View Full Version : Fall of Cuantine feedback


Kael
Dec 17, 2008, 06:51 PM
Use this thread to post your feedback on this scenario.

petcarcharodon
Dec 17, 2008, 07:31 PM
I picked Malakim first time I beat the scenario, and Calabim the second time. Where will I be when the next scenario comes out?

EDIT: Also, what does the message after Rosier kills the drowns do? The first option did nothing, and the second one made Rosier dissapear. And what exactly is Muirin?

Lum_the_Mad
Dec 17, 2008, 07:39 PM
If you research Orders from Heaven before you are asked to do so, it is never determined that you've done so and the scenario cannot be completed.

kenken244
Dec 17, 2008, 09:24 PM
Even if I research Orders from Heaven after I am asked, The objective never clears.

Kael
Dec 17, 2008, 09:39 PM
You need to kill Muirin once you get Rosier, but I need to make that more clear.

MagisterCultuum
Dec 17, 2008, 10:05 PM
It seems like my Rosier's disloyalty should have been suspected a little sooner in my first attempt at this scenario. Right after the first time he expressed reluctance to kill the twisted men I had him explore a lair, which resulted in him becoming crazed possessed by a demon. His rage helped be take over a lot of Lanun cities, but he happened to turn barbarian 1 turn before I finished building my first adept to cast Loyalty.




"Special Rules: Rosier must Survive" - I had to kill the barbarian Rosier using Valin before I ever got the the OO holy city, and nothing special happened. It doesn't seem like this rule means much as it is now. I would have thought that his death would make you loose the scenario, or at the very least have some sort of pop-up.


I don't see why the confessor chastised me for not studying the will of Junil enough yet when I had already researched Orders from Heaven (well, technically I just told Sabatherl to research it while I researched something else) and had both Rosier and Valin already. (I think this was right after I tried to use Valin to attack Muirin, but he wasn't brave enough.)

Kael
Dec 17, 2008, 10:17 PM
There was a bug in the section that killed you if you lost Rosier. It will be fixed in patch "b".

petcarcharodon
Dec 17, 2008, 10:29 PM
I played this scenario again, and I won after killing only one drown, the other one just vanished. (Also, should the drowns just be standing there? I would think they would attack the city if I didn't get over there?)

KillerClowns
Dec 17, 2008, 10:51 PM
Two strange things. Firstly, Rosier's death had no effect on the game; when the time came for Rosier to don the speaker's mask, nothing happened. I instead sent my drown to deal with the enemy.
In case you haven't guessed, that's the second thing. I would expect at least an easter egg in the form of a snarky remark should you decide to convert to OO, if not a distinct negative effect (maybe you lose Rosier; I converted after his death, so I wouldn't know). Just something simple, the Confessor noting that "you've been acting odd lately" or some such.

Nikis-Knight
Dec 17, 2008, 11:18 PM
You need to kill Muirin once you get Rosier, but I need to make that more clear.
And be sure to pillage the improvement he's on. After that it should work (just tested)

KillerClowns, one more such heresy and you need to change your title:lol:

MagisterCultuum
Dec 17, 2008, 11:28 PM
Yeah, having it let you convert to the Overlords does seem odd. It seems to me that Rosier the Oath-taker should have The Order Religion and should abandon you if you convert to something else, just like Valin Phanuel does.

Nikis-Knight
Dec 17, 2008, 11:37 PM
Yes, that's best I think.
I don't see why the confessor chastised me for not studying the will of Junil enough yet when I had already researched Orders from Heaven An alternate message would be good. (Then we can chastise you for delaying you mission! ;))

Lum_the_Mad
Dec 18, 2008, 12:29 AM
OK, it didn't make clear that you had to pillage the improvement at all :)

Zechnophobe
Dec 18, 2008, 02:25 AM
Uh, I didn't raze the OO holy city, since I hadn't noticed that was my objective. Am I just out of luck?

petcarcharodon
Dec 18, 2008, 02:45 AM
Just noticed, the trophy for Fall of Quantine is a TXT_KEY, and you don't receive it for winning the scenario.

Love
Dec 18, 2008, 08:09 AM
I want more!

Nikis-Knight
Dec 18, 2008, 08:45 AM
Uh, I didn't raze the OO holy city, since I hadn't noticed that was my objective. Am I just out of luck?I assume you mean you captured it? Perhaps there should be an auto raze for that one. The priest did tell you to raze the cities with OO, I believe, but you should be okay if you let them take it back, then raze it. Let us know.

Grey Fox
Dec 18, 2008, 11:39 AM
Just noticed, the trophy for Fall of Quantine is a TXT_KEY, and you don't receive it for winning the scenario.

Yep, noticed that too. Was a fun scenario, I realized I had to raze the lair, but that should be made more clear.

salaminizer
Dec 18, 2008, 11:48 AM
I followed all the rules and stuff, everything went fine :P
this one is the opposite of the Momus, it's a breeze to play on Noble, and that's good :P I escorted two catapults unharmed to the holy city

I didn't like Age of Ice (played too much like the UHV's from Rhye), but playing these scenarios remind me how cool is to play a game with backstory and such, even if some of them are like AoI (having to follow objectives every turn and so)

Love
Dec 18, 2008, 12:26 PM
I could just take the starting army and go down, avoiding barbs, go next to the temple, wait for Rosiel and kill it, then walk straight up to the holy city and raze it

Grey Fox
Dec 18, 2008, 01:15 PM
I like how the wolves (Hunting Dogs) started with flanking1-3 and Marksman, makes me wish they did in the epic game as well. Makes sense, as that is how I would see wolves attacking in real life. Going for the weakest, and withdrawing.

MagisterCultuum
Dec 18, 2008, 03:36 PM
I suppose it would be too much to ask to allow us to raze cities after we capture them, perhaps via a spell? I would love to have that ability in the main game. I'm thinking it would be nice if it were a spell that could be cast in any revolting city that you own and which would cause the same diplomatic penalty as razing the city the normal way. I tried to write such a spell a while back and it seems to work except that the diplomatic penalty isn't being applied. (Hmm...I wonder if I got it turned around backwards and I was actually changing my opinion of the AI, which doesn't really do anything as I'm a human.)

LDiCesare
Dec 18, 2008, 03:37 PM
And be sure to pillage the improvement he's on. After that it should work (just tested)
Indeed it's totally unclear that you need to do something like this.
When Rosier appears, the message should change to something like 'Kill Mucius' and when he's dead, 'Raze the lair'.

LDiCesare
Dec 18, 2008, 04:26 PM
Winning the scenario doesn't unlock 'Into the Desert' scenario.
I'm repeating myself, but linking scenarios one to the next is evil.

Love
Dec 18, 2008, 04:29 PM
into the desert isnt released yet






But please do :)

Nikis-Knight
Dec 18, 2008, 07:18 PM
I suppose it would be too much to ask to allow us to raze cities after we capture them, perhaps via a spell? I would love to have that ability in the main game. I'm thinking it would be nice if it were a spell that could be cast in any revolting city that you own and which would cause the same diplomatic penalty as razing the city the normal way. I tried to write such a spell a while back and it seems to work except that the diplomatic penalty isn't being applied. (Hmm...I wonder if I got it turned around backwards and I was actually changing my opinion of the AI, which doesn't really do anything as I'm a human.)

I agree, I really miss the Civ 3 option of investigating cities before deciding to keep or raze them.

Zechnophobe
Dec 18, 2008, 08:35 PM
I assume you mean you captured it? Perhaps there should be an auto raze for that one. The priest did tell you to raze the cities with OO, I believe, but you should be okay if you let them take it back, then raze it. Let us know.

I actually had gotten my confessor the Inquisitor upgrade, and didn't find out until he GOT to the cities that he couldn't remove OO, and then it slipped my mind on the capital. And yeah, Letting them take it back isn't really an option, unless I WB in a unit for them.

This should probably get a fix so that the city is auto razed.

westamastaflash
Dec 18, 2008, 09:48 PM
I was going around capturing the OO cities and then inqisiting them. Luckily I remembered to Raze the OO HQ city. Rosier is a beast... I was killing 5 units / turn with him!

petcarcharodon
Dec 18, 2008, 10:31 PM
I don't know if it's possible, but could you make a hidden option to auto-raze cities with a non-state religion that you could use it in this scenario? I doubt that the Bannor would leave a city with the overlords still standing. :lol:

Scott Alexander
Dec 19, 2008, 08:43 PM
Absolutely wonderful scen, and the first time since Age of Ice I actually felt I was in the FFH world.

I did get all of the problems other people have mentioned. Sabathiel killed Muirin before I even got a chance to see what he/she/it was. It told me to research Order when I already had it, and wouldn't change the goal. I didn't know to pillage the jungle altar, and only found out when I read this thread. By the time I did find out, Sabathiel had founded a city right next door and I couldn't pillage without using the WorldBuilder to get rid of it.

After that, everything worked pretty well. I didn't feel like invading the whole Lanun Empire, so I built some ships and took them to Paradera. It ended up being very weakly defended. Maybe you should make it the capital to convince the AI to station more units there?

Can't wait to play Desert.

Love
Dec 20, 2008, 04:04 AM
i just took my whole army and walked through the whole lanun, they just sent a few swordsman that was no match for Rosier

it-ogo
Dec 21, 2008, 11:35 AM
When I cleared a barrow in the north I was provided with the catapult. But the catapult is "held" in the city and no way to use it is found.

odalrick
Dec 21, 2008, 05:17 PM
I managed to win a Domination Victory before even coming within sight of the Overlord Holy city. Just continuing seemed to work, but alternate victory conditions should probably be disabled.

Ur_Vile_Wedge
Dec 21, 2008, 05:29 PM
The dynamics at the end of this scenario were kind of weird. Neither of the two choices you make seem to have any effect, but that might have just been my own trouble in getting the scenarios to start. I had to run into the in the desert thing and manually fire them up.


That being said, it seems very odd that Rosier and Decius, who seem to "fall" at the same time, and seem to be at least reasonably close, seem to totally vanish off of each other's radar screens. When I beat in the Desert as the Malakim, I wiped out Rosier the fallen with a swordsman, with nary a comment or fluttering of the eyelashes from Decius.

MagisterCultuum
Dec 21, 2008, 05:43 PM
Well, Rosier fell at least a few days sooner and his fall was real while Decius' was (at least in the Malakim version) just a misunderstanding.

I think it could be appropriate for Rosier and Decius to meet again in The Wages of Sin.

Nikis-Knight
Dec 21, 2008, 06:14 PM
Perhaps AV should be blocked in Into the Desert so that Rosier doesn't show up there. In Wages of Sin there will be dialogue between, probably when/if Rosier is built & killed; (regardless of by whom); likewise Valin.

The choice of whether to spare Rosier or persue him should effect that scenario. And the choice of whether to go with the Calabim or Malakim effects the next four scenarios.

Love
Dec 22, 2008, 04:22 AM
Yeah, i thought it was nice to be nice to Rosier, he might pay back...

Y T
Dec 23, 2008, 12:08 PM
Hmm, Im only playing for a few turns now but I find it odd that Sabathiel researches the Order, though he already has the Holy City!
Sure, we're in a team & I dont have it, so neither will he, but anyway since the Order is already present at the start of this scenario, something should be done about it, IMHO!

Well, after playing through it, I only add that it feels weird to research something, whats obviously already there; I know its for the story & its really nicely done, so I wouldnt know how to improve it.

When I cleared a barrow in the north I was provided with the catapult. But the catapult is "held" in the city and no way to use it is found.

I confirm that! The catapult is held in that city from the beginning on & doesnt loose its promo once the event triggers!

After the Altar was destroyed there were still barbarian Freaks & Drowns coming outta that direction, maybe intended but surely no big deal!

On Monarch difficulty the Lanun didnt offer any opposition, except one Assasin & a Galley crossing the borders; I build three Triremes, one Confessor & five Axemen, hopped over the sea and eradicated the Citygarrison consisting of one Archer, Longbowman & a Drown!
One of the two barbarian drowns at the end was killed by a Lanun Galley.

reverend oats
Dec 24, 2008, 08:09 AM
Wait, why is this scenario called "The Fall of Cuantine" when, if the player wins, Cuantine is saved?

Mesix
Dec 24, 2008, 12:44 PM
Nice quick scenario that gets the story going for the chain of scenarios. Now if only the final two episodes are finished so that I can play out the story...

Saytr
Dec 24, 2008, 02:35 PM
Wait, why is this scenario called "The Fall of Cuantine" when, if the player wins, Cuantine is saved?

Rosier and Decius fell at/because of Cuantine.

Breunor
Dec 24, 2008, 08:59 PM
I managed to win a Domination Victory before even coming within sight of the Overlord Holy city. Just continuing seemed to work, but alternate victory conditions should probably be disabled.

Wel, now I don't feel so stupid! Same thing happened to me,

Its probably my/our playing style. Instead of going right after the Lanun, I took a bunch of barbarian cities, built up, etc. And I won by domination.

If you go to the next scenario after winning by domination, it appears that you don't get the choice; it puts you with the Calabim. However, I just played to the 'end' of the scenario and destroyed the OO holy city and I did get the choice (and went with the Malakim).

LOT'S OF FUN!

Best wishes,

Breunor

[to_xp]Gekko
Dec 26, 2008, 04:51 PM
I am still playing this scenario, I have a question:

a message box popped up saying something about a commander thanking me for getting rid of a barrow or something. problem is that I just clicked "ok" without reading the thing, so now I'm curious about what it was talking about. can anyone explain? :)

p.s. I am still at the "go in the southern jungle and get rid of the freaks' lair" if that is of any importance... I'm turtling to paladin before going out and slaugthering everyone :D

iwas8989
Dec 26, 2008, 07:59 PM
Just popping in to say I really enjoyed this scenario. It wasn't too long or difficult (I played Emperor) and introduced Decius's storyline in a compelling way. I also got used to the new mechanics like supplies and the great general in the beginning, which helped a lot in the succeeding scenarios. Great job!

Nikis-Knight
Dec 28, 2008, 11:09 AM
The supplies unit was Kael's idea for elsewhere, but I find it works great here as well, giving the player the chance to have developed cities of their choice without giving them everything, or even allowing them to move them along with their settlers elsewhere and start with useful cities.
The Decius unit is there to give you something fun to play with even when you are at low tech levels, and I think it helps to envision your leader in the thick of things.

a message box popped up saying something about a commander thanking me for getting rid of a barrow or something.It is supposed to transfer some catapults to your control, but I think that they are still held, we'll get that cleared up.

Hmm, Im only playing for a few turns now but I find it odd that Sabathiel researches the Order, though he already has the Holy City!I know what you mean, mechanics wise, but I think of it more as developing the theology of the religion when all that you have are some fables or a few commandments or such.

On Monarch difficulty the Lanun didnt offer any oppositionA recent patch (e) gave them some more techs and a few more units, and removed the forge in your starting city. Which patch did you start the scenario with, if you remember?

Breunor
Dec 28, 2008, 12:20 PM
I found the scenario quite easy (I played on emperor, my usual level, I think patch f), which I thought was OK for a first scenario in the ark. I thought Into the Desert is much harder.

One issue is that the scenario I think is easier if you wait for Rosier to fulfill the first mission; if you take your time, do some building, and take some of the barbarian cities, you are much stronger when you go to war with the Lanun. I did take my time and won a domination victory.

One potential idea to make it harder would be to make a time limit for Rosier to perform the first mission.



Best wishes,

Breunor

Verily
Dec 28, 2008, 03:03 PM
Just got a Thane of Kilmorph from a barrow during the scenario; I thought this was supposed to be fixed now?

Nikis-Knight
Dec 28, 2008, 03:15 PM
That is still allowed, but a repeating pop-up asking you what you want to name your new religion when you found a religion with them and later research the tech was fixed.

MagisterCultuum
Dec 28, 2008, 03:21 PM
And, more importantly, it no longer crashes when trying to have you pick an 8th religion.

westamastaflash
Dec 28, 2008, 04:18 PM
I played on emperor and won with just Rosier, the confessor, the two starting axemen & hunters. After killing the jungle guy, I ran off north to the OO holy city and after a few 95% battles with Rosier, the city was razed.

westamastaflash
Dec 28, 2008, 04:20 PM
Oh, and if you ask sabathiel in the very start, he will give you two cities...

Jabie
Dec 29, 2008, 04:31 AM
Dumb question I guess, but has anyone tried short-circuiting this scenario and teching up mages with water-walking / fireball who...

...can sit in Cuantine and take care of the Drowned so that Rosier needn't wear the mask

Schmoe
Dec 29, 2008, 09:39 AM
I liked this scenario. The story was interesting, and I particularly enjoyed having Decius and the supplies units to play around with.

There's one thing I apparently missed. After razing Cuantine, I saw the Drowned units, but I thought the only way of reaching them was with naval units, so I tried building some galleys to go kill them. Meantime, Sabathiel killed the Drowned with his own galleys, and I won the scenario. I guess that after Cuantine is razed, Rosier gets a waterwalking ability? If so, I completely missed it, so it might be good to make this a little more explicit with the scenario text.

[to_xp]Gekko
Dec 30, 2008, 09:14 AM
a couple oddities I've noticed in this scenario ( patch H ) :

1) it seems like only captured lions get HN. bears, wolves and tigers don't.

2) there's a camp ( the improvement you need to harvest deer&fur ) near the jungle altar that's not on a resource. I guess it is placed with worldbuilder, it looked kinda weird though :D

Sanguinius
Jan 03, 2009, 08:12 PM
I wrongly posted this in the bug thread, but here is the issue I had:
As soon as I destroy the Octopus Overlords holy city, and Rosier gets water walking, the scenario ends with me having won a religious victory. Is this intentional? The reason I suspect it is not supposed to go down that way is that in the next scenario, you are Decius as the Malakim, but you don't really get any background as to what got him expelled from the Bannor, which I assume happens at the end of this scenario.

MagisterCultuum
Jan 03, 2009, 10:27 PM
Was that the last city the Lanun had left? If so, it would have removed them from the game and killed all their current units. I believe that the victory condition is actually killing the Drowns that spawn near Cuantine, which happens automatically if the civ looses all of its cities.

Turning the Requires Complete Kills option on would probably fix this.

Chandrasekhar
Jan 04, 2009, 12:13 AM
I really liked this scenario. It's pretty easy, but the way that it's filled with events and objectives would be good for some of the more monotonous military grinds.

Sanguinius
Jan 04, 2009, 06:33 AM
No, it was not their last city, they still had one left, on the island to the north. I was able to get the proper ending to the scenario by doing the "wait..one..more..turn" thing and killing the drowns. I am guessing that domination and religious victories should be turned off for future versions of the scenario.

Grey Fox
Jan 04, 2009, 07:03 AM
I never had to kill them with Rosier either, I gathered they attacked Cuantine and died o.O

[to_xp]Gekko
Jan 04, 2009, 07:41 AM
I never had to kill them with Rosier either, I gathered they attacked Cuantine and died o.O

same here.

EvilZarathustra
Jan 06, 2009, 02:00 PM
Okay, after I send Rosier to kill drowns, nothing happens. I tried pillaging the improvement that they were on, but still nothing happens. What am I doing wrong?

westamastaflash
Jan 07, 2009, 09:00 AM
Sabathiel is still willing to give me all his cities at the beginning of the game....

Schmoe
Jan 07, 2009, 09:44 AM
I never had to kill them with Rosier either, I gathered they attacked Cuantine and died o.O

The two Drowns beseiging the Bannor city have the 'Held' promotion, so I doubt that they attacked the city. I think what happens is the Bannor produce a galley or some other ship and kill the Drown themselves. I don't know if there's a way to disable naval units for the Bannor civ, but that would help prevent this.

BiffQJ
Jan 07, 2009, 12:47 PM
This scenario isn't working for me. When I click on it, I get booted back to the desktop. Does it matter if I'm running Vista?

Homunculus
Jan 10, 2009, 09:19 AM
All in all - an interesting scenario, but a little frustrating in that you *know* Rosier is going to "fall", even if you use every (fair; not talking about WB) trick in the book to avoid that.

Ideally, some way to "acknowledge" these efforts, perhaps granting you an easier time in one of the following scenarios (since they're off trying to tempt Rosier) would be nice.
Ie. Rosier seems to be railroaded into "falling", but with no tricking involved (as in the case of Decius "fall") -somewhat unsatisfactory.

bc1
Jan 20, 2009, 08:30 AM
On scenario turn 0, you can ask Sabathiel to hand over all of his cities (except the capital). Is this intended ? If not, perhaps giving some culture to his cities would prevent that.

OzzyKP
Jan 23, 2009, 11:24 AM
Storyline was one of the weakest I've seen in the scenarios so far. But I like that you get to choose between civs for the next scenario.

Superjebus
Jan 24, 2009, 08:09 AM
Played this scenario on patch "n", killed and razed the weirdo's down south, then built a few cities down there. I had barbarian freaks spawning inside my cultural borders.

Go Boks
Jan 28, 2009, 10:40 PM
Sorry if this has been mentioned already, but I haven't finished the scenario yet and barely got 5 posts down before reading many non spoiler tagged spoilers. :( Therefore, I don't particularly want to continue to see if this has been mentioned:

In patch R, House Achare does not get a health bonus from fresh water, despite being on a river.

Also, several rivers seem to originate on the other side of mountain ranges, flow through the mountain range, then run towards a coast line. The source needs to be moved down stream on a few of them. Minor, I know, but you might as well perfect an otherwise great map.

BTW, so far I am enjoying this scenario the most, as this is the only one I have played so far that seems to have a hand built map (bar Gift of Kylorin ldo). Against the Wall was fun because it was challenging, but I am enjoying this more simply because of the map.

Lone Wolf
Feb 04, 2009, 11:54 AM
Sorry for the dumb question, what does "Take your units to the city of Brigit's Light Abbey" mean? I did relocate all my starting units there and nothing happened...

MagisterCultuum
Feb 04, 2009, 11:58 AM
I believe that the city should become yours and you should get a free Confessor for moving your units there, but that there is a 1 turn delay before this happens.

Lone Wolf
Feb 04, 2009, 12:00 PM
Dunno, I waited, pressed enter, and waited...nothing.

Go Boks
Feb 04, 2009, 01:09 PM
I just took one unit there.

MagisterCultuum
Feb 04, 2009, 01:14 PM
Yeah, now that I think of it I always only moved a single hunter.

Lone Wolf
Feb 04, 2009, 08:51 PM
It appears that something in the wording is misleading.

Lone Wolf
Feb 06, 2009, 03:47 AM
Here's the screenshot of the problem: all my starting units have been standing in Brigit's Ligtht Abbey for 5 turns, yet nothing changes.

http://forums.civfanatics.com/attachment.php?attachmentid=202764&stc=1&d=1233913625

Go Boks
Feb 06, 2009, 07:51 PM
Maybe you have to do it before the city in the SW falls to the barbs. Restart and move a unit there on the 1st turn.

Lone Wolf
Feb 09, 2009, 01:26 PM
Thanks, that worked. The worfing really should be changed.

BlankVerse
Feb 11, 2009, 02:18 PM
This scenario went by the book for me except Muirin was killed by a crazed hunter not Rosier. It was nice, short and eventfull. Something I wouldn't mind playing on a harder difficulty later.

Maniac
Feb 25, 2009, 01:30 PM
I like this scenario. Indeed, nice, short (42 turns) and eventful. Great way to tell the story by giving the player limited objectives to achieve.

Iainuki
Feb 26, 2009, 04:09 PM
You can win a domination victory in this scenario. I'm pretty sure that's not intended...

Iainuki
Feb 26, 2009, 05:20 PM
Also, can someone tell me what the real ending of the scenario is, because I accidentally broke it?

Broken Hawk
Feb 26, 2009, 07:12 PM
Python Exception, patch w. I had just built Donal Lugh.

esvath
Mar 11, 2009, 07:02 AM
Hi, just played the scenario on patch w. I got the message to research Order and get Rosier. I researched Order but unable to build Rosier. What should I do to get him?

Thanks guys.

esvath
Mar 14, 2009, 09:50 AM
You need to kill Muirin once you get Rosier, but I need to make that more clear.

Uhm, I can not get Rosier even when I completed Order. How can I get Rosier? Thanks..

esvath
Mar 18, 2009, 04:43 AM
Still no respon?

Very well then, I already WBed Rosier. :trophy2nd:

He was amazing! Razing city by city alone, until I won a RELIGIOUS VICTORY before I razed OO's Holy City. Is this intended? Really, this scenario put my nerve on the edge because its bugs...:spank:

Thunder_Gr
Mar 18, 2009, 06:03 AM
Still no respon?

Very well then, I already WBed Rosier. :trophy2nd:

He was amazing! Razing city by city alone, until I won a RELIGIOUS VICTORY before I razed OO's Holy City. Is this intended? Really, this scenario put my nerve on the edge because its bugs...:spank:

No, this is not intended...I would suggest to follow the instructions in the scenario exactly, and not WB a Rosier, because you will never be able to finish it. Too many ways to go wrong in this scenario...too many...

esvath
Mar 18, 2009, 06:15 AM
Well, I already found the Order but can not build Rosier (and Valin). How can I build him? Or will I get him from event?

Thunder_Gr
Mar 18, 2009, 06:21 AM
Well, I already found the Order but can not build Rosier (and Valin). How can I build him? Or will I get him from event?

You should follow the exact way told by the scenario. And visit the exact sites needed at the exact moments. I cannot recall the exact way I got Rosier. It has been a lot of time since I played this scenario. I do recall that after that I went straight for the holy city. When you get rosier, there are some events that trigger, etc, etc...

WarKirby
May 21, 2009, 11:06 AM
I'm gettng crashes here. using 0.40 patch Z


After I raze the holy city, I get the message about the speaker's mask and drowns, but nothing happens. Is rosier supposed to be able to walk on water?

No drowns appear, but when I end the turn, I get a CTD before the next turn loads.



I was finding it a pretty easy scenario, though. I ignored the objective to begin with, and just explored north, built up, etc. I had Iron working and fanaticism before I even went for Muirin, as well as 4 cities > size 12. There really doesn't seem to be much pressure from the enemy.

I found an adventurer in a barrow to the north. Not sure if that was just random or not, beause there was a scripted event on it.

felix86
May 23, 2009, 11:29 AM
I've got the same problem using 0.41a. I raze the city and the drown appears but Rosier doesn't get waterwalking and the game crashes on the next turn.

Antinous
May 31, 2009, 10:38 AM
Crashes at that moment for me too.

Korias
Jun 01, 2009, 09:39 PM
Personally, I love this scenario. Its fun, and is a nice little introduction to combat. However, there are some issues that I find... irksome.

OO Decius
For some reason, this is possible. I'd like to see this either disabled or made something interesting, such as being influential on theoutcome of the story.

Rosiers need not Apply

To be fair, I didnt need Rosier to defeat the Drowns. I had managed to stockpile enough troops in Cuantine and four galleys to defeat whatever existed. I feel as if that Rosier's actions could have been avoided, thereby ensuring that he doesnt don the mask and is never under suspicion of taint.

Hey Look! Sabathiel just founded a City called Torrolerial just west of West Torrolerial!
Please, please change the names for the cities, as its just weird to found The capital outside of the capital.

Ruination!
Remove the ruins inbetween the Far-Northeastern city and the Player Capital. It spawns lizardmen that stagnated my growth somewhat. That, or change it to spawn Orcs instead of Lizardmen.

Dragoon1
Jul 15, 2009, 08:10 AM
I liked the scenario, but during my game a trigger didn't fired.
After razing OO Holy City the script failed. Rosier didn't received waterwalking and no Drowns spawned. Loaded my quick save a turn before and this time it worked.

Veqryn
Oct 19, 2009, 02:06 PM
I know what a domination victory is, and after getting i, I reloaded and razed cities instead of keeping them

but what is a religious victory in fall from heaven? i kept getting that too.
I am pretty sure i am not voting on any religious edicts.... so what is this victory?
in the end i converted to no religion to get around it and win...

Korias
Oct 19, 2009, 11:37 PM
Religious Victory occurs when 80% of the world follows a particular religion, the winner is the one that controls the holy city and follows that religion.

Halancar
Dec 24, 2009, 02:24 AM
Just (re)played the scenario. Since Rosier was at the bottom of the map, I went and conquered the Lanun methodically with him, starting from the South, razing everything that had the Cult religion and converting the rest. I got a religious victory before I ever reached the Holy City, missing a lot of scripted fun :/

tatva
May 03, 2010, 12:25 PM
Playing patch 0.41-m, same problem as some people up there, after razing the capital, 1 only drown appears. I can kill it or let it be: next turn the game crashes.

I think I will replay the scenario and go directly to kill muirin and raze the capital, as someones did.

tatva
May 03, 2010, 01:38 PM
I think I found the source of the problem mentioned before: When I played the first time, I had some ships just over one of the tiles where drowns are supossed to appear. So, as mentioned, only 1 drown appeared. This time I started from a long way back saved game and when I razed the capital, 2 drowns appeared. I killed them and the option screen appeared etc.... I choosed Malakim.

BUT........ now I have another problem. When I go play scenarios and choose "Into the desert" the game crashes.

Any ideas how to solve this?

Folket
May 07, 2010, 07:32 AM
Just continue to try to play it. Once I had to try to start a scenario five times before it worked.

Requia
Jul 09, 2010, 02:34 AM
I think I found the source of the problem mentioned before: When I played the first time, I had some ships just over one of the tiles where drowns are supossed to appear. So, as mentioned, only 1 drown appeared. This time I started from a long way back saved game and when I razed the capital, 2 drowns appeared. I killed them and the option screen appeared etc.... I choosed Malakim.

BUT........ now I have another problem. When I go play scenarios and choose "Into the desert" the game crashes.

Any ideas how to solve this?

I can confirm this solution, I was getting crash to desktop after the razing, I loaded the autosave and sure enough there was a lanun ship in one of the spawn points for the drown. I waited until it moved to raze the city and hurrah! no crash.

Nylarathotep
Jul 15, 2010, 12:21 PM
This is my favorite scenario so far. I found it relatively easy but still challenging. I loved the feel of the story - it felt like something out of Eternal Darkness (the Gamecube game) or H.P. Lovecraft. Where can I find a full text of all the scenario pop-ups/choices?

Estelindis
Dec 02, 2010, 06:10 PM
The first scenario I played, but forgot to post feedback at the time. A few bugs along the way, but *love* the story. It's really dramatic and tragic. Best "fall of a paladin" scenario I've ever seen. (Usually they're very false and contrived - this made perfect sense and I really felt sorry for Rosier. Now I feel bad whenever I kill a Rosier the Fallen in a normal game!)

Nikis-Knight
Dec 03, 2010, 08:59 AM
This is my favorite scenario so far. I found it relatively easy but still challenging. I loved the feel of the story - it felt like something out of Eternal Darkness (the Gamecube game) or H.P. Lovecraft. Where can I find a full text of all the scenario pop-ups/choices?
You can search the text page of the FfH editor (an excel document) that comes with the mod download for all the text in the game.

At this point, issues probably won't be addressed, although some of them probably should have been foreseen. :rolleyes:

ZenithSpace
Feb 07, 2011, 10:04 AM
I seem to have a diferent problem in this scenario so i'll post what happened to me:

1) After i got the Confessor, the game told me to eliminate some lair in the south

2) South i went and killed all the freaks and eventually found the Muirin

3) I could not attack the Muirin and there was no lair where he stood. The Confessor didn't say anything.

4) I then took the barbarian city to the west of Muirin, hoping that was the lair, but nothing happened

5) Then i found this http://fallfromheaven.wikia.com/wiki/The_Fall_of_Cuantine on the net

6) Since i didn't get any message from the confessor, i decided to research Orders from Heaven

7) When i finished researching that, the Rozier unit appeared on the capital and i was able to attack the Muirin, which i did, but still no lair on the hill he stood


How did i screw this up?


Also, i keep hearing about patches for this. Could it be i'm missing some patch?
I have the FINAL RELEASE build and the 3.1.9.0 (128100) version.

Any help would be appreciated. Thanks.

Calbrenar
Jul 07, 2011, 02:41 PM
My only real problem with this scenario, (and it's more then likely a problem in Civ itself), is that With Sabathiel as my ally he keeps ninjaing my heroes. As soon as Righteousness finishes since he gets to go before me he starts building Sphener and there's nothing I can do about it. Valin Phanuel isn't buildable either (doesn't even show up on the list) so I assume that Sabathiel has him somewhere. I did manage to get Donal. It's kind of disappointing to not be able to get Sphener.

I've tried changing techs unitl Sabathiel Has stuff building but he's smart enough to cancel and start Sphener. I wonder if I can break the alliance but stay at peace because if it wasn't for the shared research he wouldn't finish Righteousness in time.

[Edit] Figured it out. I just asked him to research something else. Nice

Damnit. He can still get Sphener. This is obnoxious. I wish I could kill him.

Calbrenar
Jul 07, 2011, 02:50 PM
I can't even change it in worldbuilder. I need to take a break before I get annoyed. I'm really liking these scenarios but it's such a pain sometimes. Like I did the Luchuirp in the barbarian scenario and let me tell you it gets really obnoxious to spend 20 min researching something and find out that all the units are disabled. That kind of stuff should be told to you so you don't waste your time. Dwarven Druids, Baron, Dwarven Shadows. All blocked.

Breunor
Jul 07, 2011, 04:04 PM
My only real problem with this scenario, (and it's more then likely a problem in Civ itself), is that With Sabathiel as my ally he keeps ninjaing my heroes. As soon as Righteousness finishes since he gets to go before me he starts building Sphener and there's nothing I can do about it. Valin Phanuel isn't buildable either (doesn't even show up on the list) so I assume that Sabathiel has him somewhere. I did manage to get Donal. It's kind of disappointing to not be able to get Sphener.

I've tried changing techs unitl Sabathiel Has stuff building but he's smart enough to cancel and start Sphener. I wonder if I can break the alliance but stay at peace because if it wasn't for the shared research he wouldn't finish Righteousness in time.

[Edit] Figured it out. I just asked him to research something else. Nice

Damnit. He can still get Sphener. This is obnoxious. I wish I could kill him.

Just add Sphener into your stack from the WB!

Best wishes,

Breunor