View Full Version : Help - new to WoC.


Swoop99
Dec 05, 2008, 09:27 PM
Firstly, loading the mod takes 5 minutes. BTS runs fine, I load the mod, BTS exits and minutes go by before a splash screen appears and a further wait before the game finally runs. Is there anything I can do to speed this up?

XP. AMD 4600 Dual core. 2Gb RAM.


Secondly, which mod edits the resource display? (both from within cities and when a settler is selected) I need to turn it off cos I can't see any anymore, it's just a mess of pixels and I can't tell how much each city square is producing.

Thanks in advance!

Elucidus
Dec 06, 2008, 01:54 AM
Yeah, this may be an issue with the Vertical_Symbol.dds. I am not sure if this was fixed with BTS, if it wasn't then when you try to change the file it squashes everything to fit the resolution it thinks it should be.

Swoop99
Dec 06, 2008, 07:13 AM
Ah right.

How do I fix it?


It's not in a mod folder that can be moved to the unloaded folder. I tried removing the file and didn't get any resource display at all. I also tried replacing the file with the original from the main civ assets folder and I only get a resource display on tiles with bonus's.

Swoop99
Dec 06, 2008, 08:42 AM
screenshot of the problem

http://img.villagephotos.com/p/2002-8/48257/screenshot.jpg

Swoop99
Dec 06, 2008, 09:21 AM
further testing:

Uninstalled 1.20 and installed 1.10.
Problem does not exist in 1.10.

Elucidus
Dec 06, 2008, 04:20 PM
What does it look like in 1.10?

Like normal civ? can you post a screenshot?

Elucidus
Dec 06, 2008, 04:27 PM
It does look like the vertical symbols problem and if it is then there is only one fix for it. The Binary Yield Display (http://forums.civfanatics.com/showthread.php?t=208058&highlight=vertical_symbols). It can only work up to 19 or 31 of a particular resource depending on the version loaded. Hopefully they load both it is only like 10 lines of code changed and a single dds file, so it wouldn't add all that much.

I can even design the display icons. I mean the guy who made it, made the ones for the 19.

Swoop99
Dec 06, 2008, 06:17 PM
screenshot of 1.10:


http://img.villagephotos.com/p/2002-8/48257/screenshot2.jpg

Elucidus
Dec 07, 2008, 05:55 AM
Looks like they tried to add the extra resources to the tile displays as well. Probably replace the original tile display...Vertical_Symbols file. Let me try it.

Swoop99
Dec 07, 2008, 06:05 AM
Thanks man!

Elucidus
Dec 07, 2008, 06:19 AM
No, of course I didn't think about it, if the programming in the DLL is different that wouldn't work. Everything is mostly blank that way. We will need the experts to fix it. The files that are affected aren't even in a module folder.

WoC 1.2\Assets\Art\Interface\Vertical_Symbols.dds

Swoop99
Dec 07, 2008, 06:44 AM
Thanks for trying.

How do I report this to the experts?

Elucidus
Dec 07, 2008, 06:48 AM
Working on it myself. There is a site, http://woc.dreamhosters.com/

rockinroger
Dec 07, 2008, 08:25 PM
At Swoop99 is there any modules you have turned off in WoC 1.20? if so can you list them?

Swoop99
Dec 07, 2008, 09:28 PM
Problem existed with all mods loaded. I tried unloading the bluemarble mod to see if it made any difference but no effect.

rockinroger
Dec 08, 2008, 05:38 AM
Problem existed with all mods loaded. I tried unloading the bluemarble mod to see if it made any difference but no effect.

Your the second one to have this problem, very weird. Can you post a save game?

Cyberviking
Dec 10, 2008, 04:54 AM
Loading Woc takes 5 minutes, and when i try to start a standard size game, my computer just freaks out, the taskmanager refuses to work, and the game doesn't start. To run Civ without Woc works perfectly.
I have AMD 64 3800+ dual core, 2gb ram and Geforce 7600GT
:mad::mad::mad::mad::mad::mad::mad::mad::mad::mad: :mad::mad::mad:

Elucidus
Dec 11, 2008, 03:27 AM
It's a mod in progress, with everything currently not as efficient as we would all like it. You want a mod or your want a mod of modules. This is something that has never really been done before, its new territory so don't expect just more of the same.

And on a personal note, RAM is cheap these days pend the 38 dollars and get 4GBs.

rockinroger
Dec 11, 2008, 05:51 AM
Loading Woc takes 5 minutes, and when i try to start a standard size game, my computer just freaks out, the taskmanager refuses to work, and the game doesn't start. To run Civ without Woc works perfectly.
I have AMD 64 3800+ dual core, 2gb ram and Geforce 7600GT
:mad::mad::mad::mad::mad::mad::mad::mad::mad::mad: :mad::mad::mad:


You may need to cut out some resources as adding all of them makes loading the map take longer, you can basically make you own mod by editing the various MLF_CIV4ModularLoadingControls.xml. The main one is here Sid Meier's Civilization 4\Beyond the Sword\Mods\WoC 1.2\Assets\Modules.

<?xml version="1.0"?>
<!-- Sid Meier's Civilization 4 Beyond the Sword -->
<!-- Modified by the World of Civilization Team -->
<!-- Master Load File -->
<!-- -->
<Civ4ModularLoadControls xmlns="x-schema:CIV4ModularLoadingControlsSchema.xml">
<DefaultConfiguration>Modules_Main_1</DefaultConfiguration>
<ConfigurationInfos>
<ConfigurationInfo>
<Type>Modules_Main_1</Type>
<Description>Initialize ALL Modules by using the MLF file structure</Description>
<Modules>
<Module>
<Directory>Original BtS</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>AC_DC</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Bad People</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Balance</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Buildings</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Builds</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Civics</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Civilizations</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Art Styles</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Combat Categories</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Corporations</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Events</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Game Concepts</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Great Doctor</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Great Statesman</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Immigrants</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Interface</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>LandR</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>LeaderHeads</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Neolithic Era</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Pirates Ho</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Projects</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Promotions</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Religions</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Resources</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Restricted Resources</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Revolution</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Sea Cities</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Slavery Mod</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Specialists</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Super Spies</Directory>
<bLoad>0</bLoad>
</Module>
<Module>
<Directory>Technologies</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Terrain</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Unique Names</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Unit Sacrifices</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Units</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Ranged Bombard</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Wonders</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Yet More CommerceTypes</Directory>
<bLoad>1</bLoad>
</Module>
</Modules>
</ConfigurationInfo>
</ConfigurationInfos>
</Civ4ModularLoadControls>

You can turn any of these off by using a xml editor or even notepad. To turn these off change <bLoad>1</bLoad> to <bLoad>0</bLoad>. Also the are various MLF_CIV4ModularLoadingControls.xml in the individual folders in modules. For example resources has about 31 new resources. There are also 19 new civs. So if your finding load times are taking long perhaps you may need to turn off some mods. Good luck.

Swoop99
Dec 12, 2008, 02:08 AM
Your the second one to have this problem, very weird. Can you post a save game?


Got no way to host the file, I can email one to someone but I'm not sure how much use it'll be, the display error is constant under 1.20.

Swoop99
Dec 18, 2008, 05:13 AM
Deleting the symbols folder as described in another post works fine. If any testing of a permanent fix for the issue is needed please feel free to make use of my ATI card.

Vader1025
Dec 19, 2008, 01:17 AM
I'm having an problem with it loading too...I'm at over 12 minutes and the mod still hasn't loaded.
Last night, it took about 10 minutes.

When I pull up the task manager, it shows it's running but it's taking up 0% of the CPU.

I even tried loading a saved game from last night and it's still not loading.

I have a Pentium 2 with 128 Mb of Ram-just kidding lol

I have a Core 2 4300 with 2 gig of Ram.

I can usually run Civ 4 until the final turns with 36 civ playing and considering it's not taking up ANY of my computer resources, would this be a memory problem?

I'm going to upgrade to 4 Gig soon anyway but this doesn't seem like a memory problem since it's not loading anymore.

rockinroger
Dec 20, 2008, 06:32 AM
Are you running Vista 64 bit? Windows XP and regular Vista will only use 3.5 gb. I currently have 4gb in both of my home built rigs. Another thing to try, is in the loading phase turn off any apps/programs running in the background.

rockinroger
Dec 20, 2008, 06:33 AM
Deleting the symbols folder as described in another post works fine. If any testing of a permanent fix for the issue is needed please feel free to make use of my ATI card.

Great glad its working now. Can we shoot ATI cards? LOL

Vader1025
Dec 21, 2008, 12:10 AM
Are you running Vista 64 bit? Windows XP and regular Vista will only use 3.5 gb. I currently have 4gb in both of my home built rigs. Another thing to try, is in the loading phase turn off any apps/programs running in the background.

I'm running Vista 32 Bit. I did upgrade to 4 gig, knowing that Windows would only recognize about 3.5 but I'm having an issue with the computer refusing to boot up with 4 gigs installed.

Although my motherboard can handle 8 gig, apparently anything more than 3 slots used causes issues.

Still can't load WoC though.

rockinroger
Dec 21, 2008, 02:40 AM
TRy clearing the cache, you can do this 2 ways easiest way is to just run regular bts for a couple turns, then delete woc and do a fresh install. What is your location for the mod mine is C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods, is yours the same?

Vader1025
Dec 21, 2008, 03:14 AM
Yes, the same. Now, funny thing tonight. It loaded after 11 minutes-which I understand-maybe it was the extra gig of memory. If I could only get another gig :(


Anyway, it loaded up but not all the leaders are there. Isn't Reagan and Bush supposed to be in it or am I confusing mods again?

rockinroger
Dec 21, 2008, 03:19 AM
no we dont have reagon or bush in this mod, its not a bad idea though. glad you got it up and running. Great. We do have alot more not released, and the idea behind the woc is that you can make your own mod by turning off/on mods in the various mlf's

Vader1025
Dec 22, 2008, 01:38 AM
Now the problem is happening again. I can't even load up an old game.

I'm going to try rebooting to see if that fixes it.

If so, other than constantly running BtS and reinstalling the mod, any suggestions?

Vader1025
Dec 22, 2008, 02:14 AM
If it helps, after a reboot or playing a few rounds of BtS, the mod does the same thing.

It will get me to a loading screen after 4 minutes. In that time, my process manager is showing Civ4 taking about 50% of my computer's resources.

Then, when it gets to Init XML (uncashed), it's still taking ~118k of memory but the CPU usage is zero.
After about 10 minutes of this, I get the "Civilization 4 has stopped working" message.

I hope this helps.

If you need more information on my set up, just ask.

For the most part, I've had no trouble with using mods "as is." The only trouble I had was adjusting mods and usually it just didn't work but the game still played.