Kael
Dec 15, 2008, 08:39 PM
Post your feedback for this scenario here.
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View Full Version : Barbarian Assault feedback Kael Dec 15, 2008, 08:39 PM Post your feedback for this scenario here. Y T Dec 16, 2008, 05:05 PM OK, just to mention what I assumed in the bug thread again: I took the Ljos & find my starting position empty of any wood except two tiles (deer & fur), the areas to be explored is heavily jungled/forested, just my patch is without wood; hampers me a bit for the startup & is OK, just wanted to know, If I found an ancient forest disease bug there! notque Dec 16, 2008, 11:29 PM My only feedback so far is that I've tried 3 games, and had the worst luck possible. I've never had so many odd/terrible scenarios. Yikes. :crazyeye: notque Dec 17, 2008, 12:42 AM Well, after my three horrible starts (horrible lair results, orthus spawning right next to me twice), my wife starts up with the dwarves, and has multiple copper resources, tons of resources everywhere, 2 great choke points, on and on. Better than all of my starts combined. :rolleyes: Grey Fox Dec 17, 2008, 01:25 AM With Hippus, I managed to get my Horseman to Sheelba's lands VERY early, capture her 2nd city (was guarded by 1 warrior), then I healed up and built warriors there. I should have razed it I realize now. After a while, my Horseman was Combat V, Shock 1, Flanking I. I checked out the capital. I had decent odds, 77% vs the Orc Champion, then I realized my world spell existed. I used it, killed all defenders in one go with my single Horseman. 109 turns, I WIN! Most of that time spent waiting unnecessary with my horseman in the captured Clan city. Was a fun scenario. Seemed buggy that Charadon was at 0 score the whole game, which made him be removed after the first 100 turns... I could also get peace with him, which I guess is intentional. Ambreville Dec 17, 2008, 09:37 AM At what level are you (all of you) playing this scenario? (Warrior, Noble, Prince, etc) Grey Fox Dec 17, 2008, 09:46 AM I've played all scenarios on Emperor so far. Demus Dec 17, 2008, 12:00 PM just finished this one playing as the hippus, and despite having orthus spawn near me, in the same turn i see a stack of doviello marching at me, i didn't have that much trouble winning. The only problem i had was with gurud: i was just able to build axemen, as the str. 22 beast started attacking my cities. I only won because i finished off sheelba before he could reach my 2nd. Didn't he used to have AI_ANIMAL? icarussc Dec 17, 2008, 06:46 PM I really enjoyed this scenario, although I was a bit worried that I'd have to restart when I began within one square of a barbarian city. Gurud was, fortunately, as much a problem for Sheelba as he was for me. bluedevil99 Dec 19, 2008, 12:43 AM This scenario ended up a lot easier than I thought it would be. Played elves, beelined hunting, then standard FoL. I may have gotten lucky in that the Doviello and Hippus seemed to have bad stars, so I had a bit of a cushion (this was Emperor btw). Starting at war means the AI tends to spam military units so keeping score up wasn't too bad (just had to hold off an early Doviello rush). Anyway I teched all the way to Feral Bond hoping to build the Baron but I guess he's disabled. Finally went down and wiped out the Clan. I played this one first b/c of the barb bonus. Overall it was lots of fun but I was hoping the Clan would have a few more surprises in store. Justicar333 Dec 22, 2008, 12:30 PM Everything was going great as Elohem. Till Gurud showed up, my first time meeting the big dirty ape. Nothing, and I mean nothing in my empire could stop him. Burned about 1500 stockpiled gold buying archers, and he just ate em. Glad that's not happened in the regular game, don't see anything beyond a stack of longbows/high level recon force stopping the beast. Falc Dec 22, 2008, 05:54 PM When you start in the top-right position, it's possible for some of your units to spawn on top of the barb city placed there, which immediately conquers it AND razes it since it's only got 1 pop. Kinda sucky when it happens as Khazad and you start with a Wood Golem who could conquer and keep the city once it's size 2... DioBrando Dec 22, 2008, 08:56 PM I liked it, though the time limit makes it a bit hard unless you play Hippus. I got REALLY lucky as the Hippus, went on an epic 100+ turn adventure with my starter horseman and gained a lot of experience, got teleported and found the Clan cities. Razed the first, killed the archer and champion, walked out of their territory to rest up a bit. Then i see this huge ass gorilla near my capital. I would have gotten wiped out if i had not gambled and seized the city at a 60% success rate. Tried to play as the Elves first, went kinda nice until i saw the message "47 turns left!" :( akots Dec 24, 2008, 03:11 AM Played as good elves (patch f) on normal speed emperor difficulty and had no problem. Orthus spawned nearby and was killed at a price of one hunter. I then mostly built only hunters, a few archers, and Silveric who got the axe. Sheaim was on the other side of the map, so I sent hero and 3 or 4 promoted hunters with some spiders there and with some help from other good guys, Sheaim was eliminated around turn 200. I think this scenario is very balanced and thought through. :goodjob: The jungle is supposed to be there. For some reason, I gave the hero Precision promotion and then could not find in Civilopedia what it actually does. Also found Timor mask in some ruins and gave it to a hunter and sometimes it worked and sometimes it did not, really don't know why. Love Dec 24, 2008, 04:30 AM Timor mask is awesome Moos Dec 24, 2008, 05:34 AM I'm having a slight problem with this scenario. There is no Clan of Ember player left, just me and three others but the goal still states I should kill Sheelba. Must I kill all the other players to win? I should add I wasn't the one who conquered her last city. Anathema Dec 26, 2008, 01:04 AM Have had very strange luck with this scenario. Tried it on Emperor as Bannor, found the starting position to be literally impossible.. capital could not grow past size 1 thanks to jungle unhealthiness. Tried it on Emperor as Luchuirp, after several early defeats, I managed to hang onto my capital long enough to get Barnaxus and some wood golems up, clear the jungle and get access to copper, etc.. eventually quit the game because I was getting spammed by such massive numbers of orcs that although they couldn't take my one city I had no hope of expanding or winning anytime soon (Sheelba and her friend both had 4-5x my score, most of the other AIs had been defeated, the Clan basically controlled the map). Last try, took difficulty down to Monarch as Ljosalfar, the elves seem to have an amazing starting spot that puts the dwarves and bannor to shame, lovely plains/grassland with no jungle to slow them down, the Clan hardly seems to bother them, you just see the occasional barbarian. So without intense jungle unhealthiness and constant Clan attacks, I was able to found FotL, explore a bit with hunters, was having a great time until - hilariously - the Hippus (AI!!) defeated Sheelba about 100 or so turns in. It creditted me with the victory.. this is not, I'm sure, how the scenario is supposed to play out.. Mesix Dec 26, 2008, 11:34 PM This scenario was fun. I have a couple of small bugs to report. The dwarves were removed by the King of the Hill mechanic three times. I think the game was already down to five players and continued to eliminate one every so often. The dwarves poped up the last three times. After the objective changed to conquer Sheeba, I started in on her with little resistance. I took aout all of her cities but one which was far away. While trying to move my stack through allied lands to take the last city a victory screen popped up so I assume one of the other AI players took her last city. To fix both of these problems I would recommend a minor change. Make the King of the Hill mechanic remove all players except the top (the human player hopefully) and the two clan players. That would make the game progress towards a brawl with the Clan at the end which I think was the intension. As it is now, the human player can turtle to a victory as the AI players take on the Clan. As in the Radiant Guard scenario, the Maelstrom spell was overpowered. Two mages with Air II can reduce the hp of all the units in a city with ease. There is no reason to build siege/mage units that can tear down defenses when two Air mages can reduce the defenders to 2 or less hp each. mervvyn Dec 29, 2008, 05:53 PM I'm not sure if this is a feature of the scenario or not - I researched Honour but didn't found Empyrean. If that's intended, it would be worth including in the scenario notes, along with anything else that's disabled. Gurid ruined my first attempt with Bannor but my 2nd with Amurites was great, I used the starting adept to set the jungle on fire =) Grey Fox Dec 29, 2008, 05:56 PM You can check all options in the settings screen F8. Mesix Dec 30, 2008, 04:17 PM Patch K lists this change. 14. Fixed an issue that would cause a player to stick around after being defeated if he had equipment. I wonder if that will stop the Luuchrip from staying around in this scenario. Lade Dec 30, 2008, 07:22 PM Hmm perhaps this has been changed since I played the scenario, but if you play as the Luchirup (Sp?) And take your wood golem and warrior straight east, you can wipe out the clan in that area, making the scenario significantly easier vivictius Dec 30, 2008, 08:25 PM I've noticed the starting locations are randomized, i.e. to games witht he same race will not start in the same location. Also, the various starting locations are not the least bit ballanced. Breunor Dec 30, 2008, 10:28 PM Got crushed as the Bannor my first try. Played at emperor. I also had horrible health, but I played on. I got to 4 cities, some nice resources hooked up and had the second highest score, but I finally succumbed to waves of attackers. Maybe if i had found copper I would have had a better chance. Best wishes, Breunor Switchblock Dec 30, 2008, 10:32 PM Yea, something tells me getting copper or iron is key to winning this one. Bitwise Dec 30, 2008, 10:38 PM I built the mines of guldur for iron, hopefully that will make a difference in the end. Bitwise Dec 31, 2008, 11:16 AM Mines of Guldur were awesome since I don't have any minerals near me, built Bombur and some Earthwardens and now taking iron shock/formation swordsmen with enchanted weapons and shield of faith around beating up all the barbs. Will turn my sights on Sheelba once I grab reagents (Playing as Dain). I ran prophets and bulbed all the early religions for the mana. phoulishwan Jan 01, 2009, 07:31 PM With Hippus, I managed to get my Horseman to Sheelba's lands VERY early, capture her 2nd city (was guarded by 1 warrior), then I healed up and built warriors there. I should have razed it I realize now. After a while, my Horseman was Combat V, Shock 1, Flanking I. I checked out the capital. I had decent odds, 77% vs the Orc Champion, then I realized my world spell existed. I used it, killed all defenders in one go with my single Horseman. 109 turns, I WIN! Most of that time spent waiting unnecessary with my horseman in the captured Clan city. Was a fun scenario. Seemed buggy that Charadon was at 0 score the whole game, which made him be removed after the first 100 turns... I could also get peace with him, which I guess is intentional. This is pretty much what I did, all that jungle was painful but having moved around a bit with my starting settler it all looked the same, so I figured the whole map was covered in it, that -25% defense for the rooted champion makes it easily killable with your Horsemen. The only exception is that I evacuated my starting capital and patiently waited for the barbs to take it so I could get back to some positive research. Unfortunately I lost my 50ish xp horsemen to a damn griffin just north of the desert area near my new capital, my exploration of the map pretty much stopped dead at that point because I had little time to do anythign other then defend against swarms of barbs. Unfortunately for me Sheelba had somehow managed to grab a city off the Khazad or something way up in the north eastern part of the map, I hadn't explored it so never knew about it until much later and had simply assumed she started with multiple cities spread out, seeing as the name of the game was to defeat her that's what I figured it had to be. Shortly after the big ape spawned he took her out and I won the game, just as I was about to start making headway, that worked though because it was getting quite boring. It wasn't until I checked out the play by play turn thing that I realized I could have won soo much earlier if she hadn't taken that dwarven city before I took her capital. mikeemike93 Jan 17, 2009, 12:47 PM I found this scenario not particularly difficult on monarch. Played as Luichirp and had a great chokepoint for my capital. Had 2 pigs+rice+copper right next to capital too. No barb problems because I had Elohim as buffer. The whole left side of the map got wiped out by an uber-powerful Sheelba but on the right side, the other Clan leader got crushed by me and Ljolsfar early, early on with wood golems and catapults. Founded RoK. The game turned into a long, long attrition war with me, Elohim, and Ljolsfar fighting Sheelba. Only thing that sucked was that I had no mithril in my territory, and only got iron via Mines of Gardur. Finally began to gain ground with iron golems and nullstone golems until I conquered the remnants of Bannor and the Amurites in the Northeast part of the map. Btw i gifted tons of techs to my Bannor and Ljolsfar, because I figured it doesnt really matter who takes the cities as long as The Clan died. [to_xp]Gekko Jan 19, 2009, 07:39 AM this one was lots of fun. I was truly shocked when I witnessed Gurid coming inside my borders to attack my capital. killing him felt kinda epic :D Breunor Jan 19, 2009, 11:14 AM I FINALLY won, I lost more times than I want to admit. Oddly, I don't think I did that much differently when I won. The biggest difference seems to be how well the other non-orc factions can hold back the orcs. Once when I lost I had a great Civ and was beating Hafgan pretty well but I was basically fighting both orc factions by myself and was overwhelmed. In the game I won. the Liurchup were basically holding Hagfan back, the elves were holding on against Sheelba, and I was able to do my thing. I do think the starting location is important, there are some bad ones. Lot's of fun, great job by the designers! Best wishes, Breunor mondits Jan 22, 2009, 05:42 PM This scenario somehow ended really quick for me the first time I played it. The key was the starting horseman :). In my case, it was my 'scout' per se for its 2 movement (although quite slow on the jungle tiles but meh). So yeah, he encounters barbs here and there, combat upgrades etc. I wasn't really expecting a quick win on this one (i.e. The Momus is crazy... long). Then, I spot one of the barbarian civs I was up against with one warrior in only city. Bam. 95% win, one down. Once healed up, he went southwest and the last two barb civs were there real close to each other. The horseman had 60% flanking and I was harassing those cities (only 3 of them) kidnapped workers etc. Eventually, they all fell and I ended up with a level 11 horseman all in about 50 turns. Maybe I should play it again. Do we start on random places or is it like the other scenarios (i.e. starting position pretty much the same).? Breunor Jan 22, 2009, 05:50 PM I think it is the same map but that the starting locations change (not sure if the Orcs or Sheelba do, but the other factions will start in different spots). Best wishes, Breunor Earthling Jan 24, 2009, 11:28 PM I actually got really frustrated - and then really lucky - with this one. I played as the Hippus the first time - and was in solid, SOLID, capital can't grow to size 2, jungle. Captured some barb cities, found Sheelba, but was way, way behind, then I realized I had a really strong horseman though... So the next time I just leveled up the horseman, sent a couple warriors too. I think taking Sheelba's second city triggered Gurid, right? He went on a rampage, killing Bannor I think, and then my cap, but Sheelba just had her cap and I had relocated right down there, my uber-horseman + other units beat her. After reading this thread I realized I missed out a lot on this scenario - I'd just seen my start and Bannor and assumed it was kind of "jungles everywhere, just fight barbs and the Clan" yet there could be more to it... oh well. [to_xp]Gekko Jan 26, 2009, 04:06 PM all AI civs except for the Clan where slaughtered kinda quickly by barbs when I played at Noble level. I assume that without good bonuses against the barbs at lower difficulty levels, the AIs are getting killed way too easy Lost & Confused Feb 13, 2009, 01:23 AM Not sure if this happens to anyone else, but when I try to use the Hippus or the Bannor I get a CtD. I'm using 'patch t'. EDIT: Okay, weird. I got it working properly now after a few more attempts. Just ignore my craziness. Love Feb 13, 2009, 01:16 PM This was easy. Took it in one hour. It was only hard in the beginning. And i sent a swordsman stack to their capital and they had A champion (wtf?) oh and a wolf rider. VSPavlov Feb 15, 2009, 07:10 AM And I always receive a CtD, when trying to start this scenario - no problem with the other ones, though. deanej Feb 16, 2009, 05:04 PM I also get CTDs when attempting to start this scenario. I have patch v. Sid_Unbreakable Feb 16, 2009, 05:13 PM Yea, something tells me getting copper or iron is key to winning this one. Much agreed. I've been wiped out in both of my games (Bannor 1, and Hippus 2) but I didn't find copper in either one. :( Breunor Feb 17, 2009, 01:09 AM Much agreed. I've been wiped out in both of my games (Bannor 1, and Hippus 2) but I didn't find copper in either one. :( Don't feel bad. In two different games I got iron and copper, and I still got wiped off the board! (played Bannor) Best wishes, Breunor Sid_Unbreakable Feb 17, 2009, 01:58 AM Don't feel bad. In two different games I got iron and copper, and I still got wiped off the board! (played Bannor) Best wishes, Breunor Thanks I don't feel too badly, it's just part of the game. :) I just seek revenge for the countless lives lost under my leadership... :P AMBusam Apr 11, 2009, 02:59 PM I'm having fun with this scenario, but I wanted to mention an oddity the first time I started it. My settler spawned right on a barbarian city, so I didn't get any starting units besides the settler himself and 2 scouts. jprc Apr 14, 2009, 12:44 PM I had fun! As I do not want to spoil the pleasure for other players, if you pick the "wrong" civ ("wrong" can have a different meaning according to your style...), it can be easy - almost - or a bit tense... Simple map, well designed, well balanced. Actually, It took me 4h30 of hard game, and after 100s of turns I realized that I did not need to kill all foes, just reach Sheelba and focus on her. Stupid me. I could have done this long ago without wasting my time... somewhere else. Going around most problems, the doors were open... The cut for the last civ is an interresting incentive... I think I will try this later in some custom games. It is one of the few scenario I will replay, this time trying a more difficult civ.... Good!! GoodGame Apr 15, 2009, 08:14 AM This is a great scenario. Multiple starts and civs. The challenge of making the cut, and the challenge of mediocre/crappy starting terrain. A lot of fun. :goodjob: Thematically, it's a little weird given that the orcs are the ones who are bulding a sprawling empire. I won as the Hippus, winning mostly through pillaging. Kind of a reverse-barbarian scenario. Kiwi Tyrant Apr 29, 2009, 08:24 PM Maybe I should'nt have read some of the earlier post's, but I found this one very easy on Emperor. I'm now thinking, 'have I just robbed myself of some free XP in the remaining scenario's'? Knowing there was heap's of jungle, I went as the Ljosalfar, thinking I'd get my own patch of forest and could easily springboard from there. Instead, I was started in a clearing surrounded with jungle and 2 individual forest tile's! My production sucked, and I had jungle spreading fast into my clearing. However, I put down 3 marginal cities and cottaged most of it, while my Scout's found the location of Sheelba. I just bee-lined Archery, got Gilden Silveric and spammed Archer's. Went straight to the target and took the first of her four lightly defended cities. I was then thinking that the Great Ape would appear in one of her other cities, but it did'nt! Gurid spawn's near the centre of the map. It has no chance of reaching anything before I do my deed's. :( Most of Sheelba's forces are Axemen (no bonuses vs my archer's) and in her capital is a lonely Champion that is 'held'. Pffft.... If Gurid actually spawned in one of her other cities, once one was taken, this scenario would have been much more memorable and more of a challenge. Vicente May 10, 2009, 10:54 AM Ok, after several atempts I finally beat this scenario, and very easy it was after all. With the Banor (had to be, knowing the Lore now) and in Marathon, I spawned right next to Sheeba. A scout found her two starting cities and died. I guessed the game would be short, with me being her #1 target. After founding my second city, a clan stack aproached my capital, but probably judged it too defended, and moved on to find other targets. Assuming that meant relatively reduced defences of hers, I send a stack of my own to her second city, and take it with surprising ease. Gurid spawns. I send my stack to her capital, but after killing the archer and the champion, I'm too weak to beat the remaining shaman :facepalm: so I retreat with what was left (and promoted) Meanwhile, I amass a large defence in my second city, counting on Gurid, and a second offensive stack for her capital. Second offensive stack reaches her capital, and while I'm distracted, Gurid reaches mine. 2 warriors defence, all my defensive army 3 turns away... I take her capital, gurid takes mine. I destroy her last 1 pop city. ...and she enters a golden age. :confused: I split the offensive stack into scouting patrols, while gathering a new mega-super-stack of death to retake my capital. she was holding out on the elf's capital, and I quickly realised Gurid can't be kicked out of a city. Fortunately, the same stack made to attack him can be made to attack old elven cities. :cool: F-F Jul 11, 2009, 06:25 PM Difficulty: Deity Speed: Epic Civilization: Elohim A lot of options in this scenario, but I decided to try out the Elohim here; figured that bringing peace to the world by reducing barbs was their thing. I spawned on flatland, though the jungle was near, which I guess was better than spawning in a jungle like some. My biggest complaint about my starting area would be the poor production. Now obviously the true challenge in this scenario is the score based elimination in the beginning. This can be especially tricky because many of the weaker civilizations will get wiped out by the barbarians (before time elimination), and this will lead to the situation where you have to compete with the stronger civilizations. Aggressive expansion and teching worked for me: I conquered two barb cities and finished a tech around 10 turns before the last elimination, and thus survived by a score lead of 20 points. Close one. After the inital phase I was slightly at a loss with the Elohim, but ran aristo-nation-appr-agr civics and popped at a constant phase great prophets whom I used to get religious techs and the religon specific wonders. Military wise upgraded warriors to axes, and then began building archers to free the axes to an offensive. However, later on I got a better idea: Built in one turn Guild of the Nine with a great engineer, and used my 2K gold deposits on hiring mercenaries. Not much else to say; 12 or so axes went on an offensive and mercs defended cities. When the giant ape spawned hired some more mercenaries in the threatened city and killed it. Took about 5-6 mercs. The basics steps to win the scenario: 1. Warrior-rush some barb cities and tech. - Get your score up asap or there will be no tomorrow. 2. Get your economy running. - Bronze for jungle clearing is a must. 3. Attack with your preferred forces. - Go straight for Sheelba; no point in wasting time. As a last note I might add that I probably got slightly lucky with the neutral civilizations: Ljosalfar held back the stronger Clan player and Hippus harassed Sheelba. I barely saw any offensive from the Clan, they were that busy with the other civs. Gaga1111 Jul 19, 2009, 11:14 AM It wasn't that hard becuase I won on noble in 14 mins because I got lucky as the hippus with my first horsmen having luck and so got combat 4 and shock 1 and beated sheelba just like that :king: Cromagnum P.I. Aug 23, 2009, 09:54 AM I was able to play this scenario as Luchuirp but every time I try to pick the Bannor I get a crash to the desktop after the first third of the map loading bar. Any thoughts? Elyssaen Sep 02, 2009, 07:15 AM I just started as the Amurites. I started with one warrior, one scout, one settler and one adept (I think), one square away from a barbarian city guarded by two axemen. That... isn't quite the start I had in mind. I quit out right off as I was quite negative about my chance of finding a good city site, not being attacked by the 'spare' barbarian axeman and managing to not have the lowest score once the first cut came. The starting locations in this can certainly be very cruel depending on your luck. In my second game I played the Bannor and had a central start with a river and quite a lot of hills. There was jungle everywhere, of course, so I went for Bronze Working. I also found that playing the Bannor I had a starting axeman. I sent him off exploring and killing barbarians along the way, and he found Charadon. His chance of killing Lucian when he was fortified in a city wasn't that good, so I continued exploring and got him some more XP and a Shock I promotion. I went back to finish Lucian, who had in that time gone exploring as well. My axeman killed a Doviello warrior and they died. The same axeman continued to wander about, and at about the same time I made my second city on a beautiful site to the north, on the other side of a chokepoint. I found the Luchuirp capital right next to it and was a little annoyed to discover that my beautiful city (which had copper) was going to be culture pushed to oblivion. I made a small group of warriors and sent them in with my axemen, and destroyed the Luchuirp. Their city was a bit too close to my second, so I razed it and decided I'd build another a square or two further away later. At about the same time a few other nations were destroyed – Cevedes fell ungracefully to a lizardman. Orthus spawned and attacked me, and I was in a lot of trouble for a while. My army was still over at Vallus and had a trek to get back, as Orthus marched on my capital which was defended by only one warrior. I ended up leaving Vallus defended by only one warrior instead, and it was attacked by a lizardman. I narrowly survived both, and my axemen killed Orthus. At that point I took Orthus's axe and named my axeman Orthus. Orthus then found Cevedes and razed it, found the other Clan of Embers faction and slaughtered them and found Sheelba. I couldn't take the fortified champion straight away but I had him wander about and take her other three cities until he had Combat V, Shock II and Drill III. He was able to finish off the champion and the other forces then. This was a fun scenario, but I'm suspicious about the balance of the starting locations and the starting units. Starting with an axeman as the Bannor is much better than having an adept as the Amurites. Oh, and that damn gorilla! He razed my third city, destroyed most of my standing army and laid siege to my capital. I got lucky as he eventually attacked too much before healing, and when he was down to 5.2 strength my axemen were able to finish him off. Seeing an axeman go from level 1 to level 7 in one kill was funny, but losing almost everything to a giant gorilla was not. Well, okay, it was. I was laughing the whole time. But what place does a 22 :strength: barbarian have in the early game? Diamondeye Sep 13, 2009, 06:37 AM As many people have mentioned, Hippus victory seems too easy due to the starting Horseman... I am just saying: http://i226.photobucket.com/albums/dd53/Lobster667/Civ4ScreenShot0004.jpg I believe the unit killed about 15 Clan units in the last three turns of the game, taking a city a turn. Raider, Warcry, Mobility II, Drill IV and Blitz makes for a wicked massacre... Calbrenar Oct 30, 2009, 01:16 PM Every single game I've played so far Hafgan researches whatever religion I'm going for. If I try elves he gets FoL. If I go Amurites he goes OO. What a jerk lol. PaintItBlue Oct 31, 2009, 09:03 AM Hey they are old posts about CTD when starting this, but i just had the same problem. I got it to work by launching a norml play now game, go to main menu and then load scenario, not sure if this clears hd cache if civ has one. zdpotter Nov 01, 2009, 11:36 AM Played this on Warlord difficulty, but I probably could've stood to bump the difficulty up a notch. I played as Luchuirp, and had a slow but steady time with it, taking until long after 5 were left to wipe out the 2 Clan teams. I was lucky enough to have only a weak skeleton lair near me at the start and a strong Bannor right between me and the rest of the barbarians and Sheelba. Iron and Mithril popped up within safe distances when I researched them. Capria helped attack Sheelba's SoD that were just chilling in Clan-land, but not to much effect. In the end, the AI was no match for my large golem armies (and savescumming to retreat. :mischief:) Also had an odd case where the Hippus were eliminated twice and the message appeared thrice. (Taken when I was making a settler to grab the iron, Mithril was just outside the pigs. Patch J.)http://i16.photobucket.com/albums/b46/zdpotter/Civ4ScreenShot0001.jpg SiLL Apr 04, 2010, 12:13 PM I am just playing it and wanted to found Empyrian. Researched honor - and nothing happened? :confused: That's really screwing my tactic right now, because I intended to mass spam Ratha's :( I even tried to give me Empyrian via Worldbuilder but somehow it didn't work. Is Empyrian supposed to be unavailable? blueparrot1966 Jun 07, 2010, 10:53 PM I'm a little surprised no one else pointed this out, but the Amurite start, with an adept, was a lot of fun. I've gotten the center start a couple of times, surrounded by useless jungle. No problemo. I had the adept go around the clearing twice, alternating between the eyeball scout and blaze. For about 1/3 of the map, my explorers knew right where to go, and 200 turns later, my original clearing was 5x its original size, peppered with forests, and a large swath of that !@#$ jungle was still burning. [I]Winning[I] the scenario is a different story. Twice now, I just haven't been prepared when the orcs start whipping up on me, even though I was much smarter about the research the second time... Minor Annoyance Feb 20, 2011, 03:43 PM OK I was just playing for about six hours and 300 turns and I've found out that Sheelba is not in the game. It can't be finished. Breunor Feb 20, 2011, 04:15 PM OK I was just playing for about six hours and 300 turns and I've found out that Sheelba is not in the game. It can't be finished. Odd. Was she eliminated? You might want to send a save - I doubt it will help but I can see if there is a clue. Best wishes, Breunor Minor Annoyance Feb 20, 2011, 04:50 PM It appears the Ljosalfar killed Sheelba on the first turn, since they have the capital in an early auto save. Later they were eliminated by the timer so there was no trace. Maybe they spawned on same tile as the clan's only city? Breunor Feb 20, 2011, 05:27 PM My suspicion is being killed onthe first turn is 'not good' and indeed messing things up. Best wishes, Breunor icewolf34 Mar 24, 2011, 12:43 AM Playing as the Ljosalfar today, the same thing happened to me. I thought that maybe I needed to kill all the barb cities or something, quite a frustrating exercise! Not sure how to get past this now. Minor Annoyance Mar 24, 2011, 10:50 AM Playing as the Ljosalfar today, the same thing happened to me. I thought that maybe I needed to kill all the barb cities or something, quite a frustrating exercise! Not sure how to get past this now. You can always see those that you are at war with on the list at the bottom right or on the diplomacy screens even if you haven't met them. So just make sure she's there when you start and if you don't see her, restart. I successfully finished it. |
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