Bigfoot3814 Nov 29, 2008, 06:53 PM At least the basement monster in Jabba's palace was funny. The space assault levels were also cool except there are some things they could improve. Maniacal Nov 29, 2008, 07:07 PM I played the 2nd one at a friends, it was all right. The guns really felt stupid though. hossam Nov 29, 2008, 07:48 PM i think they're going with this (http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_Conquest)instead. Zarn Nov 29, 2008, 08:06 PM Agreed, on both. And it's Rhen Var. Rhen Var: Ice Caves was so awesome. I loved grabbing the AT-TE/AT-AT and shooting at anything that moved. And Jabba's Palace was without a doubt the worst map evah. For one thing, it was unimaginably one-sided, so only the CIS/Empire could win, and it was really sucky anyway. Bespin? Which one? Cause they were both awesome. I wish SWBF2 was like 1, and had more than one battefield per planet. And they also better keep that Assault type where it was Good Heroes vs. Bad "Heroes", that was awesome, and hopefully have it for maps other than Mos Eisely. I like all four maps between Rhen Var and Bespin. I like the concept of Jabba's Palace. It needed a little bit more work. I liked heroes. It's just not a good AI game. I wish there was a better way (than BF1) to have gunships and use planet based fighter craft. The space battle could use a bit more, too. It can get quite boring at times. If this is purely next generation console (which is should be), there is much more room to have improvements. Dachs Nov 29, 2008, 09:52 PM Rhen Var: Ice Caves was so awesome. I loved grabbing the AT-TE/AT-AT and shooting at anything that moved. I have to come down on the side of the Rebels and CIS there. Thing is, with the Rebels and CIS, it's actually possible to capture all of the CPs before the end of the map, and besides it's more interesting to try to fight against the AT-AT. (Bonus points if you win without the Sabotage bonus. :p) And Jabba's Palace was without a doubt the worst map evah. For one thing, it was unimaginably one-sided, so only the CIS/Empire could win, and it was really sucky anyway. I agree that it was sucky, but disagree that only the CIS/Empire could win. I win very regularly with the Rebels/Republic when the map comes up, though mostly due to Luke Skywalker and Aayla Secura being awesome. :p And they also better keep that Assault type where it was Good Heroes vs. Bad "Heroes", that was awesome, and hopefully have it for maps other than Mos Eisely. Downloadable content off of Live gives you at least one more map for that, Kashyyyk, but it's not as good mechanics-wise. Mos Eisley works a lot better for that battle type. I wish there was a better way (than BF1) to have gunships and use planet based fighter craft. Agreed. It was rather lulsome the way it was implemented on Bespin: Platforms, though. I eventually gave up when it turned out that air superiority had nothing to do with the CPs that you captured and concentrated on good old leg infantry. The space battle could use a bit more, too. It can get quite boring at times. If this is purely next generation console (which is should be), there is much more room to have improvements. Space battles need more capital ships and more stuff on the capital ships. As they are, it's just a race to see which pilot can land first and kill all the stuff on the other ship, plus one bombing run for whichever external devices you didn't already destroy. remake20 Nov 30, 2008, 08:43 AM i think they're going with this (http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_Conquest)instead. Pandemic (I hope I spelled that right) is making LotR: Conquest. According to the myths someone else is making who's name I've never heard. choxorn Nov 30, 2008, 03:36 PM I liked heroes. It's just not a good AI game. Yeah, the AI sucks at using heroes. I've never actually seen them use a hero in an instant action game (not counting Mos Eisley: Assault). Well, not on the PS2 version that I have- my friends have the Xbox version and mysteriously, the AI use heroes in that version. :hmm: I wish there was a better way (than BF1) to have gunships and use planet based fighter craft. Yeah, BF1's fighters were only useful for taking out other fighters and vehicles, and flying around and looking cool. They were only on 4 maps. On Dune Sea and the Naboo Plains, they added nothing to gameplay, and on Bespin: Platforms, it was an endless dogfight. The LAAT/I and Geonisian Starfighter on the Geonosis map were pretty cool when it came to blowing up the Techno Union ships, but otherwise sucked. I agree that it was sucky, but disagree that only the CIS/Empire could win. I win very regularly with the Rebels/Republic when the map comes up, though mostly due to Luke Skywalker and Aayla Secura being awesome. :p Alright, not impossible to win, but the map was still one-sided. Agreed. It was rather lulsome the way it was implemented on Bespin: Platforms, though. I eventually gave up when it turned out that air superiority had nothing to do with the CPs that you captured and concentrated on good old leg infantry. It was always interesting to have a massive dogfight in the air and have the 4 CP's at the edge of the map constantly being captured... Space battles need more capital ships and more stuff on the capital ships. As they are, it's just a race to see which pilot can land first and kill all the stuff on the other ship, plus one bombing run for whichever external devices you didn't already destroy. QFT. We should also be able to destroy the capital ships themselves. Ninja Dude Nov 30, 2008, 05:49 PM I thought there were fighters on the Kashyyyk level. I remember accidentally landing on my team's hero and killing him with a X-Wing. :lol: choxorn Nov 30, 2008, 06:02 PM Oh, right, Kashyyyk: Islands too, forgot about that one. And hell, the Snowspeeders in Hoth fly, they might count too, even if their sole purpose is bringing down AT-AT's. :lol: Bigfoot3814 Nov 30, 2008, 06:04 PM I would shoot foot soldiers with the snowspeeders. :smug: And I could take down an AT-AT as the vanguard class. :smug: Dachs Nov 30, 2008, 06:29 PM Well, not on the PS2 version that I have- my friends have the Xbox version and mysteriously, the AI use heroes in that version. :hmm: The PS2 version of both games sucks compared to the Xbox. :p On Dune Sea and the Naboo Plains, they added nothing to gameplay Wrong. Fighters are the best way to destroy the enemy vehicles quickly - just one proton torpedo volley or a single strafing run and they're done for. Then you can laser enemy infantry at your leisure. They're the Great Equalizer on those maps. Alright, not impossible to win, but the map was still one-sided. The thing that annoyed me most about that map was the Gamorreans, not anything that the enemy could do. It was always interesting to have a massive dogfight in the air and have the 4 CP's at the edge of the map constantly being captured... Depends on your definition of "interesting", I suppose. :p And hell, the Snowspeeders in Hoth fly, they might count too, even if their sole purpose is bringing down AT-AT's. :lol: You don't really understand how powerful the laser cannons on the fighters are, do you? ;) And I could take down an AT-AT as the vanguard class. :smug: BF1 or BF2? Bigfoot3814 Nov 30, 2008, 06:57 PM 2. :p Never played 1, so I have no idea if that's less or more impressive. Dachs Nov 30, 2008, 07:43 PM 2. :p Never played 1, so I have no idea if that's less or more impressive. They're good for different things. The first Battlefront was a lot better if you want to have something better than just a shooting game; it actually mattered if you captured a certain Command Post compared to a different one. Tactics were key in that game. choxorn Nov 30, 2008, 07:57 PM You don't really understand how powerful the laser cannons on the fighters are, do you? ;) Hitting people while having to constantly move is the hard part. :p dosed150 Nov 30, 2008, 08:24 PM Pandemic (I hope I spelled that right) is making LotR: Conquest. According to the myths someone else is making who's name I've never heard. the rumours i heard said it would be free radical of time splitters fame also haze but the less said about that the better Dachs Nov 30, 2008, 08:30 PM Hitting people while having to constantly move is the hard part. :p Play more fighter pilot games, man. I think some Ace Combat 4 would do you good. SG-17 Dec 01, 2008, 12:17 PM There better be a SWBFIII. Free Radical has the license for Battlefront but they never said more than that. My clan (-MERC-) still plays SWBFII online on the PS2 along with a dedicated community of like 500. I am amazed at how long SWBFII has lasted online compared to other games. I hope they do not make SWBFIII for the PC just because PC gaming is dying and it would be a waste of resources. I hope they include Bespin Cloud City, Rhen Var Harbor and Citadel, and Tatooine Dune Sea as well as several SWBFII maps. Maniacal Dec 01, 2008, 02:20 PM There better be a SWBFIII. Free Radical has the license for Battlefront but they never said more than that. My clan (-MERC-) still plays SWBFII online on the PS2 along with a dedicated community of like 500. I am amazed at how long SWBFII has lasted online compared to other games. I hope they do not make SWBFIII for the PC just because PC gaming is dying and it would be a waste of resources. I hope they include Bespin Cloud City, Rhen Var Harbor and Citadel, and Tatooine Dune Sea as well as several SWBFII maps. Oh for crying out loud, PC gaming is not dying! I don't know where people get these rediculous ideas. remake20 Dec 01, 2008, 05:02 PM PC gaming are dying and it would be a waste of resources. Civ is still going strong duh. SG-17 Dec 01, 2008, 09:27 PM TBS and sandbox games are the exception. Less and less companies are investing in PC games(the majority of the companies produce shooters) because of the ease of pirating. And when they do invest they add so much crap for "copy protection" that some people cannot even play the game. Back on topic, I heard a rumor that SWBFIII will be announced at the Spike TV Video Game Awards on December 16th. Bigfoot3814 Dec 01, 2008, 09:36 PM The Spike TV Video Game Awards is a craptacular suckfest, but whatever. choxorn Dec 01, 2008, 10:24 PM I hope they include Bespin Cloud City, Rhen Var Harbor and Citadel, and Tatooine Dune Sea as well as several SWBFII maps. I personally think they also need to bring back Bespin: Platforms and Naboo: Plains, although something needs to be done about the starfighters so they aren't just LOL, Missile Barrage. As to BF II maps, all of them but Jabba's Palace, the Jedi Temple, The Dagobah Swamp, and Polis Massa was pretty good. Dachs Dec 02, 2008, 01:32 AM Polis Massa is awesome, stop hatin'. :p Probably my favorite map of all time is Dune Sea, though; I'd support bringing that back. SG-17 Dec 02, 2008, 12:09 PM I hope they have PC dedicated servers for the PS3 version like the PS2 version of SWBFII. So that we can use server mods. Like I have made server mods for SWBFII that remove tanks, change the unlock points for specials, turn off/increase death regions(like outside of Polis Massa), change unit speeds and health. Dachs Dec 02, 2008, 01:17 PM The death region on Polis Massa makes sense, though. Cause, you know, you're in space. So you're only allowed to get to the other side of the field if you're in a tank, which makes sneaking round behind the enemy more limited and forces people into the restricted space of the Polis Massa indoor tunnels. That makes them excellent targets for me, as Darth Maul. :evil: Bigfoot3814 Dec 02, 2008, 01:40 PM Unless you were a droid. :smug: SG-17 Dec 02, 2008, 02:55 PM Or a stormtrooper or clone. Since their suits were pressurized and sealed. Bigfoot3814 Dec 02, 2008, 02:57 PM You still get killed if you run out into space with 'em. remake20 Dec 02, 2008, 03:34 PM Or a stormtrooper or clone. Since their suits were pressurized and sealed. How could they breath. Unless they had some sort of oxygen tanks that they carried around. SG-17 Dec 02, 2008, 03:48 PM From Wookiepedia: The insulated body glove allowed for comfortable operations in an very wide range of climates, including—for a very short time—even total vacuum conditions, or immense extremes of cold and heat http://starwars.wikia.com/wiki/Stormtrooper#Armor A back-mounted tank contained 20 minutes of emergency oxygen. http://starwars.wikia.com/wiki/Stormtrooper_armor Ninja Dude Dec 02, 2008, 04:24 PM They're talking in-game. Droids wouldn't die I think, but the rest of the factions had their health drop. choxorn Dec 02, 2008, 04:30 PM Yeah, the droids could survive in a vacuum. Hence General Grevious crashing through the bridge window of that battlecruiser in the beginning of Episode III, and surviving. So, the droids had a bit of an advantage on that map, which is easy for them even without that advantage. Anyway, Polis Massa wasn't bad, I just wish that it wasn't noticably one-sided (it wasn't as much as Jabba's Palace, but still), the tanks weren't all AAT's and AAC-1's, and there was more room inside. Ninja Dude Dec 02, 2008, 04:46 PM Yeah, the droids could survive in a vacuum. Hence General Grevious crashing through the bridge window of that battlecruiser in the beginning of Episode III, and surviving. Grivious isn't a droid. He even says he isn't a droid in some games and the animated series. He is a cyborg, hence why he coughs. He still has organic parts in his body. Anywho, I'd like bigger maps with more vehicles. I hope the graphics look really good too. Civfan333 Dec 03, 2008, 07:06 PM i think they're going with this (http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_Conquest)instead. yeah, someone made a thread about that a while ago............well anyway, isn't Radical Entertainment working with Lucasarts on a secret project, which is what sparked all the BF3 rumors in the first place? because Pandemic would be pretty busy making this (http://en.wikipedia.org/wiki/Saboteur_(2009_video_game)) and this (http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_Conquest) lutzj Dec 04, 2008, 09:47 PM I hope they nerf those ****ing rocket launchers. Civfan333 Dec 05, 2008, 04:27 PM really? I thought they were a little underpowered (in BF1 at least)...... choxorn Dec 05, 2008, 04:42 PM Dude, the rocket launchers aren't that powerful. They can't even one-hit most vehicles. SG-17 Dec 06, 2008, 12:32 PM Well everyone watch the Spike TV Video Game Awards on December 14th. I heard that one of the two secret premiers will be SWBFIII. remake20 Dec 06, 2008, 01:27 PM Hmm... I'll try to watch. mythmonster2 Dec 06, 2008, 11:32 PM Awwww man, played Battlefront 2 so much. Coruscant, Polis Blah, and Mustafar were awesome stages. Have a fond memory where I was a sniper in Coruscant playing with my brother. I'm just minding my own business, sniping down enemies and I've found a big group of them together when, all of a sudden, out pops Darth Maul and he massacres them all. And then I accidentally shot him in the head. choxorn Dec 06, 2008, 11:40 PM Yeah, Mustafar was definately one of the awesome maps. After all, it had lava, and lava makes all things more awesome. :p But really, it was great. The room in the center always became an all-out slugfest of grenades everywhere. Coruscant could have been better, though. It was absolutely great for the campaign battle with all the jedi, but it just wasn't as good in Instant Action. Dachs Dec 07, 2008, 02:11 PM Coruscant could have been better, though. It was absolutely great for the campaign battle with all the jedi, but it just wasn't as good in Instant Action. Instant Action Coruscant turned into a game of 'ring around the command posts', because as soon as you captured one the enemy would be capturing others, and you'd end up chasing each other, making CP control itself pointless and militating towards "wander around killing doodz". Not my favorite kind of engagement, so I agree, it sucked. Civfan333 Dec 07, 2008, 07:49 PM hmmmmmmmmmmmmmmm............december 14? gonna try see that.... lutzj Dec 07, 2008, 09:53 PM Dude, the rocket launchers aren't that powerful. They can't even one-hit most vehicles. In the more enclosed levels (jabba's palace comes to mind) the splash damage would take out several people at once. Macha Dec 08, 2008, 05:37 AM IMO, Battlefront 1 had much better maps. It also had the advantage where, unlike BF2, it was in fact possible to lose. Maps they should bring back from BF1 to BF2: Bespin: (both) Geonosis: Easily beats BF2's Geonosis Kashyyyk: both Yavin: Arena Rhen Var: Both BF2 Maps they should drop Dagobah Dachs Dec 08, 2008, 12:29 PM Geonosis: Easily beats BF2's Geonosis I disagree. BF1 Geonosis took a really long time as either side - but especially as the Republic - and was far too linear. One CP, then the next, ad infinitum, and oh, oops, we lost one of the random CPs that you captured ages ago that's not even close to the frontline because one friggin droid wandered around in the desert and got to it. It was just a grinding pain in the butt, with little room to do the classic BF1 maneuvering that was so important to battles like Rhen Var: Citadel. Kashyyyk: both Agreed about Islands, disagree with Docks. Docks is too unbalanced in favor of the CIS/Empire, IMHO (especially the CIS), and battles as them are pretty boring. Only with the Rebels and Republic do things get interesting. Rhen Var: Both YES. PLEASE. Biggest thing I was missing in BF2. And for whatever reason, I liked the BF1 version of Kamino better than BF2. The initial phase on Kamino is probably the most intense of any map as the Republic, and the map in general lends itself to fun Jet Trooper antics. Macha Dec 08, 2008, 12:47 PM And for whatever reason, I liked the BF1 version of Kamino better than BF2. The initial phase on Kamino is probably the most intense of any map as the Republic, and the map in general lends itself to fun Jet Trooper antics. That's probably more to do with the changes to the Jet Trooper class than the changes to the map. The BF2 Jet Trooper is 50% as powerful and can jet for 25% as long. Kind of gets rid of any use apart from against Droidekas Dachs Dec 08, 2008, 04:16 PM That's probably more to do with the changes to the Jet Trooper class than the changes to the map. The BF2 Jet Trooper is 50% as powerful and can jet for 25% as long. Kind of gets rid of any use apart from against Droidekas Mmm, maybe. Kamino was really the only place I used the jet trooper on, and really outside of the initial stage it wasn't all that much. And I used my pistol more than anything else :D I guess I think the level is too boxy in BF2 - whatever that means, right? :p - and the CPs are way too easy to capture, except for the single one that has only one entrance. That one just kind of annoys me. choxorn Dec 08, 2008, 05:54 PM Bespin: (both) Agreed Geonosis: Easily beats BF2's Geonosis Dachs has a point here, it, like Coruscant: Jedi Temple, turned into "Ring around the Command Posts" way too often. The First few minutes always ended up being: Republic destroys the Techno Union Ships and usually captures the Spire, CIS captures the destroyed TU ship, and the remainder of it is an endless battle over the 4 command posts that can be captured. Kashyyyk: both Islands wasn't that great. Docks was pretty good, but Beachead from BF2 is way better. Yavin: Arena That map sucked. Rhen Var: Both Agreed, Totally. BF2 Maps they should drop Dagobah They should also drop Jedi Temple (or at least change it) and Jabba's Palace. Civfan333 Dec 11, 2008, 07:53 PM They should kill off Jabba's Palace and reinstate BF1's map with Tusken Raiders (forget the name) and kill dagobah off entirely, also, using some EU wouldn't hurt...... remake20 Dec 11, 2008, 08:19 PM My number one wish is to see a lot more levels with assault. And new heros and modes. SG-17 Dec 14, 2008, 10:04 PM Disappointed again... remake20 Dec 15, 2008, 07:51 AM What were the two premiers. I didn't get to see them. SG-17 Dec 15, 2008, 03:19 PM Dante's Inferno and Brutal Legends. Civfan333 Dec 15, 2008, 04:11 PM Brutal Legend was announced more than a year ago...... SG-17 Dec 16, 2008, 03:44 PM The trailer premiered. ComradeDavo Dec 16, 2008, 04:29 PM In regards to Star Wars Battlefront 3 it has been rather heavily delayed, and they were still having problems with it last time I spoke to someone (no names being mentioned) who is working on it. I'll watch with intrest when it's released, person working on it is a good friend of mine.... SG-17 Dec 16, 2008, 10:23 PM You know someone from FreeRadical? SG-17 Dec 18, 2008, 06:57 PM Well it looks like FreeRadical went under. http://www.gamesindustry.biz/articles/free-radical-design-latest-to-face-financial-trouble Independent UK studio Free Radical Design closed its doors this morning, GamesIndustry.biz understands, with multiple sources claiming that staff, including senior executives, have already left the company. It is also believed that the unnamed project for LucasArts - announced back in 2006 and thought to be Star Wars Battlefront III - has been shipped off to Rebellion, the developer behind PSP hit Star Wars Battlefront: Renegade Squadron. One source claims staff turned up to work today to find doors locked, and instructions to meet at a nearby hotel for a final company meeting. Last month, when contacted by GamesIndustry.biz, director Steve Ellis denied there were any changes at the company. "Nothing unusual is happening here. Projects end. New projects start. That's how things have worked for nearly 10 years," he said then. TimeSplitters 4 and the unnamed project were both still in development said Ellis, as were "other unannounced projects, which are in the process of being signed." And days later, when more industry chatter questioned the future of the Nottingham studio, Ellis said that "we certainly won't be laying off any staff today. Or, for that matter, any time in 2008." "If something happens in 2009 I'm sure we'll be prepared to comment - but from where I'm sitting, whatever happens is far more likely to be positive than negative," he added. Calls to senior staff at Free Radical Design by GamesIndustry.biz yesterday and today have not been returned. And Rebellion, which made the crappy Renegade Squadron got the license. Bigfoot3814 Dec 18, 2008, 08:44 PM Well doesn't that figure. ComradeDavo Dec 19, 2008, 12:41 PM You know someone from FreeRadical? Yup. Will have to find out what that article is all about when I see them next. edit - Or I could just txt them...which I have now done. ComradeDavo Dec 19, 2008, 12:48 PM Ah he got made redundant yesterday:( Tank_Guy#3 Dec 19, 2008, 04:14 PM I really hope they do. I loved SW Battlefront I and II. ComradeDavo Dec 20, 2008, 11:13 AM I really hope they do. I loved SW Battlefront I and II. Oh dude as I say there is doubt it's being made, as I know someone who worked on it. Only question now is what they gonan do bout the game now that free radical has closed? Civfan333 Dec 20, 2008, 02:50 PM yeah, will Lucasarts abandon the project? move it to another developer? Zarn Dec 20, 2008, 03:22 PM It's a huge moneymaker. I can't see someone not making it. Maniacal Dec 20, 2008, 04:31 PM Can't you guys read? It is also believed that the unnamed project for LucasArts - announced back in 2006 and thought to be Star Wars Battlefront III - has been shipped off to Rebellion, the developer behind PSP hit Star Wars Battlefront: Renegade Squadron. choxorn Dec 20, 2008, 05:21 PM Oh god, let's hope it's someone else. Renegade Squadron... SUCKED. Zarn Dec 20, 2008, 05:50 PM Can't you guys read? It is also believed that the unnamed project for LucasArts - announced back in 2006 and thought to be Star Wars Battlefront III - has been shipped off to Rebellion, the developer behind PSP hit Star Wars Battlefront: Renegade Squadron. I can, but I'm very busy reading other things. So, I tend to miss a few things on CFC. ComradeDavo Dec 20, 2008, 07:50 PM Well I spoke to my friend and basically everything that they worked on at free radical was for nothing, and is being scrapped. He also said lucas arts tried to basiclaly screw them by making them fail their contract, which they didn't, so thats why they then cancelled it. He also said Timesplitters 4 will 'never be signed'. SG-17 Dec 20, 2008, 10:53 PM Ask your friend if they can leak a copy of the Lucas Arts project onto the internet. ;) That or make a press release stating everything that happened between them and Lucas Arts. ComradeDavo Dec 21, 2008, 09:21 AM I doubt he'd do that!:crazyeye: Too concerned about getting another job a.s.a.p! choxorn Dec 21, 2008, 12:24 PM Tell him to leak the details after he gets a new job. ;) SG-17 Jan 15, 2009, 05:23 PM Look http://www.maxconsole.net/?mode=news&newsid=35094 Zarn Jan 15, 2009, 07:21 PM First second in, I was thinking it was a joke. SG-17 Jan 15, 2009, 07:29 PM No, its 100% real, now that this was leaked I am hoping LucasArts will finally announce it. Zarn Jan 15, 2009, 07:51 PM It's pre-alpha(?) and looks like it is better than just about anything any of us ever played... remake20 Jan 15, 2009, 08:05 PM cool, but now that FR closed who will take it? Bigfoot3814 Jan 15, 2009, 08:17 PM Looks real enough to me. Hope it gets released someday. Why do the infantry models all seem to have the jimmy-legs? Zarn Jan 15, 2009, 08:31 PM cool, but now that FR closed who will take it? Someone with brain cells (although that won't mean the entire company will have brain cells). SG-17 Jan 16, 2009, 05:15 AM Rebellion apparently has the license. remake20 Jan 16, 2009, 08:03 AM Who are they? Zarn Jan 16, 2009, 09:36 AM They made Renegade Squadron. They are not as good; however, they still have the accomplishments of Free Radical. Chris85 Jan 16, 2009, 01:27 PM That footage looks pretty tight. If Rebellion's working on it now, let's hope they don't F it up. SG-17 Jan 16, 2009, 03:08 PM Well it took FreeRadical over 2 years to get to the Alpha Build that you see in the trailer, so hopefully they did it well enough that Rebellion only has to beta test and fix errors. Civfan333 Jan 17, 2009, 02:58 PM well........let's hope rebellion doesn't f this one up as badly as they did with renegade squadron.....also, they said the sick footage of having land and space battles at the same time is gonna get scrapped with the new dev.... MOURN! (http://news.spong.com/article/16918/Exclusive_Star_Wars_Battlefront_III_Tech_Dead?cb=5 49) Zarn Jan 18, 2009, 01:51 AM Unless, he is lying. His company went under. He has nothing to lose, if he was in fact an employee. I would catorgorize that one under rumor. Maniacal Jan 18, 2009, 02:20 AM He has future employment oppertunities to lose. Zarn Jan 18, 2009, 11:22 AM He has future employment oppertunities to lose. Confirming a true rumor actually hurts that. Either way, this is not conduct of a professional type employee. Maniacal Jan 18, 2009, 12:58 PM I highly doubt most people are really "professional" employees, it seems to me it is more an act than anything. Zarn Jan 18, 2009, 02:41 PM An act would still hurt that person, regardless if it were true or not. Maniacal Jan 18, 2009, 04:01 PM Yes but as it is he is using a false identity and unless he reveals his true identity it isn't going to hurt him. Zarn Jan 18, 2009, 04:23 PM Exactly, so he can lie. He obviously is not very trustworthy, to begin with. Zarn Jan 19, 2009, 09:00 AM I hate to post after another one of my own, but I had to post in it for subscribers who may not see it, otherwise. Pandemic now? (http://www.mania.com/battlefront-3-back-to-pandemic_article_112423.html) Civfan333 Jan 23, 2009, 01:55 AM holy crap this would be a dream come true if they develop the game Dachs Jan 23, 2009, 02:45 AM Still a little sad about Free Radical not being able to develop the game but Pandemic was awesome too. :D Civfan333 Jan 23, 2009, 02:49 PM yeah, FR's version was lookin really cool.........too bad they went under, especially since they made like two bad games? remake20 Jan 23, 2009, 02:59 PM What games? Civfan333 Jan 28, 2009, 03:57 PM They made Haze, which sucked so bad...... |
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