View Full Version : Does this work with BUG 3.5?


The Snug
Dec 01, 2008, 11:46 PM
What can I do to get these to work together?

Also, I thought this mod was supposed to add civs for every game without having to load it as a mod. I thought "plug-and-play" meant it would load automatically.

Can I simply move the civs to custom assets so that they'll load automatically?

Is it possible to obtain individual civs to insert the desired civs rather than all of them?

Wyz_sub10
Dec 03, 2008, 12:02 PM
What can I do to get these to work together?

You'll need to manually merge the XML files.

Also, I thought this mod was supposed to add civs for every game without having to load it as a mod. I thought "plug-and-play" meant it would load automatically.

No, PnP means that you can add the new content without having to re-edit the files everytime something new is added. i.e. each new civ has its own CivInfo, LeaderheadInfo, UnitInfo, etc.

Can I simply move the civs to custom assets so that they'll load automatically?

I wouldn't recommend it. Instead, go into the Civ4.ini file and set the game to load CIV Gold automatically when the game starts. Then you don't have to start the game twice.

Is it possible to obtain individual civs to insert the desired civs rather than all of them?

Because the game is modular, you could simply delete the folders of the civs you don't want. *However*....Firaxis did not make the Diplomacy or Audio files modular. If you delete Congo, for instance, you'll get an error in the Diplomacy file when you start the game (because that file still references the Congolese leader). It wont affect gameplay, however.

The Snug
Dec 04, 2008, 05:21 AM
Thanks Wyz (and for the xml editor tip).

As for the error, I suppose I can edit your xml files to remove any references to Congo, and that will remove the error?

Fierabras
Jan 11, 2009, 10:29 AM
You don't need to merge if you have installed BUG in CustomAssets. The only change you need to make then is in CIV Gold.ini:


; Custom XML and Python from user folder are not loaded
NoCustomAssets = 1


change this to


; Custom XML and Python from user folder are not loaded
NoCustomAssets = 0