Gwynnja
Dec 11, 2008, 06:06 PM
Barbs took out Hatty early. Score! I'll have Thebes if I can get there in time. I kill the one barb warrior, but now Thebes want to join its motherland. Hatty's dead, so what gives?
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View Full Version : Barb cities "yearning to join thier motherland" Gwynnja Dec 11, 2008, 06:06 PM Barbs took out Hatty early. Score! I'll have Thebes if I can get there in time. I kill the one barb warrior, but now Thebes want to join its motherland. Hatty's dead, so what gives? JammerUno Dec 11, 2008, 06:17 PM Dead civs shouldn't have cultural presence on the map, so this looks like a bug that was caused by the barbs eliminating an AI. The unhappiness will go away ast enough, adding a cultural building will help a great deal with that. You should whip the ikhanda and build a monument/library. Dryhad Dec 11, 2008, 06:23 PM They don't want to join their Egyptian motherland, they want to join their Barbarian motherland. Since the Barbarians can never be eliminated, they'll always have a presence. You'll just have to live with it until your culture can take over theirs. Gliese 581 Dec 11, 2008, 07:09 PM Barbarians are eventually eliminated on many maps. Dresden Dec 11, 2008, 08:30 PM Assuming the barbs didn't build any cultural buildings while they owned Thebes, it's only going to have 2 total barb culture on that plot (just like you have there now that you own it.) So as soon as you start producing any culture at all there, the nationality % will tip in your favor and the unhappiness will go away in just a couple turns. Kesshi Dec 11, 2008, 08:30 PM Barbarians are eventually eliminated on many maps. Gliese 581, That statement is both true and untrue at the same time. While the Barbarians can be eliminated, they can always come back, thus they are not eliminated. That reminds me of this: The following statement is true. The previous statement is false. :crazyeye: Anyways, the Barbarian culture is there for good. You will eventuall produce so much culture you will make the Barbarian culture insignificant. Joshua368 Dec 11, 2008, 09:41 PM Yeah, if they capture an AI city barb culture can grow and get fairly well established. The citizens will complain if you liberate them. http://i5.photobucket.com/albums/y172/Joshua368/BarbarianCivilization.jpg Point13 Dec 11, 2008, 09:43 PM Yeah, if they capture an AI city barb culture can grow and get fairly well established. The citizens will complain if you liberate them. Kind of like all of North America in the original Earth map for vanilla (The one without 18 civs). Gliese 581 Dec 12, 2008, 12:23 AM Gliese 581, That statement is both true and untrue at the same time. While the Barbarians can be eliminated, they can always come back, thus they are not eliminated. That reminds me of this: The following statement is true. The previous statement is false. :crazyeye: Anyways, the Barbarian culture is there for good. You will eventuall produce so much culture you will make the Barbarian culture insignificant. From my experience yearn to rejoin motherland will not happen once all barb cities have been conquered or razed, this usually coincides with all territory being claimed, which if that's the case, puts a permanent end to the unhappiness issues. Tephros Dec 12, 2008, 12:31 AM Don't worry. "Barb culture" goes away a lot faster than the culture of civs, so it won't take much to eliminate the unhappiness. In the meantime, chop or pop rush a monument or something. UncleJJ Dec 12, 2008, 05:46 AM Building and whipping a library in that city is probably the best way to make use of it until you get some happiness resources. That will solve all your problems if you stay at size 3. It will produce culture and that will pop the city borders and get rid of the barbarian motherland, it will allow you to run 2 scientists and work the corn at size 3. Two scientists could get you an academy this early in the game. The city will eventually be very good once you get enough happiness to allow it to grow and work the seafood that seems to be there, so researching Monarchy for HR is a good idea. Tephros Dec 12, 2008, 05:48 AM Building and whipping a library in that city is probably the best way to make use of it until you get some happiness resources. That will solve all your problems if you stay at size 3. It will produce culture and that will pop the city borders and get rid of the barbarian motherland, it will allow you to run 2 scientists and work the corn at size 3. Two scientists could get you an academy this early in the game. The city will eventually be very good once you get enough happiness to allow it to grow and work the seafood that seems to be there, so researching Monarchy for HR is a good idea. Yeah library is definitely better, but he doesn't have enough pop to rush it straight away. Would it require 2 pop after you put a turn into the library? It does indeed look like a good GP farm city. Skallagrimson Dec 12, 2008, 11:40 AM Whip the Ikhanda now, start the library, whip the library 10 turns later. Charonicus Dec 12, 2008, 05:31 PM I culture flipped a barb city on a recent game. ^^ I was pretty tickled to see the barbs wanting to join my mighty empire. :D Outculturing it seems the way forward. Supr49er Dec 13, 2008, 12:13 PM I culture flipped a barb city on a recent game. ^^ I was pretty tickled to see the barbs wanting to join my mighty empire. :D Outculturing it seems the way forward. Awesome. :goodjob: Did they build anything in the city? Charonicus Dec 13, 2008, 03:50 PM I don't recall there being anything unusual there. Might have had a granary. It was a funny occurrence really. I was sending a settler out to a prime spot and I turned out the barbs had set up shop just a few squares from where I wanted to be. Through mere coincidence it was a city that I wanted a few wonders in and my military were tied up elsewhere. I completely forgot about it during the war and then it flipped to me. :D It's just awesome to imagine that the barbs were weary with their warmongering and wanted to better themselves. :P carl corey Dec 15, 2008, 09:58 AM I did it too, only once though as I usually capture/raze barb cities anyway. But the city was in the jungle and I didn't want to commit too many worker turns to it when I still "cleaner" land to expand. I was very surprised when it flipped to me. :lol: Tephros Dec 15, 2008, 09:23 PM Hmm. I wonder how research works with the barbarians. They obviously don't play by the same rules. I have seen barbarian riflemen on terra maps, but I kind of doubt each barbarian city individually researched rifling. They do seem to build really basic buildings sometimes: usually granaries and barracks. Yes I have seen a barracks in a barb city that was pumping out promoted units. Kesshi Dec 16, 2008, 03:37 AM Tephros, I've seen games where Barbs have founded religions. Gwynnja Dec 16, 2008, 05:05 AM I've seen games where barbs have captured a holy city. Are you sure that's not what happened? Kesshi Dec 16, 2008, 10:00 AM Gwynnja, 1) Start a Custom Game with Raging Barbarians ticked, no conquest victory, and no other opponents. 2) Don't found a religion. 3) Wait until one is founded in a distant land. Celebithil Dec 16, 2008, 10:43 AM There was an explanation about barb research in the thread on barbarians entering cultural borders a while back. How do barbs acquire their techs? Their real research rate is almost guaranteed to be 0, since they aren't allowed to have a Palace (8 commerce) and thus suffer from high maintenance (but they don't lose units via STRIKE). So they merely receive the 1 free beaker everybody gets (BASE_RESEARCH_RATE) for their current research plus 3% (BARBARIAN_FREE_TECH_PERCENT) of the cost of a tech scaled by the percentage of players who know it for each technology each turn. Hence, if the majority of the players in the game knows Sailing, it won't be long until the first barb Galleys come visit your fishing grounds. Seems hard for them to found a religion on their own, as their research really only starts going once someone else has discovered a tech, but it is technically possible. (And if you purposefully let them, they will). Gwynnja Dec 16, 2008, 11:33 AM Gwynnja, 1) Start a Custom Game with Raging Barbarians ticked, no conquest victory, and no other opponents. 2) Don't found a religion. 3) Wait until one is founded in a distant land. didn't work. I got to a point where meditation, polytheism, and code of laws were my only research options. Kesshi Dec 17, 2008, 03:12 AM Gwynnja, Odd, I tried the same thing and I noticed that the Barbarians hadn't built a single city... No cities = no research = no founding of religions. I didn't download your saves, but I bet if you open up worldbuilder you'll see zero barbarian cities just like I did. I used to play 1 player vs the Barbs and the Barbs would found cities all the time. I wonder what caused that to change. |
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