Deckhand
Dec 08, 2008, 06:29 PM
As an exercise to improve my city specialization, I'm thinking of playing a game where each city is only allowed to build stuff that is consistent with its purpose/specialization.
The feedback being solicited:
a. general merit of the idea (e.g. great idea deckhand, tremendous first post) :king:
b. recommend leader/civilization - I don't want it to be too easy (so financial is out?) nor too hard (no protectionism??)
c. the Rules
d. map type and size
e. victory condition
I generally play noble or prince and will do this one at noble, and epic speed.
Possible rules:
all cities can build general buildings
general buildings are granary and happiness buildings
wonder city can only build wonders
finance city can only build improvements that increase $
science city can only build improvements that increase bulbs
military city can only build military units
GP farm can ??
espionage city can only build improvements that increase espionage
no specialists that don't match city specialization
etc
Ideas solicited. THANKS
The feedback being solicited:
a. general merit of the idea (e.g. great idea deckhand, tremendous first post) :king:
b. recommend leader/civilization - I don't want it to be too easy (so financial is out?) nor too hard (no protectionism??)
c. the Rules
d. map type and size
e. victory condition
I generally play noble or prince and will do this one at noble, and epic speed.
Possible rules:
all cities can build general buildings
general buildings are granary and happiness buildings
wonder city can only build wonders
finance city can only build improvements that increase $
science city can only build improvements that increase bulbs
military city can only build military units
GP farm can ??
espionage city can only build improvements that increase espionage
no specialists that don't match city specialization
etc
Ideas solicited. THANKS